Last Fantasy VII Rebirth Weapons: The perfect weapons for each character and the place to seek out them


Weapons are key to the fight types of each playable character in Last Fantasy VII Rebirth, and everybody in Cloud’s world-traveling celebration has a wholesome collection of weapons to select from. However in case you want some additional data on methods to purchase every weapon and the way finest to make use of it, this web page has you coated. This Last Fantasy VII Rebirth Weapon Information covers the Places and Weapon Talents for each character within the sport, and makes suggestions on the finest weapons for every character.

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FF7 Rebirth Weapons, Defined


Weapons in Last Fantasy VII Rebirth have modified considerably from the way in which they had been dealt with in FF7 Remake. As an alternative of being the hub of types for upgrades like in Remake, a lot of the outdated perks and additions had been folded into the Folio system. You additionally not have to purchase additional Materia slots. A number of the extra “distinctive” weapon types like Cloud’s Nail Bat or Barret’s melee arms not present up within the sport, both.

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In FF7 Rebirth, weapons improve in a linear trend as you acquire SP from quests, manuscripts and celebration ranges. Thus each weapon a personality has is identical degree, regardless of once they purchase it. As a personality raises their weapon degree, all of the weapons they posses earn new Weapon Abilities, that are like perks or stat boosts that may be outfitted to slots. An auto-upgrade system can be utilized to emphasise sure stat leans and have the pc deal with allocation.

The primary variations between weapons are of their basic stat lean (whether or not they emphasize Bodily or Magic assault), their Weapon Talents, their Weapon Abilities, and their Materia slots, which improve robotically as a personality’s weapon degree grows.

  • For the needs of this information, we’ll discuss every weapon typically as they pertain to how they have an effect on and alter a personality’s model.
  • We’ll additionally listing the stats of every weapon at Weapon Degree 7, which is roughly the place you will be on the conclusion of a comparatively thorough first playthrough.
    • These stats embody the weapon’s Materia slots and Weapon Abilities. Some Weapon Abilities seem a number of occasions, as they will stack.
  • Like our Last Fantasy VII Remake Weapon Information, linked Materia slots will probably be represented within the following format
    • 1×2 = 1 paired set of Materia slots
    • 2×1 = 2 single Materia slots
    • The utmost variety of Materia Slots on a Weapon is 6 whole, so a weapon may need 6×1 (6 single materia) or 3×2 (3 linked pairs), for instance.

Take into account these suggestions as tips quite than absolute statements on a weapon’s utility.

Most new Weapons in FF7 Rebirth are acquired by looting them from chests in particular areas of the world. Don’t be concerned about lacking a weapon, although. Any chest-acquired weapons you miss will present up in weapon shops, purchasable for Gil. That stated, a number of weapons are earned from challenges, so failing these challenges can maintain the weapon from you, although you may return to them within the post-game through Chapter Choose.

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Weapons for Cloud Strife in Last Fantasy VII Rebirth


Cloud continues to combat along with his large greatsword, and has a goodly collection of fashions to select from, some utilizing new designs and others primarily based on ones seen within the authentic sport.

Buster Sword

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A big broadsword that has inherited the hopes of those that combat.

  • Stats (Weapon Lv. 7): 88 Assault, 88 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Targeted Thrust – A piercing multi-hit lunge that considerably will increase stagger.
  • Proficiency Bonus: Stagger an enemy.
  • Location: Cloud begins with this weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Weapon Capacity Harm +5% x2
    • Max HP +200
    • Improved Punisher (Punisher mode sturdy assault harm +10%)
    • MP Restoration Fee Up (Elevated MP regeneration in fight)
    • Enhanced Bodily Guard (Bodily harm -5% when guarding)
    • Max MP +3
    • Reprieve (Prevents incapacitation as soon as per battle, besides prompt dying and when HP is 1)

Modern Saber


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A republic-era blade polished right into a refined form and sheen.

  • Stats (Weapon Lv. 7): 121 Assault, 75 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Firebolt Blade – An airborne slashing assault imbued with hearth and lightning.
  • Proficiency Bonus: Exploit an enemy’s weak point whereas outfitted.
  • Location: Present in a chest on the Deserted Dock location within the Grasslands.
  • Weapon Abilities (Weapon Lv. 7):
    • ATB Cost Fee Up x2 (ATB acquire from actions +10%)
    • Unrelenting Punisher x2 (Enhance hit rely from punisher assaults)
    • Magic Assault Energy +20
    • Weapon Capacity ATB Restoration (5% ATB recharge from talents)
    • Assault Energy +20
    • Egocentric Buff Up (Acquired buff length +25%)

Rune Blade


A greatsword inscribed with characters from a mystical, historical script.

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  • Stats (Weapon Lv. 7): 64 Assault, 121 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Dysfunction – A robust assault that switches between Operator and Punisher modes and fills the ATB gauge when it connects.
  • Proficiency Bonus: Strike with assault or sturdy assault after Dysfunction’s mode change.
  • Location: Present in a chest shortly after the Junon Navy Parade.
  • Weapon Abilities (Weapon Lv. 7):
    • Enemy Elements Harm Up +5%
    • Synergy Harm Up +10%
    • Magic Assault Energy +20
    • Stagger Restoration (Recuperate HP and MP when staggering foes)
    • Assault Energy +20
    • Improved Punisher (Punisher mode sturdy assault harm +10%)
    • ATB Cost Fee Up (ATB acquire from actions +10%)
    • Full-Energy Magic (MP-consuming assaults +10% when at max MP)

Umbral Blade


A mystifying sword solid from a gem that emits an eerie glow

  • Stats (Weapon Lv. 7): 79 Assault, 79 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Prime Mode – Prompts an enhanced Punisher Mode with higher harm and multi-hit sturdy assault.
  • Proficiency Bonus: End off an enemy whereas Prime Mode is energetic.
  • Location: Present in a chest within the Corel Dustbowl, after a gathering with Gus
  • Weapon Abilities (Weapon Lv. 7):
    • Formidable Counter (Punisher Mode counter harm +15%)
    • Max HP +200
    • Restorative MP Saver (reduces MP price of therapeutic spells -10%)
    • Bloodsucker (restores 5% HP on defeating enemies)
    • Enhanced Bodily Guard (Bodily harm -5% when guarding)
    • Stalwart Punisher (protection up +10% in Punisher Mode)
    • Protection +50

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Crystal Sword


A finely honed greatsword hewn from an enomous gemstone.

