Warhammer 40,000: Rogue Dealer Evaluate


When Warhammer 40,000: Rogue Dealer was first introduced by Owlcat Video games again in 2022, I distinctly bear in mind considering “Effectively, that is too dangerous, I do know completely nothing about Warhammer 40,000.” It was a collection and an IP, from my uninformed perspective, that launched two or so very common video games annually — whose vibe and normal aesthetic I by no means actually latched onto. Nonetheless, I had come to admire the aspirations and scope of Owlcat’s earlier two video games (Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous), which additionally launched me to the Pathfinder IP, so I knew that I’d ultimately be giving Rogue Dealer a spin. I like CRPGs and turn-based video games, so all the pieces else about Rogue Dealer was proper up my alley.

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Apparent to say, this assessment is admittedly coming in fairly a bit belated. My experiences with each Kingmaker and Wrath of the Righteous have been each extremely marred by an enormous variety of technical and efficiency points round launch, with these of Kingmaker being the worst I’ve ever formally reviewed. Primarily based on a cursory studying of Steam boards, Reddit pages, and normal social media reception, Rogue Dealer was not an outlier on this regard both. Fortunately, by ready practically 2/3’s of a 12 months, I used to be to be a beneficiary of two main patches, and whereas not flawless at this level, I discovered myself having a considerably higher time in comparison with the earlier efforts. For these but to attempt it out, Rogue Dealer is a prolonged, distinctive, and impressive RPG for followers of the style that I am actually glad I finally made time for.


Private choice, however Owlcat makes a number of the prettiest video games within the style, even throughout the 40K aesthetic.

Somewhat little bit of a disclaimer to start out — I got here into this sport and this assessment with no prior Warhammer 40,000 historical past or information. So my recollection of themes, locations, occasions, world mythos, terminology, and so on is as I perceive them as offered by my 90-hour expertise with Rogue Dealer. Nonetheless, since that is the primary Warhammer 40,000 sport of this sort, I really feel that others might conceivably be in the same boat as me, so hopefully, that perspective just isn’t unusual. 

Rogue Dealer locations the participant within the position of the eponymous…Rogue Dealer. The title is an extremely high-standing one within the service of the human Imperium that’s conferred by inheritance. Because the identify implies, this position is a type of mega-broker or service provider, sure, but in addition offers whoever presently owns that title an enormous protectorate consisting of dozens of vassals, a number of star techniques, and hundreds of individuals beneath their rule. The occasions of the sport’s prologue give the participant the title handed down by Theodora von Valancius, who’s the top of a big dynasty based mostly out of a area referred to as the Koronus Expanse. She instructions an historic Voidship manned by a crew that has lived on it for generations. After her premature dying, the participant is left to determine what her targets have been, study why she was murdered, and take care of a handful of worlds-shaking occasions away from the Imperium.

On this means from a story perspective, Rogue Dealer already positions itself barely in another way from many different RPGs in that the player-character is among the two or three most necessary individuals within the sport primarily proper from the outset, and never attributable to something associated to prophecy or future. The principle character merely is aware of and is expounded to the correct individuals in a world that in the end values that above all else. 


Owlcat continues its penchant for writing nice characters who’ve quite a bit to say.

Most of the energy dynamics and codes of morals within the Warhammer 40,000 universe are formed across the existence of the Warp. “The Warp” is a type of immaterial realm parallel to straightforward house that’s each the supply of all magic and psychic energy, in addition to the medium through which Voidships can obtain lightspeed journey. It is also the place daemons come from. So in a means, individuals and societies that learn to successfully navigate the Warp but handle to mitigate unintended exposures to it are people who handle to grab and keep energy within the universe.  As a really, very fundamental level of comparability, it might be thought-about much like the Fade within the Dragon Age universe.

Rogue Dealer does an exemplary job of actually immersing the participant within the guidelines and codes of the Warhammer 40,000 universe. That is actually hammered dwelling by the morality system (referred to as Convictions) through which, for instance, being a Dogmatic follower of the human Imperium known as “Puritan”, whereas being both a Chaos-serving Heretic or an Iconoclast to the established order are each deemed “Radical”. Being a “good” individual on this universe may be very tough and infrequently unrewarding, although fortunately not unimaginable. There’ll typically be numerous resistance from a number of NPCs and even would-be allies for any motion that dares to defy the Imperium.

