Lots of people I speak to in regards to the SaGa collection admire it from a distance. They’re, in my opinion, the type of RPGs that folks assume Sq. Enix doesn’t make. Typically you’ll run into lifeless ends, get misplaced or miss occasions resulting from deceptively imprecise data, and friction as a function — not a bug — of their design. They, and the devoted they’ve accrued through the years, proudly proclaim: “right here is our mess, have enjoyable.” They’re video games about having enjoyable with failure, teasing out discoveries, with the ability to inform your personal tales, and never feeling strain to devour each final drop of content material in a single playthrough.
Whereas they might not have the narrative focus and bombast of a Last Fantasy, the consolation and class of a Dragon Quest, or the emotional rollercoaster of a NieR, the SaGa collection has carved its personal essential area of interest into Sq. Enix’s portfolio. I feel they’re all of the richer for having an RPG collection for individuals who merely actually love the nuts and bolts of RPGs and pulling them aside. They’re for individuals who love sport worlds the place the sudden, good or unhealthy, all contribute towards the expertise of the factor. They’re stuffed with quirky little vignettes of tales, one thing that drew me inexorably in direction of exploring each nook and cranny, scouring the web for hours for theories and gamers’ documented particulars on how its mechanics really labored.
So, what then, will we make of Romancing SaGa 2 Revenge of the Seven, a remake of one of the vital notable entries within the collection, that’s largely an olive department to those that might bristle at what makes the SaGa collection, effectively, SaGa? The consequence, I’m completely happy to report, is one thing that doesn’t eschew its open, choice-filled nature, however supplies a guiding hand into gently letting go of typical narrative-heavy RPG design tropes in favor of one thing a bit much less standard, and probably extra fascinating. The methods you have interaction with will not be with out consequence, however present a little bit of a security bubble to intently ponder: “what if I had gone right here or carried out this as a substitute?”
For these unfamiliar with the unique: a fast detour. I personally assume the early Nineteen Nineties are an interesting interval for Sq.. This was an period the place Last Fantasy started to lean additional into extra linear and narrative-heavy tales, like Last Fantasy IV, however there have been others exploring totally different avenues. Secret of Mana was the corporate’s foremost motion RPG that featured sofa co-op multiplayer and Dwell A Dwell was a sport that wrapped kung fu flicks, cosmic horror in deep house, spaghetti westerns, tokusatsu, and extra all in RPG trimmings. It felt like a time the place these totally different kinds of video games felt like their creators exploring what totally different kinds of RPGs they might make, and that any might probably emerge as the corporate’s most distinguished.
Romancing SaGa would function extra open-ended storytelling that favored exploration, holding the perma-death mechanics of the primary franchise title, and leaving extra duty on the participant to find, take in, and keep in mind how they interacted with its methods. Romancing SaGa 2, would narrative-ize permadeath into the Inheritance system, the place generations of participant characters over hundreds of years would work in direction of defeating the sport’s antagonists: the Seven Heroes. It was a stroke of brilliance that stood other than different Sq. RPGs, and I’d dare to name it one of many unsung landmark titles of its time. Nevertheless, since its launch in 1993, an English model was by no means launched till a remaster appeared in 2016.
Quick ahead to at this time, the place Sq. Enix and Xeen have partnered to completely remake the sport as Romancing SaGa 2 Revenge of the Seven. The Trials of Mana remake additionally developed by Xeen, which was a well designed 3D reimagining of a SNES motion RPG with a seemingly modest finances. I requested producer Shinichi Tatsuke about this pivot from motion RPGs to a turn-based one, and it seems that they have been invited by the SaGa group to tackle this venture. “I didn’t thoughts that it was turn-based as a substitute of action-based, and I used to be clear in regards to the imaginative and prescient for the remake. With that in thoughts, we started improvement.”