  • Stats (Weapon Lv. 7): 95 Assault, 101 Magic
  • Materia Slots (Weapon Lv. 7): 4×1
  • Weapon Capacity: Infinity’s Finish – Highly effective 2-ATB cost assault, does elevated harm on stagger.
  • Proficiency Bonus: Strike a staggered enemy with the power.
  • Location: Present in a chest contained in the Gongaga Reactor.
  • Weapon Abilities (Weapon Lv. 7):
    • Important Hit Fee +5%
    • Important Hit Harm +10% x2
    • Magic Assault Energy +20
    • Weapon Capacity Harm +5%
    • Assault Energy +20
    • Capacity Important Hit Fee Up 10% x2

Igneous Saber

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A curved greatsword solid from hardened volcanic magma

  • Stats (Weapon Lv. 7): 132 Assault, 44 Magic
  • Materia Slots (Weapon Lv. 7): 1×2, 4×1
  • Weapon Capacity: Blade Burst – A non-elemental AOE assault in a fan form in entrance of Cloud
  • Proficiency Bonus: End off an enemy with the power.
  • Location: Present in a chest on the massive climbing wall sequence whereas ascending Mt. Nibel in the principle sport (not the flashback).
  • Weapon Abilities (Weapon Lv. 7):
    • Enemy Elements Harm Up +5%
    • Unrelenting Punisher (Enhance hit rely from punisher assaults)
    • Stalwart Punisher (protection up +10% in Punisher Mode)
    • Restrict Gauge Stagger (will increase restrict gauge cost charge +10% when staggering foes)
    • Magic Assault Energy +20
    • Altruistic Buff Up (buff length +25% when making use of buffs to others)
    • Max HP +200
    • Enhanced Magic Guard (Magic harm down -5% when guarding)

Slipstream Saber


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A greatsword whose energy has been tremendously enhanced by the mako coursing by way of its blade.

  • Stats (Weapon Lv. 7): 86 Assault, 99 Magic
  • Materia Slots (Weapon Lv. 7): 3×2
  • Weapon Capacity: Counterstance – Brace for an incoming assault and retaliate. Reduces harm with the best timing.
  • Proficiency Bonus: Unleash a counterattack utilizing the power.
  • Location: Present in a chest inside the Temple of the Ancients Labyrinth part.
  • Weapon Abilities (Weapon Lv. 7):
    • MP Restoration Fee Up (Elevated MP regeneration in fight)
    • Assault Harm +5% (improved harm from fundamental assaults)
    • Unrelenting Punisher (Enhance hit rely from punisher assaults)
    • Magic Assault Energy +20
    • Formidable Counter (Punisher Mode counter harm +15%)
    • Max MP +3 x2
    • Stagger Restoration (Recuperate HP and MP when staggering foes)

Weapons for Barret Wallace in Last Fantasy VII Rebirth


Barret continues the custom of offering ranged hearth assist from his gun arm, with specific effectiveness towards airborne enemies and foes with targetable components. His weapons have a tendency to not have the best assault energy, however sometimes increase Barret’s proficiency at workforce assist and tanking harm. In contrast to Remake, Barret doesn’t appear to have any melee-only weapons in his choice.

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Gatling Gun


A custom-order gun commissioned particularly to take down Shinra forces. Barret’s longtime right-hand man.

  • Stats (Weapon Lv. 7): 75 Assault, 75 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Targeted Shot – Devour all ATB to unleash a shot that considerably will increase Stagger.
  • Proficiency Bonus: Stagger an enemy.
  • Location: Barret begins with this weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Unflinging Overcharge (tougher to be shocked or interrupted when utilizing Overcharge)
    • Max HP +200
    • Enhanced Overcharge (Overcharge harm +15%)
    • Weapon Capacity Harm +5%
    • ATB Cost Fee Up 10%
    • Large Recharge (Will increase power gained when charging Overcharge)
    • Magic Assault Energy +20
    • Overcharge Safety (Applies Shield after utilizing Overcharge)

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Hello-Caliber Rifle


A retro firearm repurposed from a republic-era weapon.

  • Stats (Weapon Lv. 7): 112 Assault, 77 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Bonus Spherical – Hundreds weapon with bullets that improve stagger and harm output.
  • Proficiency Bonus: Use the power and hearth 20 bullets.
  • Location: Present in a chest within the Grasslands Swamp close to the lair of Midgarsormr.
  • Weapon Abilities (Weapon Lv. 7):
    • Staggering Cost (Overcharge reload elevated when staggering foes)
    • Max HP +200
    • Magic Assault Energy +20 x2
    • Opening ATB Bonus (Slight ATB Bonus at battle begin)
    • Unflinging Overcharge (tougher to be shocked or interrupted when utilizing Overcharge)
    • Synergy Harm Up +10%
    • Overload Overcharge (reduces Overcharge cost time)

Barrage Blaster

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A heavy-artillery firearm outfitted with a number of barrels for optimum lethality.

  • Stats (Weapon Lv. 7): 79 Assault, 71 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Lifesaver – Will increase Barret’s HP and intercepts incoming harm on celebration members.
  • Proficiency Bonus: Activate the power and use Barret’s HP to heal allies (that means if allies get hit whereas Lifesaver is energetic).
  • Location: Discovered inside a chest within the Mt. Corel Coal Mine
  • Weapon Abilities (Weapon Lv. 7):
    • Overcharge Safety (Applies Shield after utilizing Overcharge)
    • Max HP +200 x2
    • Enhanced Bodily Guard
    • Egocentric Restoration +25% (when receiving therapeutic get +25% extra restoration)
    • Overload Overcharge
    • Restrict Gauge Guard
    • Egocentric Buff Up

Vulcan Cannon


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A gunarm that fires quicker as its three barrels start to rotate.

  • Stats (Weapon Lv. 7): 64 Assault, 86 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Charging Uppercut – Rushes an enemy and launches them into the air, charging Overcharge.
  • Proficiency Bonus: Use the power to high up the Overcharge gauge.
  • Location: Present in a chest firstly of the Corel Scrapyard
  • Weapon Abilities (Weapon Lv. 7):
    • Enhanced Overcharge
    • Synergy Harm Up
    • Weapon Capacity ATB Restoration
    • Max MP +3
    • Max HP +200
    • Assault Harm +5%
    • Assault Energy +20
    • Offensive MP Saver (assault spells 10% cheaper)

Fafnir Rifle


An ostentatious firearm crafted by a reclusive weaponsmith.

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  • Stats (Weapon Lv. 7): 52 Assault, 101 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Level Clean – Devour all ATB and knock again an enemy from shut vary.
  • Proficiency Bonus: End off an enemy with the power.
  • Location: Awarded from the Gongaga Area Facet Quest “The Pursuit of Perfection.”
  • Weapon Abilities (Weapon Lv. 7):
    • Enhanced Overcharge
    • Max MP +3 x2
    • Enhanced Magic Guard
    • Assault Energy +20
    • Staggering Cost
    • Restrict Break Harm +10%
    • Enhanced Components (elemental materia harm boosted)

Calamitous Bazooka


A depraved firearm imbued with the rancor of a tribe of fallen warriors.

