“I by no means stated I didn’t need there to be fight, however when there’s a stunning intricate open world with lore it will be good to have the time to discover it and have some down time. Within the souls video games there’s little or no in the way in which of narrative, cutscenes, or exploration different than simply discovering the following boss.”
These video games are fairly well-known for his or her lore and narrative, it simply is not spoon fed to you. I actually admire that the video games aren’t out to insult your intelligence and trusts you to learn merchandise descriptions, discover places, meet NPCs, and put the items collectively. The macro stage narrative is straightforward sufficient to know, nevertheless it’s if you need that granular understanding of the lore that it’s essential to discover, speak to folks, discover objects, play the DLC, and so on and so on. It usually invitations a number of playthroughs. It is one of many distinctive qualities about these video games the place you do not have to study what occurred/what’s occurring intimately, nevertheless it’s a whole lot of enjoyable. Jogs my memory of studying the diary entries in Resident Evil titles.
Sure, there is a ton of fight (who would’ve thought in a damaged world of depressing vagabonds and corrupt abominations, am I proper?) however they do an ideal job of various it: you possibly can play defensively, aggressively, evasively, from a distance (bows, spells, pyromancies), with numerous weapons, and any combos thereof whereas incorporating secondary weapon results like parts, toxicity/poison, bleeding results. The fight is not stagnant. When you discover it boring, you may not be exploring your prospects very nicely.
“An excessive amount of of anybody factor could be boring. Sorry if that’s too huge of an idea for you.”
You do not have to be condescending about it. I do not take situation with you not liking these video games or discovering them boring, however I additionally assume your take is a bit myopic.