Mages, wielders of unimaginable energy, are simply one of many numerous factions that you could be a part of up (and ultimately rule over) alongside the likes of the Thieves Guild and the Darkish Brotherhood on the planet of Elder Scrolls IV: Oblivion. All through the Mages Guild questline, you’ll not solely rise via the ranks of the guild, but additionally be taught some distinctive and highly effective spells, and ultimately acquire entry to your individual enchanting desk and magic chest that may generate all of the alchemic components you might need. This guild will present you learn how to go from only a newbie affiliate all the way in which to chair of the Arch-Mage.
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Becoming a member of the Guild
Becoming a member of the Mages guild is probably the simplest and most simple of the guilds, requiring you to ask solely one of many heads of the native Mages guilds to allow you to be a part of. It will make you an affiliate, however in case you actually need to benefit from what this guild has to supply, i.e., the Arcane College, you will want to place in a little bit of legwork. You will have to finish numerous suggestion quests at every of the principle branches of the guild of the area – Anvil, Bravil, Bruma, Cheydinhall, Chorrol, Leyawiin, and Skingrad.
Mages Guild Questline:
Suggestion Quests
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Within the Anvil Mages Guild search out and converse with Carahil to get your suggestion quest. Carahil tells you that the guild believes a mage is killing retailers and asks you to go to Brina Cross Inn, simply north of the town and converse with Arielle. If you’re prepared, head out the north gate.
Arielle will let you know to hire a room for the night time from Christophe, being certain to inform him you’re a travelling service provider whenever you do.
Wait a short while in your room and Arielle will come to talk with you in your room the place she tells you the plan. You’re to relaxation after which depart the inn, heading alongside the street east in the direction of Kvatch, ensuring to not speak to Arielle or her fellow battlemage.
Caminalda will ultimately reveal her self and assault you. The battlemages could assist you out, or as in my case, they have been MIA so you could have to take her out your self. Regardless, she likes to summon enemies to do a lot of her dirtywork for her, however she should not be too tough to take out.
With the assassin handled, return to Carahil and get your suggestion.
Chatting with Kud-Ei within the Bravil Mages Guild she’s going to clarify that she is slightly busy coping with a difficulty involving the native mage Ardaline, and requests that you simply go and converse with Varon Varmori on the town for extra particulars.
Talking with Varon, you will want to get his disposition in the direction of you to the max, in order that he’ll reveal that he stole Ardaline’ employees to a Soris Arenim within the Imperial Metropolis.
Soris lives within the Talos Plaza District, and he retains the Mage’s employees locked in a drawer within the basement. You will discover Soris’s key upstairs on a desk, or you’ll be able to simply choose the entire locks your self and seize the employees.
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After getting the employees, return and let Kud-Ei know, and you’ll have your suggestion.
For Bruma’s suggestion, converse to Jeanne who will inform you that one other mage, J’skar, has disappeared and desires you to search out him
The long-and-short of it’s that J’skar has been turned invisible. Discover the mage Volanaro wandering across the guild and converse with him. When you get his disposition to round 75, ask him about J’skar and he’ll inform you of just a little plan they’ve hatched. You’re to sneak in and steal Jeanne’s handbook of spellcraft with out anybody seeing.
Jeanne’s room is up on the second flooring and the ebook in query is in her desk, behind a very simple lock. Volanero gave you a spell that ought to open it, or simply choose the lock. Both means, with the ebook in hand, head again and converse with Volanero. He tells you to satisfy him within the dwelling quarters at 10pm.
The dwelling quarters may be discovered within the guild’s basement with Volanero’s room being within the final door on the fitting. Converse with him and he’ll dispel the spell on J’skar and you’ll report back to Jeanne that he has been discovered and earn your suggestion.
Talking with Falcar, he’ll ask you to find a Ring of Burden, believed to be within the effectively exterior of the mages guild. Speak to the wandering Argonian Deestan to get a duplicate of the important thing that may unlock the effectively.
