I received’t sit right here and inform you I’ve been with the Ultimate Fantasy collection my complete life. My first entry was Crystal Chronicles, after which I didn’t actually return to the collection correctly till my teenage years. The primary mainline Ultimate Fantasy launch that I used to be a acutely aware sufficient RPG fan to exit and purchase on day one was most likely Ultimate Fantasy XV. I had a whole lot of catching as much as do on the time, and in the end have come to the conclusion that even the weakest of video games within the franchise have quite a bit to supply. It’s a uniquely malleable property.
Commercial. Preserve scrolling for extra
Ultimate Fantasy has been a whole lot of issues throughout its lifespan to a whole lot of completely different individuals. Whereas FF15 wasn’t the primary time the collection strayed away from its turn-based roots, it was the primary time a mainline entry was primarily extra action-based. Years later, Ultimate Fantasy XV looks like a hesitant half-step looking back. It displays an identification disaster in attempting to steadiness being an motion sport, being an open-world sport, and being an RPG. Publish-launch updates including scenes from the Kingsglaive film, unusual collabs, and even some new mechanics fully in the end led to an entry that merely felt confused.
Ultimate Fantasy XVI, however, is nothing if not assured in its design. Inside even its first hour, it is vitally clear what the targets have been for the workforce engaged on it. FF16 is an motion RPG the place the ‘motion’ takes heart stage, however one which doesn’t wholly overlook its roots. The workforce who made this clearly adores Ultimate Fantasy, even when they’ve a transparent disposition towards a grittier and extra grounded take.
This kind of confidence inevitably turns into a double-edged sword. It is aware of precisely to whom it’s attempting to enchantment to, which suggests others will get left by the wayside. However for longtime Ultimate Fantasy followers, I doubt this can be a new feeling fully.
After years of hypothesis, now lastly sitting down and really taking part in via FF16, I’m left largely constructive in regards to the expertise. It doesn’t merely really feel like some motion sport carrying the pores and skin of a Ultimate Fantasy title. It looks like a personality motion sport that neatly adapts traditional Ultimate Fantasy components into its very core. Even when its RPG mechanics are struggling to attach, it’s an excellent Ultimate Fantasy – which is definitely no imply feat.
FF16 borrows a lot from a specific sub-genre of the motion sport, and has a lot in widespread with hallmark titles comparable to Satan Could Cry, Bayonetta, and Steel Gear Rising Revengeance. Ryota Suzuki, a designer on Satan Could Cry V, was even introduced on board to be XVI’s fight director. As a fan of those video games, the thought of a mainline FF that resembles these video games all the time excited me. To some that is blasphemy, however I feel it suits. FF fight might be no matter it must be, as long as it’s cohesive and suits the narrative the sport is providing. On this occasion, now we have a story of revenge towards energy constructions that viciously oppress a minority group. You can inform this kind of story in a turn-based RPG, and a number of other have, however I’d be mendacity if I mentioned it didn’t really feel additional good being the one to press buttons in time with Clive’s tenacious sword strikes as he overwhelms anybody who opposes his mission to make a greater, fairer world.
On an easier degree although, I spotted just a few hours into my 65-hour playthrough of FF16 that… wow, we haven’t had a brand new DMC sport in almost half a decade. DMC5 wasn’t an ideal sport, nevertheless it had evident coronary heart and soul, which actually issues to me. FF16 really lands in an identical camp. It has points, some extra important than others – however I had an absolute blast with it.
I’ll begin with my boldest assertion, and we will work all the way down to some nuance as we go. Ultimate Fantasy XVI is the most effective feeling motion sport I’ve ever performed. Whereas mechanical intricacy is essential, none of it issues if the sport doesn’t really feel good. FF16 shouldn’t be missing complexity, nevertheless it actually excels with regards to sport really feel.
