One of the compelling options in Metaphor: ReFantazio is its strong job system with the varied Archetypes that your foremost social gathering of characters can equip. As soon as an Archetype is unlocked by registering a brand new Follower, you possibly can frequently spend time with that particular person to rank up their bond. In the event you’re curious on easy methods to unlock each Follower, see our Metaphor: ReFantazio information devoted to all of the Followers you possibly can unlock and our 100% Follower Bond Rank Walkthrough particulars easy methods to max all of them in out in a single playthrough.
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On this Archetype Information, we checklist each single Archetype you possibly can unlock in Metaphor: ReFantazio and all of the Archetype abilities they’ll study as they rank up, in addition to the highly effective mixture Synthesis abilities they’ll carry out with different social gathering members.
Naturally, there are spoilers that reveal all of the Archetype evolutions and all the key Archetypes that may be found. Bear in mind that there WILL be spoilers for the complete recreation for those who resolve to take a look at this information.
The Desk of Contents down beneath include clickable URLs that may instantly soar to the Archetype, for those who’re searching for a particular one. That is your ultimate warning that there are spoilers down beneath.
Metaphor: ReFantazio Archetypes information: Desk of Contents
Seeker Lineage Tree
This department of job courses are all weak to Hearth and all immune to Wind. The Soul Hacker provides a resistance to Darkish. Every of those Archetypes have Wind spells, primary single-target heals, and may distribute some primary buffs, as nicely.
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Seeker
- How you can unlock:
- Routinely unlocked by foremost story on 6/5
- Archetype abilities:
- Chase Assist – [Hero Passive]
- Makes assist assaults out of your comrades occur extra simply in overworld fight.
- Cyc – 4 MP
- Offers weak magic Wind injury to at least one enemy.
- Dei – 4 MP
- Weak HP restoration for one ally.
- Tarukaja – 8 MP (Rank 4)
- Will increase one ally’s Assault for 3 turns.
- Sweeping Slash – 4 MP (Rank 9)
- Offers weak bodily Slash injury to at least one enemy.
- Cyclo – 10 MP (Rank 15)
- Offers medium magic Wind injury to at least one enemy.
- Tetrabreak – 18 MP (Rank 20)
- Negates one enemy’s Repel Bodily talent.
- Chase Assist – [Hero Passive]
- Synthesis abilities:
- Rider of the Blade – 5 MP
- Offers heavy bodily Mild injury to at least one enemy.
- Required Ally: Knight, Healer, or Commander Lineages
- Horse-Drawn Carnage – 5 MP
- Offers heavy bodily Strike injury to at least one enemy.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Gacyc – 6 MP
- Offers weak magic Wind injury to all enemies.
- Required Ability: Cyc
- Required Ally: Seeker, Mage, or Healer Lineages
- Matarukaja – 18 MP
- Will increase all allies’ Assault for 3 turns.
- Required Ability: Tarukaja
- Required Ally: Seeker, Knight, or Commander Lineages
- Adventurer’s Curiosity – 8 MP
- Will increase Essential Price for all allies for 3 turns.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Gacyclo – 10 MP
- Offers medium magic Wind injury to all enemies.
- Required Ability: Cyclo
- Required Ally: Seeker, Mage, or Healer Lineages
- Tetrabreak – 18 MP
- Negates one enemy’s Repel Bodily talent.
- Required Ally: Thief, Faker, or Service provider Lineages
- Rider of the Blade – 5 MP
Magic Seeker
- How you can unlock:
- Full Quest – Extra’s Process Chapter One: Ordeal
- Seeker Rank 20
- Archetype abilities:
- Chase Assist – [Hero Passive]
- Makes assist assaults out of your comrades occur extra simply in overworld fight.
- Cyclo – 10 MP
- Offers medium magic Wind injury to at least one enemy.
- Tarukaja – 8 MP
- Will increase one ally’s Assault for 3 turns.
- Deiama – 8 MP (Rank 4)
- Medium HP restoration for one ally.
- Wind Dodge – [Passive] (Rank 9)
- Will increase Evasion in opposition to Wind assaults.
- Cyclone – 18 MP (Rank 15)
- Offers heavy magic Wind injury to at least one enemy.
- Vitalja – 20 MP (Rank 20)
- Will increase Assault/Defence for one ally by two ranks for 3 turns.
- Chase Assist – [Hero Passive]
- Synthesis abilities:
- Gacyclo – 10 MP
- Offers medium magic Wind injury to all enemies.
- Required Ability: Cyclo
- Required Ally: Seeker, Mage, or Healer Lineages
- Tetrabreak – 18 MP
- Negates one enemy’s Repel Bodily talent.
- Required Ally: Thief, Faker, or Service provider Lineages
- Fireblade Rider – 14 MP
- Offers excessive bodily Hearth injury to at least one enemy.
- Required Ally: Knight, Healer, or Commander Lineages
- Horse-Drawn Carnage – 14 MP
- Offers excessive bodily Strike injury to at least one enemy.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Adventurer’s Curiosity – 8 MP
- Will increase Essential Price for all allies for 3 turns.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Warmth Riser – 24 MP
- Will increase Assault / Defence / Hit / Evasion for one ally for 3 turns.
- Required Ally: Seeker, Knight, or Commander Lineages
- Gacyclone – 14 MP
- Offers heavy magic Wind injury to all enemies.
- Required Ability: Cyclone
- Required Ally: Seeker, Mage, or Healer Lineages
- Gacyclo – 10 MP
Soul Hacker
- How you can unlock:
- Full Quest – Extra’s Process Chapter 5: Resolve
- Magic Seeker Rank 20
- Archetype abilities:
- Chase Assist – [Hero Passive]
- Makes assist assaults out of your comrades occur extra simply in overworld fight.
- Void Wave – 26 MP
- Offers heavy magic Wind injury to at least one enemy. Decreases their Assault for 3 turns.
- Seeker’s Gale – 42 MP (Rank 2)
- Offers heavy magic Wind injury to all enemies. Recovers MP for every hit.
- Deiamahan – 18 MP (Rank 4)
- Heavy HP restoration for one ally.
- Adventurer’s Curiosity – 8 MP (Rank 7)
- Will increase Essential Price for all allies for 3 turns.
- Seeker’s Flame – 42 MP (Rank 11)
- Offers heavy magic Hearth injury to all enemies. Recovers MP for every hit.
- Warmth Riser – 24 MP (Rank 15)
- Will increase Assault / Defence / Hit / Evasion for one ally for 3 turns.
- Emerald Vortex – 46 MP (Rank 20)
- Offers excessive magic Wind injury to all enemies. Ignores resistances.
- Chase Assist – [Hero Passive]
- Synthesis abilities:
- Tetrabreak – 18 MP
- Negates one enemy’s Repel Bodily talent.
- Required Ally: Thief, Faker, or Service provider Lineages
- Soulblade Rider – 16 MP
- Offers extreme bodily Almighty injury to at least one enemy. Absorbs MP.
- Required Ally: Knight, Healer, or Commander Lineages
- Successful Horse – 16 MP
- Offers extreme bodily Strike injury to at least one enemy.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Cyclone Slasher – 22 MP
- Offers extreme magic Wind injury to at least one enemy.
- Required Ally 1: Seeker, Mage, or Healer Lineages
- Required Ally 2: Knight, Healer, or Commander Lineages
- Trial of the Seeker – 20 MP
- Offers excessive magic Almighty injury to all enemies. Recovers MP for every hit.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Tetrabreak – 18 MP
Warrior Lineage Tree
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This department of job courses are all weak to Wind and all immune to Hearth. The Warrior and Swordmaster possess quite a lot of bodily Slash abilities, whereas the Samurai has a bodily Electrical talent and potent self-buffing skills.
Warrior
- How you can unlock:
- Routinely unlocked by foremost story on 6/6
- Archetype abilities:
- Barge Previous – [Hero Passive]
- Being hit by an enemy assault throughout overworld fight is not going to set off battle with enemy benefit.
- Diagonal Slash – 5 MP
- Offers weak bodily Slash injury to at least one enemy.
- Warmth Up – [Passive] (Rank 3)
- Will increase bodily talent Assault by 10%. Assault will increase additional if Archetypes of the identical Lineage are current.
- Slicer – 12 MP (Rank 8)
- Offers weak bodily Slash injury to at least one enemy 2-4 instances.
- Essential Strike – 12 MP (Rank 13)
- Low Hit Price, however all hits deal vital bodily Slash injury.
- Slash Increase – [Passive] (Rank 20)
- Will increase Slash Assault by 20%
- Barge Previous – [Hero Passive]
- Synthesis abilities:
- Spherical Slash – 14 MP
- Offers weak bodily Slash injury to all enemies.
- Required Ally: Knight, Healer, or Commander Lineages
- Bamboo Splitter – 6 MP
- Offers heavy bodily Slash injury to at least one enemy. Provides one Flip Icon on a killing blow.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Peerless Stonecleaver – 22 MP
- Offers extreme bodily Slash injury to at least one enemy. Provides one Flip Icon on a killing blow.
- Required Ally 1: Warrior, Thief, or Masked Dancer Lineages
- Required Ally 2: Warrior, Brawler, or Berserker Lineages
- Spherical Slash – 14 MP
Swordmaster
- How you can unlock:
- Attain Strohl Follower Rank 3
- Warrior Rank 20
- Archetype abilities:
- Barge Previous – [Hero Passive]
- Being hit by an enemy assault throughout overworld fight is not going to set off battle with enemy benefit.
- Spherical Slash – 14 MP
- Offers weak bodily Slash injury to all enemies.
- Slash Dodge – [Passive] (Rank 3)
- Will increase Evasion in opposition to Slash assaults.
- Rising Slash – 24 MP (Rank 8)
- Offers medium bodily Slash injury to all enemies.
- Raging Edge – 38 MP (Rank 12)
- Offers heavy bodily Slash injury to all enemies.
- Martial Lore – [Passive] (Rank 20)
- Will increase primary assaults’ energy by 50%.
- Barge Previous – [Hero Passive]
- Synthesis abilities:
- Vorpal Blade – 18 MP
- Offers excessive bodily Slash injury to all enemies. Decreases their Assault for 3 turns.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Phantom Swordswarm – 16 MP
- Offers medium bodily Slash injury 4-6 instances to at least one enemy. If it is a killing blow, provides one Flip Icon.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Bamboo Splitter – 6 MP
- Offers heavy bodily Slash injury to at least one enemy. Provides one Flip Icon on a killing blow.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Peerless Stonecleaver – 22 MP
- Offers extreme bodily Slash injury to at least one enemy. Provides one Flip Icon on a killing blow.
- Required Ally 1: Warrior, Thief, or Masked Dancer Lineages
- Required Ally 2: Warrior, Brawler, or Berserker Lineages
- Vorpal Blade – 18 MP
Samurai
- How you can unlock:
- Attain Strohl Follower Rank 7
- Swordmaster Rank 20
- Normal Rank 10
- Archetype abilities:
- Barge Previous – [Hero Passive]
- Being hit by an enemy assault throughout overworld fight is not going to set off battle with enemy benefit.
- Large Slice – 16 MP
- Offers medium bodily Slash injury to at least one enemy.