Deetsan will solely converse with you when Falcar is not round, so I like to recommend ready till it’s late and talking along with her once more. She gives you not solely a key however the spell “Buoyancy” spell that may grant you Feather (let’s you carry extra issues) and Water Respiration. When you find yourself prepared, head out aspect and to the effectively.
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Earlier than coming into the effectively, forged Buoyancy on your self, or be sure you have not less than 150 carry weight capability out there to you. When you enter the the effectively, you’ll instantly be underwater, and close by you will see that the physique of the earlier bearer of the ring. The Ring of Burden has a weight of 150, so seize it and go away.
With the ring in hand, head again contained in the guild and converse once more with Deetson to search out out you will want to go looking Falcar’s room to search out the advice, so head all the way down to the guild’s basement and search his room.
Within the basement, straight again via a wood door shall be Falcar’s room and subsequent to his mattress shall be a easy-locked dresser. Test it and take the 2 Black Soul Gems which are inside. Take them to Deestan and she’s going to agree to jot down your suggestion letter.
In Chorrol, it would be best to discover the inexperienced Argoninan named Teekeus to get your suggestion from. Chatting with him, he’ll let you know that somebody named Earana is on the town and he needs so that you can discover her and uncover what she is after, and report again to him.
After discovering and talking with Earana (she may be discovered by following the search marker in your map) you’ll uncover she is on the lookout for a ebook often known as “Fingers of the Mountain”. Report your findings again to Teekeus.
The ebook is positioned a brief distance north of the town at a spot referred to as Cloudtop. Head out the northgate and after a couple of minutes you’ll arrive with the ebook having the ability to be discovered on the charred stays of a physique. With the ebook in hand, return to Chorrol.
Returning it to Teekeus will earn you your suggestion, and you’re free to go onto the subsequent one. Alternatively, you may give it to Earana, wait a day so she will be able to transcribe it, end up a number of Welkynd Stones, a Shock spell, and a strong Lightning spell referred to as “Fingers of the Mountain.” The selection is as much as you.
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Contained in the Leyawiin Mages Guild, search out Dagail to search out out she is not effectively. She factors you within the course of Agata, who will clarify the predicament—Degail is lacking her amulet. Your mission is to retrieve it in alternate for the advice.
The Amulet in query, the Seer’s Stone, may be present in Fort BlueBlood positioned southeast of the city.
The fort is filled with enemies with heavy armor and melee weapons so it would be best to attempt to sneak round, taking them out from a distance both with arrows or spells as you’re employed your means via the fort.
Ultimately you’ll come to a small space the place numerous coffins on the bottom. Within the coffin within the again you will see that the amulet. As you permit with the amulet, a mage title Kalathar will cease you and you’ll be pressure to take him out, however with that completed and the amulet in hand, go away the fort and journey again to Leyawiin and the mages guild.
Again on the guild, inform Agata you’ve got the stone after which go and provides it to Dagail. With the voices silenced, she’s going to fortunately provide the suggestion you’re in search of.
Chatting with Adrienne Beren will start your suggestion quest for the Skingrad Mages Guild. She shall be on the lookout for a fellow mage named Erthor.
Talking with the opposite mages within the native guild will add a spot often known as Bleak Flats Cave to your map. It is positioned north of Skingrad’s West gate, so whenever you’re prepared, head out.
Inside the cave you will see that numerous zombies strolling round, make sure to handle them in your method to Erthor who’s positioned within the again a part of the cave. You’ll have to have him comply with you out and he will not do this if there are nonetheless zombies round.
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Return to Skingrad and Adrienne within the Mages Guild with Erthor and you’ll earn your suggestion.
Major Mages Guild Quests
After getting collected the entire numerous suggestions on the different Mage Guilds head to the Arcane College within the Imperial Metropolis and converse to Raminus Polus to proceed in your journey within the guild.
