Stellar Blade Assessment | RPG Website


As I rolled the credit on Stellar Blade, after about fifty-odd hours taking part in the sport – thirty or so in the primary story and one other twenty and alter to filter out many of the sport’s aspect quests – I spotted that I by no means did perceive why the sport known as Stellar Blade. Its major character wields a depraved sword more often than not, certain, however outdoors of some offhand references to starry skies within the costume descriptions, she has little to do with area or the celebrities. The sport’s authentic placeholder title, Mission EVE, appeared extra related, at the least, since that is her identify. Then I remembered one other factor: It is typically extra essential to be cool and trendy than to make sense, an outlook demonstrated with gusto by Stellar Blade itself, a lot to its profit.

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Wanting cool and trendy will be interpreted as a core objective, actually, for Stellar Blade. Developer Shift Up – higher recognized for cell titles like Goddess of Victory: NIKKE  – created Stellar Blade with the target of constructing an enormous splash with its first main console sport, and it exhibits: Stellar Blade boasts a number of the greatest character graphics I’ve seen on the PS5 to this point. The sport and its characters are extraordinarily fairly in each sense of the phrase. Each transfer EVE makes in fight is lovingly rendered, with swish and balletic animations underscoring the fight. Even her ankle-length ponytail flicks and trails realistically, as if it had been demonstrating some new hair physics expertise.

The Naytiba monsters EVE slaughters are given seemingly equal consideration, and do not lack for selection and element. The handfuls of accessible monsters to combat all squelch, squeeze, and skitter round in a fittingly gross and alien method, whereas later-game hybrids of machine and flesh exude a way of intimidating menace. Although it makes me sound like a psychopath to jot down down, it was a pleasure to chop them aside with EVE’s varied strikes and combos, in addition to to find out how they telegraphed their assaults, the higher to arrange for completely timed parrying and evasion.

There is a robust “magnificence and the beast” vibe to Stellar Blade‘s aesthetic, and Shift Up has leaned in laborious on the distinction. EVE herself is rendered like a online game bombshell idol on par with the likes of 2B from NieR: Automata or Bayonetta, with a transparent quantity of effort and expense spent to creating her look stunning always. EVE is rarely not on the heart of the motion, and with nearly each different character left as a voice emanating from her floating companion drone – which additionally serves as a handy firearm.

Shift Up had no qualms about revolving the sport across the concept of EVE as an virtually superhumanly enticing centerpiece character, and crafted dozens of outfits (known as “Nano Fits”) to earn and costume her with. The outfits themselves run alongside a variety of designs, starting from tight, shiny bodysuits with eyebrow-raising cutouts, to extra practical-looking sports activities and daywear ensembles and even jokey full-body mascot costumes. One may even unlock a hair salon in Xion and decide from a spread of hair kinds, although bizarrely, all of them incorporate a ponytail no matter whether or not or not it is sensible, as a result of that is the place EVE attracts her sword from. The one costume that covers EVE’s head fully additionally sports activities the ‘tail!


Stellar Blade‘s narrative is stable however predictable. As revealed within the sport’s playable demo, EVE is one among many “Airborne Squad” troopers dropped onto the ruined floor of Earth to find and destroy the fearsome “Alpha Naytiba,” and in doing so, reclaim the planet within the identify of Mom Sphere, the omnipotent AI that guidelines the orbital colony humanity retreated to when the Naytiba took over. Issues go poorly throughout the drop, and all of EVE’s comrades, together with her commander Tachy, are massacred earlier than the tutorial is even finished. Left alone to perform her mission, EVE is rescued by Adam, a lowly scavenger fro Xion, Earth’s final inhabited metropolis. With assist from Adam and Lily, an Airborne Squad engineer, EVE should discover a number of “Hyper Cell” units wanted to empower a cybernetic oracle to find the Alpha Naytiba and permit EVE to perform her process.

If you happen to’re aware of sci-fi, watched an honest quantity of anime, or performed NieR: Automata – a title Stellar Blade Director Kim Hyung-tae cited as a significant inspirationyou may see the following story beats coming from miles away. However being unoriginal is not the issue. As a substitute, the difficulty is that the storytelling and characterization of Stellar Blade is so low-key it is virtually absent for 3 quarters of the sport’s runtime. And through that point, EVE stays virtually devoid of persona. Exterior of her willpower to complete her mission and a common disappointment of dropping Tachy within the introductory sequence, nearly the one little bit of character EVE exhibits is that she’s not keen on swimming or getting moist. For all the consideration that is been paid to EVE’s curves, each inside the sport and amongst these discussing Stellar Blade in the actual world, it is sort of a disgrace, then, that EVE herself comes throughout as very “flat.”

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On paper, EVE’s lack of character may align with a number of the sport’s themes about what it means to be human, however even that minimalistic characterization is inconsistent. EVE’s reactions to plot developments and the world round her (when Shift Up bothers to place them onscreen) fluctuate between “naive ingenue,” “robotic struggling to understand emotion,” and “hardened soldier targeted on the mission.” Her interactions with Adam and Lily suggest an bond and historical past that is not rooted wherever within the sport that gamers can see, and even at their most dramatic, not often quantity to greater than a blandly reactive trickle of banter to make it appear to be EVE is not fully alone in a post-apocalyptic panorama.

