One aspect the Nier collection is sort of well-known for is its propensity for having loads of completely different Endings, and NieR Automata exhibits precisely how that repute was earned. Seeing all of them could be a problem, nevertheless – as many should be triggered in surprisingly obscure methods. Fortunately for you, this endings information explains methods to get each ending in Nier Automata, permitting you to get all 26 endings, together with the 5 fundamental endings to Automata’s story.
Commercial. Hold scrolling for extra
This can be a spoiler-free information, which implies it will make it easier to to seek out all 26 endings, together with the 5 ‘true’ endings, with out risking you ruining any of the story. If you happen to’re going deep on the Nier collection, we even have a Nier Replicant Endings information – in the event you go off to play this recreation’s predecessor subsequent, make sure you bookmark that web page. However for now, let’s speak Nier Automata:
Nier Automata Endings: The 5 Important Endings
It might sound overkill that there is 26 completely different endings to Nier Automata, however in reality most of those endings aren’t that essential. The vast majority of them are in-jokes and references. For the primary story, there are simply 5 fundamental endings.
These 5 endings make up the primary ‘routes’ by way of the sport – Ending A, B and C being the majority of it, with ending D and E coming off the again of that as optionally available extras, providing extra story perception and minor twists and turns. The ‘optimum’ ending – the greatest ending – is arguably ending E, however it’s good to have seen each earlier ending with the intention to entry it. Taking part in the sport by way of this many instances will provide you with loads of probabilities to take in the story, plus seize all weapons.
Mainly, consider the primary recreation as being endings A, B, and C – seeing these three, so as, one after the opposite. Think about Endings D and E as a type of ‘post-game’ which ends up in the true ending, of a kind. If the Nier builders declare a canon ending in years to come back for a sequel, it is overwhelmingly seemingly that they may select Ending E to be the canon.
Commercial. Hold scrolling for extra
The right way to see All Important Endings to Nier Automata
- Ending A – flower for m[A]chines: Beat the primary story of Nier Automata to finish ‘Route A’ and see Ending A.
- Ending B – or to not [B]e: After rolling credit on Ending A, load that save file up and proceed to beat the primary story a second time.
- Ending C – meaningless [C]ode: Load the save file that reached Ending A and Ending B to start Route C. In the course of the ultimate battle on this play by way of, choose A2.
- Ending D – chil[D]hood’s finish: Load the save file that reached Ending A and Ending B to start Route C. In the course of the ultimate battle on this play by way of, choose 9S.
- Ending E – the [E]nd of yorha: After you have seen each Ending C and Ending D, defeating the ultimate boss yet another time will see the Pods will make you a suggestion. Settle for the request, after which say you “want for them to outlive”. Needless to say in the event you select to be a helper, this may delete your save file.
All Different Endings
In addition to the core 5 endings, there are a large 21 various endings which might be principally little in-jokes the builders added. These could be accessed at varied factors all through the sport by way of particular actions.
These endigns are all bizarre, quirky and non-canon methods for the story of Nier: Automata to come back to an finish. These are undoubtedly much less important, as a result of for essentially the most half they’re dumb jokes, like what occurs if you select to Self Destruct. Nevertheless, a few of them additionally carry achievements to unlock by seeing them. These endings are just a little extra hidden – however we have you lined.
The beneath record offers with endings F by way of Z, with transient descriptions on methods to get every ending. As ever, we attempt to hold spoilers mild, however there can be minor ones.
- Ending F : Mission Failed – When 9S tries to revive his OS for the primary time, merely run out of time.
- Ending G : HunGry for Data – Go away the mission space when controlling 9S for the primary time.
- Ending H : A Mountain too HigH – When the Goliath seems for the second time, flee from the battlefield.
- Ending I : No I in Group – After defeating the boss within the Copied Metropolis, abandon 9S.
- Ending J : Unhealthy Judgement – Kill the non secular machines within the Deserted Manufacturing unit when first assembly them.
- Ending Ok : Aji Wo Okutta – Eat the mackerel given by Jackass.
- Ending L : Lone Wolf – Abandon the battle space within the ultimate battle of both Route A or Route B.
- Ending M : Break TiMe – Select to not assist Pascal’s Village close to the top of Route C.
- Ending N : No Man’s Village – Kill each machine in Pascal’s Village.
- Ending O : Simply YOu and Me – Abandon the battlefield in the course of the starting of Route C.
- Ending P : CorruPtion – Get absolutely contaminated by the logic virus in Route C.
- Ending Q : Questionable Actions – Abandon 2B in Route C when controlling 9S.
- Ending R : MaveRick – Assault Pascal’s villagers with A2 contained in the Deserted Manufacturing unit.
- Ending S : Metropolis EScape – Abandon Devola and Popola in the course of the Tower sequence.
- Ending T : FaTal Error – Unequip the OS plug-in chip.
- Ending U : DebUnked – Self Destruct contained in the Bunker.
- Ending V : Wreckless BraVery – Don’t hack into the Tower and look ahead to the accompanying NPCs to die.
- Ending W : Damaged Wings – Die in the course of the intro stage in Route A.
- Ending X : Time to RelaX – Abandon serving to 2B with A2.
- Ending Y : HeadY Battle – Battle the key boss and let it Self Destruct.
- Ending Z : OverZealous: Kill Pascal with A2 of their first encounter.