  • Stats (Weapon Lv. 7): 82 Assault, 67 Magic
  • Materia Slots (Weapon Lv. 7): 1×2, 4×1
  • Weapon Capacity: Smackdown – A melee-range AOE assault that launches close by enemies.
  • Proficiency Bonus: Hit 2 or extra enemies with the power.
  • Location: Present in a chest in Cosmo Canyon’s Cave of the Gi
  • Weapon Abilities (Weapon Lv. 7):
    • Unflinching Overcharge
    • Large Recharge
    • Important Hit Harm +10%
    • Important Hit Fee +5% x2
    • Assault Harm +5%
    • Overcharge Stagger Siphon
    • Capacity Important Hit Fee Up

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Battle Cry

A destiny-defying firearm imbued with the facility of the planet.

  • Stats (Weapon Lv. 7): 88 Assault, 65 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 2×1
  • Weapon Capacity: Turbulent Spirit – Briefly enhance ATB recharge charge.
  • Proficiency Bonus: Use the power to fill 2 ATB expenses.
  • Location: Present in a chest within the Corridor of Life space of the Temple of the Ancients
  • Weapon Abilities (Weapon Lv. 7):
    • Overload Overcharge
    • Large Recharge
    • Staggering Cost
    • Enhanced Components
    • Weapon ATB Restoration
    • ATB Cost Fee
    • Opening ATB Bonus
    • Assault Energy +20

Weapons for Tifa Lockhart in Last Fantasy VII Rebirth


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Tifa returns in her capability as an agile and devastating close-range combo grasp. Although her anti-air capabilities have been nerfed considerably, she will be able to output speedy harm in melee higher than nearly some other character by way of correct mastery of her distinctive mechanics.

Leather-based Gloves


Nicely-worn leather-based gloves which have seen their fair proportion of fights.

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  • Stats (Weapon Lv. 7): 106 Assault, 70 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Divekick – A robust kick assault from the air.
  • Proficiency Bonus: Use the power to complete off an enemy.
  • Location: Tifa begins with this weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Martial Arts Mastery (Unbridled Power length +50%)
    • Totally Unbridled Power (+5% Assault Energy at Chi degree 1, +10% at chi degree 2)
    • Weapon Capacity Harm +5%
    • Max HP +200
    • MP Restoration Fee Up
    • Assault Energy +20
    • Assault Harm +5%
    • Magic assault Energy +20

Sylph Gloves


Gloves that slice by way of the air to ship sharp strikes.

  • Stats (Weapon Lv. 7): 100 Assault, 77 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Reverse Gale – Wind-element launcher assault that transitions to airborne.
  • Proficiency Bonus: Use the power to take advantage of an enemy’s weak point.
  • Location: Present in a chest inside the Mythril Mines between Grasslands and Junon.
  • Weapon Abilities (Weapon Lv. 7):
    • ATB Cost Fee Up
    • Enhanced Methods (+15% harm from distinctive talents)
    • MP Restoration Fee Up
    • Steadfast Focus (Prompts Focus after being revived)
    • Assault Harm +5%
    • Restorative MP Saver (Therapeutic spells 10% much less MP)
    • Max MP +3
    • Assault Energy +20

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Kaiser Knuckles


Gloves fitted with sharp metallic spikes to pack an additional punch.

  • Stats (Weapon Lv. 7): 158 Assault, 35 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Overpower – A tough strike that may be chained into fundamental and different assaults.
  • Proficiency Bonus: Comply with up with Assault after utilizing the power.
  • Location: Discovered within the cargo maintain of the Shinra-8, after the ship is attacked.
  • Weapon Abilities (Weapon Lv. 7):
    • Martial Arts Mastery
    • Focus (50% likelihood of activating Unbridled Power on getting into fight)
    • Magic Assault Energy +20 x2
    • Max HP +200
    • Enhanced Magic Guard
    • Synergy Harm Up
    • Max MP +3

Dragon Claws

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Beautiful Gloves with a dragonscale design.

  • Stats (Weapon Lv. 7): 141 Assault, 60 Magic
  • Materia Slots (Weapon Lv. 7): 1×2, 1×1
  • Weapon Capacity: Starshower – A multi-hit assault that reinforces the power of the following command used.
  • Proficiency Bonus: Comply with up with an offensive spell or means after utilizing Starshower.
  • Location: Earned within the Corel Dustbowl jail by reaching the Rank 3 rating within the Desert Rush normal mode minigame.
  • Weapon Abilities (Weapon Lv. 7):
    • Martial Arts Mastery x2
    • Enhanced Methods
    • Assault Energy +5%
    • Magic Assault POwer +20
    • Weapon Capacity Harm +5%
    • ATB Cost Fee Up

Tiger Fangs


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Savage gloves impressed by the sharp enamel of a beast of prey

  • Stats (Weapon Lv. 7): 99 Assault, 63 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Chi Lure – Spawns an orb of chi that damages enemies.
  • Proficiency Bonus: Strike an enemy with the Chi Lure.
  • Location: Discovered when Tifa and her workforce arrives on the Gongaga Reactor.
  • Weapon Abilities (Weapon Lv. 7):
    • Totally Unbridled Power
    • Steadfast Focus
    • Max HP +200
    • Altruistic Restoration +10%
    • Assault Energy +20
    • MP Restoration Fee U
    • Egocentric Buff Up
    • Enhanced Bodily Guard

Crystal Gloves


Gloves studded with gem stones that home magic energy.

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  • Stats (Weapon Lv. 7): 73 Assault, 106 Magic
  • Materia Slots (Weapon Lv. 7): 1×2, 4×1
  • Weapon Capacity: Unfettered Fury – Imbue assaults with non-elemental harm, will increase stagger harm.
  • Proficiency Bonus: Stagger an enemy with a normal assault after utilizing Unfettered Fury.
  • Location: Discovered on the entrance to the Nibelheim Mako Reactor
  • Weapon Abilities (Weapon Lv. 7):
    • Enhanced Methods (+15% harm from distinctive talents)
    • Assault Energy +20
    • Enhanced Components
    • Restrict Break Harm +10%
    • Opening ATB Bonrus
    • Max MP +3 x2

Jarngreipr


Gloves embedded with strength-enhancing power cores.

  • Stats (Weapon Lv. 7): 86 Assault, 58 Magic
  • Materia Slots (Weapon Lv. 7): 3×2
  • Weapon Capacity: True Strike – highly effective close-range assault that does quite a lot of stagger harm
  • Proficiency Bonus: Strike a staggered enemy.
  • Location: Present in a chest within the Temple of the Ancients.
  • Weapon Abilities (Weapon Lv. 7):
    • Totally Unbridled Power
    • Steadfast Focus
    • Crttical Hit Fee +5% x2
    • Important Hit Harm +10% x2
    • Weapon Capacity Harm +5%
    • Restrict Break Harm +10%

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Weapons for Aerith Gainsborough in Last Fantasy VII Rebirth


With almost unmatched magical potential, Aerith stays the magician extraordinaire of FF7 Rebirth, as she was in Remake. Her collection of staves and poles typically increase her casting-oriented play model and her unlocked Weapon Talents additionally at efficiency to her fundamental assault and charged Tempest assault.

