If there’s one private remorse I’ve with Last Fantasy XIV: Endwalker, it will be that I’ve as-of-yet been unable to raid Patch 6.4’s Savage Raid tier. For all intents and functions judging off reactions from mates and the state of the Regular Raids, it seems like Endwalker’s greatest raid tier but – and the final lacking piece of the puzzle for what may simply be Endwalker’s greatest patch but.
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Endwalker’s further post-launch updates have been quite a few, as is usually the case for MMOs like Last Fantasy XIV, and for essentially the most half, they have been wonderful. Whether or not it has been the well-received PvP rework in Crystalline Battle, the addition of recent informal content material in Island Sanctuary, not simply 1 however 2 new Final Raids for the alternative finish of the spectrum, and the introduction of Criterion Dungeons – I have been having a blast with the growth as an entire. 6.4 is the primary patch to essentially wind issues down, then, with “solely” a brand new Raid tier, some new Primary State of affairs Quests, a brand new Criterion dungeon, and never a lot else; however it nonetheless seems like maybe the very best “balanced” patch to hit the growth up to now.
One of many different new additions to six.4 is fairly an replace to an present characteristic; Immerse Spatial Audio. Within the lead-up to six.4 Sq. Enix truly reached out to us questioning if we might be inquisitive about reviewing the brand new tech, and though I had no expertise with the prior model of the tech – the present implementation is superb for sure sport content material. The spatial audio tends to disintegrate in additional hectic eventualities – it is maybe not well-suited for raiding, or hunt trains – however when lounging round in a housing ward crafting, listening to the bauble from the stream a number of malms from my entrance yard off within the distance with all the anticipated echo is sort of one thing else.
For a sure kind of participant, it will be fairly straightforward to suggest, then. I am undecided if raiders would get an excessive amount of use out of the tech contemplating its present limitations, sadly, however that is to not say that it is nugatory for them, both; I will nonetheless gladly proceed to make use of the characteristic, as we head into the lead-up to the sport’s subsequent growth and past.
Talking of which; I believe most gamers anticipated for Endwalker’s patch quests to extra instantly lead into 7.0, and whereas I am certain they finally will, up to now the storyline seems like it might simply neatly resolve itself over the course of the subsequent few patches. With 6.4’s new story we now have in all probability acquired the very best set of quests of the growth’s patch collection, and the most recent Trial particularly is an absolute deal with – doubly so when difficult the Excessive variant of it. 6.5 actually has a sure set of expectations ready for it, with how the scenario has developed within the Void.
Final week’s addition of Endwalker’s second Criterion Dungeon, Mount Rokkon, additionally had expectations set after the primary Criterion Dungeon was added to the sport final yr; expectations which have largely been met, I anticipate, even when the construction of it won’t be fairly as fascinating as the primary try on the idea. Getting the possibility to discover even only a bit extra of Hingashi is fantastic, and as a lot as Stormblood could be maligned by the playerbase at giant; I favored it properly sufficient, and outdoors of Kugane we actually have been at a deficit for correct context for the nation as an entire. It is a welcome addition, and I am wanting to see how the idea of Criterion Dungeons can proceed to be expanded upon going ahead.
Like I mentioned earlier – I’ve been sadly unable to correctly interact with 6.4’s set of Savage Raids. The tier dropped every week earlier than Summer season Recreation Fest, and by the point I had an opportunity to relaxation my ft Get together Finder had already turn out to be a desolate wasteland of fascinating events – to not point out there was no likelihood of me discovering a static to raid with at such late discover. I hope to get an opportunity to try the tier earlier than the subsequent XIV growth launches, however for now all I can say is that even simply the Regular Raids have been a breath of recent air in comparison with the remainder of the raids from 6.x. After the string of sadly acquired raids over the past yr, it is a genuinely nice feeling to see the final set of raid content material for Endwalker be met with a typically good reception.
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I will be the primary to confess that, maybe, I’ve loved Endwalker’s continued patches greater than most – and whereas the shortage of any content material like Eureka or Bozja is disappointing, I do additionally perceive that a lot of Artistic Enterprise Unit III’s bandwidth has been spent bringing older content material as much as snuff, including in much-desired high quality of life options, and dealing behind the scenes on the much-awaited graphical overhaul, set to launch with subsequent yr’s growth. As somebody that does not simply play nothing however XIV, however nonetheless engages with the sport to the tune of lots of of hours per yr – 6.4 has continued the streak of Endwalker’s updates maintaining me fed, and whereas I do have my complaints with sure facets of the sport (fight steadiness involves thoughts), I would be mendacity if I mentioned I have never been proud of the state of the sport total. This is to six.5, and no matter 7.0 brings!