- Thunder Blade – 38 MP (Rank 2)
- Offers heavy bodily Electrical injury to all enemies.
- Assault Lore – [Passive] (Rank 6)
- Routinely will increase wielder’s Assault firstly of battle.
- Focus – 20 MP (Rank 10)
- Will increase caster’s Assault by three ranks for 3 turns.
- Unwavering Blade – 20 MP (Rank 13)
- Will increase caster’s Hit / Evasion by three ranks for 3 turns.
- Regenerate 3 – [Passive] (Rank 18)
- Recovers important HP each flip.
- Sturdy Stance – [Passive] (Rank 20)
- Halves injury, however renders caster unable to dodge.
- Barge Previous – [Hero Passive]
- Synthesis abilities:
- Crimson Moon Sword Artwork – 22 MP
- Offers extreme bodily Slash injury to all enemies. Could inflict Allure.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Wind Blade – 16 MP
- Offers excessive bodily Wind injury to all enemies.
- Required Ally: Seeker, Knight, or Commander Lineages
- Peerless Stonecleaver – 22 MP
- Offers extreme bodily Slash injury to at least one enemy. Provides one Flip Icon on a killing blow.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Phantom Swordswarm – 16 MP
- Offers medium bodily Slash injury 4-6 instances to at least one enemy. If it is a killing blow, provides one Flip Icon.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Crimson Moon Sword Artwork – 22 MP
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Mage Lineage Tree
This department of job courses are all weak to Pierce, however every Archetype is immune to totally different parts.
- The Mage is immune to Ice.
- The Wizard is immune to Ice and Wind.
- The Elemental Grasp is immune to Hearth, Ice, Thunder, and Wind.
- The Warlock is immune to Mild and Darkish.
Mage, Wizard, and Elemental Grasp specialise in Hearth, Ice, and Thunder spells, whereas the Warlock focuses on the Darkish ingredient.
Mage
- How you can unlock:
- Routinely unlocked by foremost story on 6/6
- Archetype abilities:
- Magic Restoration – [Hero Passive]
- In overworld fight, recovers MP every time an enemy is surprised or defeated.
- Bot – 4 MP
- Offers weak magic Hearth injury to at least one enemy.
- Blizz – 4 MP (Rank 2)
- Offers weak magic Ice injury to at least one enemy.
- Kande – 4 MP (Rank 6)
- Offers weak magic Electrical injury to at least one enemy.
- Magic Font – [Passive] (Rank 11)
- Magic Circle – [Passive] (Rank 20)
- Will increase magic talent Assault by 10%. Assault will increase additional if Archetypes of the identical Lineage are current.
- Magic Restoration – [Hero Passive]
- Synthesis abilities:
- Gabot – 6 MP
- Offers weak magic Hearth injury to all enemies.
- Required Ability: Bot
- Required Ally: Seeker, Mage, or Healer Lineages
- Botra – 10 MP
- Offers medium magic Hearth injury to at least one enemy.
- Required Ability: Bot
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Gablizz – 6 MP
- Offers weak magic Ice injury to all enemies.
- Required Ability: Blizz
- Required Ally: Seeker, Mage, or Healer Lineages
- Blizza – 10 MP
- Offers medium magic Ice injury to at least one enemy.
- Required Ability: Blizz
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Gakande – 6 MP
- Offers weak magic Electrical injury to all enemies.
- Required Ability: Kande
- Required Ally: Seeker, Mage, or Healer Lineages
- Kandera – 10 MP
- Offers medium magic Electrical injury to at least one enemy.
- Required Ability: Kande
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Meteophor – 22 MP
- Offers extreme magic Hearth injury to at least one enemy.
- Required Ally 1: Seeker, Mage, or Healer Lineages
- Required Ally 2: Mage, Masked Dancer, or Summoner Lineages
- Gabot – 6 MP
Wizard
- How you can unlock:
- Routinely unlocked by foremost story
- Archetype abilities:
- Magic Restoration – [Hero Passive]
- In overworld fight, recovers MP every time an enemy is surprised or defeated.
- Botra – 10 MP
- Offers medium magic Hearth injury to at least one enemy.
- Blizza – 10 MP (Rank 2)
- Offers medium magic Ice injury to at least one enemy.
- Kandera – 10 MP (Rank 6)
- Offers medium magic Electrical injury to at least one enemy.
- Protect Blessing – [Passive] (Rank 11)
- Whereas Assault / Defence or Hit / Evasion are buffed, recuperate a big quantity of MP each flip.
- Arcane Unity – [Passive] (Rank 20)
- Will increase power and Hit Price of Synthesis
- Magic Restoration – [Hero Passive]
- Synthesis abilities:
- Gabotra – 10 MP
- Offers medium magic Hearth injury to all enemies.
- Required Ability: Botra
- Required Ally: Seeker, Mage, or Healer Lineages
- Boatona – 18 MP
- Offers heavy magic Hearth injury to at least one enemy.
- Required Ability: Botra
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Gablizza – 10 MP
- Offers medium magic Ice injury to all enemies.
- Required Ability: Blizza
- Required Ally: Seeker, Mage, or Healer Lineages
- Blizzaton – 18 MP
- Offers heavy magic Ice injury to at least one enemy.
- Required Ability: Blizza
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Gakandera – 10 MP
- Offers medium magic Electrical injury to all enemies.
- Required Ability: Kandera
- Required Ally: Seeker, Mage, or Healer Lineages
- Kandeon – 18 MP
- Offers heavy magic Electrical injury to at least one enemy.
- Required Ability: Kandera
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Makarabreak – 18 MP
- Negates one enemy’s Repel Magic talent.
- Required Ally: Thief, Faker, or Service provider Lineages
- Skyfall Bolt – 22 MP
- Offers extreme magic Electrical injury to at least one enemy.
- Required Ally 1: Mage, Masked Dancer, or Summoner Lineages
- Required Ally 2: Mage, Masked Dancer, or Summoner Lineages
- Gabotra – 10 MP
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Elemental Grasp
- How you can unlock:
- Routinely unlocked by foremost story
- Wizard Rank 20
- Archetype abilities:
- Magic Restoration – [Hero Passive]
- In overworld fight, recovers MP every time an enemy is surprised or defeated.
- Boatona – 18 MP
- Offers heavy magic Hearth injury to at least one enemy.
- Blizzaton – 18 MP (Rank 2)
- Offers heavy magic Ice injury to at least one enemy.
- Kandeon – 18 MP (Rank 6)
- Offers heavy magic Electrical injury to at least one enemy.
- Magic Hyperlink – [Passive] (Rank 12)
- Halves MP price of Synthesis. (Solely applies to Syntheses that devour MP.)
- Magic Increase – [Passive] (Rank 20)
- Will increase magic talent Assault by 15%.
- Magic Restoration – [Hero Passive]
- Synthesis abilities:
- Gabouat – 14 MP
- Offers heavy magic Hearth injury to all enemies.
- Required Ability: Boatona
- Required Ally: Seeker, Mage or Healer Lineages
- Gablizzton – 14 MP
- Offers heavy magic Ice injury to all enemies.
- Required Ability: Blizzaton
- Required Ally: Seeker, Mage or Healer Lineages
- Gakandeon – 14 MP
- Offers heavy magic Electrical injury to all enemies.
- Required Ability: Kandeon
- Required Ally: Seeker, Mage or Healer Lineages
- Makarabreak – 18 MP
- Negates one enemy’s Repel Magic talent.
- Required Ally: Thief, Faker, or Service provider Lineages
- Precipice of the Abyss – 35 MP
- Offers extreme magic Almighty injury to all enemies.
- Required Ally 1: Seeker, Mage or Healer Lineages
- Required Ally 2: Mage, Masked Dancer, or Summoner Lineages
- Skyfall Bolt – 22 MP
- Offers extreme magic Electrical injury to at least one enemy.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Meteophor – 22 MP
- Offers extreme magic Hearth injury to at least one enemy.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Gabouat – 14 MP
Warlock
- How you can unlock:
- Routinely unlocked by foremost story
- Wizard Rank 20
- Murderer Rank 10
- Archetype abilities:
- Magic Restoration – [Hero Passive]
- In overworld fight, recovers MP every time an enemy is surprised or defeated.
- Mudodyne – 18 MP
- Offers heavy magic Darkish injury to at least one enemy.
- Makarabreak – 18 (Rank 2)
- Negates one enemy’s Repel Magic talent.
- Hyper – 15 MP (Rank 6)
- Vastly will increase caster’s magic assault injury as soon as per battle.
- Magic Reversion – [Passive] (Rank 12)
- Recovers MP after defeating an enemy.
- Magic Vessel – [Passive] (Rank 20)
- Magic Restoration – [Hero Passive]
- Synthesis abilities:
- Mamudodyne – 14 MP
- Offers heavy magic Darkish injury to all enemies.
- Required Ability: Mudodyne
- Required Ally: Seeker, Mage, or Healer Lineages
- Netherworld Tree – 18 MP
- Offers excessive magic Darkish injury to all enemies.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Misplaced Wall – 26 MP
- Inflicts one enemy with a one-time weak spot to Hearth / Ice / Electrical / Wind / Mild / Darkish. Ignores resistances.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Little one of Demise – 14 MP
- Offers excessive magic Darkish injury to at least one enemy.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Mamudodyne – 14 MP
Healer Lineage Tree
This department of job courses are all weak to Darkish and all immune to Mild. Whereas the Healer and Cleric are weak to Strike, the Saviour Elite Archetype loses that weak spot. This lineage of Archetypes specialise in therapeutic HP, recovering standing illnesses, Mild elemental spells, and ultimately resurrecting KO’d social gathering members.
Healer
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- How you can unlock:
- Routinely unlocked by foremost story on 6/10
- Archetype abilities:
- Assist Restoration – [Hero Passive]
- Recovers HP every time a assist assault lands in overworld fight.
- Hama – 4 MP
- Offers weak magic Mild injury to at least one enemy.
- Medi – 10 MP (Rank 3)
- Weak HP restoration for all allies.
- Patra – 6 MP (Rank 5)
- Cures standing illnesses for one ally.
- Mild Dodge – [Passive] (Rank 9)
- Will increase Evasion in opposition to Mild assaults.
- Dekunda – 18 MP (Rank 13)
- Removes all debuff results from all allies.
- Healer’s Perception – [Passive] (Rank 20)
- Recovers medium HP each flip. Heals extra if Archetypes of the identical Lineage are current.
- Assist Restoration – [Hero Passive]
- Synthesis abilities:
- Mahama – 6 MP
- Offers weak magic Mild injury to all enemies.
- Required Ability: Hama
- Required Ally: Seeker, Mage, or Healer Lineages
- Medica – 20 MP
- Medium HP restoration for all allies.
- Required Ability: Medi
- Required Ally: Knight, Healer, or Commander Lineages
- Magical Injection – 12 MP
- Raises a barrier that nullifies one assault that will inflict a standing ailment. Impacts all allies.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Mahama – 6 MP
Cleric
- How you can unlock:
- Attain Maria Follower Rank 3
- Healer Rank 20
- Archetype abilities:
- Assist Restoration – [Hero Passive]
- Recovers HP every time a assist assault lands in overworld fight.