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Rogue Dealer introduces a small variety of third-person cutscenes to assist ship the narrative.

On a gameplay entrance, Owlcat has taken a tact not too dissimilar from Baldur’s Gate 3 by choosing a pure turned-based gameplay type, as a substitute of the hybrid choices of turn-based or real-time-with-pause provided in Owlcat’s earlier video games. Whereas this initially nervous me, because the turned-based mode (as detailed in my older assessment) was not a very good match in any respect in earlier video games by the studio, it appears Owlcat has actually well thought of their encounter design and fight techniques with a view to extra naturally match the turn-based gameplay in Rogue Dealer. Enemy encounters are smaller in scope, with often not more than 8-12 enemies current in any given battle. Along with that, it is a lot faster and barely extra attainable to use buffs and improve in battle previous to dealing harm. I bear in mind one turned-based battle in Wrath of the Righteous taking practically 40 minutes, whereas most encounters in Rogue Dealer may be accomplished in round 10 minutes or much less. 

Whereas exploration and battle are each proven from an isometric perspective, at any time when a battle is initiated, a grid is superimposed on the atmosphere to explicitly lay out the place allies and enemies are positioned, what the weapon sightlines are, and a transparent space of impact for weapons like shotguns or grenades. In some methods, an honest level of comparability would possibly truly be one thing like Wasteland 3. Characters are given an allotment of each motion factors and motion factors, and an express flip order is supplied on the left of the display. Many of the fundamental techniques listed below are fairly well-worn, however all the pieces works because it ought to, and I by no means discovered myself questioning how a capability labored, why I did or did not have a line of website, or another frustration of that nature. The one minor inconvenience that I did encounter was a couple of cases the place enemy turns would sometimes hold for about 20 seconds within the again half of the sport.

Nonetheless, as in any good turn-based sport, the participant will steadily unlock other ways to control the flip order. Whether or not it is an officer commanding an ally to “Convey It Down!” with a view to grant some bonus actions, or a Bounty Hunter getting bonus turns with their distinctive Prey mechanic, the techniques are set as much as reward planning, strategizing, and execution. As much as six celebration members can be utilized in any fight atmosphere, so gamers will naturally spend time within the first half of the sport studying which characters they like and their normal battle methods, adopted by executing them towards increasingly difficult encounters within the again half of the sport.


Fight does not re-invent the wheel, however a singular class system helps retains issues feeling contemporary.

Some of the distinctive elements of the fight system in Rogue Dealer is the very totally different strategy it has to implementing a class-based system. Whereas the sport has a really clear class analog known as Archetypes, this solely tells a part of the story. In character creation, you will additionally choose a Homeworld and an Origin. Whereas different RPG techniques would possibly give small passive bonuses based mostly on race choice equivalent to a bonus or penalty to statistical data or a race-based feat, Rogue Dealer implements the concept one step additional. Successfully, the mix of a personality’s Homeworld, Origin, and Archetype holistically come collectively to create a bespoke “class” for that character. Most of the celebration members within the sport even have distinctive Origins based mostly on their position within the story, equivalent to Jae’s Chilly Dealer or Pasqal’s Tech Priest.

As an example, turning into a Psyker — successfully a mage — in Rogue Dealer is an Origin, not an archetype. An instance Archetype could be Officer, a unit designed to buff their companions. A Psyker Officer would play a lot, a lot in another way than a Noble Officer, regardless of the Archetype being the identical. Homeworlds are probably the most passive choice made right here, however even that choice can confer extra bonuses and as much as 5 distinctive skills. Voidborns can get a passive expertise to do extra harm on essential hits. Possibly a Voidborn Commissar Soldier could be a very good mixture. There are dozens of attainable permutations. 


Not each location in Rogue Dealer is grim and darkish, there are many snowy biomes and luxurious planets.

