If you first catch a glimpse of Wandering Sword, it’s extremely simple to casually dismiss the sport as just a few knockoff HD-2D wannabe RPG from some developer you have by no means heard of earlier than. The sport appears like Octopath Traveler in its pixel artwork fashion, and the fight resembles Dwell A Dwell with its battle grid. These are ok inspirations to have, definitely, however we have all skilled underwhelming copycats that may’t come near the influences they’re mimicking. What are the possibilities that is simply one other poor imitation?
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However typically, the extra simply discernible comparisons are extra superficial than substantial. After listening to some excessive reward for Wandering Sword after its launch final 12 months, I figured that there could be one thing compelling right here in spite of everything. Because it seems, Wandering Sword is not any copycat. It is probably the most distinctive RPGs I’ve ever performed.
Impressed by Chinese language Wuxia martial arts tales, this RPG locations you within the sneakers of Yuwen Yi, a younger martial artist who in the end finds himself within the middle of an enormous nationwide wrestle involving various sects and cults of Jianghu. I am personally not very accustomed to the Wuxia style of Chinese language fiction, so Wandering Sword more-or-less ended up being my introduction to this fashion.
After a gap sequence that sees Yi’s touring companions murdered in entrance of his eyes, he finds refuge in a small village. When his newfound house is attacked by mysterious invaders but once more, he units off right into a battle greater than he may have ever anticipated.
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This leads me to the primary cool element of Wandering Sword: the sport’s open-ended construction. After leaving your beginning village for the primary time, you do not have many leads. You additionally haven’t got a touring celebration at this level, solely a single companion. So, the place do you go? The place can you discover extra allies? How will you presumably get sturdy sufficient to face as much as the adversaries that killed your mates & household? Effectively, simply decide a course and discover!
Along with its extra evident Octopath Traveler and Dwell A Dwell similarities, one other sport that got here to thoughts as I performed by means of Wandering Sword was Romancing SaGa 3. Romancing SaGa 3 (in addition to many different SaGa collection video games) additionally reveals an identical kind of open-ended world construction. In Wandering Sword, whereas there’s a set fundamental quest path, and the sport will clue you in on the place it’s essential to go to progress the story, you may mainly go anyplace proper on the onset of the sport. I’ve beforehand written about how the most effective SaGa video games are pushed by the participant’s sense of wanderlust, and Wandering Sword gave me that very same feeling.
As you discover Jianghu, you will discover numerous issues. New cities, new tools, lethal forests, harmful mountainsides, and other people … tons and plenty of individuals. There are quite a few characters you will meet in Wandering Sword, each pal and foe. You may additionally run into numerous narratives as you converse with these you meet and study in regards to the locations they dwell in. Completely different cities every have their very own conflicts, and far of the sport’s narrative content material might be present in these spontaneous occasions you stumble throughout as you discover.
Wandering Sword has a quest system, there are a ton of quests. Most of those are extra fundamental and of the fetch selection, providing easy however helpful rewards. Nevertheless, a very good handful of the quests additionally manifest as substantial aspect tales to the sport’s fundamental narrative. Actually, a number of of those aspect tales are what results in recruitable characters to hitch your touring celebration. Relying on the place you go and who you speak to, there are a number of totally different potential allies to befriend. There’s the swordswoman Shangguan Hong seeking to study Baidi Whirling Swordplay, or the rogue Bai Jin who takes on bandits and the Beggar’s Sect to get what he needs. There are greater than a dozen potential characters that may be a part of you, every with sizable storylines relating to their motives and goals.
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Many quests even have quite a few routes to finish them, which might result in dramatically totally different narrative conclusions. Even life or loss of life fates might be decided based mostly on how Yi approaches the assorted interlocking quests within the sport. It is a sturdy quest construction that many RPGs solely wished they may have, even when some quests generally is a little difficult at occasions to understand what it’s essential to do to progress them.
However I have never even gotten to what actually units this sport aside but. Wandering Sword’s most original mechanics — and truthfully the coolest half in regards to the sport —revolve round how Yuwen Yi and his allies achieve stats and abilities. Like several good RPG, you will achieve talents and energy up all through the journey, however the way in which Wandering Sword approaches that is removed from typical.
To get into all the specifics of how the ability development methods work in Wandering Sword can be a bit longwinded to share intimately on this evaluation, however it basically boils right down to this. You achieve each stats and talents by discovering different martial artists on this planet and studying from them. At first, you can study some fundamental talents from novice fighters or the occasional wanderer. However as a way to attain the heights of martial prowess, you will finally should study from the strongest martial artists you’ll find. The strongest talents even require you to beat its grasp in one-on-one fight, so your present talents in place already should be ok to study the strongest abilities within the sport.