- Hamaon – 10 MP
- Offers medium magic Mild injury to at least one enemy.
- Medica – 20 MP (Rank 3)
- Medium HP restoration for all allies.
- Recarm – 10 MP (Rank 5)
- Revives one ally from KO with 50% HP.
- Rydinei – 16 MP (Rank 9)
- One ally recovers 10% of their HP every flip for 3 turns.
- Godly Blessing – [Passive] (Rank 13)
- Will increase the consequences of restoration magic by 1.5x.
- Samarecarm – 20 MP (Rank 20)
- Revives one ally from KO with full HP.
- Assist Restoration – [Hero Passive]
- Synthesis abilities:
- Medicall – 40 MP
- Heavy HP restoration for all allies.
- Required Ability: Medica
- Required Ally: Knight, Healer, or Commander Lineages
- Mahamaon – 10 MP
- Offers medium magic Mild injury to all enemies.
- Required Ability: Hamaon
- Required Ally: Seeker, Mage, or Healer Lineages
- Godly Blessing – 18 MP
- Revives all allies from KO with full HP.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Magical Injection – 12 MP
- Raises a barrier that nullifies one assault that will inflict a standing ailment. Impacts all allies.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Medicall – 40 MP
Saviour
- How you can unlock:
- Attain Maria Follower Rank 8
- Cleric Rank 20
- Archetype abilities:
- Assist Restoration – [Hero Passive]
- Recovers HP every time a assist assault lands in overworld fight.
- Hamadyne – 18 MP
- Offers heavy magic Mild injury to at least one enemy.
- Medicall – 40 MP (Rank 3)
- Heavy HP restoration for all allies.
- Pen Patra – 18 MP (Rank 5)
- Cures standing illnesses for all allies.
- Exorcist Mild – 28 MP (Rank 13)
- Offers excessive magic Mild injury to at least one enemy.
- Patrecarm – 48 MP (Rank 20)
- Permits one ally to endure one deadly assault with 1 HP, as soon as per battle.
- Assist Restoration – [Hero Passive]
- Synthesis abilities:
- Mahamadyne – 14 MP
- Offers heavy magic Mild injury to all enemies.
- Required Ability: Hamadyne
- Required Ally: Seeker, Mage, or Healer Lineages
- Divine Punishment – 20 MP
- Offers excessive magic Mild injury to all enemies. Inflicts a one-time weak spot to Mild.
- Magical Injection – 12 MP
- Raises a barrier that nullifies one assault that will inflict a standing ailment. Impacts all allies.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Godly Blessing – 18 MP
- Revives all allies from KO with full HP.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Mahamadyne – 14 MP
Knight Lineage Tree
This department of job courses are all weak to Thunder and all immune to Slash. The Paladin provides a resistance to Mild, whereas the Darkish Knight provides a resistance to Darkish. The Knight, Magic Knight, and Paladin have the power to take aggro away from different social gathering members and make themselves the focal point for incoming assaults, whereas the Darkish Knight is the extra offensive-oriented choice.
Knight
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- How you can unlock:
- Routinely unlocked by foremost story on 6/11
- Archetype abilities:
- Auto-Repel – [Hero Passive]
- Probability to mirror an enemy’s assault in overworld fight.
- Knight’s Proclamation – 4 MP
- Attracts enemy consideration and takes assaults for allies for 1 flip. (Sure assaults defy this impact.)
- Noble Resolve – [Passive] (Rank 2)
- Halves injury taken when ambushed.
- First Support – 2 MP (Rank 5)
- Weak HP restoration for one ally. (Can solely be used from the primary menu.)
- Ironclad Bond – [Passive] (Rank 9)
- Will increase Defence by 10%. Defence will increase additional if Archetypes of the identical Lineage are current.
- Guard Lore – [Passive] (Rank 12)
- Routinely will increase wielder’s Defence firstly of battle.
- Protect Arts – 12 MP (Rank 20)
- Offers weak bodily Strike injury to at least one enemy. Decreases their Hit / Evasion for 3 turns.
- Auto-Repel – [Hero Passive]
- Synthesis abilities:
- Soar Thrust – 6 MP
- Offers medium bodily Pierce injury to at least one enemy. Lowers their Defence for 3 turns.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Defend Guard – 10 MP
- Raises a barrier that nullifies one Slash / Pierce / Strike assault for one ally.
- Required Ally: Knight, Healer, or Commander Lineages
- Magic Guard – 28 MP
- Raises a barrier that nullifies one elemental assault for all allies in a caster’s row.
- Required Ally: Seeker, Mage, or Healer Lineages
- Hammer of Justice – 18 MP
- Offers heavy bodily Pierce injury to at least one enemy. Inflicts a one-time weak spot to Pierce.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Soar Thrust – 6 MP
Magic Knight
- How you can unlock:
- Attain Hulkenberg Follower Rank 3
- Knight Rank 20
- Mage Rank 10
- Archetype abilities:
- Auto-Repel – [Hero Passive]
- Probability to mirror an enemy’s assault in overworld fight.
- Knight’s Proclamation – 4 MP
- Attracts enemy consideration and takes assaults for allies for 1 flip. (Sure assaults defy this impact.)
- Rakukaja – 8 MP
- Will increase one ally’s Defence for 3 turns.
- Mediline – 10 MP (Rank 5)
- Weak HP restoration for allies in the identical row.
- Heavy Rush – 12 MP (Rank 9)
- Offers medium bodily Pierce injury to at least one enemy.
- Darkish Dodge – [Passive] (Rank 12)
- Will increase Evasion in opposition to Darkish assaults.
- Tetrakarn – 40 MP (Rank 20)
- Raises a barrier that repels one Slash / Pierce / Strike assault for one ally.
- Auto-Repel – [Hero Passive]
- Synthesis abilities:
- Marakukaja – 18 MP
- Will increase all allies’ Defence for 3 turns.
- Required Ability: Rakukaja
- Required Ally: Seeker, Knight, or Commander Lineages
- Leap Thrust – 10 MP
- Offers heavy bodily Pierce injury to at least one enemy. Lowers their Defence for 3 turns.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Magic Knight’s Hammer – 18 MP
- Offers excessive bodily Electrical injury to at least one enemy. Inflicts a one-time weak spot to Electrical.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Hammer of Justice – 18 MP
- Offers heavy bodily Pierce injury to at least one enemy. Inflicts a one-time weak spot to Pierce.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Defend Guard – 10 MP
- Raises a barrier that nullifies one Slash / Pierce / Strike assault for one ally.
- Required Ally: Knight, Healer, or Commander Lineages
- Magic Guard – 28 MP
- Raises a barrier that nullifies one elemental assault for all allies in a caster’s row.
- Required Ally: Seeker, Mage, or Healer Lineages
- Marakukaja – 18 MP
Paladin
- How you can unlock:
- Attain Hulkenberg Follower Rank 7
- Magic Knight Rank 20
- Archetype abilities:
- Auto-Repel – [Hero Passive]
- Probability to mirror an enemy’s assault in overworld fight.
- Holy Knight’s Proclamation – 8 MP
- Guards, drawing enemy consideration and taking assaults for allies for 1 flip. (Sure assaults defy this impact.)
- Knight’s Defence – 20 MP (Rank 2)
- Will increase caster’s Defence by three ranks for 3 turns.
- Defend Guard – 10 MP (Rank 4)
- Raises a barrier that nullifies one Slash / Pierce / Strike assault for one ally.
- Counter – [Passive] (Rank 8)
- Has a 15% probability of repelling Slash / Pierce / Strike injury.
- Emergency Support – 6 MP (Rank 13)
- Weak HP restoration for all allies. (Can solely be used from the primary menu.)
- Holy Knight’s Works – 15 MP (Rank 18)
- Recovers a medium quantity of HP and removes debuff results.
- Revitalise 3 – [Passive] (Rank 20)
- Recovers important MP each flip.
- Auto-Repel – [Hero Passive]
- Synthesis abilities:
- Flying Guard Thrust – 14 MP
- Offers excessive bodily Pierce injury to at least one enemy. Lowers their Defence for 3 turns.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Crusader’s Hammer – 20 MP
- Offers extreme bodily Mild injury to at least one enemy. Inflicts a one-time weak spot to Mild.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Peerless Sanctity – 25 MP
- Offers extreme bodily Mild injury to all enemies. Decreases their Assault / Defence / Hit / Evasion for 3 turns.
- Required Ally 1: Seeker, Knight, or Commander Lineages
- Required Ally 2: Knight, Healer, or Commander Lineages
- Magic Knight’s Hammer – 18 MP
- Offers excessive bodily Electrical injury to at least one enemy. Inflicts a one-time weak spot to Electrical.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Hammer of Justice – 18 MP
- Offers heavy bodily Pierce injury to at least one enemy. Inflicts a one-time weak spot to Pierce.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Line Guard – 28 MP
- Raises a barrier that nullifies one bodily assault for all allies in a caster’s row.
- Required Ally: Knight, Healer, or Commander Lineages
- Magic Guard – 28 MP
- Raises a barrier that nullifies one elemental assault for all allies in a caster’s row.
- Required Ally: Seeker, Mage, or Healer Lineages
- Flying Guard Thrust – 14 MP
Darkish Knight
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- How you can unlock:
- Attain Hulkenberg Follower Rank 7
- Magic Knight Rank 20
- Wizard Rank 10
- Archetype abilities:
- Auto-Repel – [Hero Passive]
- Probability to mirror an enemy’s assault in overworld fight.
- Heavy Rush – 12 MP
- Offers medium bodily Pierce injury to at least one enemy.
- Magic Counter – [Passive] (Rank 2)
- Has a 15% probability of repelling Hearth / Ice / Electrical / Wind / Mild / Darkish injury.
- Mad Rush – 22 MP (Rank 4)
- Offers heavy bodily Pierce injury to at least one enemy.
- Flawless – [Passive] (Rank 8)
- Routinely will increase a wielder’s Assault / Defence / Hit / Evasion firstly of battle.
- Pierce Increase – [Passive] (Rank 13)
- Will increase Pierce Assault by 20%.
- Instantaneous Restoration – [Passive] (Rank 18)
- Ensures standing illnesses are mechanically cured in 1 flip.
- Thunderstrike Thrust – 28 MP (Rank 20)
- Offers medium bodily Electrical injury to at least one enemy. Lowers their Defence for 3 turns.
- Auto-Repel – [Hero Passive]
- Synthesis abilities:
- Flying Guard Thrust – 14 MP
- Offers excessive bodily Pierce injury to at least one enemy. Lowers their Defence for 3 turns.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Blackguard’s Hammer – 20 MP
- Offers extreme bodily Darkish injury to at least one enemy. Inflicts a one-time weak spot to Darkish.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Peerless Shadow – 25 MP
- Offers extreme bodily Darkish injury to all enemies. Decreases their Assault / Defence / Hit / Evasion for 3 turns.
- Required Ally 1: Warrior, Thief, or Masked Dancer Lineages
- Required Ally 2: Knight, Healer, or Commander Lineages
- Flying Guard Thrust – 14 MP
Brawler Lineage Tree
This department of job courses are all weak to Ice and all immune to Strike. Solely the Brawler Lineage Tree of Archetypes characteristic abilities that devour HP to execute them. They will ultimately decrease a foe’s Defence as they strike them.
