Tales of Come up – Past The Daybreak Overview


After I completed Tales of Come up two years in the past, I got here away content material. I didn’t assume it was essentially a top-shelf JRPG on the time, however it was a stable sufficient entry with nice presentation, diverse fight & supporting mechanics, and respectable narrative theming. I used to be glad with it, and I by no means actually desired a follow-up to the story it informed. That Bandai Namco introduced an enlargement to the sport two years after its launch was somewhat bit shocking.

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I got here to Past the Daybreak extra curious than excited. An epilogue enlargement launched greater than two years after the unique title? Simply what is that this? There have been definitely avenues to discover as a story, following the world-altering occasions of Tales of Come up. It most likely goes with out saying that there will probably be some spoilers for the bottom Tales of Come up on this evaluate, because the enlargement takes place within the aftermath.

Past The Daybreak opens up with the social gathering planning a reunion at Viscent a couple of 12 months following the occasions of Tales of Come up. On the best way, nonetheless, Alphen and Shionne stumble throughout an outcast on the run – a mysterious heterochromatic woman named Nazamil. She’s the orphaned daughter of a Renan lord, which as it’s possible you’ll suspect when you recall Tales of Come up’s setting, does not essentially sit nicely with the broader Dahnan populace. On prime of that, not solely is Nazamil successfully Renan the Aristocracy, however she’s additionally half Dahnan (that is why she has two totally different coloured eyes, I suppose.)

Up thus far, Alphen and Shionne have been touring the world, sealing away mysterious “mausoleums” which have appeared on account of the merging worlds. As they go about this process, in addition they deal with varied errands for the communities they’ve encountered. That is the place the overall scope of Past The Daybreak comes into focus: now that Dahnans and Renans at the moment are residing collectively on a singular planet as equals, what hurdles are in place on this new coexistence?

Within the lead-up to Past The Daybreak’s launch, I used to be somewhat bit perplexed when Bandai Namco launched a “Quests Trailer” to advertise the enlargement. I would prefer to assume most individuals on this area are already conversant in the idea of fundamental sidequests, and performing odd jobs for NPCs did not essentially look like the only option because the one factor to spotlight. After enjoying by means of the enlargement, nonetheless, that reasoning makes extra sense with context and hindsight, as a result of sidequests make up the vast majority of Past The Daybreak.

There are greater than 40 quests in Past the Daybreak, and you will spend many of the enlargement’s run time finishing them. The quests perform kind of precisely how they did within the unique recreation: you may discuss to the marked NPC about some challenge they’re having, go and full a process or two, after which return to seize a reward. Personally, I discovered it type of a wierd development to have the vast majority of the brand new content material for a best-selling franchise title primarily boil all the way down to “please take out these Zeugles over there.”

It is this sidequest framework during which the tough narrative questions of the merged world are positioned. What obstacles are there, now that Dahnans and Renans should dwell collectively? How does Alphen cope with his popularity as each a hero and a destroyer? How do the folks of Cylosdia start to belief one another now that the Bureau of Civil Statement is abolished? What struggles does Dohalim have as the brand new political chief of Pelegion? And so forth.

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Past the Daybreak does contact on these types of subjects, certain, however solely in a really perfunctory style. It gives easy solutions to the questions that come up in regards to the state of society and lingering prejudices. It additionally touches on every character’s new motivation in a brand new merged world. Nevertheless it all has a really professional forma really feel to it; it looks like a guidelines. A topic is introduced up, you carry out some menial process to deal with it, the characters will muse a number of strains about how society ought to enhance considerably, and then you definately’ll shortly transfer on. Nothing says “discussions of complicated societal issues” fairly like “please discover these elements for me.”

As one quest instance, a well-meaning Dahnan tailor desires to supply a gesture of peace to a close-by Renan settlement, so he gives meals at their doorstep. Nonetheless, this causes Zeugles to hang around within the space, so you should take them out. You try this, acquire a reward, Alphen mentions “Now we have to maintain shifting ahead one step at a time”, and also you’re completed. Its common sentiment is ok – Dahnans and Renans slowly starting to dwell collectively – however the implementation is hole. Having this all wrapped up below the missing general presentation of sidequests does not assist issues, with the rote construction, canned animations, and sometimes voiceless strains. Almost all of those quests happen in areas from the unique recreation, too, so you might be typically actually retreading outdated floor.

Fight in Past the Daybreak is totally unchanged from the unique recreation. Whereas I felt Tales of Come up’s fight was considered one of its stronger fits (regardless of boss HP usually being a bit over-inflated), I used to be type of hoping there can be some new wrinkle to vary issues up within the enlargement to provide it a novel really feel. I hoped there’d be some new mechanic maybe much like the assorted Xenoblade collection expansions (or perhaps extra of an applicable comparability – the Lineage and Legacies arc in Tales of Graces F provides the Accel Mode perform to fight). However no, after getting over that preliminary “how do I play this once more?” hump, you may mainly be approaching fight the identical means you probably did earlier than.

All the opposite gameplay mechanics from the unique recreation return as nicely, together with SP, Titles, and accent crafting. You will begin the enlargement at degree 65 and in any other case energy up your characters in the identical style by means of EXP and unlocking title stat bonuses. Notice there are further incentives obtained relying on the state of your Tales of Come up clear file, which principally comes within the type of SP and Gald.

Once you aren’t finishing quests for townspeople (which once more, makes up a major chunk of the enlargement’s content material general), you may be progressing by means of a brand new primary storyline involving Nazamil. It is tough to debate the general plot of Past The Daybreak with out spoiling, however I got here away from it principally disillusioned. I am going to keep obscure on the main points for the aim of this evaluate, however Past The Daybreak’s narrative largely facilities on an overused central battle trope that has already been completed at the very least twice earlier than within the Tales collection, to not point out quite a few instances in different media. It is not inherently poorly written, I merely felt like I had seen all of it earlier than elsewhere, and it did not provide a lot novel to set it aside.

That mentioned, as somebody who felt the ending of Tales of Come up fell considerably flat, the concluding moments of Past The Daybreak have been truly somewhat bit extra compelling to me, regardless of the relative conceptual unoriginality. There is a fairly cool boss combat sequence or two, and the sizable closing dungeon is definitely neat, at the very least aesthetically. Once you boil it down, although, it is as soon as once more a linear path of battles, as are most dungeons in Tales of Come up. To supply an concept of the scope of the enlargement general, I accomplished Past The Daybreak in nearly 13 hours, which included finishing all sub-quests.

In case you actually loved Tales of Come up’s solid or fight, then it’s possible you’ll come away from Past The Daybreak glad, as there are definitely extra battles and banter. However stale questing, trite plotting, and skinny content material general principally left me apathetic greater than the rest.

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