The talents you study on this method come within the type of each energetic abilities you need to use in battle, in addition to passive abilities that elevate your stat ceiling. So, briefly, the extra masters you may study from, the stronger you may get. You’ll be able to allocate the factors you earn on this method into numerous “Meridians” that energy up your characters. You’ll be able to select to boost whichever stats are most vital to you, stats you’re already accustomed to, like HP, Energy, Protection, and the like. There is a bit extra to it that will be getting a bit an excessive amount of into the weeds, however once more, the extra martial artists you may meet, the extra you may study, the upper stats you may obtain, and the stronger you change into.
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This all simply feels so acceptable for this fashion of sport, proper? You’ll be able to’t change into a grasp martial artist by merely grinding towards rats within the sewer. You need to study from a grasp, or from many masters. Along with character quests, in search of out highly effective fighters virtually turns into the first purpose to discover within the first place. I searched excessive and low for as many expert martial artists as I may discover, to see if that they had any talents I may study from them. Is that this what it means to be the protagonist of a Wuxia story?
To be clear, preventing regular enemies remains to be an vital element of progressing your characters, as it’s in most RPGs. For every enemy you defeat, your celebration will achieve Martial Factors that can be utilized to energy up each stats and abilities, however solely to a sure restrict. Solely by studying abilities from different characters are you able to really elevate your total ability potential to tackle the strongest enemies within the sport. It is not like every other RPG I’ve performed.
With all that mentioned, I nonetheless have not really described what fight is definitely like in Wandering Sword. As aforementioned, it is most simply in comparison with Dwell A Dwell, in that your celebration is positioned on a grid with an identical battle perspective. Talents work on a cooldown system, the place the strongest assaults take essentially the most turns to recharge earlier than they can be utilized once more. It is an exceptionally competent fight system that works nicely along side the cool ability & development already mentioned.
One small wrinkle right here is that fight might be both turn-based or real-time, relying on a toggle set by the participant. That is helpful in methods these kinds of methods normally are. Generally for the harder battles within the sport, going slowly flip by flip is greatest so you may plan out your actions and talents rigorously. However, for taking out trash mobs you can simply clear, real-time may have battles over in a snap. As soon as once more, it is nicely achieved.
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The are much more mechanics baked into the sport that will take too lengthy to explain in full element, just like the affinity or crafting methods, or items and dueling. All in all, Wandering Sword is surprisingly dense and surprisingly cohesive all through.
The place Wandering Sword struggles most is not in its mechanical methods design, it is extra within the sport’s polish and execution. The sport’s person interface is truthfully fairly ugly in locations, with a daring sans-serif font filling easy textual content containers all through the sport. In his preview a couple of 12 months in the past, Josh mentioned the UI and menu designs felt incomplete, however these nonetheless have not modified a lot for the ultimate launch. Menu controls are additionally fairly awkward, particularly with a controller, though that is alleviated considerably when performed with a mouse cursor. Wandering Sword might be an particularly clunky-feeling sport, at occasions, and it takes some getting used to.
Fortunately, since its launch half a 12 months in the past, Wandering Sword has already been up to date a number of occasions, with extra updates deliberate for the longer term, so hopefully these kinds of points might be ironed out with time.
The sport’s dialogue and localization are hit and miss, too. I’ve skilled worse English translations previously, however Wandering Sword’s dialogue might be tough, with awkward phrasing or stale-sounding traces. Even when the localization was improved, there are a number of moments within the sport the place dialogue may have in all probability used an modifying cross regardless. Oftentimes characters will ramble at size in a circuitous vogue, which might depart some scenes dragging out for longer than vital.
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Whereas the story itself might be entertaining, it is also stuffed with generally seen tropes that you’ve got in all probability seen in video games or TV many occasions earlier than (I count on these to be much more evident to anybody extra accustomed to Wuxia than me). Though it has its severe moments, I additionally thought Wandering Sword was excessively tacky at occasions, though I really feel like that could be simply how Wuxia is. It is extra popcorn leisure than something significant, transferring, or thought-provoking.
Regardless of the sport’s struggles in localization, polish, and elsewhere, I decidedly loved taking part in by means of Wandering Sword. The ability and development methods are distinctive & charming, the visible fashion is great, and it is an exceptionally cohesive sport throughout. If The Swordman Studio can polish up a few of the lingering points, this may very well be an actual gem of an RPG.
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