As a brand new apprentice, Raminus marks the event by providing you with your first activity – get your self a Mage’s Employees. He’ll level you within the course of the Wellspring Cave positioned Northeast of the Imperial Metropolis. If you’re prepared, head there directly.
Contained in the cave, you will see that the physique of one of many mages you have been despatched to satisfy together with a bunch of Necromancers that are not to thrilled with you being there and can assault you on sight. Search Zahrasha’s physique for a key to take with you.w
Undergo the cave, killing the necromancers till you discover a key on one of many our bodies.
Behind the cave shall be a wood door, unlocked by way of the important thing you discovered on Zahrasha. Heal up and head via when you find yourself prepared. You may be taking up one other two necromancers on the opposite aspect of the door.
When you get rid of the three necromancers, you will see that the physique of the opposite mage you have been despatched to satisfy. Extra importantly, a brief distance away is a tomb so that you can take a look at. Inside, you will see that an unfinished employees. Take the employees and head again to the College.
After telling Raminus about what occurred, he’ll let you know to take the unfinished employees to a mage named Delmar within the Chironasium simply exterior of the College.
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Talking with Delmar he’ll ask you what kind of Employees you need, and after you’ve got advised him, wait 24 hours and choose it up from the cabinet within the again after which return to Raminus.
Ask Raminus about development, and he’ll promote you to the rank of Journeyman within the Mages Guild. Congratulations!
Talking with Raminus, he’ll activity you with going to Skingrad and talking with the town’s depend, Janus Hassildor. So replenish on potions and whenever you’re set, head for Caslte Skingrad.
Head into the corridor whenever you arrive and seak out Mercator Hosidus, and he’ll let you know to return again in a day as he has to persuade the depend to satisfy with you. Return and converse with him after ready 24 hours.
Mercator will inform you that the depend has agreed to satisfy you at a spot simply southeast of a spot referred to as the Cursed Mine at 2am (sounds completely regular),
If you get to the assembly spot, as an alternative of the depend you’re greeted by three necromancers, one in all whom is Mercator. Fortunately although, you’ll have some assist coping with this ambush because the depend himself has come to your help. Ensure you do not assault him!
With the message from Depend Hassildor, return to Raminus and fill him in on what has transpired. Finishing this quest, you’ll be able to ask to be superior to the subsequent rank throughout the guild – Evoker – and with it a the Spelldrinker’s Amulet as a present.
Raminus has a brand new activity for you, one which he assures you would not have something to do with necromancers. He tells you to hunt out Irlav Jarol within the Arch-Mage Tower. Jarol gives you a key and let you know to take a look at the some ruins and offers you a key. Earlier than you permit, bear in mind that so as to full this quest you will want to have one thing that may deal Chilly harm. When prepared, head out.
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Vahtacen is positioned to the south of Cheydinhal, so journey there and depart out of the west gate, heading south.
Contained in the wreck, you’ll come throughout the Argonian Skaleel and let you know a few pillar that she would love your assist fixing the thriller of, discovered within the backside of the ruins. In your method to the pillar you’ll run throughout one other mage, Denel, and close by a chest containing a bunch of spell scrolls, these embrace:
- Alluring Gaze
- Remedy Illness
- Injury Fatigue
- Elevate Magicka
- Flare
- Minor Heal Different
- River Stroll
- Sever Magicka
- Flip Undead
Seize them and proceed to the pillar.
On the pillar, you will want to hit it with the right sequence of magicka-based assaults to proceed. The order is: Fireplace (Flare spell from Denel’s chest will work) , Frost (For this reason you want the Chilly-based assault), Injury Magicka (the Sever Magicka scroll will work), and Fortifying Magicka (Elevate Magicka scroll). Simply know, that it would not must be a spell that does the harm, it may be an enchanted weapon or arrow as effectively. For those who hit the pillar with the mistaken spell or within the mistaken order, you’re going to get injured, so watch out.
As soon as the Pillar is down, descend the newly revealed stairs.