Commercial. Preserve scrolling for extra
Spectacle has been essential to Ultimate Fantasy for many years, and almost twenty years on from Introduction Kids, its shadow nonetheless looms massive. Sq. has by no means been in a position to again away from the thought of creating a playable model of it. Typically this has resulted in fight the place the participant feels extra like a passenger fairly than a participant, as was generally the case in FF13 & FF15. In FF16, wonderful work has clearly been put into making the battle system flashy with out wrestling management from the participant. Combos, strikes, and particular skills really feel snappy and movement splendidly collectively.
One factor that has been tailored into this gameplay type is the thought of Summons and their implementation merges with the idea of traditional FF class altering. On this planet of Valisthea, the traditional FF summons (Ifrit, Shiva, Titan, Odin, and so on) are often known as Eikons and are sure to ‘dominants’, their human hosts. Dominant of Ifrit and FF16 protagonist Clive has a singular means that enables him to ‘attune’ powers from Eikons apart from his personal. Every time Clive does this, he features a choice of new strikes.
There are seven base Eikon units for Clive to gather all through the sport, although he can solely equip three of them without delay. Every of those Eikons has a predominant means mapped to the circle button, and a handful of customizable particular skills that may be mapped to 2 of the assault buttons, making for six complete equippable abilities. He begins with solely the Phoenix, giving him entry to the Phoenix Shift to shut the hole between him and enemies. The additional into the story you get, the additional Clive’s equipment expands dramatically, comparable to Garuda with the ability to pull enemies nearer to you and Ramuh being FF16’s reply to the Shotlock from Kingdom Hearts. Probably my favourite addition to Clive’s repertoire is Titan’s defend, including a block button right into a style that doesn’t sometimes put it to use.
Each Satan Could Cry and Bayonetta focus extra on dodges, and for an extended whereas I had assumed FF16 could be in the identical camp. Pulling off FF16’s good dodges and counters feels improbable, so I had no problem with this. I particularly love a specific accent you possibly can unlock later within the sport that provides a dramatic flare to your dodge animation and will increase your assault for a brief window afterward. However after I came upon Titan was primarily only a full-on block button? I really feel like one thing clicked in place. For novices this can be a godsend, giving them some type of safety in the event that they haven’t mastered timing dodges. For the skilled, that is one more technique to maximize a high-risk high-reward playstyle. Charging proper into essentially the most harmful enemy, blocking on the final potential second, after which countering with Titan’s now powered-up particular skills was all the time satisfying.
I feel my favourite a part of Ultimate Fantasy XVI’s fight system is how a lot freedom it provides you to customise Clive’s strikes. Whilst you can solely equip three base Eikon skills, your two motion slots for that Eikon might be full of any at the moment mastered transfer. You improve your skills with talent factors earned from battles and quests, and you’ll improve nearly all of them twice. The primary improve makes skills stronger, however the second ‘masters’ them – and I used to be about midway into my playthrough earlier than I spotted how helpful this might actually be.
Take Garuda for instance. The seize means is nice for each pulling fodder monsters nearer or slamming bosses all the way down to your degree when their stagger bar hits the midway level. I don’t assume Garuda’s different skills are very helpful, nonetheless. They’ll construct stagger effectively sufficient, however by the late sport, they simply felt like a waste of means slots. That was solved simply by simply changing its strikes with extra attention-grabbing ones from Ramuh and Bahamut.
However which may simply be me. There are quite a few completely different moveset mixtures you possibly can equip your Clive with, and with 7 completely different Eikon units to select from, it is going to allow you to experiment to your coronary heart’s content material. I personally by no means removed Phoenix, and completed the sport off with Odin and Shiva as my two different Eikons. I gave up protection fully for pace, dodging, and brutal counterattacks. In case you’re a ‘programs’ targeted RPG participant, that is what FF16 has to primarily give you – a crunchy, satisfying fight system that’s extra open-ended than in different motion video games, if not as expansive as talent bushes in additional conventional RPGs.
