Rune Manufacturing unit: Guardians of Azuma Overview


In the event you’ll spare me a second of indulgence, I wish to speak briefly about development techniques in RPGs. This ties into how I really feel about Rune Manufacturing unit: Guardians of Azuma, however in the event you’re solely right here for the fast and soiled: it is a respectable farming/village RPG with middling fight, lackluster dungeon design, an OK story, and a fairly good forged of characters. All through the sport, you’re teased and enticed by varied development techniques that would have been nice or participating: an enormous sky to soar round in, a gear system that has modular customization, and residential decorations that present passive stat bonuses. Scratch beneath the floor, although, and you discover there’s not an entire lot there in any case. It is like Potential Man — if and when, however by no means is.

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I have a tendency to categorize RPGs by how they really feel while you progress in them — an RPG with a middling narrative however nice feeling development can elevate the sport tremendously. An ideal instance of this, for me, can be Last Fantasy VIII. The story in FF8 is not dangerous, nevertheless it wasn’t grabbing me the way in which 7, 9, or 10 did. Nevertheless, drawing and junctioning? Now that is my jam. Sure, you would snap the sport over your knee in the event you knew what you have been doing, however the truth that FF8’s mechanics permit for that elevates FF8 into being an all-time “nice” feeling sport.

The inverse of that is Last Fantasy XVI, a sport with such easy development mechanics that it hinders the sport significantly — a so-so story supplemented by a skinny system the place your god sword (solid from uncommon supplies and possessing the facility of an Eikon) might be upgraded by 5 factors with one thing that — by the sport’s personal admission — states that it “makes for a poor blade.” Bland, irritating feeling development leaves a bitter style in my mouth.


Which brings us to Rune Manufacturing unit: Guardians of Azuma. Whereas the sport exhibits promise all through, it is by no means absolutely realized. This was my first Rune Manufacturing unit sport, and I used to be assured by a number of those that I belief that if I appreciated sicko-mode mechanics, I would actually like Rune Manufacturing unit 4. I did not get an opportunity to play that, however I used to be excited to see what a contemporary tackle Rune Manufacturing unit felt like, and it seems, it looks like Genshin Affect (however worse).

Guardians of Azuma performs virtually precisely like Genshin Affect does. You do not have a stamina meter, however past that, the controls are principally one-for-one. You have received a dodge, you’ll be able to run and bounce, and your regular assaults are fundamental combos. You might be later given entry to a number of elemental “spells” (godly artifacts) that do precisely three issues: a standard elemental assault, a stronger assault that requires one bar of meter, and an final assault that requires two bars of meter and performs a cutscene.

Nevertheless, the one factor these skills do is injury, therapeutic, or some minor battlefield impact (like gravity). That is it. You are hitting the enemy with their weak point to do bonus injury. This is not by itself a nasty factor, most RPGs do that in some capability, however when your sport so closely resembles Genshin Affect, why not borrow their elemental interplay system? Make it in order that while you burn enemies, you’ll be able to create a hearth twister by hitting them with wind magic or one thing to boost the fight a bit. Give me some interlocking items to suit collectively to create satisfying mixtures of some type. For an motion RPG, the fight was very lackluster.


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Lackluster fight might be supplemented by attention-grabbing techniques elsewhere, nonetheless, so what about stat and equipment customization? Gear customization exists in Guardians of Azuma, however so far as I am conscious, it is merely socketing gems (Magatama) into slots for advantages like +3 Power or +3% Water Injury. Yippee. In contrast, I checked out a crafting information for Rune Manufacturing unit 4, the place you would have objects “inherit” traits from others, like elevated vary or status-inflicting skills. That sounds actually attention-grabbing and funky! If that characteristic exists in Guardians of Azuma, it was not anyplace in the primary story — all I might do was forge gear, stage it up, and provides it gems.

You’ll be able to grant your self bonus stats by way of the village sim components, similar to +50 Power from an Imp Statue, however with what number of areas you get to plop issues down, it was quite simple to set one thing and neglect about it — virtually no pondering or planning essential. Talking of stats, I could not inform you what sure stats do. Power is simple to intuit, positive, however what does Thoughts do? I looked for a menu choice to let me determine it out and went by way of each tutorial, and I could not discover something. I nonetheless do not know what the Thoughts stat does or the way it impacts my character. Some objects that could possibly be positioned in your villages had tags, like a Wheelbarrow would have the tag “Farming Enjoyable”. Different objects might have this tag too, so I assumed it was a class, however what does it do? Something? May I search this class and discover related objects that I used to be lacking? Not in any menu I checked out.


There may be an astonishing lack of signposting on this sport. If I can not discover an possibility to determine what my stats do, and I can not discover a method to view merchandise classes or see what the advantages are in your RPG, that could be a downside. Once I accomplished the sport, I observed that there have been a number of warp slots left undiscovered, however I used to be sure I had explored your entire sport world thus far, which informed me that there is vital post-game content material to get to. Nevertheless, I nonetheless can not work out how you can set off the post-game. Whenever you full the sport, a pop-up arises saying “The journey is not over! Work in your bonds!”… and that is it. Does the sport need me to max out each single bond? If that’s the case, I will move, as a result of whereas I do love the forged of characters, I’m not spending the obscene quantity of hours required to max out 25 occasion members simply to get to barely tougher however nonetheless bland fight content material.