Ghosts prowl these areas so have your silver weapons or spells prepared. Quickly you’ll come to a big room, however watch out, the middle is a lure that may drop down right into a spike pit. Bounce over it and proceed via the doorway on the opposite aspect.
Ultimately you’ll come to a lifeless finish, however within the heart shall be a slightly-raised slab. Stepping on it should reveal a path ahead and two tombs to the left and proper with ghosts in them. Dispatch the ghosts and head into one other massive room with one other lure within the heart (this time marked by the massive blood puddle on the bottom. Bounce round avoiding it, and head out the otherside.
The doorway right here has swinging blades, so run previous shortly.
Quickly, you’ll come to a big room with some kind of construction within the center. Run to the again of the room and up some stairs. To the fitting of the steps shall be a small change. Urgent it should elevate the steps to the center platform.
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With the steps revealed, head as much as the center portion, and you’ll discover one other change on one of many pillars by the cage within the heart. Urgent it should reveal a helmet, take it. Bear in mind, nevertheless, two zombies may have spawned now.
Head again to Skaleel, both by backtracking or in case you are adept as lock selecting, you’ll be able to take the shortcut by way of the doorway to the fitting of the one the place you entered.
Skaleel will let you know to take the helmet again to Irlav and converse with him. He’ll take the helmet and this can full your mission. Converse to Raminus relating to development to earn the rank of Conjurer and a set of fancy robes. If you’re prepared, you’ll be able to settle for Raminus’ subsequent mission.
To your subsequent activity, Raminus desires you to talk with Tar-Meena within the Mystic Archives to attempt to resolve the Black Soul Gems, so whenever you’re set, head to the Mystic Archives discovered on the College’s grounds.
Tar-Meena could also be frazzled with how busy the council retains her, however talking to her about Black Soul Gems rings a bell. She tells you to hunt out a ebook referred to as “Necromancer’s Moon”. Fortunate for you, this may be discovered on a small desk to the entryway of the Archives!
With the ebook in your possession, converse with Tar-Meena once more after studying it, after which take it to Raminus. R
Raminus will let you know to take it to a mage named Bothiel. Converse to her, and you’re going to get notes on what Falcar scribbled out. Learn it and report your findings to Raminus who will acknowledge the Darkish Fissure and let you know to go there subsequent.
The Darkish Fissure is positioned barely southeast of Cheydinhal, so journey to the closest level you’ve got unlocked and get to strolling!
Conceal within the close by rocks behind the altar that you simply discover, and wait till late at night time (1am-2am ought to work) and ultimately a necromancer will come and carry out a ritual. No have to kill (except you need to).
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Return to Raminus with the knowledge, and ask about development to be promoted to the rank of Magician!
You’ll now be taking your duties instantly from the Arch-Mage himself, Hannibal Traven. If you a prepared, head upstairs within the tower and converse with him. Your mission to satisfy up and preserve secure an informant that the Mages Guild has throughout the necromancers earlier than the Council Battlemages get to him. Put together your gear for a struggle and head out for Nenyond Twyll to the south.
Nenyond Twyll is positioned to the South of the Imperial Metropolis, west a bit from the Inn of In poor health Omen (if in case you have accomplished the Darkish Brotherhood missions, this shall be acquainted). When you arrive, head inside.
No matter how briskly you get there, the battlemages will beat you to the place, however issues do not go effectively for them as Necromancers have been ready for them, and the final remaining battlemage sadly would not know learn how to verify for traps so it is as much as you to proceed on and attempt to meet up along with your contact.
After combating via a bunch of necromancers, you’ll slowly uncover that one thing horrible has occurred to the informant. On the finish of the dungeon, you’ll uncover him in a secret room, accessible by way of a close-by change on the wall.
With the destiny of Mucianus decided, it is time to head again to inform the Arch-Mage. You may both head again the way in which you got here or out a secret shortcut via a door on the aspect of the massive room simply earlier than Mucianus’ hidden one.
Reporting to Hannibal will full the search. Converse with Raminus to advance your rank to Warlock.