Along with this, Clive’s pure skills as a dominant of Ifrit come within the type of a Restrict Break. Clive has a bar beneath his well being which is able to rise as he offers and receives injury. When at the very least one of many segments of this bar is full, he can remodel right into a powered-up kind to reinforce his skills to deal extra injury. In-universe, this act known as ‘part-Priming’ – invoking half however not the entire transformation into an Eikon. This mechanic appears to be closely impressed by DMC’s ‘Satan Set off’, and is a capability utilized by a number of characters all through the sport.
Commercial. Preserve scrolling for extra
I feel the boss battles, total, are a house run with a few caveats. The design of those fights is persistently improbable. They’re exhilarating and exquisite spectacles becoming of an already attractive sport. Even the most effective character motion video games can usually fumble the execution of boss fights, with Satan Could Cry V’s non-humanoid fights coming to thoughts. Usually it’s because it may be laborious to inform when massive monsters will telegraph their assaults, resulting in irritating bouts that come throughout as unfair in methods unintentional.
There’s slightly little bit of this in FF16, particularly in the course of the Eikon fights – however Artistic Enterprise Unit III used their expertise designing MMO boss battles to primarily introduce AOE markers to the character motion sport formulation, and I feel this was completed to wonderful outcomes. Whether or not you dodge within the nick of time or fail to, the outcome all the time feels honest. That is a type of concessions for newer motion sport gamers that simply typically resulted in a greater sport expertise.
Ultimate Fantasy XVI has a few of the finest bosses I’ve ever confronted off towards, and that features the distinctive Eikon fights. These are uncooked spectacle taken to the acute, eradicating any stat benefits you might need from regular fight. You simply have two Kaiju-sized monsters duking it out, and so they’re frankly superior. These encounters really feel like full-on ranges at factors, and I legitimately discovered myself getting off of my sofa and standing up in entrance of my TV as if I have been a toddler.
These are the moments the place FF16 actually leans into its motion sport roots, very self-aware of the place it stands in that regard. When it’s time to grow to be a enjoyable online game, it’ll let itself lean in all the way in which on the enjoyable. Ultimate Fantasy has by no means been this flashy, this extravagant. The designers clearly had a good time and wished you to really feel the identical. I swear, there’s a second, proven in pre-release trailers, the place you’re sprinting up Titan as if Ifrit was Sonic the Hedgehog. I giggled, I cheered, and I clapped your complete time.
The place boss design is at its most divisive is in a system known as Cinematic Clashes, the place fancy cutscenes will play and can present context-sensitive quick-time occasions. Motion sport followers who despise when the gameplay takes a backseat will most likely discover these distasteful. If Clive must dodge, he’ll press the dodge button. If Clive must ship a dramatic blow, he’ll press the assault button. And naturally, no motion sport QTE might be made in 2023 with out a immediate that makes you sit there and trigger slow-burn controller injury by mashing one button for like 10 seconds.
Right here’s the factor although – my most heretical take as a lifelong motion sport fan. I really like Ultimate Fantasy’s insistence on slicing up its gameplay with cinematic curler coasters. I can’t think about a contemporary FF sport with out them, and wouldn’t need one. I’m impartial on fast time occasions generally, however sometimes really feel they will perform as efficient transitions between boss phases. FF16 was in a position to preserve my consideration so actually because it’d give me these enjoyable little moments of badass combat choreography dispersed between some stellar fight encounters. I don’t assume they even pop up usually sufficient for them to be ruinous to the pacing of boss battles, however I do know these occasions exist in any respect is likely to be an enormous sticking level for some.
As spectacular as boss fights are, I feel they spotlight a staple of the fashionable period of FF video games that hasn’t been carried out in the most effective of the way. The stagger bar was launched in Ultimate Fantasy XIII as a technique to make turn-based fight really feel extra energetic. By attacking in fast succession, you’ll replenish a bar for enemies. When the bar is maxed, the foe can be caught off guard for a small window, the place subsequent assaults will do extra injury throughout a kind of burst window. For nearly the entire extra action-oriented FF titles to return out since, a model of this mechanic has been right here, together with Stranger of Paradise and FF7 Remake. In FF16, bosses and mini-bosses all have stagger bars. Staggering definitely does add extra layers to the fight system, which is nice, however has an unlucky aspect impact.
