Romancing SaGa 2: Revenge of the Seven remakes one of the crucial unconventional RPGs ever brilliantly – Preview


Not many fashionable recreation franchises benefit from the small, constant prosperity that the SaGa collection has established throughout the final decade. These RPGs aren’t Sq. Enix’s most well-known video games, and they don’t seem to be heavy-hitters relating to gross sales efficiency. Most SaGa followers, together with me, are conscious that a part of the explanation that us SaGa enjoyers are spoiled with new remasters and entries currently is because of the continuing success of the Romancing SaGa Re;univerSe cell recreation. We all know this, we settle for this, and to some extent, we embrace this.

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Even over the past three years, SaGa gamers have feasted with SaGa Frontier Remastered, Assortment of SaGa Remaining Fantasy Legend, Romancing SaGa -Minstrel Tune- Remastered, and only recently again in April, SaGa Emerald Past. I’ve been anticipating the remaster therapy for SaGa Frontier 2 for some time, so I used to be fully caught off-guard when Sq. Enix pulled again the curtain on Romancing SaGa 2: Revenge of the Seven a couple of months in the past.

By no means in my wildest goals might I’ve predicted that this installment within the SaGa collection would obtain such a lavish remake, particularly one that appears to have considerably larger manufacturing values than current SaGa releases by a substantial margin. Even throughout the unconventional SaGa franchise, Romancing SaGa 2 is not like another recreation within the collection.

It’s beloved for positive, although it’s mechanically dense and affords an enormous nonlinear expertise that embodies the “play your individual means” philosophy of the SaGa collection. There are various decisions for gamers to make that they must decide to; there are little-to-no common “proper” or “appropriate” solutions in find out how to play Romancing SaGa 2 which, to some extent, has progressively change into antithetical to the expectations of the mainstream viewers for RPGs.


Romancing SaGa 2, and by extension its Revenge of the Seven remake, revolves round a conflict that spans over a thousand years towards a gaggle of antagonists often known as the Seven Heroes. Every member of this group was once an important hero prior to now, however the legend of their deeds and their legacy progressively pale from the minds of the folks over time. Angered that their sacrifices had been forgotten, the Seven Heroes have been resurrected as demons and now threaten all of humanity. Folks take management of whole generations of rulers from the dominion of Avalon to rid the world from their evil, regardless of how lengthy it takes.

Whereas my hands-on session with Romancing SaGa 2: Revenge of the Seven solely supplied a small glimpse of the total recreation, I used to be already blown away by how properly all of it got here collectively. The unique 1993 Tremendous Famicom title was beautiful and bold, but its imaginative and prescient was clearly restrained by technological limitations. Revenge of the Seven goals to totally notice the promise and potential of that authentic imaginative and prescient in a grand style.

The demo begins at a really early level within the recreation the place the second Emperor of Avalon, Gerard, has simply succeeded his late father. A goblin raid served as my demo’s fight tutorial as I wandered across the streets of Avalon working into enemies on the sphere to provoke a battle encounter with them.

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Whereas fight stays turn-based, the stream of battles are fairly totally different in Revenge of the Seven in a number of key methods. For returning Romancing SaGa 2 gamers, assaults are initiated instantly per character, when you select a command for them in a battle. You not enter a number of battle instructions consecutively and watch them play out altogether to complete a full spherical of fight.

There’s a timeline that reveals the flip order for allies and enemies; it shows them for the present and upcoming spherical of turns, much like how Octopath Traveler handles it. That is inherently a pleasant new function to have, as a result of it makes it extra obvious how assault properties, corresponding to stuns and delays, are affecting the flip order at any given time. Bosses also can provoke Hazardous Assaults, that are much like Desperation Assaults in one other recognizable RPG collection; the flip order timeline clearly signifies when these are coming, so gamers have a little bit of time to arrange correct countermeasures to it.

One other facet the place Revenge of the Seven takes inspiration from Octopath Traveler is in how enemy weaknesses are uncovered and displayed. Every foe can have quite a few squares full of query marks beneath them and every field corresponds to a weak point, whether or not it’s to spears, greatswords, or a particular component of magic. The comparisons to Octopath Traveler are merely in presentation solely although; Revenge of the Seven, in fact, retains the core options integral to SaGa video games.


Maybe the largest “high quality of life” function for each SaGa newcomers and veterans is how Glimmers are visually represented. For some SaGa entries, corresponding to Romancing SaGa 2, there are a plethora of job courses that may usually equip at the least two totally different weapon varieties. Studying new Techs, SaGa’s terminology for abilities, isn’t executed via conventional means, corresponding to leveling up or via a talent tree. As a substitute, a personality has an opportunity to spontaneously purchase a brand new Tech by initiating an assault, so which means selecting a default primary assault with a spear can result in a Glimmer, which is studying a brand new Tech on the spot. Even Techs which have been Glimmered might have one other extra Tech that may Glimmer off of utilizing them. I do know this would possibly sound like some form of sick joke to potential brand-new SaGa gamers and I guarantee you that is all completely regular for the SaGa collection – in reality, it’s the staple mechanic of it.

