One other Eden Begins – All Playable Characters, Weapon Sorts, Components, and Expertise
There is a sizable variety of playable characters in One other Eden Begins and maintain monitoring of the whole lot they’re able to can result in loads of menuing. This character information for One other Eden Begins is primarily meant to function a one-page character spec sheet that gives fundamental particulars on a personality together with the weapon kind they use, their aspect, when they are often recuited, and their full ability lists.
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You will wish to maintain observe of what weapon varieties every character makes use of finally, since finishing all of an ally’s Character Quests rewards you with their character badge. That badge can then be outfitted onto one other character utilizing the identical weapon kind, which permits them to equip one in all that character’s Chain Expertise. This may result in characters having access to an elemental ability that they usually would not have entry to.
Should you’re searching for a selected character’s skill tree, use the desk of contents down beneath to shortly leap to their part on this information. It’s ordered chronologically when a personality first joins you.
Aldo
Feinne
Riica
Amy
Yuna
Cyrus
Suzette
Melina
Mariel
Anabel
Cetie
Renri
Helena
Shion
Bertrand
Gariyu
Shanie
Myrus
Ramiu
Aldo
Weapon Sort: Sword
Aspect: Hearth
Find out how to Recruit
Talents
Burning Sword Draw
Talent
Hearth Slash – Hearth / Bodily (MP: 12)
Offers fireplace kind slash injury (S) to a single enemy
Booster
Talent
Flame Break – Non / Assist (MP: 14)
Inflicts Break (Hearth) on a single enemy (x3)
Break (Hearth): Hearth kind injury x2
Passive
Thoughts’s Eye
Will increase weak level injury
Booster
Talent
X Slash – Hearth / Bodily (MP: 33)
Offers fireplace kind slash injury (M) to all enemies (x2)
Chain Talent
Blazing Sword – Hearth / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Hearth kind assaults
Offers fireplace kind slash injury (M) to a single enemy
Assault rely x3 if goal is inflicted with Break (Hearth)
Booster
Passive
Preliminary Break (Hearth)
At battle begin, inflicts Break (Hearth) on all enemies (x1)
Break (Hearth): Hearth kind injury x2
Talent Improve
Talent Improve: Hearth Slash
Turns Hearth Slash into Volcano Blade
Volcano Blade – Hearth / Bodily (MP: 35)
Offers fireplace kind slash injury (M) to a single enemy
Booster
Chain Talent Improve
Talent Improve: Blaze Sword
Turns Blazing Sword into Blazing Sword+
Blazing Sword+ – Hearth / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Hearth kind assaults
Offers fireplace kind slash injury (L) to a single enemy
Assault rely x3 if goal is inflicted with Break (Hearth)
Talent Improve
Talent Improve: X Slash
Turns X Slash into X Slash: Mild
X Slash: Mild Hearth / Bodily (MP: 86)
Offers fireplace kind slash injury (L) to all enemies
Elevated crit likelihood
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Sword Expertise
Chain Talent
Skyslasher – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Weak Level assaults
Offers slash injury (M) to a single enemy
Elevated crit likelihood
Passive
Talent
Swift Lower (Swift Slash) – Non / Bodily (MP: 16)
Offers slash injury (S) to a single enemy (x2)
Inflicts ATK- (S) (2 turns)
Talent
Counter Stance – Non / Assist (MP: 17)
Preemptive: Assumes Counter Stance
Counterattack when attacked
Passive
Talent
Spinning Slash – Non / Bodily (MP: 35)
Offers slash injury (M) to all enemies
Energy elevated based mostly on variety of enemies
Talent Improve
Talent Improve: Swift Slash
Turns Swift Slash into Swift Slash+
Swift Slash+ – Non / Bodily (MP: 28)
Offers slash injury (M) to a single enemy (x3)
Inflicts ATK- (M) (2 turns)
Passive
Passive
Counter Change: Skyslasher
Modifications counterattack to Skyslasher
Talent Improve
Talent Improve: Spinning Slash
Turns Spinning Slash into Large Spinning Slash
Large Spinning Slash – Non / Bodily (MP: 57)
Offers slash injury (L) to all enemies
Injury elevated based mostly on variety of enemies
Passive
Chain Talent Improve
Talent Improve: Skyslasher
Turns Skyslasher into Skyripper
Skyripper – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Weak Level assaults
Offers slash injury (L) to a single enemy