An essential query: does Ultimate Fantasy XVI have a very good battle system? Completely. Is it adequate to carry up a 40-60 hour RPG with out a shred of boredom creeping in? …Not precisely. At a sure level, staggering provides technique to optimum methods and encourages repetitive play. As a result of many of the injury dealt to a boss occurs throughout these staggered states, you be taught to save lots of your Restrict Break till this section after which mash out all of your strongest skills in fast succession.
Commercial. Preserve scrolling for extra
As customizable as Clive’s moveset is, I discovered myself sticking to what labored as a result of I didn’t have a motive to change over to different issues. Add this up with missing enemy selection, and I feel completionists might discover it laborious to keep up their ranges of enthusiasm for your complete runtime. There’s a motive why most motion video games are solely about 10 hours lengthy, and never 30 hours minimal. The try made to get this formulation working for a sport this lengthy was definitely commendable, on the very least. Given how pitifully simple FF16 is, I feel an additional problem degree selectable from the start may assist quite a bit, however with a particular New Recreation + problem that serves as a remix of the principle marketing campaign, I assume I can’t complain an excessive amount of. Ought to that most likely have simply been a part of the principle marketing campaign? Certain, however at the very least there’s a motive to return again. Make no mistake, I’ll undoubtedly be doing that.
Even when the encounters aren’t 100% on-point, there may be one a part of the sport that by no means falters. FF16 has its personal built-in hypeman, there to all the time preserve your power at 11/10. That is none apart from one in all Sq. Enix’s finest present composers: Masayoshi Soken. With none little bit of exaggeration, I feel that is his finest soundtrack but. That’s a excessive bar, particularly after 2021’s Endwalker enlargement for Ultimate Fantasy XIV, however I’m assured on this evaluation. After I came upon there have been a whopping 7 discs of OST popping out subsequent month, I wasn’t stunned within the slightest. There’s a whole lot of music on this sport, and just about all of it’s breathtaking.
In its construction, FF16 is break up into two completely different types of play: one thing I wish to name “Linear AAA Set Piece Motion” and zone-based exploration maps. The previous are primarily FF16’s reply to dungeons, closely designed gauntlets that exist to progress the story ahead. This might be a cave, a forest, or possibly even a metropolis underneath siege. They really feel like conventional motion sport levels, linear maps that funnel you into rooms of progressively more durable enemies to type on and check combos with. They’re enjoyable, and the set items are wildly entertaining. There’s even an choice to replay any of them from a menu accessible in your base, in case you miss a chest or simply wish to recapture the joys of your favourite degree.
The open zones, however, are a solution to the inherent issues of full-on open-world design, specializing in tightly constructed areas to discover as a substitute of huge empty areas. This can be a nice method, one other carry-over from FF14’s degree design that makes its world really feel massive however not pointless – although some will probably balk on the nature of those maps, the place linear corridors join bigger, extra exploration-friendly blobs.
That is nonetheless the place the sport feels essentially the most like an RPG, letting you speak to NPCs and tackle quests. You’ll find treasure chests hidden round these maps, sometimes filled with loot or gear, however I discovered these usually not value the additional work. Behind its fight stylings, Ultimate Fantasy XVI does have a whole lot of loot and RPG components, and so they’re largely serviceable. You’ll be able to craft weapons and purchase gadgets, however by the tip of the sport, I had a lot gil and materials I simply didn’t know what to do with all of it. It usually looks like its conventional RPG components are additionally one in all FF16’s weaker facets.
With out the loot grind or extra compelling aspect quests rewards to drive me, the first motive I needed to discover was, merely put, intrinsically motivated. Ultimate Fantasy XVI is a beautiful sport – most likely one of many best-looking I’ve ever performed. I fondly keep in mind early on standing on a cliff looking at an enormous forest, and simply wishing I may soar off that cliff and wander via all of it. Exploration is curbed, as famous above, however what’s there may be stunning.
