Rise of the Ronin PC Interview – Group Ninja’s Fumihiko Yasuda and Koei Tecmo’s Yosuke Hayashi on the Steam Launch, PC Gaming in Japan, & Extra


Forward of Rise of the Ronin  launching on Steam in the present day, I had an opportunity to speak to Yosuke Hayashi, Producer and Government Vice President at Koei Tecmo, and Fumihiko Yasuda, Improvement Producer & Head of Group Ninja, concerning the sport’s PC model, potential story DLC, working with PlayStation Studios, Inon Zur’s soundtrack the state of the business in Japan, espresso, and extra with translations completed by Koei Tecmo America. 

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This interview has been barely edited for readability.


RPG Website: Inform us somewhat bit about your self and what you do at Koei Tecmo.

Yosuke Hayashi:

I am the producer of Rise of the Ronin, Yosuke Hayashi.

Fumihiko Yasuda: I am the event producer and director, Fumihiko Yasuda of Group Ninja.

RPG Website: Rise of the Ronin debuted on PS5 final yr and will probably be releasing on Steam within the coming weeks. What learnings from the PS5 launch have helped make the sport higher for many who purchase it in the present day?

Fumihiko Yasuda:

We progressed by way of improvement by incorporating the consumer suggestions and our personal improvement expertise from the PS5 model. Whereas the sport content material has not modified considerably for the PC model, it has been designed to permit a wider vary of gamers to get pleasure from it throughout numerous PC environments.

Yosuke Hayashi: Koei Tecmo has been specializing in PC variations in recent times, and we labored on this title with the identical dedication. We hope you and everybody will get pleasure from it on their very own PCs.


RPG Website: Rise of the Ronin is a really totally different sport than what gamers anticipated from Group Ninja and Koei Tecmo after Nioh and Nioh 2. It was additionally a sport in improvement for a few years. Are you able to touch upon whether or not you have been capable of implement every little thing you wished to get into the sport for its launch?

Fumihiko Yasuda:

This title introduced a major problem, differing enormously from earlier Group Ninja titles with its open world and romance components with characters. Whereas there have been definitely trade-offs, we have been capable of implement many components to achieve the idea we aimed for on this sport.

Yosuke Hayashi: Proper from the beginning, the idea of this sport is “Group Ninja’s latest problem.” It was designed to be accessible for gamers who’ve by no means performed our titles earlier than, so we hope gamers will give it a strive.

RPG Website: As Group Ninja’s first true open world sport, what challenges did you face on the design and technical fronts bringing it to PS5 and in addition with the PC launch?

Fumihiko Yasuda:

There was an unlimited quantity of information, comparable to phases and characters, however we centered on guaranteeing a seamless expertise with a secure body price in order that gamers can particularly benefit from the motion.


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RPG Website: Rise of the Ronin arrives a couple of yr later than PS5 similar to each Nioh video games. I anticipated it to come back to PC after it will get any DLC. Is there any story DLC deliberate now that the sport is on the market on PS5 and Steam?

Fumihiko Yasuda:

At present, there aren’t any plans for DLC.
RPG Website: How has the response been for you from internationally (not simply within the West) to PC releases? I am curious how these releases have been obtained in Asia and Japan on the PC platform.

Fumihiko Yasuda:

Provided that Group Ninja has launched numerous PC variations, there could not have been many stunned by this announcement, however we consider we have now obtained a constructive response. Significantly in Asia and Japan, the variety of PC gamers has been growing, resulting in a response that was greater than we anticipated.


RPG Website: Whereas each Nioh video games have been printed by Koei Tecmo in Japan, they have been dealt with by Sony Interactive Leisure within the West. For Rise of the Ronin, the sport was a PlayStation Studios title worldwide together with Japan. Are you able to touch upon how the expertise has been working with them for this title and the way it differed to the Nioh video games?

Fumihiko Yasuda:

We obtained assist in publishing and localization for the Nioh collection, however for Rise of the Ronin, along with that, PlayStation Studios was concerned in virtually all the PS5 model improvement course of. They shared invaluable insights on numerous facets, together with accessibility and enhancing onboarding accuracy, which not solely enhanced the worth of the title but additionally offered a major expertise for Group Ninja.

Yosuke Hayashi: This undertaking wouldn’t have began with out the assist of PlayStation Studios. We’re extraordinarily grateful to the PlayStation Studios crew for lending their power to this new problem.

RPG Website: I like the Nioh video games’ soundtracks, however Rise of the Ronin sees you’re employed with Inon Zur who additionally did music for Fallout and Starfield. How was this expertise? 

Fumihiko Yasuda:

In depicting the fascinating world of nineteenth century Japan throughout the Bakumatsu interval, the music composed by Inon Zur has been indispensable, and the implementation of his tracks throughout improvement considerably enhanced the general feeling of the sport. It was an honor to have Inon Zur take part on this undertaking, particularly since he has labored on excellent open-world titles like Fallout, which is a soundtrack I personally love.


RPG Website: Rise of the Ronin is probably the most accessible Group Ninja sport but with its issue choices. Is that this one thing gamers ought to anticipate going ahead, or was this a one off scenario?

Fumihiko Yasuda:

In Rise of the Ronin, we prioritized a extra accessible sport to make sure that a large viewers, together with those that usually are not motion players, may benefit from the sport. For core players, we plan on contemplating the strategy we’ll take in response to title or collection.
RPG Website: Whereas I loved my time with the open world and fight, the spotlight of Rise of the Ronin is the narrative. I beloved the Bakumatsu period story right here, however how did you resolve to not contain any fantastical components or supernatural issues in comparison with prior video games?

Fumihiko Yasuda:

This sport revolves across the theme of connections with numerous characters centered across the protagonist who’s a free-spirited ronin. Because the story is impressed by historic occasions, we aimed to create a grounded impression by way of the setting and design. Nevertheless, we have now additionally included Group Ninja’s signature model within the motion components.


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RPG Website: What are your ideas on video games like Like a Dragon: Ishin! and Ghost of Tsushima with how they deal with their tales and worlds in comparison with Rise of the Ronin and have been video games like that inspirations in any kind? 

Fumihiko Yasuda:

Together with Rise of the Ronin, every sport has its personal distinctive design and intent, however all of them share the widespread theme of Japanese historical past and samurai swordplay, so I get pleasure from enjoying every of them and take inspiration from the character and weapon designs, in addition to the depiction of the sport worlds.
RPG Website: What are your ideas on the present state of console and PC gaming in Japan? 

Fumihiko Yasuda:

When it comes to consoles, there was a long-standing scenario in Japan the place there’s a vital variety of Change gamers, and I’m intently watching how it will change with the discharge of Change 2. For video games like those we create, there are numerous PS5 gamers, however I additionally really feel that the variety of PC gamers has considerably elevated in Japan over the previous few years.

Yosuke Hayashi: I’ve a powerful impression that the divide between console and PC gaming is getting smaller. I believe we’re coming into an period the place gamers now not consciously take into consideration which platform they’re utilizing to play a sport.


RPG Website: How do you want your espresso? In case you do not like espresso, what’s your favourite beverage?

Fumihiko Yasuda:

I get pleasure from interested by sport design whereas ingesting black espresso and having a smoke.

Yosuke Hayashi: I am hooked on espresso to the extent that I deliver espresso to the workplace each morning. I often have it black. Talking of black, please additionally try Ninja Gaiden 2 Black.