50% likelihood to be a crucial hit
Talent
Starwyrm Slash – Non / Bodily (MP: 100)
Offers slash injury (XL) to all enemies
Ignores goal’s DEF
Feinne
Weapon Sort: Workers
Aspect: Non
Find out how to Recruit
Routinely joins you in Chapter 1 quickly
Routinely re-joins you in Chapter 23 completely
Talents
Mild Magic
Chain Talent
Shimmer – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Magic assault on a single enemy (S)
Booster
Talent
Luminance – Non / Magic (MP: 13)
Magic injury (S) on a single enemy
Passive
Elementality
Your Elementality will increase for each kind assault executed throughout a flip
The extra Elementality builds, the stronger your RES to that kind
Booster
Talent
Refresh – Non / Assist (MP: 22)
Restores a single ally’s standing
Passive
Restoration+ III
Restore ability impact +20%
Booster
Passive
Elemental Burst
Offers extra assault based mostly on Elementality at turn-end
Talent Improve
Talent Replace: Refresh
Turns Refresh into Refresh All
Refresh All – Non / Assist (MP: 77)
Restores all allies’ standing and prompts a standing barrier (x1)
Booster
Chain Talent Improve
Talent Improve: Shimmer
Turns Shimmer into Starshine
Starshine – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Offers magic injury (L) to a single enemy
Modifications assault kind based mostly on zone
Talent Improve
Talent Improve: Luminance
Turns Luminance into Prismatic Luminance
Prismatic Luminance (MP: 37)
Offers magic injury (L) to a single enemy
Modifications assault kind based mostly on zone
Inflicts Break on zone kind (x3)
Break: Sort injury x2
Maiden Prayer
Talent
Maiden Prayer – Non / Assist (MP: 19)
Restores a single ally’s HP (S)
Booster
Talent
Fairy Mild – Non / Assist (MP: 14)
Grants a single ally Regen (S) (3 turns)
Passive
Determined MP Restoration
Restores MP (M) based mostly on the variety of allies with 50% or much less HP
Booster
Chain Talent
Prayer Track – Non / Assist (CP: 5 / Makes use of: 1)
Stack Situation: Weak Level assaults
Restores all allies (S)
Grants a 20% injury barrier (x1)
Talent Improve
Talent Improve: Fairy Mild
Turns Fairy Mild into Divine Mild
Divine Mild – Non / Assist (MP: 25)
Grants a single ally Regen (L) and ATK+ (L) (3 turns)
Booster
Passive
Determined SPD+
Grants self SPD+ (L) if an ally has 50% or much less HP
Talent Improve
Talent Improve: Maiden Prayer
Turns Maiden Prayer into Maiden Whisper
Maiden Whisper – Non / Assist (MP: 41)
Restores a single ally (L)
Passive
Chain Talent
Talent Improve: Prayer Track
Turns Prayer Track into Angel’s Track
Angel’s Track – Non / Assist (CP: 5 / Makes use of: 1)
Stack Situation: Weak Level assaults
Restores all allies (L)
Grants a 30% injury barrier (x1)
Talent
Resurrection – Non / Assist (MP: 60)
Riica
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Weapon Sort: Hammer
Aspect: Earth
Find out how to Recruit
Routinely joins you in Chapter 3
Talents
Battle Mode
Talent
Weakening Smash – Non / Bodily (MP: 15)
Offers slash injury (S) to a single enemy
Inflicts ATK- (S) (2 turns)
Booster
Talent
Analyze – Non / Assist (MP: 12)
Builds Analyze on a single enemy
Reveals goal’s weak level
Passive
Exhaustive Evaluation α
Restores personal HP when attacking goal inflicted with Analyze
Booster
Talent
Smash Stance – Non / Bodily (MP: 27)
Offers blunt injury (M) to a single enemy
Inflicts Stun
Chain Talent
Draining Smash – Earth / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: A barrier is eliminated
Offers earth kind blunt injury (S) to a single enemy
Injury dealt is absorbed (S)
Booster
Passive
Preliminary Analyze
At battle begin, inflicts Analyze on random enemies
Talent Improve
Talent Improve: Weakening Smash
Turns Weakening Smash into Jamming Smash
Jamming Smash – Non / Bodily (MP: 35)
Offers blunt injury (M) to a single enemy
Inflicts ATK- (M) (2 turns)
Booster
Chain Talent Improve
Talent Improve: Draining Smash
Turns Draining Smash into Draining Impression
Draining Impression – Earth / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: A barrier is eliminated
Offers earth kind blunt injury (L) to a single enemy
Injury dealt is absorbed (M)
Talent
Gaia Stomp – Earth / Bodily (MP: 92)
Offers earth kind blunt injury (L) to all enemies
Injury elevated based mostly in your remaining HP
Assist Mode
Chain Talent