I wouldn’t argue that XVI is persistently attractive, as a result of it is vitally apparent when the fashions lower their constancy to work for stiffer animations on much less essential cutscenes. However its environments by no means fail to impress, and the various numerous talent & spell results are attractive. With some additional QOL within the visible presentation and efficiency, this sport may form as much as be even higher and I can’t wait to revisit it when that occurs.
These graphics come at a slight value, although, with efficiency mode by no means persistently hitting 60 FPS. I couldn’t inform you what the precise numbers are, however I discovered it to be largely playable regardless of a notably various framerate. A day-one patch has been launched on the time of publishing evaluate that’s meant to optimize the efficiency, however testing it didn’t really feel like a lot of an enchancment. I personally desire an uncapped framerate to at least one locked at 30, and that was the way in which I additionally performed and loved all of XV again within the day on my PS4 Professional. In years to return, this speak of efficiency received’t matter, as XVI is sure to finally hit 120 fps in your very good laptop. One other member of the RPG Web site workforce performed the sport fully in High quality mode and notes that it appeared and ran largely nice for him for the entire expertise. So when you want that consistency in your life – that’s the mode to go for.
Commercial. Preserve scrolling for extra
I think about FF16’s aspect content material can be a hot-button problem, particularly the quests. The event workforce, Sq.’s inner Artistic Enterprise Unit III, is thought primarily for making MMOs – and there’s a whole lot of MMO DNA on this quest design. Right here’s an instance of a quest in XVI:
I speak to one in all Clive’s companions within the Hideaway’s mess corridor. He tells me to speak to the Blacksmith who’s going via a tough spot. I slowly plod throughout the hideaway (no sprinting within the base!) to verify in on him. He tells me to speak to a different NPC within the hideaway, who I additionally amble over to. I’m instructed to go hunt a monster, which I have to find through the use of the Hunts Board, which is in one other space of the bottom – so extra strolling. Goal acquired, I teleport to the open zone the place the mark is, discover it, and kill it. After doing this, I speak to a different NPC close to it. I return to the blacksmith, unlocking a brand new crafting recipe.
This sort of quest format is repeated many times. You’ll speak to a collection of marked NPCs and finally get right into a combat. You’ll then return to the unique NPC and end the search. Some persons are inevitably going to hate this. However within the grand scheme of issues, the sport’s quest construction is a non-issue for me. A few of you FF14 followers most likely rolled your eyes instantly on the concept of me complaining about MMO-styled quests, however I’m with you! I accomplished each single little bit of aspect content material in FF16, and there’s a whole lot of it. A very powerful factor a quest ought to be, at the very least to me, is a vessel to ship story and world-building. The context of that quest I discussed, the story it instructed, and the individual I helped, have been the elements I valued.
FF16’s writing high quality for aspect content material is commendable, a lot in order that I’d suggest doing as a lot as you possibly can, if not all of them. For individuals who care little for the story, these quests will seemingly look like a bore since they share comparable construction and aren’t all the time as enjoyable as the principle marketing campaign. However thematically, they largely characterize the pockets of fine that exist within the systematically damaged world of Valisthea. Many quests showcase why our protagonist is motivated to maintain doing what he does, to assist individuals in want. That’s fairly typical in most RPGs, however as a result of this world is painted in such a harsh gentle, it these softer moments, usually in aspect content material, shine all of the brighter.
Lots of the supporting solid, all of which I am keen on, have their arcs tied to aspect quest chains. These quests really feel integral to the world round them, and I adored the writing in all of them. Otto, who I might primarily name the hideaway’s dad, has a very touching decision to a collection of quests that I’m certain will make loads of individuals cry. Gav, Clive’s finest buddy, is the type of man who will seemingly grow to be a fan favourite attributable to his function in the principle and aspect quests. Cid? In all probability the most effective one within the franchise. Lastly, the backstories for pretty characters like Charon and Goetz are locked behind quests so solely these devoted will have the ability to see them. A key theme of FF16 is the thought of constructing a neighborhood to combat towards oppression, and making the participant work in the direction of making the world a greater place in smaller-scale conflicts as part of that’s sensible.
