VGChartz’s Lee Mehr: “Regardless of inserting itself inside a extra restricted “delicate horror” sub-genre, GYLT too typically looks like an also-ran journey. Most broad strokes on this story could be predicted hours upfront, not a lot flavoring is added to the design after a sure level, and the standard enemies start to really feel extra like cosplaying nuisances than unnerving monstrosities over time. It is a case of needing yet one more of… all the pieces; one other secondary constructing or ground, one other boss, one other multi-purpose instrument for various gameplay alternatives, and so forth.
These shortcomings don’t a lot trample its commendable successes – particularly in presentation, sincerity, and a few high quality design changeups – however slightly illustrate how straightforward it’s to intuit Tequila Works crafting a grander expertise. In consequence, it feels extra like a title to be universally appreciated for its earnest goals than fondly treasured for its execution.”