Guard Stick

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A classic and well-cared-for workers. Additionally occurs to be eco-friendly.

  • Stats (Weapon Lv. 7): 70 Assault, 106 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Arcane Ward – Conjures a ward that causes assault spells forged inside it to hit twice.
  • Proficiency Bonus: Activate the consequences of the ward.
  • Location: Aerith begins with this weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Wind Harm Up +10% x2
    • Not-So-Fleeting Acquainted (Fleeting Acquainted summoned by Tempest lasts 25% longer)
    • Enhanced Tempest (+15% Tempest harm)
    • Religious Harvest (+25% MP absorbed by Soul Drain)
    • Enduring Ward (Ward length +25%)
    • Altruistic Buff Up (Buffs forged on others length +25%)
    • Max MP +3

Timeless Rod


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A captivating workers carved from a millennia-old tree.

  • Stats (Weapon Lv. 7): 63 Assault, 116 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Chrono Aegis – Raises a barrier that damages and briefly freezes enemies who try to strike you.
  • Proficiency Bonus: Strike an enemy and inflict Cease utilizing the power.
  • Location: Present in a chest on the Chocobo Ranch within the Grasslands.
  • Weapon Abilities (Weapon Lv. 7):
    • Fireplace Harm Up +10%
    • Ice Harm Up +10%
    • Altruistic Restoration +10% (forged heals heal 10% extra)
    • Debuff Extension (inflicted debuffs length +25%)
    • Ward Shift Mastery (Ward Shift cooldown -2 sec)
    • Enduring Ward (Ward length +25%)
    • MP Restoration Fee Up
    • Max HP +200

Empress’s Scepter


A historied workers as soon as supplied as a present to Her Majesty.

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  • Stats (Weapon Lv. 7): 84 Assault, 74 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Radiant Ward – Casts a ward that makes it tougher to be shocked whereas casting, and augments Aerith’s fundamental assault.
  • Proficiency Bonus: End off an enemy with a normal assault launched from inside the ward.
  • Location: Present in a chest in Aerith’s inn room in Beneath Junon.
  • Weapon Abilities (Weapon Lv. 7):
    • Lightning Harm Up +10%
    • Enduring Ward
    • Religious Harvest
    • MP Restoration Fee Up
    • Max HP +200
    • ATB Cost Fee Up
    • Ice Harm Up +10%

Wizard’s Rod


A magical workers as soon as wielded by a formidable spellcaster

  • Stats (Weapon Lv. 7): 60 Assault, 90 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Lustrous Defend – Stationary magical protect that stops enemies approaching and blocks projectiles
  • Proficiency Bonus: Use the protect to dam an enemy’s assault.
  • Location: Present in a chest on the first relaxation cease whereas mountain climbing up Mt. Corel.
  • Weapon Abilities (Weapon Lv. 7):
    • Wind Harm Up +10%
    • Not-So-Fleeting Acquainted (Fleeting Acquainted summoned by Tempest lasts 25% longer)
    • Enhanced Tempest (+15% Tempest harm)
    • Max HP +200
    • Important Hit Fee +5%
    • Important Hit Harm +10%
    • MP Restoration Fee Up
    • Ward Shift Mastery

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Ceremonial Employees


A sacred workers used as a part of a ritual prayer to the planet.

  • Stats (Weapon Lv. 7): 77 Assault, 147 Magic
  • Materia Slots (Weapon Lv. 7): 2×1, 1×1
  • Weapon Capacity: ATB Ward – Ward that will increase ally ATB gauge as you fill ATB inside it.
  • Proficiency Bonus: Activate the consequences of the ward.
  • Location: Discover in Cosmo Canyon’s Village of the Gi space.
  • Weapon Abilities (Weapon Lv. 7):
    • Fireplace Harm Up +10%
    • Enduring Ward
    • Religious Harvest
    • Magic Assault Energy +20
    • Altruistic Buff Up
    • Max MP +3
    • Reprieve
    • Lightning Harm Up +10%

Plumose Rod

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A bewitching workers embellished with the feathers of a chook recognized for its lovely tune.

  • Stats (Weapon Lv. 7): 49 Assault, 143 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 4×1
  • Weapon Capacity: Ray of Judgment – Fireplace an power burst that hits a number of occasions. Elevated stagger harm bonus.
  • Proficiency Bonus: Strike a staggered enemy with the power.
  • Location: Obtained from a chest in Shinra Manor after clearing all the Hojo Fight Simulator challenges.
  • Weapon Abilities (Weapon Lv. 7):
    • Not-So-Fleeting Acquainted x3
    • Enhanced Tempest
    • Enduring Ward
    • Max HP +200
    • Ward Shift Mastery
    • Restrict Break Harm +10%

Gambanteinn


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A superiod workers made by the Cetra to assist them defend the planet.

  • Stats (Weapon Lv. 7): 58 Assault, 86 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 2×1
  • Weapon Capacity: Noble Sacrifice – KO Aerith to revive fallen allies, heal them, and clear standing illnesses for two ATB.
  • Proficiency Bonus: Activate when an ally is at important well being or unconscious.
  • Location: Present in a chest within the Temple of the Ancients throughout Aerith’s celebration sequence.
  • Weapon Abilities (Weapon Lv. 7):
    • Ice Harm Up +10%
    • Not-So-Fleeting Acquainted
    • Religious Harvest
    • Assault Harm +5%
    • ATB Cost Fee Up
    • Magic Assault Energy +20
    • Max MP +3
    • Reprieve

Weapons for Crimson XIII in Last Fantasy VII Rebirth


Crimson XIII enters the playable roster in Rebirth as a strikingly highly effective melee fighter, with a blocking-centered combating model and excessive AOE melee harm potential. His collars increase his pure affinity for bodily harm output and his weapon expertise improve his potent Vengeance mode strikes.

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Mythril Collar


An identification collar of mythril make. Developed for check topics in Hojo’s analysis facility.

  • Stats (Weapon Lv. 7): 97 Assault, 79 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Stardust Ray – 2 ATB high-power AOE.
  • Proficiency Bonus: Strike two or extra enemies with the power.
  • Location: Crimson XIII begins with this weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Invigorating Vengeance (restores HP when activating Vengeance Mode)
    • Enhanced Counterspin (elevated Counterspin efficiency)
    • Weapon Capacity Harm +5% x2
    • Enduring Vengeance (+20% Vengeance Mode length)
    • MP Restoration Fee Up
    • Siphon Fang HP Up (+30% HP absorbed by Siphon Fang)
    • Max HP +200

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Renegade’s Collar


A collar made in the course of the battle as an emblem of revolt.