Brawler
- How you can unlock:
- Routinely unlocked by foremost story by finishing Quest – A Buddy in Want through the Regalith Grand Cathedral Dungeon
- Archetype abilities:
- Shock Upset – [Hero Passive]
- Sturdy enemies are surprised extra simply in overworld fight.
- Excellent Punch – 15% of max HP
- Offers weak bodily Strike injury to at least one enemy. Energy proportional to caster’s remaining HP.
- Diligent Self-discipline – [Passive] (Rank 3)
- Will increase vital hit charge by 5%. Increase will increase additional if Archetypes of the identical Lineage are current.
- Cranium Cracker – 22% of max HP (Rank 6)
- Offers weak bodily Strike injury to at least one enemy. Could inflict Neglect.
- Strike Dodge – [Passive] (Rank 10)
- Will increase Evasion in opposition to Strike assaults.
- Battle Cry – 12 MP (Rank 14)
- Will increase caster’s Assault and Defence for 3 turns.
- Well being Font – [Passive] (Rank 20)
- Shock Upset – [Hero Passive]
- Synethesis abilities:
- Meteoric Fist – 26% of max HP
- Offers weak bodily Strike injury to all enemies 1-3 instances.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Vitality Ray – 20% of max HP
- Offers heavy bodily Mild injury to at least one enemy. Energy proportional to caster’s remaining HP.
- Required Ally: Seeker, Mage, or Healer Lineages
- Meteoric Fist – 26% of max HP
Pugilist
- How you can unlock:
- Attain Catherina Follower Rank 3
- Brawler Rank 20
- Archetype abilities:
- Shock Upset – [Hero Passive]
- Sturdy enemies are surprised extra simply in overworld fight.
- Crushing Fist – 20% of max HP
- Offers medium bodily Strike injury to at least one enemy. Energy proportional to caster’s remaining HP.
- Excessive Voltage – [Passive] (Rank 3)
- Will increase vital hit charge when knocking out an enemy and starting Squad Battle.
- Energy Thrust – 20% of max HP (Rank 6)
- Offers medium bodily Pierce injury to at least one enemy. Lowers their Defence for 3 turns.
- Spirit of Adversity – [Passive] (Rank 10)
- Will increase vital hit charge when wielder is mortally wounded.
- Strike Increase – [Passive] (Rank 14)
- Will increase Strike Assault by 20%.
- Dodge Grasp – [Passive] (Rank 20)
- Enemies can not critically hit wielder.
- Shock Upset – [Hero Passive]
- Synthesis abilities:
- Tiger Eruption Fist – 32% of max HP
- Offers weak bodily Strike injury to all enemies 2-4 instances.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Tremendous Vitality Ray – 25% of max HP
- Offers excessive bodily Mild injury to at least one enemy. Energy proportional to caster’s remaining HP.
- Required Ally: Seeker, Mage, or Healer Lineages
- Tiger Eruption Fist – 32% of max HP
Martial Artist
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- How you can unlock:
- Attain Catherina Follower Rank 8
- Pugilist Rank 20
- Archetype abilities:
- Shock Upset – [Hero Passive]
- Sturdy enemies are surprised extra simply in overworld fight.
- Spiral Fist – 30% of max HP
- Offers heavy bodily Strike injury to at least one enemy. Energy proportional to caster’s remaining HP. Removes buffs.
- Meditation – 6 MP (Rank 3)
- Recovers a small quantity of HP to caster and cures the Burn and Frostbite Standing.
- Hell Thrust – 35% of max HP (Rank 6)
- Offers heavy bodily Pierce injury to at least one enemy. Lowers their Defence for 3 turns.
- Undisturbed Serenity – 14 MP (Rank 10)
- Recovers a medium quantity of HP for caster and cures the Poison and Hex standing.
- Unyielding Blood – [Passive] (Rank 15)
- Permits one ally to endure one deadly assault restoring them to full HP, as soon as per battle.
- Battle Grasp – [Passive] (Rank 20)
- Prevents Poison, Illness, Paralysis, Hex, Burn, and Frostbite.
- Shock Upset – [Hero Passive]
- Synthesis abilities:
- Boltburst Fist – 37% of max HP
- Offers medium bodily Electrical injury to all enemies 2-4 instances.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Final Vitality Ray – 30% of max HP
- Offers extreme bodily Mild injury to at least one enemy. Energy proportional to caster’s remaining HP.
- Required Ally: Seeker, Mage, or Healer Lineages
- Bodhisattva’s Palm – 35% of max HP
- Extreme phys. Strike injury to 1 enemy. Inflicts 1-time weak spot to Strike. Injury relative to caster’s present HP.
- Boltburst Fist – 37% of max HP
Service provider Lineage Tree
This department of job courses are all weak to Hearth and Mild. They will increase the efficiency of consumables and their foremost abilities spend Cash, as an alternative of HP or MP, to make use of them.
Service provider
- How you can unlock:
- Full Quest – A Bullish Embargo
- Archetype abilities:
- Alchemy – [Hero Passive]
- Probability of successful a small sum of cash every time an enemy is surprised or defeated in overworld fight.
- Gold Assault – 500 Cash
- Offers weak bodily Almighty injury to at least one enemy. Excessive Essential Price.
- Fortunate Discover – [Passive] (Rank 2)
- Will increase chance of receiving objects after battles by 20%.
- Dealer’s Summit – [Passive] (Rank 5)
- Will increase results of consumables by 1.2x. Will increase additional if Archetypes of the identical Lineage are current.
- Hearth Dodge – [Passive] (Rank 9)
- Will increase Evasion in opposition to Hearth assaults.
- Debt Assortment – 100 MP (Rank 20)
- Steals MAG from one enemy.
- Alchemy – [Hero Passive]
- Synthesis abilities:
- All Reset – 36 MP
- Removes practically all useful results from all enemies.
- Required Ally: Thief, Faker, or Service provider Lineages
- Fortune Slots – 777 Cash
- Low Hit Price, however all hits deal vital bodily Almighty injury.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- All Reset – 36 MP
Tycoon
- How you can unlock:
- Attain Brigitta Follower Rank 8
- Service provider Rank 20
- Commander Rank 10
- Archetype abilities:
- Alchemy – [Hero Passive]
- Probability of successful a small sum of cash every time an enemy is surprised or defeated in overworld fight.
- Gold Rush – 2,500 Cash
- Offers heavy bodily Almighty injury with a excessive Essential Price to at least one enemy.
- Fortunate Discover – [Passive]
- Will increase chance of receiving objects after battles by 20%.
- Merchandise Connoisseur – [Passive] (Rank 5)
- Multiplies results of consumables by 2.
- Luckier Discover – [Passive] (Rank 11)
- Will increase chance of receiving uncommon objects after battles by 20%.
- Essential Commerce – [Passive] (Rank 16)
- Doubles probability of dealing a vital hit to an enemy.
- Almighty Increase – [Passive] (Rank 20)
- Will increase Almighty Assault by 20%.
- Alchemy – [Hero Passive]
- Synthesis abilities:
- All Reset – 36 MP
- Removes practically all useful results from all enemies.
- Required Ally: Thief, Faker, or Service provider Lineages
- Cash Energy – 9,999 Cash
- Will increase all of 1 ally’s stats by three ranks for 3 turns. Consumes cash as an alternative of MP.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Fortune Slots – 777 Cash
- Low Hit Price, however all hits deal vital bodily Almighty injury.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Golden Soldier – 3,333 Cash
- Offers excessive bodily Almighty injury to all enemies.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- All Reset – 36 MP
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Gunner Lineage Tree
This department of job courses are all weak to Slash and all immune to Thunder. All of the Archetypes on this Lineage Tree have the distinctive potential to fireplace off Bodily skills from the again row with no penalties. The Gunner focuses on inflicting standing illnesses, whereas the Sniper and Dragoon tackle a extra offensive-oriented moveset.
Gunner
- How you can unlock:
- Full Quest – Offering a Spark
- Archetype abilities:
- Comeback Victory – [Hero Passive]
- Recovers HP every time an enemy is surprised or defeated in overworld fight.
- Sleep Shot – 8 MP
- Solely usable from again row. Offers weak bodily Pierce injury to at least one enemy. Could inflict Sleep.
- Poison Shot – 10 MP (Rank 3)
- Solely usable from again row. Offers medium bodily Pierce injury to at least one enemy. Could inflict Poison.
- Sukukaja – 8 MP (Rank 5)
- Will increase one ally’s Hit / Evasion for 3 turns.
- Purpose Assist – [Passive] (Rank 10)
- Will increase Hit Price by 10%. Increase will increase additional if Archetypes of the identical Lineage are current.
- Hex Shot – 22 MP (Rank 20)
- Solely usable from again row. Offers heavy bodily Pierce injury to at least one enemy. Could inflict Hex.
- Comeback Victory – [Hero Passive]
- Synthesis abilities:
- Wild Barrage – 14 MP
- Solely usable from again row. Offers medium bodily Pierce injury to all enemies 2-3 instances.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Masukukaja – 18 MP
- Will increase all allies’ Hit / Evasion for 3 turns.
- Required Ally: Seeker, Knight, or Commander Lineages
- Mania Bullet – 22 MP
- Solely usable from again row. Heavy phys. Pierce injury to at least one enemy. Inflicts a 1-time weak spot to Slash / Pierce / Strike.
- Required Ally: Thief, Faker, or Service provider Lineages
- Wild Barrage – 14 MP
Sniper
- How you can unlock:
- Full Quest – Relic Search: Dregs of Future
- Gunner Rank 20
- Seeker Rank 10
- Archetype abilities:
- Comeback Victory – [Hero Passive]
- Recovers HP every time an enemy is surprised or defeated in overworld fight.
- Myriad Photographs – 14 MP
- Solely usable from again row. Offers weak bodily Pierce injury to all enemies.
- Wild Salvo – 24 MP (Rank 3)
- Solely usable from again row. Offers weak bodily Pierce injury to all enemies 2-3 instances.
- Pierce Dodge – [Passive] (Rank 5)
- Will increase Evasion in opposition to Pierce assaults.
- Harvest – [Passive] (Rank 10)
- Recovers HP after defeating an enemy.
- Smashing Salvo – 18 MP (Rank 20)
- Solely usable from again row. Offers heavy bodily Pierce injury to at least one enemy. Decreases their Defence for 3 turns.
- Comeback Victory – [Hero Passive]
- Synthesis abilities:
- Myriad Photographs – 22 MP
- Solely usable from again row. Offers medium bodily Pierce injury to all enemies 3-5 instances.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Bullet Barrage – 22 MP
- Solely usable from again row. Offers extreme bodily Pierce injury to at least one enemy. Ignores resistances.
- Required Ally: Knight, Healer, or Commander Lineages
- Mania Bullet – 22 MP
- Solely usable from again row. Heavy phys. Pierce injury to at least one enemy. Inflicts a 1-time weak spot to Slash / Pierce / Strike.