Now in Revenge of the Seven, there’s a lightbulb icon apart from a number of Techs. This means that talent nonetheless has a Tech that may be Glimmered. Now I do know which will look like a small factor to incorporate on paper, however this considerably rectifies the guesswork of whether or not a particular talent or battle command nonetheless has any remaining Techs to be discovered or Glimmered off of it to collection followers. If there isn’t any lightbulb by a command in Revenge of the Seven, that signifies that there isn’t any likelihood for a Glimmer to happen by using that talent, so a participant has exhausted all of the potential learnable strikes off of it.


As for the advantages of hitting enemy weaknesses in battle, that’s tied to the brand new Overdrive and United Assault methods in Revenge of the Seven. These mechanics have been in different SaGa titles in some type, however they by no means existed in Romancing SaGa 2. Each time a participant good points the initiative by hitting a monster earlier than getting into fight and regularly hitting a foe’s weaknesses, they’ll refill the Overdrive gauge; as soon as it’s full, folks acquire entry to the United Assault battle command that has a number of social gathering members concurrently assault one after one other in a single chain sequence. Solely two social gathering members might take part in a United Assault within the demo construct I performed, however there will likely be methods to develop this within the full launch. This offers a devastating quantity of harm upfront, so it’s a priceless tactic to persistently try in direction of.

After the goblin incursion at Avalon, I had a option to make on how I needed to advance the narrative – go straight assault the Goblin Hideaway to strike on the root of the goblin invasion or cope with one of many Seven Heroes, Kzinssie, instantly. As I discussed earlier about Romancing SaGa 2, there isn’t any “proper reply” between these choices; merely do what you wish to do. Revenge of the Seven will usually ask gamers which situations they wish to sort out subsequent via a textual content choice, however folks don’t truly must decide to the reply instantly from that choice alone. 

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Once they go to the World Map to journey to the subsequent state of affairs, the choice possibility continues to be selectable simply in case they modified their thoughts and want to sort out that one as a substitute. Finally, doing sufficient free-form situations and kingdom improvement will routinely transfer them to the subsequent technology the place they resolve the subsequent ruler of Avalon and subsequently, their progress and stat developments will likely be inherited to the subsequent technology of social gathering members.

I selected to journey to the Goblin Hideaway. Earlier than departing for the caverns that housed my invaders, I had a couple of new characters and courses so as to add to my social gathering; the preliminary demo tutorial solely gave me 4 characters, so I might add a fifth social gathering member now to finish my full social gathering. Including new social gathering members may very well be executed on the pub on the primary ground of Avalon Fort. The recruitable members listed have been additionally hanging round at sure components of the primary ground too, in case the participant would somewhat go as much as them on to recruit them. I settled with a feminine Mercenary named Andromache who wielded each a sword and a bow.


Traversing via the Goblin Hideaway cavern was pretty trivial. It was a set of linear tunnels with a couple of branching paths that led to treasure chests. An amusing remark I made is that getting the pre-emptive strikes on enemies to get a bonus in fight happens so long as your weapon strikes the opponent, no matter whether or not they’re dealing with you or not – so there have been usually occasions an enemy can be looking at Gerard whereas his sword swung down on them to get the higher hand in battle instantly. I ultimately reached the top of the Goblin Hideaway and confronted off towards the Goblin King boss. It undoubtedly hit onerous, however I got here out triumphant thanks to a couple fortunate Glimmers.

There was nonetheless a lot to Revenge of the Seven I did not get an opportunity to check out. One of many different save recordsdata i might have loaded within the demo construct included the Sunken Ship free-form state of affairs that was touched upon in a current press packet for the title. There was a complete Metropolis Improvement town-building system that I did not have entry to, both. As soon as once more, Romancing SaGa 2 was already an unconventional entry within the SaGa collection crammed to the brim with options and Revenge of the Seven goals to not solely flesh these out in a extra significant method, but additionally proceed to construct on prime of that.


My temporary time trying out Romancing SaGa 2: Revenge of the Seven was incredible. This remake is shaping as much as be one thing I’ll be enjoying for a very long time; a whole lot of its presentation and battle enhancements made the expertise refreshing. I used to be stunned at how a lot care was spent within the intricate cutscene choreography, since a lot of the Romancing SaGa 2 expertise is left to a participant’s choices. Romancing SaGa 2 was such an expansive recreation that felt limitless for its time and I hope Revenge of the Seven is ready to grant each newcomers and veterans alike that very same feeling of a recreation with a seemingly infinite quantity of prospects formed by the selections you’ve made alongside each step of the way in which. Romancing SaGa 2: Revenge of the Seven is approaching October 24 to PlayStation 5, PlayStation 4, Nintendo Swap, and PC (Steam).

Romancing SaGa 2: Revenge of the Seven