Moonlighter 2: The Countless Vault combines roguelike dungeon crawling with roguelike shop-keeping


All of us have our blind spots. I by no means completed the unique Moonlighter, regardless of listening to a very good little bit of reward (together with our personal evaluation) for the sport’s attention-grabbing mixture of roguelike dungeon crawling and shopkeeping simulation. Moonlighter 2: The Countless Vault is about to launch later this 12 months, and I had an opportunity to play a demo at Summer time Sport Fest Play Days. In case you are fascinated with listening to the impressions of a relative newcomer, learn on.

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I am coming at this sequel demo a bit blind, which I do know is probably not helpful to individuals who wish to hear ideas on how the sport is shaping up in comparison with the unique title. Clearly, the artwork type is new, and I utterly perceive any hesitation within the shift to 3D fashions. I am keen on good spritework, and personally, I believe loads of the appeal is misplaced in turning a top-down sprite-based digital camera into an isometric one.

It is clear that developer Digital Solar needs to attempt new issues on this follow-up, nonetheless, and a change in artwork type is just one of a number of important changes made to the core of the unique recreation.


Based on a submit on Steam from earlier this 12 months, Moonlighter 2 is not going to solely characteristic extra randomization in each the sport’s dungeon half, but additionally in its shop-keeping half. From an outsider’s perspective, it looks as if shopkeeping has seen probably the most mechanical adjustments, with the store minigame extra feeling like a roguelike itself, with randomized bonuses accessible every time you arrange store.

Promoting objects not facilities on determining an merchandise’s value to promote and bartering with clients. As an alternative, the purpose is to stack up numerous bonuses as effectively as potential to get the very best promoting value potential. Bartering shouldn’t be actually a part of the service provider half of the sport anymore. You are attempting to earn money, and also you hope the sport’s random components align in such a approach as to maximise your income. 

Developer Digital Solar has acknowledged a want to make the merchandise promoting much less repetitive, which is the rationale for these changes to the item-selling half of the sport, nevertheless it appears to be like like this has largely left gamers ambivalent at greatest. Perusing by way of the Steam evaluations on the demo web page (which at present sits at 54% constructive with a “combined” ranking), adjustments to the store type account for a big part of the extra important suggestions. Efficiency of the demo additionally appears to contribute to a substantial fraction of the criticism.

As somebody who has not put an excessive amount of time into the unique Moonlighter, I can not completely state how the brand new system compares, however any important adjustment to a core recreation mechanic is sure to be met with some resistance. I can see positives to each approaches, and hopefully, Digital Solar can fine-tune the techniques in place with the suggestions given within the demo interval.


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The fight construction within the titular Countless Vault in Moonlighter 2 is mostly what you’d count on for a recreation like this. It’s a real-time motion RPG, solely now set with an isometric perspective. You will go from room to randomized room, taking up numerous enemies and selecting up loot to promote in your store.

As you progress by way of the dungeon, you’ll be able to choose the kinds of rooms you’d prefer to discover to a point, which is not unusual in roguelikes of this nature. You wish to discover loot to promote at your store, however you additionally wish to discover perks to enhance your battle capabilities. The purpose is to get so far as you’ll be able to within the dungeon, choose up as a lot loot as you’ll be able to, promote it at your store, buy upgrades, and repeat.

Fight itself is pretty commonplace fare. You primarily have a heavy assault, a light-weight assault, a ranged assault, and a dodge roll. This itself is okay, however as I performed by way of the demo, I felt just like the controls have been much less responsive than I’d have preferred, and the isometric vantage level appears considerably at odds with my depth notion with it got here to touchdown hits and dodging assaults. 


One other significant factor of Moonlighter 2 is stock administration. Whereas that is true for a lot of role-playing sort video games, Moonlighter makes this right into a mechanic in its personal approach. As you choose up objects, their description will element the way it will have an effect on the objects it’s positioned subsequent to in your grid-like stock display. Putting sure objects subsequent to different objects can increase an merchandise’s worth, or it could destroy an adjoining merchandise totally. So, in contrast to most video games the place you simply merely choose up all the pieces you will discover and stuff it in your backpack, right here you might be always contemplating every particular person merchandise’s placement in your stash.

Within the demo, my goal was to earn 5000 gold in a single day. To be able to earn gold, it’s important to enter the sport’s randomized roguelike dungeon, choose up sellable loot from treasure chests, return to the shop, and promote it to the store’s clientele. You need to use your earnings to buy everlasting upgrades — both to your fight skills or to your store — head out, and check out once more.

In my quick time with Moonlighter 2’s demo, I can simply see that ‘another run’ roguelike attraction. Every time you come from an expedition, you make some everlasting progress that can make the following expedition extra doubtless to achieve success. Digital Solar appears to be making massive adjustments on this sequel in attempting one thing new. We’ll should see if the proper stability of contemporary concepts can keep away from alienating followers of the unique title.