Holy Ray – Non / Magic (CP: 5 / Makes use of: 2)
Offers magic injury (M) to a single enemy
Talent
Heal – Non / Assist (MP: 20)
Restores a single ally’s HP (S)
Booster
Passive
Restore MP on Heal
Restores personal MP (S) when therapeutic an ally
Booster
Talent
Nano Defend – Non / Assist (MP: 22)
Grants a 30% injury barrier to a single ally x3
Talent
Energy Enhance – Non / Assist (MP: 25)
Grants a single ally MP Regen (M) (3 turns)
Booster
Passive
Restoration+ III
Restore ability impact +20%
Talent Improve
Talent Improve: Heal
Turns Heal into Energy Heal
Energy Heal – Non / Assist (MP: 35)
Restores a single ally (M)
Restoration quantity elevated based mostly in your remaining MP
Booster
Chain Talent Improve
Talent Improve: Holy Ray
Turns Holy Ray into Shining Ray
Shining Ray – Non / Magic (CP: 5 / Makes use of: 2)
Stack situation: Non-type assaults
Offers magic injury (M) to a single enemy
Injury elevated based mostly in your remaining MP
Talent Improve
Talent Improve: Nano Defend
Turns Nano Defend into Terra Aegis
Terra Aegis – Non / Assist (MP: 60)
Grants a 30% injury barrier to all allies (x3)
Grants a standing barrier (x1)
Amy
Weapon Sort: Fists
Aspect: Wind
Find out how to Recruit
Routinely joins you in Chapter 3 quickly
Routinely re-joins you in Chapter 11 completely
Talents
Shippuu Ken
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Talent
Smash Down – Wind / Bodily (MP: 12)
Offers wind kind blunt injury (S) to a single enemy
Booster
Talent
Cost – Non / Assist (MP: 14)
Good points CRIT injury+ (L) (3 turns)
Passive
Restore MP on CRIT
Restores MP (S) on crucial hit
Booster
Talent
Intensify – Non / Assist (MP: 22)
Grants ATK+ (M) (3 turns)
Chain Talent
Wind Smash – Wind / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Blunt assaults
Offers wind kind blunt injury (S) to a single enemy
Inflicts Break (Wind) (x1)
Break (Wind): Wind kind injury x2
Booster
Passive
Double Break
Doubles variety of Breaks inflicted on assault
Talent Improve
Talent Improve: Smash Down
Turns Smash Down into Smash Down II
Smash Down II – Wind / Bodily (MP: 28)
Offers wind kind blunt injury (M) to a single enemy
Talent transforms when used consecutively
Booster
Chain Talent Improve
Talent Improve: Wind Smash
Turns Wind Smash into Wind Blast
Wind Blast – Wind / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Blunt assaults
Offers wind kind blunt injury (M) to a single enemy
Inflicts Break (Wind) (x3)
Break (Wind): Wind kind injury x2
Talent Improve
Talent Improve: Smash Down II
Turns Smash Down II into Smash Down III
Smash Down III – Wind / Bodily (MP: 44)
Offers wind kind blunt injury (L) to a single enemy
Talent transforms when used consecutively
Martial Arts
Chain Talent
Somersault – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Important hits
Offers blunt injury (S) to a single enemy
Elevated crit likelihood
Inflicts Stun
Booster
Talent
Important Stance – Non / Assist (MP: 12)
Builds Energy of Thoughts
The extra Energy of Thoughts builds, the extra your CRIT will increase
Passive
To Battle
At begin of each flip, builds Energy of Thoughts
The extra Energy of Thoughts builds, the extra your CRIT will increase
Booster
Talent
Double Hurricane – Wind / Bodily (MP: 33)
Offers wind kind blunt injury (M) to all enemies (x2)
Inflicts Break (Wind) (x2)
Break (Wind): Wind kind injury x2
Talent
Wind Step – Non / Assist (MP: 50)
Grants all allies SPD+ (L) (3 turns)
Booster
Passive
Preliminary Crit
At battle begin, grants CRIT +100% (x1)
Talent Improve
Talent Improve: Double Hurricane
Turns Double Hurricane into Triple Hurricane
Triple Hurricane – Wind / Bodily (MP: 54)
Offers wind kind blunt injury (L) to all enemies (x3)
Inflicts Break (Wind) (x3)
Break (Wind): Wind kind injury x2
Booster
Chain Talent Improve
Talent Improve: Somersault
Turns Somersault into Crescent
Crescent – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Important hits
Offers blunt injury (L) to a single enemy
Assured CRIT
Inflicts Stun
Talent
Eden Blitz – Non / Assist (MP: 50)
Consumes all Energy of Thoughts on self
Prompts all expertise twice in a row for the variety of turns equal to quantity consumed
All assaults change into crucial hits
Yuna
Weapon Sort: Bow
Aspect: Water
Find out how to Recruit
Full New Encounter: Yuna obligatory facet quest in Chapter 6.