  • Stats (Weapon Lv. 7): 116 Assault, 63 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Cresent Claw – A robust slash. When activated in Vengeance Mode, it depletes the gauge to extend efficiency and vary.
  • Proficiency Bonus: End off an enemy with the power.
  • Location: Accessible from a chest within the Mythril Mine, throughout Barret’s part.
  • Weapon Abilities (Weapon Lv. 7):
    • Enduring Vengeance
    • ATB Cost Fee Up
    • Vengeful Revenant (will increase Vengeance Gauge after revival)
    • Siphon Fang HP Up
    • Invigorating Vengeance
    • Egocentric Restoration +25%
    • Enhanced Bodily Guard
    • Max HP +200

Silver Collar

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A collar wrought from a high-quality metallic stated to chase away magical fiends.

  • Stats (Weapon Lv. 7): 107 Assault, 87 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Chilling Roar – Aura that assaults enemies that strike you with ice shards and expenses the Vengeance Gauge.
  • Proficiency Bonus: Use the ice shards to take advantage of an enemy’s weak point.
  • Location: Obtain the highest rating within the Costa Del Sol Run Wild minigame exercise.
  • Weapon Abilities (Weapon Lv. 7):
    • Vengeance Gauge Cost Fee Up x2 (will increase Vengeance cost charge on profitable block)
    • MP Restoration Fee Up
    • Assault Harm +5%
    • Offensive MP Saver
    • Assault Energy +20
    • Max MP +3
    • Restorative MP Saver

Amethyst Collar


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A sublime collar embedded with mystical purple gem stones.

  • Stats (Weapon Lv. 7): 88 Assault, 107 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Supernal Fervor – Casts Haste on the celebration, can solely be activated in vengeance mode for two ATB
  • Proficiency Bonus: Strike two or extra enemies with the power.
  • Location: Discover within the Outdated South Corel Mine in the course of the Corel Area Facet Quest “Of Robed Males and Ransoms.”
  • Weapon Abilities (Weapon Lv. 7):
    • Enduring Vengeance
    • Enhanced Counterspin
    • Assault Energy +20
    • Max HP +200
    • Restrict Break Harm +10%
    • Max MP +3
    • Assault Energy +20
    • ATB Cost Fee Up

Golden Collar


An opulent collar solid from gold present in a forest stream.

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  • Stats (Weapon Lv. 7): 145 Assault, 40 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Watcher’s Respite – Spends Vengeance gauge to heal the celebration.
  • Proficiency Bonus: Activate when the Vengeance gauge is full.
  • Location: Obtained within the Gongaga Reactor.
  • Weapon Abilities (Weapon Lv. 7):
    • Vengeance Gauge Cost Fee Up
    • Invigorating Vengeance
    • Vengeful Revenant
    • Magic Assault Energy +20 x2
    • Opening ATB Bonus
    • Max MP +3
    • Enemy Elements Harm Up

Mystic Collar


A dignified collar as soon as worn by Watchers of the Vale.

  • Stats (Weapon Lv. 7): 111 Assault, 67 Magic
  • Materia Slots (Weapon Lv. 7): 1×2, 4×1
  • Weapon Capacity: Watcher’s Spirit – Spend Vengeance Gauge to cost the celebration’s ATB.
  • Proficiency Bonus: Activate when Vengeance Gauge is full.
  • Location: Obtained from a chest in Cosmo Canyon’s Cave of the Gi, in the course of the 1st Trial.
  • Weapon Abilities (Weapon Lv. 7):
    • Siphon Fang HP Up
    • Enduring Vengeance
    • Invigorating Vengeance
    • Weapon Capacity Harm +5%
    • Assault Harm +5%
    • Magic Assault Energy +20
    • Weapon Capacity ATB Restoration (expenses ATB 5% when utilizing weapon means)
    • Stagger Restoration (get better HP and MP when staggering foes)

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Brisingamen


An intricate collar crafted utilizing a know-how that surpasses fashionable scientific requirements.

  • Stats (Weapon Lv. 7): 99 Assault, 97 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 2×1
  • Weapon Capacity: Reaper Contact – Highly effective assault that will increase in efficiency as HP goes down.
  • Proficiency Bonus: Use the power when at important well being.
  • Location: Obtained from a chest within the Temple of the Ancients.
  • Weapon Abilities (Weapon Lv. 7):
    • Vengeance Gauge Cost Fee Up
    • Enhanced Counterspin
    • Assault Harm +5%
    • MP Restoration Fee Up
    • Max MP +3 x2
    • Assault Energy +20
    • Altruistic Buff Up

Weapons for Yuffie Kisaragi in Last Fantasy VII Rebirth

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Yuffie is one in every of Last Fantasy VII Rebirth‘s most versatile characters due to her ninja expertise, and is ready to whip out bodily and magical harm at nearly any vary, and with out a lot want for elemental spell Materia.

4-Level Shuriken


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An outsized throwing star utilized by ninjas from Wutai.

  • Stats (Weapon Lv. 7): 79 Assault, 79 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Elemental Ninjutsu – Set a component for Yuffie’s Ninjutsu assaults.
  • Proficiency Bonus: Exploit an enemy’s weak point with Elemental Ninjutsu.
  • Location: Yuffie begins with this weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Fireplace Harm Up +10%
    • Lightning Harm Up +10%
    • Courageous Thief (Applies Bravery after profitable steal)
    • Max HP +200
    • Weapon Capacity Harm +5%
    • Shuriken Mastery (throw length +25 sec.)
    • Max MP +3
    • MP Restoration Fee Up

Savage Dagger


A sturdy, hardwood throwing weapon boasting a pointy metallic blade.

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  • Stats (Weapon Lv. 7): 67 Assault, 91 Magic
  • Materia Slots (Weapon Lv. 7): 2×2
  • Weapon Capacity: Blindside – Teleport assault, can be utilized whereas shocked or launched.
  • Proficiency Bonus: Use the power to complete off an enemy.
  • Location: Yuffie’s second starter weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Ice Harm Up +10%
    • Wind Harm Up +10%
    • Precision Protection ATB (fills ATB when blocking with good timing)
    • Precision Protection Regen (applies Regen when blocking with good timing)
    • Enhanced Magic Guard
    • MP Restoration Fee Up
    • Egocentric Buff Up
    • Max HP +200

Twin Viper


A throwing star that fuses two crescent-shaped sickles into one lethal weapon.