- Required Ally: Thief, Faker, or Service provider Lineages
- Myriad Photographs – 22 MP
Dragoon
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- How you can unlock:
- Full Quest – Petty Thief
- Sniper Rank 20
- Magic Knight Rank 10
- Archetype abilities:
- Comeback Victory – [Hero Passive]
- Recovers HP every time an enemy is surprised or defeated in overworld fight.
- Wild Salvo – 24 MP
- Solely usable from again row. Offers weak bodily Pierce injury to all enemies 2-3 instances.
- Feather Dragoonshot – 30 MP
- Solely usable from again row. Offers medium magic Electrical injury to all enemies 1-3 instances.
- Redfeather Dragoonshot – 30 MP (Rank 5)
- Solely usable from again row. Offers medium magic Hearth injury to all enemies 1-3 instances.
- Bluefeather Dragoonshot – 30 MP (Rank 10)
- Solely usable from again row. Offers medium magic Ice injury to all enemies 1-3 instances.
- Lengthy-Vary Increase – [Passive] (Rank 17)
- Whereas within the again row, will increase Assault of all abilities by 10%.
- Unshaken Will – [Passive] (Rank 20)
- Prevents Allure, Daze, Neglect, Sleep, and Rage.
- Comeback Victory – [Hero Passive]
- Synthesis abilities:
- Dragoroa – 14 MP
- Solely usable from again row. Offers excessive magic Hearth injury to at least one enemy. Could inflict Burn.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Coldragoroa – 14 MP
- Solely usable from again row. Offers excessive magic Ice injury to at least one enemy. Could inflict Frostbite.
- Required Ally: Seeker, Mage, or Healer Lineages
- Draco Ray – 28 MP
- Solely usable from again row. Offers extreme magic Mild injury to at least one enemy. Ignores resistances.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Bullet Barrage – 22 MP
- Solely usable from again row. Offers extreme bodily Pierce injury to at least one enemy. Ignores resistances.
- Required Ally: Knight, Healer, or Commander Lineages
- Mania Bullet – 22 MP
- Solely usable from again row. Heavy phys. Pierce injury to at least one enemy. Inflicts a 1-time weak spot to Slash / Pierce / Strike.
- Required Ally: Thief, Faker, or Service provider Lineages
- Thunder Fang – 18 MP
- Offers excessive magic Electrical injury to all enemies.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Dragoroa – 14 MP
Thief Lineage Tree
This department of job courses are all weak to Thunder and all immune to Darkish. Archetypes within the Thief Lineage Tree can all steal objects or gear from opponents, together with casting Darkish elemental spells. Attributable to their excessive Agility development, individuals who equip these Archetypes can act earlier in battle.
Thief
- How you can unlock:
- Routinely unlocked by foremost story on 7/4
- Archetype abilities:
- Pickpocket – [Hero Passive]
- Probability of getting an merchandise every time an enemy is surprised or defeated in overworld fight.
- Darkish Sword – 6 MP
- Offers weak bodily Slash injury to at least one enemy. Could inflict Neglect.
- Steal – 4 MP (Rank 2)
- Steals a uncommon merchandise from one enemy. (The upper your Agility, the upper your success charge.)
- Mudo – 4 MP (Rank 4)
- Offers weak magic Darkish injury to at least one enemy.
- Plunder Life – 6 MP (Rank 7)
- Drains HP from one enemy to revive your individual.
- Plunder Magic – 1 MP (Rank 11)
- Drains MP from one enemy to revive your individual.
- Mudoon – 10 MP (Rank 20)
- Offers medium magic Darkish injury to at least one enemy.
- Pickpocket – [Hero Passive]
- Synthesis abilities:
- Mamudo – 6 MP
- Offers weak magic Darkish injury to all enemies.
- Required Ability: Mudo
- Required Ally: Seeker, Mage, or Healer Lineages
- Phantom Tracer – 12 MP
- Offers excessive bodily Slash injury to at least one enemy and removes buff results.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Mamudoon – 10 MP
- Offers medium magic Darkish injury to all enemies.
- Required Ability: Mudoon
- Required Ally: Seeker, Mage, or Healer Lineages
- Mamudo – 6 MP
Murderer
- How you can unlock:
- Attain Heismay Follower Rank 3
- Thief Rank 20
- Archetype abilities:
- Pickpocket – [Hero Passive]
- Probability of getting an merchandise every time an enemy is surprised or defeated in overworld fight.
- Lurking Nightblade – 16 MP
- Offers medium bodily Darkish injury to at least one enemy. Decreases their Hit / Evasion for 3 turns.
- Steal – 4 MP
- Steals a uncommon merchandise from one enemy. (The upper your Agility, the upper your success charge.)
- Curse Chant – 8 MP (Rank 3)
- Could inflict Hex on all enemies.
- Assassinate – 16 MP (Rank 6)
- Offers heavy bodily Darkish injury to at least one enemy. Could one-hit kill goal.
- Shadow Dwellers – [Passive] (Rank 10)
- Will increase Evasion by 5%. Increase will increase additional if Archetypes of the identical Lineage are current.
- Electrical Dodge – [Passive] (Rank 15)
- Will increase Evasion in opposition to Electrical assaults.
- Illusive Dream – 20 MP (Rank 20)
- Offers weak bodily Slash injury to at least one enemy 1-3 instances. Absorbs MP. Could one-hit kill goal.
- Pickpocket – [Hero Passive]
- Synthesis abilities:
- Godkiller – 14 MP
- Offers excessive bodily Darkish injury to at least one enemy. Excessive probability of one-hit killing goal.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Phantom Tracer – 12 MP
- Offers excessive bodily Slash injury to at least one enemy and removes buff results.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Godkiller – 14 MP
Ninja
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- How you can unlock:
- Attain Heismay Follower Rank 7
- Murderer Rank 20
- Sniper Rank 10
- Archetype abilities:
- Pickpocket – [Hero Passive]
- Probability of getting an merchandise every time an enemy is surprised or defeated in overworld fight.
- Hazy Moon Nightblade – 27 MP
- Offers medium bodily Slash injury to all enemies. Any enemies with illnesses are hit as if Weak to this talent.
- Steal – 4 MP
- Steals a uncommon merchandise from one enemy. (The upper your Agility, the upper your success charge.)
- Agitator’s Artwork – 8 MP (Rank 3)
- Could inflict Rage on all enemies.
- Adamant Nightblade – 22 MP (Rank 6)
- Offers heavy bodily Darkish injury to at least one enemy. Decreases their Hit / Evasion for 3 turns.
- Fast-Change Arts – 5 MP (Rank 10)
- Nullifies one Slash / Pierce / Strike assault for caster.
- Agility Lore – [Passive] (Rank 15)
- Routinely will increase wielder’s Hit / Evasion firstly of battle.
- Third Eye – [Passive] (Rank 20)
- When attacked, halves attacking enemy’s Hit Price.
- Pickpocket – [Hero Passive]
- Synthesis abilities:
- Hearth Artwork – 14 MP
- Offers excessive magic Hearth injury to at least one enemy. Could inflict Burn.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Ice Artwork – 14 MP
- Offers excessive magic Ice injury to at least one enemy. Could inflict Frostbite.
- Required Ally: Seeker, Mage, or Healer Lineages
- Bloodrain Twin Ninpo – 20 MP
- Offers extreme bodily Slash injury to at least one enemy. Removes standing, Repel, and power buff results on the goal.
- Required Ally: Thief, Faker, or Service provider Lineages
- Godkiller – 14 MP
- Offers excessive bodily Darkish injury to at least one enemy. Excessive probability of one-hit killing goal.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Hearth Artwork – 14 MP
Commander Lineage Tree
This department of job courses are all weak to Strike and all immune to Pierce. Every of the Archetypes underneath this Lineage are specialised in buffing all the social gathering and can transfer all the social gathering to the entrance row or again row with sure abilities. They will forged just a few elemental skills too, however their only utilization is directing the movement of battle with formation repositioning together with distributing buffs recurrently.
Commander
- How you can unlock:
- Discuss to Bardon the day after ending the Kriegante Fort Dungeon and unlock Bardon Follower Rank 1
- Archetype abilities:
- Enhanced Cooperation – [Hero Passive]
- Makes enemies extra prone to be surprised by assist assaults in overworld fight.
- Marakukaja – 18 MP
- Will increase all allies’ Defence for 3 turns.
- Riot – 4 MP (Rank 2)
- Will increase Essential Price for one ally for 3 turns.
- Fiery Strike – 10 MP (Rank 5)
- Offers medium bodily Hearth injury to at least one enemy. Could inflict Burn.
- Formation of Vigor – 35 MP (Rank 9)
- Strikes all allies to the entrance row, and will increase their Assault by two ranks for 3 turns.
- Flame Vanguard – 28 MP (Rank 13)
- Offers medium magic Hearth injury to all enemies. Could inflict Burn.
- Heartbreak Strategem – 10 MP (Rank 20)
- Negates one enemy’s Repel Magic and Repel Bodily abilities.
- Enhanced Cooperation – [Hero Passive]
- Synthesis abilities:
- Blusterblast Maneuver – 18 MP
- Offers excessive magic Hearth injury to all enemies. Decreases their Hit / Evasion for 3 turns.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Assault Beacon – 26 MP
- Will increase Assault / Defence / Hit / Evasion for all allies for 3 turns.
- Required Ally: Seeker, Knight, or Commander Lineages
- Megido – 15 MP
- Offers medium magic Almighty injury to all enemies.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Blusterblast Maneuver – 18 MP
Normal
- How you can unlock:
- Attain Bardon Follower Rank 3
- Commander Rank 20
- Archetype abilities:
- Enhanced Cooperation – [Hero Passive]
- Makes enemies extra prone to be surprised by assist assaults in overworld fight.
- Matarukaja – 18 MP
- Will increase all allies’ Assault for 3 turns.
- Icy Strike – 10 MP (Rank 2)
- Offers medium bodily Ice injury to at least one enemy. Could inflict Frostbite.
- Ice Dodge – [Passive] (Rank 5)
- Will increase Evasion in opposition to Ice assaults.
- Shelter Formation – 35 MP (Rank 9)
- Strikes all allies to the again row, and will increase their Defence by two ranks for 3 turns.
- Megido – 15 MP (Rank 13)
- Offers medium magic Almighty injury to all enemies.
- Frigid Fortress Tactic – 36 MP (Rank 20)
- Offers heavy magic Ice injury to at least one enemy. Inflicts a one-time weak spot to Ice.
- Enhanced Cooperation – [Hero Passive]
- Synthesis abilities:
- Blusterblast Maneuver – 18 MP
- Offers excessive magic Hearth injury to all enemies. Decreases their Hit / Evasion for 3 turns.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Icewolf Offensive – 14 MP
- Offers excessive magic Ice injury to at least one enemy.
- Required Ally: Seeker, Mage, or Healer Lineages
- Assault Beacon – 26 MP
- Will increase Assault / Defence / Hit / Evasion for all allies for 3 turns.
- Required Ally: Seeker, Knight, or Commander Lineages
- Therapeutic Shelter Formation – 8 MP
- All allies recuperate 10% of their HP every flip for 3 turns.