It’s clear that Tatsuke’s clear imaginative and prescient for each Mana and SaGa have paid off in spades, as a result of that very same degree of competence in decoding the sport of yesteryear and making it extra palatable and approachable has paid off. There’s a lot about Revenge of the Seven, particularly after enjoying the unique, that simply makes lots of sense in the way it’s constructing that bridge. One of many first noticeable variations is that you simply by no means really feel misplaced within the sport, however not so guided the place you’re feeling bereft of company. This, largely, is because of a strong quest log that provides the participant a useful quest marker in direction of a selectable goal – however it’s merely a suggestion. Its usefulness is discovered extra in with the ability to retain what quests you’ve unlocked moderately than main you round by the hand. After that, it’s actually as much as you what you spend your time doing.
Whereas most RPGs Sq. Enix has produced usually contain a core solid of heroes that develop over dozens of hours, Romancing SaGa 2 and remake Revenge of the Seven’s story isn’t about character moments, however the selections and circumstances you make which have ripple results by way of the generations. Working in direction of a standard objective, it’s in regards to the resilience of a individuals passing their information ahead, realizing that they might not see the fruits of their labor inside their lifespan. It’s the sacrifices of generations of heroes, like Emperor Leon and his son Gerard, that Tatsuke says imparts a way of “pleasure” when the Seven Heroes are challenged and defeated.




Revenge of the Seven’s story is comparatively simple, and the opening act leaves a powerful first impression. Nevertheless, I feel some people, particularly after the demo which comprises this primary act, might really feel disillusioned that after this level you basically inherit a collection of silent protagonists up till the Last Emperor takes the throne. With 30+ potential protagonists, it’s not exhausting to see why that is the case. Within the sport that elapses after this level, you’re shifting from place to put taking up quests which have largely self-contained tales, so if you happen to’re searching for extra glue between them, it’s not very express apart from the looming menace of the Seven themselves.
What new express storytelling Revenge of the Seven chooses to pursue includes the Seven Heroes themselves. Within the authentic sport, we don’t get a lot of their backstory and motivations, and Tatsuke defined to me that they wished to include the occasions from a 2018 stage play SaGa THE STAGE: Return of the Seven Heroes (Shichi Eiyu no Kikan) to reinforce the sense of immersion. It was essential to Tatsuke that they communicated why they have been as soon as thought of heroes. It’s an fascinating story that’s doled out in chunks, one you possibly can merely occur upon by exploring the world, and an efficient exploration of how the highway to hell is paved with good intentions.
Time, and its administration, are a giant a part of Revenge of the Seven, however not to a degree the place you’ll agonize over each choice. After the prologue with Gerard, time will move you off to a brand new era, wherein you’ll be requested to decide on a brand new Emperor. Via the story you’ll study of Inheritance Magic, which permits the subsequent Emperor to select up the place the earlier Emperor left off, with regard to most quests and their talent improvement. As you reassemble your occasion, you’ll rapidly understand that development carries over for every class. With a bunch of intelligent additions on this remake that can help you rapidly re-kit your occasion with a single button press, you possibly can spend extra time fascinated with the lengthy sport — deciding what methods, spells and tools to gather — that bolster your occasion over generations moderately than within the present second. Exploring this selection helps you adapt to the challenges the sport will put in your approach, particularly boss encounters with the titular Seven Heroes that may put your planning to the take a look at.
Fight in Revenge of the Seven is turn-based, and simply blessedly snappy. With a number of hundred hours of encounters, the short suggestions of fundamental assaults and talents helps maintain issues from feeling sluggish. Additions like having enemy weaknesses grow to be “discoverable” a la Octopath Traveler additionally demand rather less memorization from the participant and assist transfer issues alongside with out feeling encumbered. Having the ability to discern which methods will glimmer new ones can be a welcoming change, all of which Tatsuke described to me as methods to ease in new gamers. As I performed, it felt like every of those selections bolstered holding battles fast, but decisive, with the intention of holding the momentum going ahead. Like many traditional turn-based RPGs, lots of your decision-making is about effectively utilizing your assets over time versus the immediacy of surviving any given encounter. It’s a push-pull that Revenge of the Seven pulls off to a satisfying diploma. There have been a number of occasions the place bosses exerted practically all of my assets — all the way down to the wire — and managing to land an efficient standing ailment or pulling off a United Assault turned the tide in my favor.




