Hunter’s Journal perks, The Ultimate Form Artifact – Future 2


Hunter’s Journal perks – The Ultimate Form Artifact


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Anti-Barrier PulseRifle Your geared up Pulse Rifles fireplace shield-piercing rounds and stun Barrier Champions.

Moreover, Pulse Rifles are at all times overcharged when that modifier is lively.

Logic ReductorWeapons with the Radiolaria Transposer origin perk deal elevated harm to Vex. Extends the period of the radiolaria swimming pools created by Radiolaria Transposer.

Elemental Siphon

Fast last blows with a Kinetic weapon or a weapon matching your geared up Tremendous create an elemental pickup that matches your geared up Tremendous.

Counter Vitality

While you or a member of your fireteam stuns a champion, you achieve power in your least-charged means.

Prismatic Switch

While you solid your Tremendous, every member of your fireteam with a Tremendous kind totally different than yours features a bonus to weapon harm.


Unstoppable Sidearm

Aiming down the sights of a Sidearm for a short while masses a strong explosive payload that stuns unshielded combatants. Robust towards Unstoppable Champions.

Moreover, Sidearms are at all times overcharged when the modifier is lively.

Overcharged Armory

Weapons with the Vendor’s Alternative, Radiolaria Transposer, Collective Objective, and Sundering Origin traits are at all times Overcharged weapons for you when that modifier is lively.

Overload Sword

Touchdown consecutive hits with a Sword you might be wielding disrupts combatants, gorgeous them, delaying means power regeneration, and reducing combatant harm output. Robust towards Overload Champions.

Moreover, Swords are at all times overcharged when that modifier is lively.

Blade Stamina

Quickly defeating combatants with a Sword refunds some ammo.

Argent Blade

When you have Armor Cost, dealing harm with a Sword consumes an Armor Cost and empowers your Sword for a short while, granting it bonus harm and power cost price.


Unstoppable Scout

Rifle Aiming down sights of a Scout Rifle for a short while masses a strong explosive payload that stuns unshielded combatants. Robust towards Unstoppable Champions.

Moreover, Scout Rifles are at all times overcharged when that modifier is lively.

Licensed Mod: Elemental Cost

The power value of Elemental Cost mods are considerably discounted.

Creeping Chill

Stasis weapon last blows towards slowed or frozen targets launch a burst that slows.

Void Hegemony

When you have a Void or Prismatic subclass geared up, defeating weakened targets supplies a small Void Overshield.

Increasing Abyss

Void sources deal elevated harm to weakened targets.


Overload Hand Cannon

Touchdown consecutive hits with any Hand Cannon you might be wielding disrupts combatants, gorgeous them, delaying talents power regeneration, and reducing combatant harm output. Robust towards Overload Champions.

Moreover, Hand Cannons are at all times overcharged when the modifier is lively.

Saint’s Inspiration

Rounds loaded by the Forged No Shadows origin perk can overflow the journal.

Press The Benefit

Breaking a combatant’s defend grants elevated weapon stability, dealing with, and reload velocity. Swords achieve elevated guard resistance.

Radiant Orbs

When you have a Photo voltaic or Prismatic subclass geared up, choosing up an Orb of Energy makes you radiant.

Shieldcrush

When you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges quicker and offers elevated harm.

When you have amplified or radiant, your grenade recharges quicker and offers elevated harm.


Anti-Barrier Submachine Gun

Submachine Weapons you might be wielding fireplace shield-piercing rounds and stun Barrier Champions.

Moreover, Submachine Weapons are at all times overcharged when the modifier is lively.

Profitable Hand

Whereas utilizing weapons with the Vendor’s Alternative origin trait, combatant precision last blows or quickly defeating combatants trigger the goal to blow up, dealing Photo voltaic harm to close by enemies.

Having a number of geared up weapons with the Vendor’s Alternative origin trait will increase the impact of the explosion.

Threaded Blast

Destroying a Tangle with a Strand weapon creates a bigger and extra damaging explosion.

Galvanic Armor

When you have an Arc or Prismatic subclass geared up, incoming harm from combatants is decreased whereas amplified.

Transference

Achieve elevated grenade and melee harm whereas transcendent.

Weapon last blows whereas transcendent refund Gentle and Darkish power after Transcendence ends.