- Required Ally: Knight, Healer, or Commander Lineages
- Megidola – 20 MP
- Offers heavy magic Almighty injury to all enemies.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Blusterblast Maneuver – 18 MP
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Warlord
- How you can unlock:
- Attain Bardon Follower Rank 8
- Normal Rank 20
- Archetype abilities:
- Enhanced Cooperation – [Hero Passive]
- Makes enemies extra prone to be surprised by assist assaults in overworld fight.
- Formation of Vigor – 35 MP
- Strikes all allies to the entrance row, and will increase their Assault by two ranks for 3 turns.
- Shelter Formation – 35 MP
- Strikes all allies to the again row, and will increase their Defence by two ranks for 3 turns.
- Imposing Aura – 38 MP (Rank 2)
- Offers heavy magic Wind injury to all enemies. Could inflict Daze.
- Masukukaja – 18 MP (Rank 5)
- Will increase all allies’ Hit / Evasion for 3 turns.
- Again Increase – [Passive] (Rank 9)
- Whereas within the again row, will increase magic talent Assault for all again row allies by 10%.
- Entrance Increase – [Passive] (Rank 13)
- Whereas within the entrance row, will increase bodily talent Assault for all entrance row allies by 10%.
- Megidola – 20 MP (Rank 20)
- Offers heavy magic Almighty injury to all enemies.
- Enhanced Cooperation – [Hero Passive]
- Synthesis abilities:
- Blusterblast Maneuver – 18 MP
- Offers excessive magic Hearth injury to all enemies. Decreases their Hit / Evasion for 3 turns.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Icewolf Offensive – 14 MP
- Offers excessive magic Ice injury to at least one enemy.
- Required Ally: Seeker, Mage, or Healer Lineages
- Therapeutic Shelter Formation – 8 MP
- All allies recuperate 10% of their HP every flip for 3 turns.
- Required Ally: Knight, Healer, or Commander Lineages
- Dynast Formation – 70 MP
- Will increase Assault / Defence / Hit / Evasion for all allies by three ranks for 3 turns.
- Required Ally: Seeker, Knight, or Commander Lineages
- Megidola – 20 MP
- Offers heavy magic Almighty injury to all enemies.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Megidolaon – 25 MP
- Offers excessive magic Almighty injury to all enemies.
- Required Ability: Megidola
- Required Ally: Gunner, Faker, or Summoner Lineages
- Eureka Second – 20 MP
- Offers excessive magic Hearth injury to all enemies. Ignores resistances. Could inflict Burn.
- Required Ally: Thief, Faker, or Service provider Lineages
- Blusterblast Maneuver – 18 MP
Faker Lineage Tree
This department of job courses are all weak to Pierce and Wind. They specialise in debuff spells and may take away buffs from enemies.
Faker
- How you can unlock:
- Full Quest – A Dagger, a Ring, and a Rake
- Archetype abilities:
- Dodge – [Hero Passive]
- Has an opportunity of triggering an auto-dodge in overworld fight.
- Faker’s Roguery – 20% of max MP
- Probability of inflicting Neglect on one enemy. Flip Icons added or eliminated at random.
- Tarunda – 8 MP (Rank 3)
- Decreases one enemy’s Assault for 3 turns.
- Sukunda – 8 MP (Rank 5)
- Decreases one enemy’s Hit / Evasion for 3 turns.
- Rakunda – 8 MP (Rank 8)
- Decreases one enemy’s Defence for 3 turns.
- Dekaja – 18 MP (Rank 13)
- Removes all buff results on all enemies.
- Makarakarn – 40 MP (Rank 20)
- Raises a barrier that repels one elemental assault for one ally.
- Dodge – [Hero Passive]
- Synthesis abilities:
- Matarunda – 18 MP
- Decreases all enemies’ Assault for 3 turns.
- Required Ability: Tarunda
- Required Ally: Knight, Healer, or Commander Lineages
- Marakunda – 18 MP
- Decreases all enemies’ Defence for 3 turns.
- Required Ability: Rakunda
- Required Ally: Knight, Healer, or Commander Lineages
- Masukunda – 18 MP
- Decreases all enemies’ Hit / Evasion for 3 turns.
- Required Ability: Sukunda
- Required Ally: Knight, Healer, or Commander Lineages
- Debilitate – 24 MP
- Decreases one enemy’s Assault / Defence / Hit / Evasion for 3 turns.
- Required Ally 1: Thief, Faker, or Service provider Lineages
- Required Ally 2: Thief, Faker, or Service provider Lineages
- Free Juggling – 0 MP
- Offers weak bodily Almighty injury to all enemies with out consuming MP.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Matarunda – 18 MP
Trickster
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- How you can unlock:
- Attain Alonzo Follower Rank 8
- Faker Rank 20
- Archetype abilities:
- Dodge – [Hero Passive]
- Has an opportunity of triggering an auto-dodge in overworld fight.
- Faker’s Roguery – 20% of max MP
- Probability of inflicting Neglect on one enemy. Flip Icons added or eliminated at random.
- Vidyartha – 20 MP
- Decreases Assault / Defence for one enemy by two ranks for 3 turns.
- Present MP – 50 MP (Rank 5)
- Ache-in-the-Field – 8 MP (Rank 8)
- Could inflict Daze on all enemies.
- Debilitate – 24 MP (Rank 13)
- Decreases one enemy’s Assault / Defence / Hit / Evasion for 3 turns.
- Fortunate Slash – 18 MP (Rank 20)
- Offers unpredictable bodily Slash injury to at least one enemy.
- Dodge – [Hero Passive]
- Synthesis abilities:
- Debilitate – 24 MP
- Decreases one enemy’s Assault / Defence / Hit / Evasion for 3 turns.
- Required Ally: Thief, Faker, or Service provider Lineages
- Free Juggling – 0 MP
- Offers weak bodily Almighty injury to all enemies with out consuming MP.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Miracle Cirque – 0 MP
- Offers excessive bodily Almighty injury to all enemies with out consuming MP.
- Required Ally 1: Knight, Healer, or Commander Lineages
- Required Ally 2: Thief, Faker, or Service provider Lineages
- Debilitate – 24 MP
Summoner Lineage Tree
This department of job courses are all weak to Ice and all immune to Darkish. Not like many different Archetype Lineages, the Summoner and Satan Summoner don’t study new skills by rating them up. As a substitute, particular Vessel objects from Extra’s Particular Experiments have to be created to increase their moveset. They cowl a variety of attributes as soon as they’ve totally unlocked all of their abilities.
Summoner
- How you can unlock:
- Full Quest – The Trial of Malnova
- Seeker Rank 15
- Faker Rank 10
- Archetype abilities:
- Standing Differential – [Hero Passive]
- Enemy assaults in overworld fight is not going to set off an enemy benefit in squad battles.
- Summon Eagle Lion – 38 MP
- Offers heavy magic Wind injury to all enemies. Lowers their Assault for 3 turns.
- Summon Noctiluca – 22 MP
- Cures one ally’s standing ailment and grants 10% HP restoration for his or her subsequent 3 turns.
- Summon Goblin King – 12 MP (requires Goblin Loincloth Vessel)
- Low Hit Price, however all hits deal vital bodily Slash injury.
- Summon Gargoyle – 18 MP (requires Stone Wing Vessel)
- Offers heavy magic Hearth injury to at least one enemy. Could inflict Burn.
- Summon Cockatrice – 27 MP (requires Cockscomb Vessel)
- Offers medium magic Darkish injury to all enemies. Could inflict Poison.
- Summon Duskbone Knight – 28 MP (requires Obsidian Bone Vessel)
- Offers heavy bodily Slash injury to all enemies.
- Summon Lava Beast – 28 MP (requires Flaming Mane Vessel)
- Offers medium magic Almighty injury to all enemies.
- Standing Differential – [Hero Passive]
- Synthesis abilities:
- Summon Lizardman – 14 MP
- Offers excessive bodily Electrical injury to at least one enemy. Lowers their Defence for 3 turns.
- Required Ally: Knight, Healer, or Commander Lineages
- Summon Undead King – 25 MP
- Offers extreme magic Darkish injury to at least one enemy. Could one-hit kill goal.
- Required Merchandise: Gravelord Vessel
- Required Ally: Thief, Faker, or Service provider Lineages
- Summon Eagle Lion King – 18 MP
- Offers excessive magic Wind injury to all enemies. Considerably decreases their Assault for 3 turns.
- Required Ally: Seeker, Mage, or Healer Lineages
- Summon Dragon God – 22 MP
- Offers extreme magic Hearth injury to all enemies and removes buff results.
- Required Merchandise: Priestess Coronary heart
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Summon Guptauros King – 20 MP
- Offers medium bodily Strike injury to all enemies 1-3 instances.
- Required Merchandise: Minotaur Vessel
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Summon Lizardman – 14 MP
Satan Summoner
- How you can unlock:
- Attain Eupha Follower Rank 6
- Summoner Rank 20
- Magic Seeker Rank 10
- Archetype abilities:
- Standing Differential – [Hero Passive]
- Enemy assaults in overworld fight is not going to set off an enemy benefit in squad battles.
- Summon Fairy – 27 MP
- Offers medium magic Ice injury to all enemies.
- Summon Genma – 18 MP (requires Shattering Spear Vessel)
- Offers heavy bodily Pierce injury to at least one enemy. Lowers their Defence for 3 turns.
- Summon Beast – 18 MP (requires Collared Beast Vessel)
- Offers heavy magic Hearth injury to at least one enemy. Could inflict Burn.
- Summon Evening – 46 MP (requires Black Frost Vessel)
- Offers heavy magic Ice injury to all enemies. Ignores resistances. Could inflict Frostbite.
- Summon Wilder – 27 MP (requires Esoteric Hair Vessel)
- Offers medium magic Electrical injury to all enemies.
- Summon Fallen – 30 MP (requires Pentagram Vessel)
- Raises a barrier that repels one Slash / Pierce / Strike assault for one ally.
- Summon Megami – 20 MP (requires Lotus Flower Vessel)
- Totally restores HP to at least one ally.
- Standing Differential – [Hero Passive]
- Synthesis abilities:
- Summon Kishin – 16 MP
- Offers 2-4 medium magic Electrical assaults to at least one enemy.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Summon Deity – 20 MP
- Offers excessive magic Mild injury to all enemies. Could inflict Daze.
- Required Merchandise: Conch Shell Vessel
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Summon Fury – 20 MP
- Offers excessive magic Strike injury to all enemies. Decreases their Assault / Defence for 3 turns.
- Required Merchandise: Trident Vessel
- Required Ally: Knight, Healer, or Commander Lineages
- Summon Tyrant – 22 MP
- Offers extreme magic Almighty injury to all enemies. Could inflict Hex.
- Required Merchandise: Buzzing Fly Vessel
- Required Ally: Thief, Faker, or Service provider Lineages
- Hadean Icecrag – 18 MP
- Offers excessive magic Ice injury to all enemies.
- Required Ally: Seeker, Mage, or Healer Lineages
- Summon Kishin – 16 MP
Masked Dancer Lineage Tree
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This department of job courses are all weak to Thunder and all immune to Ice. They’ve extraordinarily versatile movesets as a result of particular equippable Masks in Extra’s Particular Experiments might be crafted, so they’ll instantly entry all of an Archetype’s skills, weaknesses and resistances with out switching to them and leveling them up. The Masked Dancer and Persona Grasp sacrifice their Accent slot to equip an Archetype’s Masks.
