Last Fantasy X-2 celebrates its twentieth anniversary this yr, first launched in Japan on March 13, 2003. FFX-2 holds the excellence of being the primary true sequel to a mainline Last Fantasy title – however it has many extra claims to fame apart from.
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The sport is notable for a wide range of causes, the least of which is a large tonal shift. Whereas Last Fantasy X opens with an apocalypse, its sequel begins with… a pop live performance. Last Fantasy X-2 is a stark departure from its predecessor, and whereas folks usually concentrate on the story, that is simply as true by way of its fight. That includes one of many sharpest iterations of the enduring Last Fantasy job system, it is not simply its direct predecessor that FFX-2 shares a lineage with. Fairly, it owes a good portion of its DNA to Last Fantasy V, a heritage which might proceed a decade later with yet one more sequel to a mainline title in Lightning Returns: Last Fantasy XIII.
Last Fantasy V, initially launched in 1992, didn’t see a Western launch till 1999. Whereas this title is understood for bettering the ‘Lively Time Battle’ system first launched in Last Fantasy IV, it’s most beloved for its tackle the class-based job system, first launched in Last Fantasy III. With almost two dozen jobs, the sport introduces sequence staples and a few of my private favorites, together with the Time Mage. Other than grinding for expertise factors to realize ranges, gamers additionally earned Means Factors from fight. Incomes enough capability factors allowed characters to grasp one job and use these job-specific abilities whereas geared up with one other class.
This tweak on the formulation enrichens each facet of the job system by permitting such breadth of customization that seemingly limitless job mixtures exist. Whereas every character was confined to at least one job at a time in Last Fantasy III, or to at least one job typically in Last Fantasy IV, this sport allowed gamers to create Black Mage Summoners or Dancing Thieves, after which some. You do not have to only take my phrase for it, both – the size is laid naked in our FF5 job information.
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Mainly, in Last Fantasy V, gamers can nearly deliver a gun to a sword battle. The sequence was by no means this customizable earlier than, and most subsequent video games would chorus from being so indulgent with open alternative on the onset. That is why it is such a pleasant shock to see a lot of this sport’s DNA resurface in Last Fantasy X-2 a decade later.
The announcement of Last Fantasy X-2 was definitely a shock: a mainline sequel was a shock in itself, however how wouldn’t it match with the story? With a lot of the base occasion excised from battle, this sequel centered on returning members Rikku and Yuna with their new accomplice, Paine. The place Last Fantasy X was somber and actually stuffed with demise, Last Fantasy X-2 was seemingly the alternative. The sport sang pleasure and female attraction, and this was no extra obvious than within the fight system. Whereas X gave participant seven disparate occasion members with predisposition in direction of sure skills and fight roles, FFX-2 pares down the occasion members to a few however provides close to full-reign on how you can use them from the beginning.
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Yuna and her companions are in possession of Garment Grids, a geometrical formed pill slotted with nodes which could be geared up with dresspheres to permit using particular jobs. Throughout fight, every character can change their dresspheres (or jobs) on the fly in response to the circumstances, leading to luxuriously skippable transformation sequences. There are over a dozen jobs accessible, together with Gun Mage, Samurai, and Songstress.
Savvy gamers can unlock grid-specific bonuses by swapping via sufficient spheres in fight, with character-specific spheres accessible below particular situations. In one other callback to FFV, gamers earn Means Factors that are used to grasp skills and jobs. Skills should not transferable between jobs — it isn’t mandatory, since our gals can change as wanted as long as the sphere is supplied on their grid — however there are some grids that bestow using different job capabilities in fight.
The tip result’s a fight system whose simplicity belies a way more sophisticated nature. In Last Fantasy X-2, you really can deliver a gun mage to a knife battle. Battles are quick and livid, and gamers are required to handle the occasion from each micro- and macro views, altering roles throughout fight based mostly on the strengths of the person characters whereas balancing the wants of the occasion.
Even when an enemy has a weak spot to bullets, the squad can’t go in all weapons blazing, as a result of somebody might have a heal briefly order. That is one of many drawbacks throughout fight this hectic: discerning which position every member ought to have at every second throughout fight could be overwhelming, and it’s a lesson discovered for the subsequent sport within the franchise to include a costume-based job system.
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Lightning Returns: Last Fantasy XIII seemingly takes a lot out of FFX-2’s playbook. It is a sequel to a mainline sport and is sort of completely non-linear with the majority of the gameworld is on the market to gamers at first. Whereas the principle story is admittedly quick, the plot is buttressed by a number of sidequests that are all however essential to advance (and on this case, very important for stat progress). To completely expertise each titles, avid gamers ought to immerse themselves in these drastically modified worlds, sidequests included. Like FFX-2, fight in Lightning Returns makes use of a modified model of its predecessor’s battle system with a skew in direction of frenetic. That, and costume modifications.
This sport boasts the Fashion-Change Lively Time Battle System, incorporating components from the ATB-based Paradigm system seen within the earlier XIII video games with a dressing up system just like the dresspheres seen in FFX-2. Gamers management Lightning in single-character motion fight, alternating between totally different costumes (referred to as Schema in-game) on the fly. Every Schema is akin to a job with totally different stats and talents mapped to totally different buttons, with every motion depleting the ATB meter.
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As Lightning switches between Schemata, those not used will regenerate ATB, necessitating gamers to change jobs to make the most of totally different skills and recharge the flexibility queue. The high-wattage fight nonetheless requires technique for achievement, and much like FFX-2 and V earlier than it, the customization permits gamers to arrange for fight any approach they see match.
Whereas it’s straightforward to discern Last Fantasy V’s DNA all through the sequence, it is nuance and breadth of customization is virtually unmatched till Last Fantasy X-2. Equally, Lightning Returns is a descendant in that line, marrying single-player motion fight with the expansive choices afforded from the dressphere system. It has been an extended twenty years for the controversial Last Fantasy X-2, with some maligning the shift in tone or magical-girl model transformation sequences. No matter your place on the themes and presentation of the general sport, it is simple that FFX-2’s battle system, like FFV earlier than it, is in a category of its personal.
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