PlayStation: Our live-service video games will goal completely different genres, launch schedules and audiences


Christopher1d 3h in the past (Edited 1d 2h in the past )

***You are anticipating a number of GaaS video games to outlive off cosmetics-only purchases and a number of Seasons for less than beauty content material? Is not the purpose of a GaaS recreation to usher in a steady income stream? If it is simply cosmetics how is that going to achieve success?***

I imply, it really works for Fortnite, Apex Legends, and Overwatch 2 (although you may need to play for 20 hours to unlock a brand new character).

Individuals purchase cosmetics solely stuff a ton in present GaaS fashions. Heck, F2P MMOs promote virtually fully beauty solely issues.

Individuals prefer to have completely different seems to be to indicate off in recreation. Some work by way of the season challenges and what-not to unlock them, however lots of people simply purchase them.

Now, on cell, you completely have the whale system of design. It is 100% pay-to-win. However, that does not work on consoles or PC video games as nicely. And I assume this dialogue is not about cell video games however about PC/console video games.

I 100% agree that there may very well be too many GaaS video games and a few will fail. However, it is attainable to have success with 2 out of 10 and nonetheless make massive cash ultimately. It is also attainable to diversify the gameplay to satisfy the GaaS needs for particular markets, from the style (fantasy vs sci-fi vs superhero vs trendy) to the gameplay (fps, tps, rts, hack and slash).