Masked Dancer
- How you can unlock:
- Full Quest – Save the Mourning Snakes
- Mage Rank 15
- Thief Rank 10
- Archetype abilities:
- Victory Dance – [Hero Passive]
- Recovers HP and MP every time an enemy is surprised or defeated in overworld fight.
- Infernal Vortex – 14 MP
- Offers medium magic Hearth injury to at least one enemy. Could inflict Burn.
- Artwork of Dance – [Passive] (Rank 5)
- Will increase success charge of abilities that inflict standing illnesses.
- Masked Revelry – [Passive] (Rank 11)
- Recovers a medium quantity of caster’s MP each flip. Restores extra if Archetypes of the identical Lineage are current.
- Crimson Flame – 42 MP (Rank 20)
- Offers heavy magic Hearth injury to all enemies.
- Victory Dance – [Hero Passive]
- Synthesis abilities:
- Hellfire Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Hearth. Ignores resistances.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Ice-Blue Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Ice. Ignores resistances.
- Required Ally: Seeker, Mage, or Healer Lineages
- Sable Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Darkish. Ignores resistances.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Danse Macabre – 12 MP
- Excessive probability of one-hit killing all enemies.
- Required Ally: Thief, Faker, or Service provider Lineages
- Hellfire Dance – 26 MP
Persona Grasp
- How you can unlock:
- Attain Junah Follower Rank 6
- Masked Dancer Rank 20
- Faker Rank 10
- Archetype abilities:
- Victory Dance – [Hero Passive]
- Recovers HP and MP every time an enemy is surprised or defeated in overworld fight.
- Thunderhead Dance – 25 MP
- Inflicts one enemy with a one-time weak spot to Electrical. Ignores resistances.
- Dance of Verdure – 25 MP (Rank 4)
- Inflicts one enemy with a one-time weak spot to Wind. Ignores resistances.
- Dance of Purgelight – 25 MP (Rank 10)
- Inflicts one enemy with a one-time weak spot to Mild. Ignores resistances.
- Damage’s Flameflower – 42 MP (Rank 20)
- Offers heavy magic Hearth injury to all enemies. Removes targets’ buff results.
- Victory Dance – [Hero Passive]
- Synthesis abilities:
- Hellfire Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Hearth. Ignores resistances.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Ice-Blue Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Ice. Ignores resistances.
- Required Ally: Seeker, Mage, or Healer Lineages
- Sable Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Darkish. Ignores resistances.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Danse Macabre – 12 MP
- Excessive probability of one-hit killing all enemies.
- Required Ally: Thief, Faker, or Service provider Lineages
- Masquerade Cost – 26 MP
- Vastly will increase the social gathering’s bodily assault injury as soon as per battle.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Hellfire Dance – 26 MP
Berserker Lineage Tree
This department of job courses are all weak to Mild & Darkish and all immune to Slash, Pierce, and Strike. The Berserker study highly effective Strike skills and helpful buffs & debuffs, whereas the Destroyer expands its capabilities to devastating bodily elemental assaults.
Berserker
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- How you can unlock:
- When Basilio formally joins the social gathering, speak to him on the Engine Room Hall when touring to a vacation spot within the Gauntlet Runner and unlock Basilio Follower Rank 1
- Warrior Rank 10
- Brawler Rank 10
- Knight Rank 10
- Archetype abilities:
- Fight Specialisation – [Hero Passive]
- Being hit is not going to set off enemy benefit in Squad Battle. Recovers HP when beautiful or knocking out an enemy.
- Slam Strike – 10 MP
- Offers medium bodily Strike injury to at least one enemy.
- Cost – 15 MP (Rank 2)
- Vastly will increase caster’s bodily assault injury as soon as per battle.
- Slam Shatter – 24 MP (Rank 6)
- Offers medium bodily Strike injury to all enemies.
- Sense of Kinship – [Passive] (Rank 10)
- Will increase Assault by 10%. Assault will increase additional if Archetypes of the identical Lineage are current.
- Conflict Cry – 40 MP (Rank 15)
- Decreases Assault / Defence for all enemies for 3 turns.
- Frenzy – 52 MP (Rank 20)
- Offers heavy bodily Strike injury to all enemies 1-3 instances.
- Fight Specialisation – [Hero Passive]
- Synthesis abilities:
- Rampage Slash – 18 MP
- Offers excessive bodily Slash injury to at least one enemy. Ignores resistances.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Wild Bore – 20 MP
- Offers excessive bodily Pierce injury to at least one enemy. Considerably decreases their Assault for 3 turns.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Wanton Destruction – 20 MP
- Offers excessive bodily Strike injury to at least one enemy. Inflicts a one-time weak spot to Strike.
- Required Ally: Knight, Healer, or Commander Lineages
- Battlecry Deal with – 28 MP
- Offers heavy bodily Strike injury to all enemies 1-3 instances. Ignores resistances.
- Required Ally: Seeker, Knight, or Commander Lineages
- Rampage Slash – 18 MP
Destroyer
- How you can unlock:
- Attain Basilio Follower Rank 6
- Berserker Rank 20
- Archetype abilities:
- Fight Specialisation – [Hero Passive]
- Being hit is not going to set off enemy benefit in Squad Battle. Recovers HP when beautiful or knocking out an enemy.
- Highly effective Pulveriser – 12 MP
- Offers heavy bodily Strike injury to at least one enemy.
- Stormbreaker Axe – 18 MP
- Offers medium bodily Electrical injury to at least one enemy. Additionally removes buff results.
- Windbreaker – 22 MP (Rank 3)
- Offers medium bodily Wind injury to at least one enemy. Lowers their Defence for 3 turns.
- Revenge Seeker – [Passive] (Rank 6)
- Whereas within the entrance row, will increase injury of all abilities proportional to HP misplaced.
- Well being Vessel – [Passive] (Rank 11)
- Radiant Crusher – 36 MP (Rank 16)
- Offers heavy bodily Mild injury to at least one enemy. Ignores resistances.
- Brief-Vary Increase – [Passive] (Rank 20)
- Whereas within the entrance row, will increase Assault of all abilities by 10%.
- Fight Specialisation – [Hero Passive]
- Synthesis abilities:
- Rampage Slash – 18 MP
- Offers excessive bodily Slash injury to at least one enemy. Ignores resistances.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Wild Bore – 20 MP
- Offers excessive bodily Pierce injury to at least one enemy. Considerably decreases their Assault for 3 turns.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Wanton Destruction – 20 MP
- Offers excessive bodily Strike injury to at least one enemy. Inflicts a one-time weak spot to Strike.
- Required Ally: Knight, Healer, or Commander Lineages
- Battlecry Deal with – 28 MP
- Offers heavy bodily Strike injury to all enemies 1-3 instances. Ignores resistances.
- Required Ally: Seeker, Knight, or Commander Lineages
- Lethal Eraser – 22 MP
- Offers extreme bodily Almighty injury to at least one enemy. Removes standing, Repel, and power buff results on the goal.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Rampage Slash – 18 MP
Royal Archetypes
These Archetypes are particular, “final” variations of a celebration member’s beginning Archetype, often requiring you to have maxed your Follower Rank with the relevant social gathering member, and have leveled a lot of totally different Archetypes to Mastery. Whereas every of them possess highly effective movesets, their abilities can’t be transferred to some other Archetype.
Prince
- How you can unlock:
- Routinely unlocked by foremost story after a sure occasion
- Unique to Protagonist
- Archetype abilities:
- Cooperative Chase – [Hero Passive]
- Assist assaults from comrades occur extra simply, and enemies are surprised extra simply, in overworld fight.
- Heroic Slash – 25 MP
- Offers heavy bodily Slash injury to at least one enemy. Injury boosted in opposition to human-type monsters.
- Hero’s Proving – 50 MP
- Will increase caster’s Assault / Defence / Hit / Evasion by three ranks for 3 turns.
- Radiance – 42 MP (Rank 6)
- Offers heavy magic Mild injury to all enemies.
- Morale Increase – [Hero Passive] (Rank 9)
- Recovers HP and MP every time a assist assault lands in overworld fight.
- Hero’s Cry – 99 MP (Rank 13)
- Provides 4 Flip Icons. (Can solely be used as soon as per battle.)
- Resist All – [Passive] (Rank 18)
- Resists all affinity injury aside from Almighty.
- Royal Slash – 38 MP (Rank 20)
- Offers excessive bodily Almighty injury to at least one enemy. Injury boosted in opposition to human-type monsters.
- Cooperative Chase – [Hero Passive]
- Synthesis abilities (notice: the Prince Archetype can substitute as ANY Required Ally Archetype for some other Archetype’s Synthesis talent necessities):
- Royal Sword – 25 MP
- Offers extreme bodily Almighty injury to at least one enemy. Will increase injury in opposition to human-type monsters.
- Required Ally: Any
- Armageddon’s Remaining Sire – 99 MP
- Offers 9,999 injury to all enemies.
- Required Merchandise: Chronicle of the Finish
- Required Ally 1: Royal Archetype
- Required Ally 2: Royal Archetype
- Required Ally 3: Royal Archetype
- Wind Blade – 16 MP
- Offers excessive bodily Wind injury to all enemies.
- Required Ally: Seeker, Knight, or Commander Lineages
- Blackguard’s Hammer – 20 MP
- Offers extreme bodily Darkish injury to at least one enemy. Inflicts a one-time weak spot to Darkish.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Hearth Artwork – 14 MP
- Offers excessive magic Hearth injury to at least one enemy. Could inflict Burn.
- Required Ally: Mage, Masked Dancer, or Summoner Lineages
- Sable Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Darkish. Ignores resistances.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Hadean Icecrag – 18 MP
- Offers excessive magic Ice injury to all enemies.
- Required Ally: Seeker, Mage, or Healer Lineages
- Wild Bore – 20 MP
- Offers excessive bodily Pierce injury to at least one enemy. Considerably decreases their Assault for 3 turns.
- Required Ally: Gunner, Faker, or Summoner Lineages
- Royal Sword – 25 MP
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Royal Warrior
- How you can unlock:
- Attain Strohl Follower Rank 8
- Samurai Rank 20
- Warlord Rank 20
- Unique to Strohl
- Archetype abilities:
- Vorpal Blade – 18 MP
- Offers excessive bodily Slash injury to all enemies. Decreases their Assault for 3 turns.
- Unwavering Blade – 20 MP
- Will increase caster’s Hit / Evasion by three ranks for 3 turns.
- Focus – 20 MP
- Will increase caster’s Assault by three ranks for 3 turns.
- Martial Lore – [Passive]
- Will increase primary assaults’ energy by 50%.
- Courageous Blade – 36 MP (Rank 2)
- Offers heavy bodily Slash injury to at least one enemy. Excessive Essential Price.
- Slash Surge – [Passive] (Rank 10)
- Will increase Slash Assault by 30%.
- Hassou Tobi – 88 MP (Rank 16)
- Deaks weak bodily Slash injury to all enemies 8 instances.