  • Stats (Weapon Lv. 7): 91 Assault, 67 Magic
  • Materia Slots (Weapon Lv. 7): 2×1, 1×1
  • Weapon Capacity: Windstorm – A wind-element gust that damages enemies and attracts them towards you.
  • Proficiency Bonus: Strike 2 or extra enemies with the power.
  • Location: Present in a chest inside the Corel Mines
  • Weapon Abilities (Weapon Lv. 7):
    • Fireplace Harm Up +10%
    • Wind Harm Up +10%
    • Shuriken Mastery
    • Weapon Capacity Harm +5%
    • Assault Harm +5%
    • Egocentric Buff Up
    • Max MP +3
    • Debuff Extension

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Hen of Prey


A trick throwing star wielded by seasoned hunters of the forest.

  • Stats (Weapon Lv. 7): 87 Assault, 71 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Doppelganger – Summon a clone of Yuffie that mimics her actions.
  • Proficiency Bonus: End off an enemy whereas the clone is current.
  • Location: Present in a chest inside Cissnei’s home in Gongaga village.
  • Weapon Abilities (Weapon Lv. 7):
    • Ice Harm Up +10%
    • Lightning Harm Up +10%
    • MP Restoration Fee Up
    • Important Hit Fee +5% x2
    • Important Hit Harm +10% x2
    • Restrict Break Harm +10%

Crescent Sickle

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A bewitching weapon whose blade is studded with smaller daggers.

  • Stats (Weapon Lv. 7): 95 Assault, 107 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Taking pictures Star – Throw the shuriken throughout the battlefield, inflicting it to hit enemies in its path a number of occasions.
  • Proficiency Bonus: Hit two or extra enemies with the power.
  • Location: Obtain high-rank rating in Glide de Chocobo minigame in Cosmo Canyon.
  • Weapon Abilities (Weapon Lv. 7):
    • Shuriken Mastery
    • Precision Protection ATB
    • Assault Energy +20 x2
    • Enhanced Components
    • Opening ATB Bonus
    • Synergy Harm Up +10%

Crystalline Cross


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A throwing star fitted with 4 sharp, gem-hewn blades.

  • Stats (Weapon Lv. 7): 119 Assault, 40 Magic
  • Materia Slots (Weapon Lv. 7): 2×1, 4×1
  • Weapon Capacity: Banisment – Ranged magic assault whose ingredient matches Elemental Ninjutsu setting. Costs up as Yuffie makes use of ATB on different talents. Shares cost with Purification.
  • Proficiency Bonus: Hit an enemy with a Degree III charged Banishment.
  • Location: Present in a chest whereas chasing a celebration member by way of the Gold Saucer’s service space in Chapter 12.
  • Weapon Abilities (Weapon Lv. 7):
    • Wind Harm Up +10%
    • Lightning Harm Up +10%
    • Courageous Thief (Applies Bravery after profitable steal)
    • Max HP +200
    • Magic Assault Energy +20
    • Debuff Extension
    • Synergy Harm Up +10%
    • Altruistic Restoration +10%

Fuma Shuriken


A sturdy, hardwood throwing weapon boasting a pointy metallic blade.

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  • Stats (Weapon Lv. 7): 77 Assault, 77 Magic
  • Materia Slots (Weapon Lv. 7): 3×2
  • Weapon Capacity: Purification – Non-elemental ranged magic assault that abssorbs HP and MP. Costs up as Yuffie makes use of ATB on different talents. Shares cost with Banishment.
  • Proficiency Bonus: Hit an enemy with a Degree III charged Purification.
  • Location: Discovered within the Temple of the Ancients, Shrine of Ambition space.
  • Weapon Abilities (Weapon Lv. 7):
    • Fireplace Harm Up +10%
    • Ice Harm Up +10%
    • Assault Harm +5%
    • Magic Assault Energy +20
    • ATB Cost Fee Up
    • Shuriken Mastery (throw length +25 sec.)
    • Max MP +3
    • MP Restoration Fee Up

Weapons for Cait Sith in Last Fantasy VII Rebirth


Cait Sith, the robotic fortune-telling cat is an uncommon character with a barely awkward combating model, however a surprisingly malleable set of specialties relying on one’s gear and Materia preferences. Cait’s Megaphone-based weapons range broadly of their stat allocations, Materia slot configurations, and Weapon Ability loadouts.

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Yellow Megaphone


A megaphone designed to assist a mascot cheer on their comrades.

  • Stats (Weapon Lv. 7): 101 Assault, 75 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Roll o’ the Cube – Randomized cube roll with 6 completely different results:
    • Roll a 1: Fireplace & Thunder
    • Roll a 2: Hypurr Beam
    • Roll a 3: Aero & Blizzard
    • Roll a 4: Complete Outrage
    • Roll a 5: Regenerative Aura
    • Roll a 6: Expansive Defend
  • Proficiency Bonus: Roll 1, 3, or 6 on the power.
  • Location: Cait Sith begins with this weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Moogle Decoy (enemies extra more likely to assault the Moogle)
    • Moogle Sentinel (Moogle takes 15% much less harm)
    • Fortunate Jockey (Luck +100 when driving the Moogle)
    • Moogle Vanguard (Moogle harm dealt +10%)
    • MP Restoration Fee Up
    • Max HP +200
    • Weapon Capacity Harm +5%
    • Assault Harm +5%

Iron Megaphone

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A sturdy megaphone that gives appreciable vocal resonance.

  • Stats (Weapon Lv. 7): 86 Assault, 86 Magic
  • Materia Slots (Weapon Lv. 7): 2×1, 1×1
  • Weapon Capacity: Fortune Telling – A melee hit that does random harm.
  • Proficiency Bonus: End off an enemy with the power.
  • Location: Cait Sith’s second starter weapon.
  • Weapon Abilities (Weapon Lv. 7):
    • Moogle Vanguard
    • Moogle Sentinel
    • Assault Harm +5%
    • Debuff Extension x2
    • Max MP +3 x2
    • Assault Energy +20

Crimson Megaphone


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A megaphone that helps its consumer pour their coronary heart into their cheering.

  • Stats (Weapon Lv. 7): 111 Assault, 67 Magic
  • Materia Slots (Weapon Lv. 7): 2×1
  • Weapon Capacity: Moogle Kaboom – Turns the moogle right into a suicide time bomb that explodes when the Moogle leaves fight.
  • Proficiency Bonus: Strike an enemy with the explosion.
  • Location: Present in a chest in a riverside cave beneath Gongaga village.
  • Weapon Abilities (Weapon Lv. 7):
    • Fortunate Jockey x2
    • Moogle Vanguard
    • Important Hit Harm +10% x2
    • MP Restoration Fee Up
    • Important Hit Fee +5%
    • Restrict Break Harm +10%

Resounding Megaphone


A megaphone that permits the consumer’s voice to echo out throughout hill and vale.

