CrimsonWing691d 13h in the past (Edited 1d 13h in the past )
I suppose it’s as a result of it’s important to animate the mannequin greater than you’d for a primary particular person shooter?
Don’t get me unsuitable there’s a stage of immersion that may be had with first-person, like Bioshock for instance.
However for a world like this, I feel having the ability to see the character transfer/work together with the setting and simply see the world across the character and never have that tunnel imaginative and prescient could be so a lot better.