Even if its major plot feels terminally underwritten, Stellar Blade is paradoxically overwritten within the margins. The sport incorporates dozens upon dozens of small bits of written lore within the type of collectible textual content pickups scattered all through the sport world. Some bits function intriguing doses of backstory that complicate the plot’s premises, resembling filling out the unusual non secular edge to the sport’s remedy of Mom Sphere, or traces of a budding resistance motion to Mom Sphere and her brokers’ authority (together with EVE).

Issues actually solely appear to search out their stride within the sport’s last act, when a correct set of stakes is launched as gamers roll as much as one of many sport’s a number of endings. Having a powerful end is nice, however when the remainder of the narrative is so weak, one can see that some gamers may wrestle to care sufficient to make it to the end line.


One of many sport’s endings even depends upon gathering the bigger portion of lore drops, operating on the premise that this extra world data and expertise brings EVE a brand new understanding of the world she fights for. However the overwhelming majority of those lore pickups are the useful equal of dying graffiti, including little past portray a bleak image of life for many who aren’t superpowered troopers born to kill within the identify of Mom Sphere.

It additionally does not assist that the English-language script comes throughout as stilted and stiffly written. Whereas Stellar Blade is in some ways a post-human Korean-style cyberpunk story, I doubt Shift Up’s intent was to have everybody converse like a robotic. As a participant of NIKKE, whose English localization has a largely glorious grasp of tone and character voice, I discovered this blandness moderately perplexing to see in a venture that, for all intents and functions, Shift Up is utilizing as an illustration of the corporate on the high of its craft.


As disappointing as a blandly delivered story can will be, fashion and fight are the last word bread and butter of a high-end motion RPG, and Stellar Blade‘s fights carry greater than sufficient weight to compensate for the narrative’s shortcomings. Whereas Shift Up has cited NieR: Automata as an inspiration, Stellar Blade‘s fight system owes extra to From Software program, significantly Sekiro: Shadows Die Twice. EVE’s fights towards enemies massive and small carry a selected emphasis not on wild button-mashing however cautious timing, with a heavy emphasis on touchdown good parries and dodges. EVE can nonetheless whale away at enemies with gentle and heavy assaults mapped to the face buttons, but it surely’s in parrying and dodging that the system actually shines.

Enemies will usually launch into very lengthy assault strings and may output fairly excessive harm, which EVE will eat fully if she does not do her greatest to parry or dodge by means of the complete combo. Foes additionally sign their assaults with color-coded visuals. An enemy the glows yellow have to be dodged alone, however one which glows blue or pink opens itself as much as a special type of {powerful} riposte, one type of which makes use of EVE’s weapons to blast away at their suddently uncovered weak factors. EVE may even name on not one however two complete classes of {powerful} trump card: The Beta Assault and the Burst Assault. The Beta Gauge is charged by touchdown assaults and pulling off good parries. Beta Assaults are robust hits that may be upgraded within the ability menu to have varied secondary results like stuns and knockdowns. In the meantime, Burst Assaults are solely charged by good dodges, and include even harder-hitting, virtually screen-clearing cinematic supers.

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This lethal dance performs out repeatedly over a sport world that emphasizes scale, exploration, and selection. The opening hours of Stellar Blade, spent within the derelict metropolis of Eidos 7, intently resemble a lightweight, flashy model of a Souls sport. Gamers will navigate EVE by means of the ruins with out entry to any extra steering than reminiscence and a compass heading. They will transfer between camp checkpoints, unlocking shortcuts that flip ranges into handy loops, and combat monsters rigorously positioned for bounce scares and to strain EVE into dying, upon which all enemies respawn.

However after leaving Eidos 7, issues take a flip into territory extra resembling a extra conventional open-world sport. Two of the sport’s playable maps are huge, plagued by checkpoints, collectibles, and aspect quests. Scouring these maps clear of aspect quest icons will take up the vast majority of playtime outdoors the plot, but it surely by no means fairly descends into tedium, due to the threatening qualities of the enemies and the superb world and panorama design. Every nook of the sport world brims with little unmarked challenges, starting from issues as mundane as small chests of sources or lore pickups to bespoke motion challenges that, typically, cannot even be surpassed till EVE unlocks extra motion choices within the again half of the marketing campaign.


Little bits of distinctive character poke by means of the world design of in any other case generic-seeming post-apcalyptic desert environments, like the best way the bigger waypoint camps at all times have a simmering pot of Jjigae stewing over the hearth, a document participant blaring stress-free tunes. Robotic drones that ply hidden areas ready to be killed for his or her treasure are designed like inflatable balloons teetering on spindly steel legs. EVE can unlock the sport’s skimpiest outfit by discovering a sequence of collectible soda cans, and she or he shows them with a winsome smile and commercial-perfect pose when choosing them up. It is particulars like this that add a way of persona and life to Stellar Blade that I discovered myself sorely wishing the story and characters would match.

Narrative nitpicks and shortfalls apart, Stellar Blade is an motion RPG that excels the place it issues most: Wanting attractive and facilitating supremely satisfying fight interactions. Bolstered by the succesful fusion of its inspirations, its weaknesses hold it from transcending them. However these keen to make their peace with these disappointments will discover a almost stellar expertise.


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