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  • Stats (Weapon Lv. 7): 121 Assault, 64 Magic
  • Materia Slots (Weapon Lv. 7): 2×2
  • Weapon Capacity: Moogle Mine – Scatters landmines that improve stagger on contact with a foe.
  • Proficiency Bonus: Stagger an enemy with a mine explosion.
  • Location: Discovered on the Gongaga Airstrip in Chapter 9, close to the cellphone sales space. If missed it will likely be subsequent seen on the Nibelheim merchandise store for 7,500 Gil.
  • Weapon Abilities (Weapon Lv. 7):
    • Moogle Decoy x2
    • Moogle Sentinel
    • Altruistic Restoration +10%
    • Enhanced Bodily Guard
    • Egocentric Restoration +25%
    • Altruistic Buff Up
    • Egocentric Buff Up

Crystal Megaphone


A megaphone whose attractive gems add a soothing resonance to the consumer’s voice.

  • Stats (Weapon Lv. 7): 111 Assault, 82 Magic
  • Materia Slots (Weapon Lv. 7): 2×2, 1×1
  • Weapon Capacity: Moogle Magic – Briefly calls in a summon to make use of one in every of its talents. Solely usable in battles the place summons are allowed, and whereas driving the Moogle. Cooldown will increase with every use.
  • Proficiency Bonus: End off an enemy with the summon’s means.
  • Location: Discovered within the treasury of the Cosmo Canyon observatory.
  • Weapon Abilities (Weapon Lv. 7):
    • Moogle Sentinel
    • Fortunate Jockey
    • Assault Harm +5%
    • Offensive MP Saver
    • Restorative MP Saver
    • Max MP +3
    • Assault Energy +20
    • MP Restoration Fee Up

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Golden Megaphone


A glimmering megaphone utilized by some to scare off essentially the most ferocious of beasts.

  • Stats (Weapon Lv. 7): 71 Assault, 101 Magic
  • Materia Slots (Weapon Lv. 7): 2×1, 4×1
  • Weapon Capacity: Moogle Knuckle – Highly effective melee hit from the Moogle. Elevated stagger harm bonus.
  • Proficiency Bonus: Strike a staggered enemy with the power.
  • Location: Discovered behind a switch-operated cell door in Shinra Manor’s Mako Analysis facility.
  • Weapon Abilities (Weapon Lv. 7):
    • Moogle Vanguard
    • Weapon Capacity Harm +5%
    • Assault Energy +20
    • Max HP +200
    • Max MP +3
    • Restrict Break Harm +10%
    • ATB Cost Fee Up
    • Enemy Elements Harm Up

Gjallarhorn

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An opulent megaphone handed down from one Kitty King to the following.

  • Stats (Weapon Lv. 7): 152 Assault, 37 Magic
  • Materia Slots (Weapon Lv. 7): 3×2
  • Weapon Capacity: Girl Luck – Will increase the celebration’s Important Hit Fee.
  • Proficiency Bonus: Use the power on a 3-person celebration.
  • Location: Earned by discovering 45 tufts of chocograss within the Nibel Area utilizing an Ocean Chocobo, for the “Chocograss Collector” Discovery Purpose.
  • Weapon Abilities (Weapon Lv. 7):
    • Moogle Decoy
    • Fortunate Jockey
    • Magic Assault Energy +20
    • Synergy Harm Up +10%
    • ATB Restrict (spending ATB expenses fills the restrict gauge)
    • Opening ATB Bonus
    • Max MP +3
    • Max HP +200

The Finest Weapon for Every Character in Last Fantasy VII Rebirth

As in FF7 Remake, FF7 Rebirth‘s weapon improve system ensures that weapons aren’t too broadly separated in total attribute good points. Each weapon’s degree is pegged to the Weapon Degree of the character, which implies that one’s alternative of weapon will largely rely upon a mixture of Materia slots, Weapon Abilities, and stat leans. Every weapon strikes a stability between Assault and Magic Assault that sometimes biases it in direction of one or one other, permitting you to determine how finest to equip a personality.

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One wrinkle in weapons that is been smoothed out is the elimination of weapons that drastically change the fight model of the character. Meaning Barret will not be getting any melee weapons in Rebirth and Cloud’s Punisher Mode will work the identical it doesn’t matter what greatsword he has outfitted. As an alternative, you will make a weapon distinctive by utilizing it and its weapon expertise to change the efficiency traits born out of your alternative of Armor, Accent, and Materia loadout.

Be aware that Weapon Talents are straightforward to grasp and are accessible on any weapon as soon as mastered. If you find yourself with a brand new weapon that does not fit your construct, merely maintain it outfitted lengthy sufficient to grasp its means and ditch it to your most well-liked weapon.

Finest Weapons for Cloud in FF7 Rebirth

Being necessary for many celebration alternatives by default, Cloud is a jack of all trades – and a grasp of most. With excessive Assault and Magic stats and a bevy of highly effective Weapon Talents, Cloud ought to be up entrance and combating no matter whether or not he is specced in direction of magical or bodily harm. That stated, the adjusted MP economic system in FF7 Rebirth and close-range nature of most of Cloud’s finest methods implies that everybody’s favourite loner merc is a bit wasted in a caster function. On the identical time, because the celebration member with essentially the most presence, you will need to give him key Materia to ensure it is out there most occasions, so having an excellent variety of slots is at all times preferable.

  • For pure bodily harm, the Igneous Saber is Cloud’s finest pal. It has the strongest stat bias in direction of bodily assault, and its weapon expertise additional improve Cloud’s harm output, notably along with Punisher Mode. It additionally has an excellent variety of Materia slots, and the one linked pair it has is sufficient to give Cloud an Elemental + Elemental Spell Materia so as to add to his fundamental assault harm.
  • For magical casting prowess, the Rune Blade is Cloud’s high choice. The Rune Blade is well acquired and has a really sturdy Magic stat lean. Moreover, its weapon expertise favor rising Magic Assault, making spells extra environment friendly within the opening strikes of fight, and enhancing Synergy Talents, a few of which can grant Cloud short-term infinite MP. The Slips
  • For all-round lethality, favor the Crystal Sword and Slipstream Saber. Cloud’s an all-rounder at coronary heart, so a sword with a flexible talent choice will get essentially the most out of his offense-minded suite of talents. Each the Crystal Sword and his final weapon, the Slipstream Saber favor magic barely of their stat leans, however their Materia setups and weapon expertise are extremely fascinating. The Crystal Sword does not have as a lot area for Materia however can flip Cloud right into a lethal crit-hitting machine due to a number of situations of Important Hit Up and Important Harm Up, in addition to boosts to his Weapon Capacity harm. The Slipstream Saber has three linked Materia pairs, permitting Cloud to pair up Materia to boost the consequences of issues like assault spells and buffs. Its weapon expertise additionally favor a stability of MP restoration and fundamental assault harm. For the sooner sport, the Modern Saber can also be a robust choice for the extra physical-minded all-rounders.