Talking with Traven, it seems our previous pal, the Depend of Skingrad, desires to speak to us about one thing vital, so head to Skingrad Fortress immediately.
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If you arrive in Fortress Skingrad’s corridor, converse to the Argonian Hal-Liurz; she’s going to get the depend for you.
Talking with the depend, it seems that earlier than he gives you the tremendous vital data you want, you’ll have to cope with a vampire infestation at a close-by cave and a few pesky vampire hunters who’re on the town, staying on the Two Sisters Lodge.
The simplest answer to this example is to inform the hunters concerning the vampires within the cave, watch them clear up the mess, and wipe up any weakened strangers. The hunters may be discovered eating between 1pm and 4pm or resting of their rooms between 11pm and 7am. With the tip, converse to the hunters’ chief, Eridor, after which head to the cave and chill exterior.
It could take a pair days, so wait a pair 24 hours and you must get a pop-up both saying that the vampires or the hunters are lifeless, after which all you should do is mop up whoever is left!
With the favor completed, return to the fort and let the Depend know, talking with Hal-Liurz once more to summon him. He’ll let you know {that a} highly effective Necromancer has come to Cyrodil and you could let Tavren know immediately, so head again to the College.
Talking with the Arch-mage, the search shall be full and you will want to attend a number of days till you’ll be able to undertake the subsequent mission so both spend time restocking on objects or finishing different quests, or just wait a number of days.
After ready a number of days, Traven will ask you to go and verify on the Bruma Mages Guild as he hasn’t heard from them in a number of days and is anxious. As issues are beginning to warmth up, earlier than you head to Bruma, make certain you replenish on therapeutic potions and are prepared for a struggle…
Upon reaching the guild, inside shall be in disarray with flames licking up the partitions, robust skeleton heroes roving round, and our bodies on the bottom. Your aim is to rise up to the second flooring, however at first look, your traditional path there may be blocked by a fiery bookcase. As a substitute you will want to go downstairs to the dwelling quarters and up the opposite aspect to achieve the upstairs.
If the skeletons are proving to be too troublesome, attempt to get a pair to comply with you exterior into Bruma because the guards (and even the townsfolk) will assist you handle those that comply with you. If a guard does die, nevertheless, make sure to loot his physique not just for his gear but additionally the Bruma Fortress Keys they’ve. Additionally, make sure to seize the skeleton’s weapons corresponding to their Elven and Dwarven axes as they will promote for lots of gold!
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Upstair,s you’ll encounter a necromancer, and after you’ve got dealt along with her, J’Skar will seem and fill you in a bit about what transpired right here in Bruma.
Take the knowledge again to the Arch-Mage after which ask Raminus about development to be promoted to the Wizard rank and be taught the ‘Wizard’s Fury’ spell.
Talking with Traven, you’ll uncover that two highly effective artifacts tied to the necromancy faculty of magicka have been stolen by members of the council – the Bloodworm Helm and the Necromancer’s Amulet. You may retrieve these artifacts in no matter order you would like, and after you have them, return them to Tavren.
The Bloodworm Helm may be present in Fort Teleman, positioned Northeast of Leyawiin.
When you attain Fort Teleman and head inside, you’ll shortly uncover the place swarming with enemy necromancers (shock, shock). Both sneak via or kill them, in your method to the search marker at the back of the fort resulting in the Fort Teleman Order of the Black Rose door.
This subsequent space has demons along with the odd necromancer so keep away from them or struggle them as you could your method to again a part of the cave, in the direction of your quest marker.
On the finish of the Order of the Black Rose space, you will see that the physique of Irlav from the Mages Guild with the Bloodworm Helm on his individual, with a menacing Daedra standing over him. Take the helm and go away (escape).
At this level you’ll be able to both preserve the helm with you whilst you get the amulet or return it to the Arch-Mage.
When each objects are returned, converse with Raminus to be promoted to Grasp-Wizard.