There are lots of totally different lessons that may grow to be potential occasion members, every with their very own proficiencies with sure weapons or magic. Additionally they include a singular passive potential that may be realized, mastered, and outfitted to different characters. Whereas this incentivizes gamers to swap in new lessons, the passives are the place most lessons’ uniqueness begins and ends. It feels a bit missing and I’d have preferred to see a bit extra to distinguish them, as the most important distinctive qualities boil all the way down to weapon and magic ranges. Extra fascinating choices as seen in SaGa Emerald Past could be welcome right here.
Via the generations, a part of the development you’ll be concerned in is constructing services in your capital. Enhancing and upgrading the smithy unlocks weapon and armor improvement, an incantations lab for magic, and so forth. Exploring the world, unlocking areas, quests, and lessons all really feel like they’re feeding right into a steady sense of satisfying development that reinforce how your selections have made every successive era stronger than the final. Nevertheless, it needs to be famous that all the battles and occasions you undertake contribute to an invisible clock, and may your time with a given Emperor come to shut, it may be one thing of a shock to instantly transfer tons of of years sooner or later – particularly if you decide which will seal off a quest chain. However, as I defined earlier than, there are numerous inbuilt guardrails that funnel you in direction of the sport’s concluding chapter the place it’d be tough (maybe inconceivable) to grow to be really caught.
Revenge of the Seven has many areas to discover, and as you journey the world outdoors Avalon, there are a very good number of locations to discover, and I used to be shocked on the considerate element in how cities and castles’ degree design have been constructed for a sport of this scope. The soundtrack has additionally been totally re-arranged by the unique composer Kenji Ito. There’s extra of a uniformity within the instrumentation in comparison with the unique soundtrack (you possibly can toggle between the 2 within the menu) and whereas it could not sound as various as Scarlet Grace or Emerald Past, the refined and orchestral method feels at dwelling with the sport’s setting whereas holding the memorable melodies.
There are a number of notable points value mentioning, although. Whereas the sport typically performs effectively, there appears to be an ugly downside the place distant NPCs transfer at a tremendously diminished framerate, sufficient the place it turns into a distraction. Enemies patrol discipline environments, and when shut sufficient, provoke battles. Nevertheless, attempting to evade and slip previous enemies with awkward hit bins proved to be a little bit of annoyance, in addition to some sequences that ask you to do a little bit of platforming with a bounce that feels a bit imprecise.






In conclusion: I extremely advocate Revenge of the Seven to anybody who has been on the sidelines ready for the suitable time to lastly give the SaGa collection a strive. It’s additionally only a solidly good turn-based RPG. For newcomers, there’s sufficient tutorial-ization and creature comforts to actually information you alongside the method, however there’s additionally a traditional problem for vets who don’t want it. The turn-based fight is swift and chic, and doesn’t put on you down after dozens of hours. The drip feed of glimmered talents, unlocking upgrades, recruiting new lessons, and exploring new areas comes at a pleasant tempo that basically helps ingratiate gamers from all backgrounds and turns an hour lengthy play session into a number of fairly simply. When you’re searching for a extra story-heavy expertise, this is probably not your sport, particularly if you happen to’re eager on latching on to characters greater than anything. Nevertheless, it’s a little bit of a reprieve if you happen to’re coming off of one thing that is story heavy however you’ve nonetheless obtained that turn-based canine in you.
My ideas are that new gamers will come away with an appreciation of the kind of RPG the SaGa collection is — and for many who wish to delve deeper — I’d positively advocate SaGa Scarlet Grace Ambitions as your subsequent effort.
Romancing SaGa 2 Revenge of the Seven is a really sensible and competent remake, particularly given the big quantity of quantity within the authentic title. The way in which wherein Xeen have made design selections that bolster the unique sport’s concepts effectively and assemble inroads to audiences that choose extra standard RPGs ought to communicate volumes of their talent. It has me tremendously anticipating what they’re engaged on subsequent.
Model Performed: PlayStation 5
Assessment code offered to Nova Crystallis by the writer Sq. Enix.
Romancing SaGa 2 Revenge of the Seven can be accessible on PlayStation 4, Nintendo Change, and Steam.