Along with the core gameplay of exploration, character constructing, and fight, Owlcat typically contains quite a lot of different alternate gameplay sub-systems to interface throughout the context of the sport. In Kingmaker, this was the town-building facet, and in Wrath of the Righteous, this was all the pieces across the map system and Crusades. In each of these video games, I believed that the variety of these alternate techniques felt a bit bit like bloat — a really kitchen-sink strategy that in the end detracted from the enjoyment of the ultimate sport. In Rogue Dealer, nevertheless, I felt that the variety of techniques to steadiness alongside the core gameplay components felt much more manageable and naturally built-in.

Primarily, the extent of wealth obtainable to the Rogue Dealer is just too excessive to obviously quantify as an ordinary gold or foreign money quantity. As a substitute, by doing quests and supporting the assorted individuals inside their Protectorate, the Rogue Dealer’s wealth is represented by a quantity known as Revenue Issue. This principally signifies that something on the present stage of Revenue Issue is throughout the Dealer’s means. In a couple of cases, Revenue Issue may be lowered to supply items and provides as a type of trade-off. On this means, it serves as a type of macro-currency. By the tip of the sport, my Revenue Issue was at about 170, which was excessive sufficient with a view to “buy” something that distributors have been prepared to supply.

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Nonetheless, two extra techniques come into play right here, one which’s a bit extra customary and one which’s a bit extra distinctive. Every vendor faction (of which there are 5) will solely commerce the participant weapons and provides based mostly on their present Repute. Whereas some repute may be earned in sport by way of quests and related means, numerous repute is set by way of offering Cargo to every vendor. Cargo is a system that’s type of like world storage current in different RPGs, although a bit bit extra disposable. Exploring every map, profitable in house battles (extra on that later), and designating unused gear as Cargo will fill a type of pool of products that may be traded in bulk in trade for Repute. As soon as a vendor’s repute with the participant is excessive sufficient, and the participant’s Revenue Degree meets a sure threshold, they will buy all of the provides at that tier for every vendor. The cargo system is very nice as a result of it signifies that all the pieces is value exploring and choosing up, as a result of even fundamental gear that has lengthy since been outclassed may be positioned into cargo and exchanged.


The economic system and buying and selling techniques inside Rogue Dealer are fairly distinctive and becoming for the sport’s story.

The gear that may be acquired on this means is a bit bit extra customary, however applied properly. Every character within the celebration has two weapon units and quite a lot of gear slots the place they will equip objects. Sure gear limitations exist based mostly on feats and even Conviction ranges, whereas additionally offering sure bonuses to attributes or traits inherent to the weapon. Completely different weapons even have several types of assaults obtainable to them — some are able to burst hearth, whereas others trigger standing results, and so forth. There are extra distinctive items of substances within the sport than there are locations to equip them, so I used to be regularly exchanging weapons and armor and tweaking my celebration composition based mostly on which gear I just lately discovered or purchased.

Nothing right here will probably be altogether new to RPG veterans, besides probably the way in which that gear and weapon attributes interface with the aforementioned class combos. There’s sufficient selection right here to essentially have a powerful impact on playstyle, nevertheless. As an example, I spent the primary 20 or so hours of the sport with out actually having a great way to implement Burst Fireplace mechanics into my celebration setup, solely later to depend on robust Burst Fireplace succesful weapons as my main supply of injury from my strongest characters. If I performed the sport a second time, I am certain I’d give you much more methods to unify the gear, class, and fight techniques in a totally totally different means.


As anticipated, character and celebration member administration is a large facet of gameplay development.

There’s a small element of the sport involving upgrading the Voidship, which serves as your own home base of types, and fascinating in ship-based encounters. Whereas I used to be initially involved that this may really feel like a completely new set of techniques that may really feel disjointed from the primary gameplay components, it ended up being largely an easy diversion that was current sufficient to shake up the gameplay with out feeling too out of left discipline. Get together members may be slotted into totally different roles on the ship, ship parts may be purchased and offered to improve 5 or so totally different weapon techniques, and one of many distributors talked about earlier even makes a speciality of promoting ship parts. 

Ship traversal usually is applied in a means that feels type of annoying, however I appreciated that it required me to suppose strategically about navigating the common map. It is also a extremely intricate pairing of worldbuilding and gameplay, making the hazards of using the Warp felt in a tangible means. The map is split into nodes that the Voidship should journey between, with Routes that should be established by the ship’s Navigator. Throughout every warp journey, there’s all the time an opportunity that the participant will probably be requested to deal with a breaching of the Warp veil and battle off some demons, or spend some provides to assist restore the ship after a very harrowing “leap”. It makes touring round every system really feel a bit bit extra significant if additionally a bit extra inconvenient. 