Having mentioned that, possibly some quests (each predominant and aspect) may have been a smidge much less tedious. I take pleasure in a very good walkabout in my video video games, however a few of them do have a tendency to tug only a bit. The Hideaway most likely ought to have had some fast-travel nodes. In case you’re listening, Sq. (which you may not be, I’m nonetheless ready so that you can get again to me on letting me title characters after myself in Dragon Quest video games), this could undoubtedly are available in a patch.
The very best aspect content material undoubtedly comes within the hunts, the place you’ll observe down ‘Infamous Marks’, distinctive boss monsters scattered internationally. After I say distinctive, I don’t imply fully so – they’re all the time variations of bosses and enemies you’ve fought earlier than – however every hunt encounter is bespoke nonetheless.
As soon as unlocked, you possibly can verify a Hunts board in your house base to see an ever-expanding rogues gallery of monsters troubling the world. You view a hunt, be taught of the risk, after which head out to the open zone the bounty factors you to with the intention to discover and kill it your self – no map markers, no waypoints. This can be a good change of tempo in comparison with the aspect quests, which depart no room for interpretation for accomplish them. They provide enjoyable assessments of your information of the zone maps, and reward exploration with a enjoyable boss combat. Granted, a few of these are mini-boss or boss variants, however after having completed all of them I used to be left fairly happy. It is sensible this is able to be the most effective optionally available content material, for it’s the stuff that makes essentially the most use of FF16’s wonderful fight.
Commercial. Preserve scrolling for extra
My largest fear from the second I used to be dropped into FF16’s world was how the story would deal with the lofty themes it introduced. The most important fumble of any work of fiction that talks about destroying oppressive constructions of energy is how severe the writers are about these beliefs. So many items of media will prop up the picture of revolution to get individuals invested however go nowhere with it. Will they pull their punches, too afraid to stray too removed from the established order? Will the writers have sufficient of an understanding of systematic injustice?
Ultimate Fantasy XVI does an admirable job on this regard. In all probability the most effective we’ve seen Ultimate Fantasy obtain since Ways, its sympathies with the oppressed by no means crumbles and the in-universe establishment is repeatedly thought to be one thing value destroying in its entirety. It examines the price of revolutionary motion in efficient methods, and I’m impressed that it persistently posits {that a} society that’s constructed on harsh inequality isn’t one value current.
The darkish fantasy components hit you laborious proper from the start to color a deeply disgusting portrayal of a humanity which may not appear value saving. The early hours are grim and dry with deep political intrigue which will confuse or alienate those that desire a extra clean-cut type of FF sport. As the sport goes on although, I feel it actually finds itself by shifting to focus extra on the core solid of characters and barely much less on the politics. This isn’t a nasty factor, for my part. The primary half exists to point out the world that wants altering, after which we’re left with a character-driven story of the individuals who can change it. The political intrigue is rarely dropped fully, and the sport persistently handles its subject material with the gravity it deserves.
Limitless on-line dialogue has droned on the subject of ‘how a lot of a Ultimate Fantasy sport’ this entry is, however by the tip, it unquestionably deserves to bear the title. FF16 is about constructing a neighborhood of like-minded people towards an oppressive and daunting drive that seeks to crush those who don’t obey. What’s extra Ultimate Fantasy than that? I don’t assume the story is with out fault, and the pacing can really feel a bit awkward at factors, however its fascinating lore, attention-grabbing political drama, participating themes, and endearing characters go a great distance.