- Noble Warrior’s Soul – [Passive] (Rank 20)
- If wielder defeats an enemy with a bodily assault, no Flip Icon is misplaced.
- Vorpal Blade – 18 MP
- Synthesis abilities:
- Peerless Stonecleaver – 66 MP
- Offers extreme bodily Slash injury to at least one enemy. Provides one Flip Icon on a killing blow.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Phantom Swordswarm – 48 MP
- Offers medium bodily Slash injury 4-6 instances to at least one enemy. If it is a killing blow, provides one Flip Icon.
- Crimson Moon Sword Artwork – 66 MP
- Offers extreme bodily Slash injury to all enemies. Could inflict Allure.
- Peerless Stonecleaver – 66 MP
Royal Knight
- How you can unlock:
- Attain Hulkenberg Follower Rank 8
- Paladin Rank 20
- Darkish Knight Rank 15
- Elemental Grasp Rank 15
- Unique to Hulkenberg
- Archetype abilities:
- Holy Knight’s Proclamation – 8 MP
- Guards, drawing enemy consideration and taking assaults for allies for 1 flip. (Sure assaults defy this impact.)
- Instantaneous Restoration – [Passive]
- Ensures standing illnesses are mechanically cured in 1 flip.
- Thunderstrike Thrust – 28 MP
- Offers medium bodily Electrical injury to at least one enemy. Lowers their Defence for 3 turns.
- Mad Rush – 22 MP
- Offers heavy bodily Pierce injury to at least one enemy.
- Omni-Guard – 40 MP (Rank 3)
- Raises a barrier that nullifies one non-Almighty assault for one ally.
- Pierce Surge – [Passive] (Rank 10)
- Will increase Pierce Assault by 30%.
- Omni-Counter – [Passive] (Rank 15)
- Has a 15% probability of replling non-Almighty injury.
- Noble Knight’s Soul – [Passive] (Rank 20)
- Provides one Flip Icon the flip after a Proclamation talent is used. (Doesn’t apply if caster is incapacitated.)
- Holy Knight’s Proclamation – 8 MP
- Synthesis abilities:
- Final Guard – 100 MP
- Raises a barrier that nullifies one non-Almighty assault for all allies.
- Required Ally: Knight, Healer, or Commander Lineages
- Peerless Sanctity – 25 MP
- Offers extreme bodily Mild injury to all enemies. Decreases their Assault / Defence / Hit / Evasion for 3 turns.
- Required Ally 1: Seeker, Knight, or Commander Lineages
- Required Ally 2: Knight, Healer, or Commander Lineages
- Peerless Shadow – 25 MP
- Offers extreme bodily Darkish injury to all enemies. Decreases their Assault / Defence / Hit / Evasion for 3 turns.
- Required Ally 1: Warrior, Thief, or Masked Dancer Lineages
- Required Ally 2: Knight, Healer, or Commander Lineages
- Final Guard – 100 MP
Royal Thief
- How you can unlock:
- Attain Heismay Follower Rank 8
- Ninja Rank 20
- Dragoon Rank 15
- Tycoon Rank 15
- Unique to Heismay
- Archetype abilities:
- Adamant Nightblade – 22 MP
- Offers heavy bodily Darkish injury to at least one enemy. Decreases their Hit / Evasion for 3 turns.
- Illusive Dream – 20 MP
- Deaks weak bodily Slash injury to at least one enemy 1-3 instances. Absorbs MP. Could one-hit kill goal.
- Fast-Change Arts – 5 MP
- Nullifies one Slash / Pierce / Strike assault for caster.
- Third Eye – [Passive]
- When attacked, halves attacking enemy’s Hit Price.
- Plunder – 10 MP (Rank 2)
- Excessive probability of stealing a uncommon merchandise from one enemy. (Increased Agility = larger success charge.)
- Haste Lore – [Passive] (Rank 7)
- Vastly will increase wielder’s Hit / Evasion firstly of battle.
- Plasma Nightblade – 42 MP (Rank 14)
- Offers heavy bodily Slash injury to all enemies. Could one-hit kill targets.
- Noble Thief’s Soul – [Passive] (Rank 20)
- Depletes all of an enemy’s Flip Icons if their assault is dodged.
- Adamant Nightblade – 22 MP
- Synthesis abilities:
- Godkiller – 14 MP
- Offers excessive bodily Darkish injury to at least one enemy. Excessive probability of one-hit killing goal.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Bloodrain Twin Ninpo – 20 MP
- Offers extreme bodily Slash injury to at least one enemy. Removes standing, Repel, and power buff results on the goal.
- Required Ally: Thief, Faker, or Service provider Lineages
- Phantom Tracer – 12 MP
- Offers excessive bodily Slash injury to at least one enemy and removes buff results.
- Required Ally: Warrior, Thief, or Masked Dancer Lineages
- Godkiller – 14 MP
Royal Masked Dancer
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- How you can unlock:
- Attain Junah Follower Rank 8
- Persona Grasp Rank 20
- Trickster Rank 20
- Unique to Junah
- Archetype abilities:
- Damage’s Flamethrower – 42 MP
- Offers heavy magic Hearth injury to all enemies. Removes goal’s buff results.
- Hellfire Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Hearth. Ignores resistances.
- Ice-Blue Dance – 26 MP
- Inflicts all enemies with a one-time weak spot to Ice. Ignores resistances
- Magic Surge – [Passive] (Rank 10)
- Enhance magic talent Assault by 25%.
- Noble Dancer’s Soul – [Passive] (Rank 20)
- Prevents Flip Icon loss when an enemy is defeated utilizing Hearth, Ice, Electrical, Wind, Mild, Darkish, or Almighty magic.
- Damage’s Flamethrower – 42 MP
- Dancer’s Masks abilities:
- Thunderhead Dance – 25 MP
- Inflicts one enemy with a one-time weak spot to Electrical. Ignores resistances.
- Dance of Verdure – 25 MP
- Inflicts one enemy with a one-time weak spot to Wind. Ignores resistances.
- Dance of Purgelight – 25 MP
- Inflicts one enemy with a one-time weak spot to Mild. Ignores resistances.
- Thunderhead Dance – 25 MP
- Mend Masks abilities:
- Well being Vessel – [Passive]
- Magic Vessel – [Passive]
- Unyielding Blood – [Passive]
- Permits one ally to endure one deadly assault restoring them to full HP, as soon as per battle.
- Thoughts Masks abilities:
- Megidola – 20 MP
- Offers heavy magic Almighty injury to all enemies.
- Hamadyne – 18 MP
- Offers heavy magic Mild injury to at least one enemy.
- Mudodyne – 18 MP
- Offers heavy magic Darkish injury to at least one enemy.
- Megidola – 20 MP
- Muscle Masks abilities:
- Large Slice – 16 MP
- Offers medium bodily Slash injury to at least one enemy.
- Heavy Rush – 12 MP
- Offers medium bodily Pierce injury to at least one enemy.
- Frenzy – 52 MP
- Offers heavy bodily Strike injury to all enemies 1-3 instances.
- Large Slice – 16 MP
- Mercy Masks abilities:
- Medicall – 40 MP
- Heavy HP restoration for all allies.
- Pen Patra – 18 MP
- Cures standing illnesses for all allies.
- Samarecarm – 20 MP
- Revives one all from KO with full HP.
- Medicall – 40 MP
- Synthesis abilities:
- Masquerade Cost – 26 MP
- Vastly will increase the social gathering’s bodily assault injury as soon as per battle.
- Required Ally: Gunner, Masked Dancer, or Berserker Lineages
- Danse Macabre – 12 MP
- Excessive probability of one-hit killing all enemies.
- Required Ally: Thief, Faker, or Service provider Lineages
- Masquerade Cost – 26 MP
Royal Summoner
- How you can unlock:
- Attain Eupha Follower Rank 8
- Satan Summoner Rank 20
- Soul Hacker Rank 20
- Unique to Eupha
- Archetype abilities:
- Summon Undead King – 25 MP
- Offers extreme magic Darkish injury to at least one enemy. Could one-hit kill goal.
- Summon Dragon God – 22 MP
- Offers extreme magic Hearth injury to all enemies and removes buff results.
- Summon Kishin – 16 MP
- Offers 2-4 medium magic Electrical assaults to at least one enemy.
- Summon Deity – 20 MP
- Offers excessive magic Mild injury to all enemies. Could inflict Daze.
- Summon Fairy (Modified) – 44 MP (Rank 2)
- Offers heavy magic Ice injury to all enemies. Excessive probability of inflicting Frostbite.
- Summon Harvest God – 80 MP (Rank 9)
- Revives any allies from KO and restores all to full HP.
- Summon Dragon God (Modified) – 66 MP (Rank 16)
- Offers excessive magic Hearth injury to all enemies. Decreases their Assault / Defence for 3 turns.
- Noble Summoner’s Soul – [Passive] (Rank 20)
- If wielder defeats an enemy with summoning magic, no Flip Icon is misplaced.
- Summon Undead King – 25 MP
- Synthesis abilities:
- Summon Tyrant – 22 MP
- Offers extreme magic Almighty injury to all enemies. Could inflict Hex.
- Required Ally: Thief, Faker, or Service provider Lineages
- Summon Fury – 20 MP
- Offers excessive magic Strike injury to all enemies. Decreases their Assault / Defence for 3 turns.
- Required Ally: Knight, Healer, or Commander Lineages
- Summon Tyrant – 22 MP
Royal Berserker
- How you can unlock:
- Attain Basilio Follower Rank 8
- Destroyer Rank 20
- Martial Artist Rank 20
- Unique to Basilio
- Archetype abilities:
- Wanton Destruction – 20 MP
- Offers excessive bodily Strike injury to at least one enemy. Inflicts a one-time weak spot to Strike.
- Cost – 15 MP
- Vastly will increase caster’s bodily assault injury as soon as per battle.
- Stormbreaker Axe – 18 MP
- Offers medium bodily Electrical injury to at least one enemy. Additionally removes buff results.
- Well being Vessel – [Passive]
- Peerless Conflict Cry – 60 MP (Rank 3)
- Decreases Assault / Defence for all enemies by two ranks for 3 turns.
- Systematic Destruction – 42 MP (Rank 10)
- Offers excessive bodily Strike injury to at least one enemy. Ignores resistances.
- Strike Surge – [Passive] (Rank 15)
- Will increase Strike Assault by 30%.
- Noble Berserker’s Soul – [Passive] (Rank 20)
- If wielder lands a vital hit with a bodily assault, no Flip Icon is misplaced.
- Wanton Destruction – 20 MP
- Synthesis abilities:
- Lethal Eraser – 22 MP
- Offers extreme bodily Almighty injury to at least one enemy. Removes standing, Repel, and power buff results on the goal.
- Required Ally: Brawler, Service provider, or Summoner Lineages
- Battlecry Deal with – 28 MP
- Offers heavy bodily Strike injury to all enemies 1-3 instances. Ignores resistances.
- Required Ally: Seeker, Knight, or Commander Lineages
- Rampage Slash – 18 MP
- Offers excessive bodily Slash injury to at least one enemy. Ignores resistances.
- Required Ally: Warrior, Brawler, or Berserker Lineages
- Lethal Eraser – 22 MP