When touring between every system, there’s additionally an opportunity that the Voidship will run into pirates or raiders that should be fought in ship fight. Fortunately, the variety of ship battles all through my complete 80 hours of gameplay was perhaps 20-25 or so in whole. Sufficient to make it really feel worthwhile to maintain the ship upgraded and study some techniques for implementing the ship-based skills successfully with out being too overly onerous. Thorough gamers will possible come throughout quite a lot of robust improve parts right here by way of the pure course of gameplay to probably not burden those that would somewhat give attention to the usual battle encounters. 


Area battles with the Voidship are a enjoyable diversion with out managing to really feel too extraneous.

The one gameplay system that I felt most lukewarm on in Rogue Dealer was that of the Colony system. Because the Voidship travels from system to system, the Rogue Dealer will ultimately have entry to five or so Colonies — planets beneath their rule that function a type of resource-management aspect exercise. Whereas some planets solely function sources of supplies, different planets will be capable of undertake tasks or take care of planet-wide occasions that may find yourself benefitting the participant with replenishable consumables or passive buffs. To assist visualize it, it is not too dissimilar from Mass Impact 2’s planet scanning system. 

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This method is completely menu-based, and largely separate from the primary thrust of the sport. Whereas it does not contain an excessive amount of playtime to maintain on high of, it was tough to gauge the affect or which means of a few of these Colony-based techniques. By the second half of the sport, the variety of passive bonuses I used to be getting with every colony have been too quite a few to maintain robust monitor of. I discovered myself clicking by way of the dialogue and choices right here simply to be awarded dozens of stacking small passive bonuses when the entire colonies have been thought-about collectively. Along with that, the ensuing penalties of every alternative made on this system did not really feel like they interfaced with the remainder of the sport in important methods more often than not (although I did get an allied ship to assist me with house fight, which is cool). Whereas most Colony administration may be accessed wherever from the world map, I’d typically get notifications that sure planets wanted my enter on an rebellion, requiring me to journey again to every place to press a couple of buttons and be advised in textual content that my actions have been both useful or not.

Typically, it is nonetheless a greater implementation of this type of system in comparison with Owlcat’s earlier video games, however I nonetheless do not feel that the sport would lose a lot if the system have been eliminated and even simply considerably pared again.


Colony administration is only one of many gameplay subsystems that the Rogue Dealer will work together with.

The characters current in Rogue Dealer could be a few of my favorites collectively, although no particular person member reaches fairly the heights of these like Arueshalae in Wrath of the Righteous. Highlights embody the Tech-Priest Pasqal, who finds themselves investigating why they encounter so many different Tech-Monks that appear to share an id with him, in addition to Yrliet, an Asuryani alien who’s extremely distrustful of people and finds themselves within the middle of a fairly main ethical quandary within the center chapter of the sport.  Rogue Dealer makes use of a fairly neat system the place actions and choices made in prior quests will present up in dialogue as blue textual content with a mouse-over tooltip, indicating to the participant {that a} earlier resolution is affecting a celebration member’s present habits, or the end result of a present quest goal. 

As an example, I used to be advised at one level that my Iconoclast demeanor had resulted in one in all my celebration members turning into extra merciful. Others turned extra trustful of xenos (aliens) regardless of the Dogmatic Imperium teachings. The sport even performs with this technique in enjoyable methods to interrupt the fourth wall in a tactful and significant means within the again a part of the sport. There are even a number of events the place the participant can defer a quest resolution to a celebration member, which makes me curious to how a participant’s habits would possibly have an effect on the end result of those choices, based mostly on their standing with that specific celebration member. The sport will even give some indications of when a range is not obtainable to the participant as a result of they do not have a specific Conviction, giving some indication of how occasions might prove in another way in one other playthrough.


Every celebration member may be affected by the participant’s choices, with tooltips hinting on the impact previous decisions have made.