Talking of characters, it’d be remiss to not point out simply how unimaginable the voice solid of this sport is. I’ll all the time go for English voices for fantasy video games like this, and on this explicit Ultimate Fantasy sport, it seems that English was the language this sport was designed round first. The complete solid, from predominant to aspect, give sensible performances. There’s a whole lot of voice performing on this sport; all however essentially the most menial dialogue is voiced. There are solely a handful of optionally available textual content bins that may seem from NPCs at your hideaway, and even these are partially voiced. Each cutscene, aspect quest, and background dialog you’ll discover throughout Valisthea has voice performing in it, and that with the attractive visuals give the sport a way of AAA status deserving of the Ultimate Fantasy title. Particular credit score needs to be given to Clive’s voice actor, Ben Starr, who makes use of a nuanced efficiency to offer a definite really feel to every of the three eras of Clive’s life proven in-game.
Clive’s background, being born because the son of a Duke after which compelled to reside his grownup years as an enslaved soldier, put him in simply the suitable place to offer him the motivation to spark the in-universe motion to problem these stagnant concepts. He pays clear homage to Ramza Beoulve, whereas having sufficient there to make him distinct in ways in which led him to grow to be one in all my favourite leads within the franchise. His quiet demeanor, one solely changed with burning rage when the individuals he cares for are endangered, makes him compelling. His progress from somebody out for himself to somebody who works in the direction of the better good is easy but efficient, due to how a lot he’s written in earnest. Ultimate Fantasy XVI talks about quite a bit, however Clive’s insistence to assist these in want feels actual. We spend essentially the most adolescence of his life with him, and he earns his motivations with ease.
The remainder of the supporting solid are simply as sturdy, particularly when you’re prepared to do their quest traces to flesh them out extra. The Hideaway is likely to be annoying with its lack of quick journey factors, however I can’t deny that by the tip it felt like a second dwelling.
Ultimate Fantasy XVI is undoubtedly a very good sport, and might be essentially the most constant expertise I’ve seen from the collection in that final decade. Hell, most likely since Ultimate Fantasy X. However is it my favourite Ultimate Fantasy? That’s asking the fallacious questions. I’ve struggled to determine what the suitable questions even have been. How good of a sport is it? Style is all the time subjective, however FF16 feels just like the kind of sport that can be significantly polarizing.
Commercial. Preserve scrolling for extra
The very fact Ultimate Fantasy XVI is more likely to provoke such debate – with its design programs as a lot as its lore, its characters as a lot as its story beats – is thrilling. I can’t wait to research and dissect this flashy package deal in its entirety with associates. It’ll inevitably be essentially the most enjoyable (and, certain, sometimes exasperating) sport to debate all 12 months. It takes most of the collection’ strongest components, each gameplay and narrative, and presents them in a style and magnificence that’s fully new. It’ll completely not be for everybody, particularly those that demand extrinsic rewards over all else – nevertheless it landed with me in methods I wasn’t anticipating. The visuals are beautiful, the fight is superb, and the unbridled spectacle continued to impress even after the credit rolled. The story is touchingly earnest and thematically sound from begin to end. Not all the pieces comes collectively in a great method, however this can be a journey I received’t quickly overlook.
Taking part in Ultimate Fantasy XVI is an train in weighing its components towards your personal values. That is true of any sport, however maybe is much more true right here because of the very nature of the sport’s design. How a lot do you worth RPG depth versus a deeply pleasant and thought-provoking rollercoaster journey? How comfy are you going to be with full-blown motion fight, and with the tough themes this sport expresses?
For me, FF16 was in a position to excel in a lot of crucial facets of what video video games imply to me – and due to that, I discovered it laborious to not love regardless of its shortcomings and foibles. If somebody have been to supply me a laundry record of faults, I’d most likely acknowledge all of them with a “Yeah, that’s honest”. I can see these points, acknowledge them, and even share frustration with them – however in the end not discover them detrimental to the elements I am keen on. Padding, RPG depth, quest design, the weird lack of a mini-map, and all these different nagging criticisms be damned – this sport is particular.
8