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Finest Weapons for Barret in FF7 Rebirth

The lack of Barret’s melee configuration from Remake pushes the large man additional right into a supportive function relating to celebration dynamics. He has comparatively low assault energy on his fundamental assault, so weapons with expertise that buff up his Overcharge are essential to giving Barret’s gunarms additional punch (and a few attack-interrupting stopping energy). Some even handed MP administration can even flip Barret into a reputable assist caster, profiting from his unmatched HP and defensive scores to be the ultimate breakwater that ensures the celebration’s survival.

  • The Calamitous Bazooka is the only option for maximizing Barret’s gunarm harm output. Its lean in direction of bodily harm and Weapon Abilities that favor boosting each his Important Hit Fee, Important Harm, and fundamental assault harm implies that holding down the set off and Overcharging each time potential turns Barret into the king of sustained bodily DPS.
  • Barret’s low MP and comparatively low Magic Assault energy will get him into bother when attempting on an offensive caster function, however the Fafnir Rifle offers Barret the instruments to make magic occur. Elemental harm boosts and stacked MP bonuses effectively assist maintain him within the combat longer. That stated, basically a caster Barret is finest used with magic materia that does not rely an excessive amount of on the Magic Assault stat.
  • The perfect weapon total for Barret is his closing weapon, Battle Cry. Battle Cry’s weapon expertise closely favor speedy and constant use of Overcharge for harm output, whereas additionally leaving room for ATB bonuses, permitting Barret the assets to forged spells or use useful talents to assist the workforce.

Finest Weapons for Tifa in FF7 Rebirth

Tifa is arguably Last Fantasy VII Rebirth‘s high melee “murderer” character. In the best palms, she will be able to deal unmatched single-target harm due to her countless combos and Unbridled Power martial arts methods. The numerous pairs of gloves she will be able to put on concentrate on boosting Tifa’s Unbridled Power additional and giving her the prospect to enter fight at a better chi degree than regular.

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  • For pure energy in fundamental bodily assaults, the Kaiser Knuckles are Tifa’s go-to gloves. They enhance the length of Unbridled Power, give Tifa a 50% likelihood to enter fight with a degree 2 chi activation, and might even enhance her Synergy Ability and Capacity harm.
  • Tifa’s finest when punching holes in enemies, however you will need no less than a little bit of casting potential to assist her take care of fliers. To that finish, the Crystal Gloves assist her put out some magic energy, with expertise that enhance elemental harm, MP, and add some opening ATB to get spells out shortly.
  • The Jarngreipr is the most effective pair of gloves to emphasise Tifa’s specialty: Up-close homicide. They arrive with multi-stacked critical-boosting expertise and expertise that up weapon means harm.

Finest Weapons for Aerith in FF7 Rebirth

Aerith is unequalled as a magical caster, however among the modifications to the magic economic system in FF7 Rebirth have diminished her efficiency considerably, notably relating to ATB acquire. That stated, you will not get double-casting and elemental fury from wherever else within the celebration, so it is nonetheless finest to favor magic and materia leanings relating to her weapon alternative.

  • With the Radiant Ward boosting her fundamental assault harm and the best Folio selections to spice up Tempest, the Empress’s Scepter could be a surprisingly potent melee device for a participant that wishes to show Aerith right into a magical turret.
  • Whereas it has decrease stats than the Ceremonial Employees, the Plumose Rod has a greater unfold of Materia slots to assist Aerith forged by way of a disaster. It additionally extends her magic efficiency by enhancing each tempest and the Fleeting Acquainted Buff, and holding her Wards up for longer.
  • The Gambanteinn can also be a contender for Aerith’s finest weapon, because it has extra Linked Materia slots that can be utilized to boost offensive Magic Materia. Its boosts to Magic Assault and ATB cost additionally permit Aerith to forged quicker and get extra out of every spell.

Finest Weapons for Crimson XIII in FF7 Rebirth

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If Tifa is FF7 Rebirth‘s murderer extraordinaire, Crimson XIII handles crowds of foes like nobody else. His sheer bodily energy and area-effect counterspin are unmatched in group fight. His most important weak point, like Tifa, is that he has a negligible anti-air equipment. Thus his finest weapons depart a little bit of materia area for a wayward magic-casting orb or two in between all the full and command materia.

  • The Amethyst Collar’s magic leaning stat allocation will permit Crimson XIII some magic utility as a assist caster. Its weapon expertise do not enhance magic a lot, so an Amethyst Collar-main Crimson XIII will need to favor standing materia and magic materia that are not depending on magic assault.
  • Crimson XIII’s Brisingamen closing weapon is the best-balanced of Crimson XIII’s collars. Its excessive, balanced bonuses permit Crimson a little bit of magical efficiency, however its weapon expertise lean in on letting Crimson XIII unleash hell by way of an enhanced counterspin and higher Vengeance cost charges. Additional, it has an excellent variety of Materia slots to stuff good, stat-boosting orbs into.

Finest Weapons for Yuffie in FF7 Rebirth

Contemporary off her “ninja gaiden” in Remake Intergrade‘s Intermission DLC, Yuffie joins the roster as probably the most versatile members of the group. Whereas she will be able to show credible DPS in each bodily and magical fields, she’s at her finest when drowning enemies in a storm of Ninjutsu strikes. That stated, most of Yuffie’s weapons purpose for a balanced stat outlook.

  • A magic-focused Yuffie construct will derive quite a lot of utility from the Crescent Sickle weapon. Its stability leans barely towards Magic, nevertheless it has Weapon Abilities and ATB bonus expertise that assist Yuffie act as a robust ranged elemental turret.
  • Yuffie does have some highly effective melee strikes, and people get a lift from the Crystalline Cross, which has the heaviest bodily assault lean of Yuffie’s weapon choice.
  • Yuffie’s balanced, versatile model advantages most of all from her closing weapon, the Fuma Shuriken. The Fuma’s three linked materia pairs guarantee quite a lot of performance, whereas its weapon expertise can enhance Yuffie’s magic, fundamental assault harm, and even her MP.

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Finest Weapons for Cait Sith in FF7 Rebirth

Cait Sith is a unusual character with a combating model that may take some getting used to. He isn’t too cellular till you grasp his motion quirks, both. That stated, his stat make-up implies that the best selections in gear and materia can simply make him into a robust contender for high spot in both magic or bodily harm.

  • Cait Sith joins the celebration with Materia and expertise befitting a status-focused caster, and the Magic-specialized Golden Megaphone boosts that preliminary loadout additional.
  • Should you’d choose to make use of Cait Sith as a healer/buffer the Resounding Megaphone’s Weapon Abilities favor extending pleasant buffs and boosting outgoing heals.
  • That stated, the ultimate Gjallarhorn weapon is Cait Sith’s most suitable choice, as its Materia pairs allow the most effective number of spells and command materia for Cait Sith, whereas the luck-boosting weapon expertise it packs can improve the reliability of Cait Sith’s random-number-based talents.

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