I made a decision to do one other flyover of all of the areas within the sport to confirm that I did not miss one thing, and realized that I do not look after the overworld journey. How do you are taking the concept of driving a flying dragon and exploring splintered islands and make it tedious? By making you watch the identical touchdown cutscene and forcing you to carry the skip button for a number of seconds each time till you unlock the warp. These islands do not have something besides nodes and fish, by the way in which — some islands do have dungeon portals on them, however they’re all story-related, so you may discover them anyway by finishing the story. There was no “hidden island” or “secret space” or something particular to find, simply empty islands stuffed with weak monsters and mining nodes.


It was round this level that I used to be venting my frustrations within the RPG Website employees channel, and I used to be knowledgeable by a number of those that the post-game in different Rune Factories did not unlock till you bought married. So I went and did that…and nothing else occurred apart from a second spherical of credit. No dungeons opened up, no cutscenes aside from the wedding cutscene performed, and I used to be left directionless apart from engaged on Bonds and elevating Village ranges. However the technique of doing each of these issues does not really feel enjoyable to do, so why would I?

The forged of characters is, admittedly, extraordinarily good. Each anime trope you’ll be able to consider is represented ultimately — the hyperactive youthful sister who’s really a profoundly good fighter, the clever, sagacious nerd who’s extraordinarily good at video games, the wanna-be severe and squared-away boy who turns into an precise pet when he will get too excited, the mommy, sorry, mommy, sorry, Calico Cat tavern keeper, the record goes on. I did get pleasure from my time with these characters, however not sufficient to endure the frankly poor implementation of talking to every considered one of them every day to stage up relationships.


The aesthetic of the sport is ok. I reside in Japan and will instantly acknowledge, say, the Autumn Village taking inspiration from shrines round Kyoto, similar to Kibune Shrine or Fushimi Inari Taisha. The village designs are implausible…which leads me to ask why the dungeon designs are so boring? So as, your dungeons are: a canyon with grass and water, a cave with water, an (admittedly cool) clockwork ninja home, an ice cave with frozen water, an (admittedly cool) demon underworld metropolis, and a holy shrine with water. When you full these dungeons the primary time round, you get to do a second, barely tougher spherical of the identical environments, however they nonetheless quantity to hallways with the occasional group of enemies or the identical Blight puzzle copy/pasted 100 instances over. Discover the Blight node to clear the barrier to a different Blight node to clear the ultimate barrier blocking your progress.

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Nevertheless, one thing concerning the environments typically feels… off. I am not an artist, and I can not adequately put it into phrases, however all the pieces feels “flat”. Have a look at the screenshot beneath. There are some good intricacies, nevertheless it total simply seems very flat and bland. It is a key location within the sport! This is without doubt one of the 4 “bases” you go to with alarming regularity, and but it feels unfinished one way or the other, despite the fact that it isn’t. I could possibly be flawed on this as a result of I haven’t got any artwork background to talk of, nevertheless it bothered me sufficient that I needed to point out it.


One other difficulty I had with this sport is the ultimate dungeon of the primary story. Let me set the scene (slight spoilers, however I’ll hold it obscure). You are trying to forestall the dangerous guys from resurrecting a fallen god who will destroy the world. The one means for individuals to achieve the item that permits that is by way of a flying fortress platform armed with cannons. You’ve gotten a flying dragon, nonetheless, so you’ll be able to infiltrate the platform and dismantle it from inside. This sounds cool, proper? Battle your means inwards in the direction of the platform’s middle to cease the large dangerous whereas your entire fortress soars by way of the air in the direction of final destruction.

The dungeon itself is extraordinarily merely textured partitions and flooring with a cloudy sky, the occasional lighting strike within the distance, the identical Oni enemies you have fought since stage 5, and the identical boring Blight puzzles that sometimes impede your progress for thirty minutes when you work your means in the direction of the boss. No joke, once I hit the checkpoint, I fell asleep due to how bored I used to be. That is one thing that has by no means occurred to me earlier than: within the penultimate state of affairs of a sport, a time once I’m alleged to be full steam forward, prepared to complete the battle, I fell asleep as a substitute as a result of I used to be bored out of my gourd.


I considered giving Guardians of Azuma a 7, as a result of what sport is right here is not strictly horrible, however sadly this can be very disappointing on a wider scale. Boring dungeons, bland fight, lackluster development, and skinny customization are propped up by a enjoyable forged of characters, fairly good voice performing, and fairly good village enhancing instruments — nevertheless it’s not sufficient to make the sport enjoyable to play. In the event you solely care concerning the character interactions and marrying the love of your Azuma life, then the fight and village administration is a tedious means in the direction of that finish, and in the event you’re on the lookout for participating development techniques, you may need to look elsewhere, I am afraid.

Now in the event you’ll excuse me, I’ll go play Rune Manufacturing unit 4 and get mad that all the pieces I used to be on the lookout for in Guardian of Azuma in all probability exists in that sport already.

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