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Talking with Traven, you’ll uncover that two highly effective artifacts tied to the necromancy faculty of magicka have been stolen by members of the council – the Bloodworm Helm and the Necromancer’s Amulet. You may retrieve these artifacts in no matter order you would like, and after you have them, return them to Tavren.
The Necromancer’s Amulet may be present in Fort Ontus, positioned far to the Northwest of Skingrad. The terrain across the fort is slightly steep so simply search for the tall grass as it is possible for you to to stroll there.
As soon as contained in the you’ll discover that nobody is attacking you. Make your means via the 2 areas that compose the fort, taking care to go looking chests and loot what you’ll be able to as a result of issues will not keep quiet for lengthy.
At the back of the second space you will see that Caranya who has the amulet, converse to her.
She shortly reveals that she works for Mannimarco and assaults you. Kill her and take the amulet and get out immediately as the entire fort is now stuffed with those that need you lifeless! It is a nice time to make the most of an invisibility spell or the Moonshadow energy if in case you have it.
When you get exterior you’ll be able to both preserve the amulet with you whilst you get the helm or return it to the Arch-Mage.
When each objects are returned, converse with Raminus to be promoted to Grasp-Wizard.
Talking with Traven, he tells you {that a} plan is in place to steal a particular black soul gem that the necromancers are creating for his or her grasp and you’re to deal with the operation. When you find yourself prepared, head to Silorn simply southeast of Skingrad.
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If you arrive on the ruins, converse with the Battlemage chief, Thalfin and she’s going to fill you in on the scenario. You’re to direct every of the three mages the place they need to be stationed through the assault.
- Have Thalfin struggle up shut along with her axe.
- Have Iver up shut.
- Have Merete preserve her distance.
Save your sport and when you find yourself prepared, speak to Thalfin after which watch for the combating to begin. Falcar and a band of necromancers will depart the ruins and be ambushed.
The black soul gem is being carried by Falcar and your finest (and best) probability to get it whereas he’s unaware simply earlier than the ambush, so utilizing an invisibility spell, Moonshadow energy, or another methodology, get to Falcar and pickpocket the gem or kill him earlier than he will get away again into the ruins. This may lead to you having to trek via three areas to achieve him. That is the explanation for the save earlier than the ambush so you’ll be able to preserve making an attempt.
With the stone in your possesion head again and converse with Trevan within the College, and provides him the black soul gem.
That is it, it is time to put into motion the Arch-mage’s plan. Converse to Traven, and he’ll clarify that you could take the soul gem you stole to Mannimarco, however because of the Arch-mage’s sacrifice, you’ll be resistant to the results of his thrall and may deal the fateful blow.
Mannimarco and his small military of necromancers may be discovered within the Echo Cave, west of Bruma. When you find yourself prepared, journey there, prepared for struggle.
If you arrive on the cave’s entrance, a lone guard stands watch. You will have to handle him so as to get his key to get inside.
Whether or not you need to go in stealthily or make noise is as much as you, however this cave is a superb place to make the most of invisibility or Moonshadow and simply run via. You’ll ultimately discover a door that results in the subsequent space (and so long as you did not convey any guards with you, an excellent place to relaxation and regain your use of Moonshadow).
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On the finish of the second space, you will see that a door resulting in the Necromancer’s Chamber, and inside, your goal – Mannimarco himself.
The struggle with Mannimarco should not be that completely different from different necromancers you have fought so use the tips you have picked up to this point and take him out. Make sure to loot his physique, although, for his robes and his employees that may reanimate the lifeless (even Mannimarco himself!) and head out the way in which you got here.
As soon as you’re out, head to the College and inform them the menace is over. You are actually Arch-Mage and chief of Cyrodil’s Mage Guild. Moreover gaining access to your swanky new room on the high of the tower, inside you will see that an enchanted chest that may create further copies of any single ingredient you place in it, and you too can recruit numerous apprentice mages across the college to tag together with you in your adventures! How neat!