Having gone hands-on with Wuchang: Fallen Feathers, I am locked in to play extra


Generally one of many hardest issues for us as an outlet is getting a temp examine on how a recreation is filling out from a preview. To be blunt; recreation previews aren’t an important barometer for the general high quality of a title at one of the best of instances, and for RPGs particularly that is way more of a priority. That is simply as true for Wuchang: Fallen Feathers, as it’s for many of the video games we have had an opportunity to preview previous to their launch.

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Wuchang is a self-described “soulslike Motion RPG”, which is a subgenre that we have now turn into very accustomed to over the past decade. Studio Leenzee is a comparatively unknown developer for us throughout the pond; whereas they launched a VR mission in 2018, Wuchang is the primary title they’re launching abroad. Talking just for myself, it is at all times a priority when a developer tackles a high-octane motion mission; it is a powerful nut to crack, and whereas I am keen on video games like Nioh and Sekiro, it is very powerful for builders to stay the touchdown relating to designing a satisfying fight system.


At first look, Leenzee have delivered with Wuchang. The core of the fight revolves round reactivity, in a manner that I have not fairly seen in different video games just like it. As a substitute of an MP meter which is used for spells, Wuchang solely permits gamers to entry spells and particular assaults by banking and utilizing what I’ll check with as “ability factors”, however in all probability have a really totally different and distinct identify for inside the recreation itself.

You achieve these factors pretty merely; dodging or parrying assaults on the good timing will grant them, providing an opportunity so that you can financial institution factors to be used later. It additionally signifies that mixed with a stagger system for boss fights that gamers are rewarded for being offensive and defensive in equal measure. Throughout one boss encounter, I discovered it helpful to attempt to use a spell which fires homing bolts of vitality that may construct up a poison standing on the boss every time I had a gap from afar; with how fast-paced the fight will be. But on the similar time, parrying after which riposting with one among my spear’s weapon abilities felt particularly satisfying.


Degree design itself felt attention-grabbing, however I’ll word that initially I had someway managed to discover each different part of the extent apart from the boss enviornment – managing to traverse across the enviornment in a single large circle with out figuring out it. I do not essentially assume that is an issue – the save I loaded into was at a save level midway by the world, so it is very attainable that when performed by at a extra pure tempo that it will not be a problem.

Visually, the sport appears to be like beautiful. Whereas we performed the sport on a reasonably highly effective PC, the truth that it was operating on AMD graphics card provides me some hope that the console variations will end up pretty nicely when all is claimed and carried out, and contemplating the overall constancy of what we had the possibility to play.

It is powerful to say a lot else, however as somebody with an affinity with soulslikes Wuchang passes the important exams that retains me keen on what else it might have in retailer; every part else, the story and RPG mechanics included, we’ll have to attend till later this yr to speak about – however after our first hands-on, I am locked in to play extra when it launches later this yr for Xbox Collection X|S, PlayStation 5 and PC (Steam). Keep tuned for our overview nearer to the sport’s launch.

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