The pacing of Rogue Dealer is powerful in some methods and weak in others. The story opens with some massively consequential occasions within the prologue and first chapter, adopted by a wide-open Chapter 2, which ate up the vast majority of my playtime. With out spoiling something, Chapter 3 then locks the participant to a selected celebration composition with out entry to Colonies, Voidship, Cargo, or many of the beforehand talked about gameplay techniques. In numerous methods, it is similar to the Alushinyrra Act in Wrath of the Righteous, solely with out the digicam gimmick, fortunately. IYKYK. I’ve additionally seen it in contrast unfavorably to the notorious “Fade” part of Dragon Age: Origins.

I personally fairly loved Chapter 3 as soon as it was all stated and executed. By limiting the celebration choice and kit obtainable to the participant, it required me to regulate my strategy, handle sources extra rigorously, and actually immerse myself within the world-building and story of Warhammer 40,000 that I used to be nonetheless getting used to. For many who extremely worth a excessive diploma of gameplay freedom, I can see why being restricted in so some ways — particularly after the openness of Chapter 2 — could be irritating.

Personally, my frustrations did not actually manifest till the final two chapters of the sport. As a result of the vast majority of the universe map is out there in Chapter 2, I discovered myself with out numerous additional incentive to discover every system previous that time. The later sections of the sport really feel considerably extra on-rails, particularly the ultimate chapter. Fortunately, there are a variety of robust companion-focused quests that develop into obtainable within the late sport that assist forestall the ultimate handful of hours from feeling hyper-linear, although I do suppose probably limiting a number of the star techniques earlier within the sport would function a great way to extra level-load the expertise entrance to again.

Lastly, I nonetheless encountered a small variety of bugs and technical frustrations with the sport regardless of ready for some important patches. Loading screens are nonetheless quite a few and fairly lengthy, even on a quick SSD. Efficiency hitches weren’t unusual, and the sport was general very taxing on my PC setup. In-game, I’d have some points with sure NPCs not responding to dialog prompts, and infrequently would have Rumours (a sort of subquest) stay in my quest log lengthy after I had already resolved no matter merchandise or location they have been hinting at. A couple of NPCs would re-animate after dying and simply stand in place for the remainder of my sport time.

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None of those have been game-breaking, however it’s extra harking back to typical sport launch standing than one which’s been considerably touched up already. A look on the sport’s boards (Reddit, Steam, and so on) solely barely reveal the even worse state that the later sport chapters have been in nearer to launch. 


Storybook resolution chapters make a welcome return.

Whereas the gameplay development is a bit uneven, I discovered myself actually impressed by the story development as soon as I hit the sport’s credit. The early sport begins off with some very impactful occasions, whereas the center chapters of the sport decelerate to permit the participant to satisfy the totally different races and beliefs of the 40K universe, whereas introducing quite a lot of distinctive companions and places, together with their particular person storylines. In the course of my playtime, I discovered myself questioning and never 100% certain of who the primary antagonist was, and even as soon as it turned clear, their motivations and targets have been nonetheless a little bit of a thriller. The final chapter of Rogue Dealer does a superb job of tying collectively free threads (that did not really feel like free threads on the time) and actually resulted in the entire pacing of the story feeling cohesive and full with out feeling overly contrived. 

There are sufficient revelations within the again part of the sport that basically make me desperate to, in some unspecified time in the future, replay the title to see how they recontextualize earlier occasions. With a seemingly important quantity of post-game updates and DLC deliberate for the title, it would make for a very good excuse to revisit Rogue Dealer in a 12 months’s time or so.


Regardless of all the pieces, Rogue Dealer might need develop into my favourite Owlcat title but.

Regardless of my unearned misgivings on the sport’s preliminary announcement, Warhammer 40,000: Rogue Dealer one way or the other turned possible my favourite title so removed from Owlcat Video games. Probably attributable to a mixture of well-designed turned-based gameplay, a greater focus of gameplay techniques that do not needlessly detract from the core expertise, and easily ready for a couple of extra layers of polish to provide the title an opportunity to be represented in the very best method attainable. Whereas nonetheless a bit uneven when it comes to gameplay development and technical proficiency, Warhammer 40,000: Rogue Dealer is an interesting sport that is brimming with issues to find and a uniquely compelling narrative that’s at occasions each hopeful and poignant.

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