Talents
Purification
Chain Talent
Invoked Spirit – Water / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Offers water kind magic injury (S) to a single enemy
Inflicts Poison
Booster
Talent
Exorcise – Water / Magic (MP: 12)
Offers water kind magic injury (S) to a single enemy (x3)
Passive
Exorcising Rope
Inflicts SPD- (M) if an enemy is inflicted with Poison (1 flip)
Booster
Talent
Banishing Attraction – Non / Assist (MP: 18)
Builds Malign Expulsion on a single enemy
The extra Malign Expulsion builds, the extra their ATK decreases
Talent
Divine Attraction – Non / Assist (MP: 21)
Builds Divine Attraction on a single ally
The extra Divine Attraction builds, the extra their CRIT will increase
Booster
Passive
Attraction Resonance
Restores MP (S) if anybody has Divine Attraction or Banishing Attraction
Talent Improve
Talent Improve: Exorcise
Turns Exorcise into Intense Exorcise
Intense Exorcise – Water / Magic (MP: 39)
Offers water kind magic injury (L) to a single enemy (x3)
Injury elevated if goal is inflicted with Poison
Booster
Chain Talent Improve
Talent Improve: Invoked Spirit
Turns Invoked Spirit into Acquainted
Acquainted – Water / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Offers water kind magic injury (L) to all enemies
Inflicts Poison
Talent
Divine Vessel – Non / Magic (MP: 86)
Offers magic injury (L) to all enemies (x2)
Builds 2 Malign Expulsion
Removes buffs and debuffs
Maiden’s Flutter
Talent
Maiden’s Flutter – Non / Assist (MP: 12)
Grants a single ally Regen (S) (3 turns)
Booster
Talent
Kamizake – Non / Assist (MP: 19)
Restores a single ally’s standing
Passive
Restoration+ I
Restore ability impact +10%
Booster
Talent
Water God’s Dance – Non / Assist (MP: 32)
Chain Talent
Divine Intervention – Non / Assist (CP: 3 / Makes use of: 2)
Stack Situation: Water kind assaults
Inflicts Break (Water) on a single enemy (x1)
Break (Water): Water kind injury x2
Booster
Passive
Blessed Water
Grants all allies a 20% injury barrier (x1) when Sacred Water Stance is deployed
Talent Improve
Talent Improve: Maiden’s Flutter
Turns Maiden’s Flutter into Maiden’s Observance
Maiden’s Observance – Non / Assist (MP: 42)
Restores a single ally (M)
Grants Regen (M) (3 turns)
Booster
Chain Talent Improve
Talent Improve: Divine Intervention
Turns Divine Intervention into Divine Possession
Divine Possession – Non / Assist (CP: 3 / Makes use of: 2)
Stack Situation: Water kind assaults
Inflicts Break (Water) on a single enemy (x3)
Break (Water): Water kind injury x2
Talent Improve
Talent Improve: Water God’s Dance
Turns Water God’s Dance into Water God’s Observance
Water God’s Observance – Non / Assist (MP: 68)
Restores all allies (M)
Enhances water kind with Sacred Water Stance
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Cyrus
Weapon Sort: Katana
Aspect: Water
Find out how to Recruit
Routinely joins you on the finish of Chapter 9.
Talents
Enku Jizai
Talent
Water Slice – Water / Bodily (MP: 12)
Offers water kind slash injury (M) to a single enemy (x2)
Booster
Talent
Serenity – Non / Assist (MP: 12)
Builds Water Mirror
The extra Water Mirror builds, the extra your ATK will increase
Passive
Water Assault+ I
Will increase water kind ATK by 10%
Booster
Talent
Counter Stance – Non / Assist (MP: 17)
Preemptive: Assumes Counter Stance
Counterattack when attacked
Chain Talent
Water Lower – Water / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Water kind assaults
Offers water kind slash injury (M) to a single enemy (x1)
Stacks 1 Water Mirror
Booster
Passive
Water Mirror on Counter
Builds Water Mirror after each counter assault
The extra Water Mirror builds, the extra your ATK will increase
Talent Improve
Talent Improve: Water Slice
Turns Water Slice into Water Slice+
Water Slice+ – Water / Bodily (MP: 28)
Offers water kind slash injury (L) to a single enemy (x2)
The extra Water Mirror builds, the better the injury
Booster
Chain Talent Improve
Talent Improve: Water Lower
Turns Water Lower into Water Slash
Water Slash – Water / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Water kind assaults
Offers water kind slash injury (L) to a single enemy (x1)
Builds Water Mirror after each counter assault
The extra Water Mirror builds, the extra your ATK will increase
Talent
Enku Jizai: Damaged – Water / Bodily (MP: 127)
Offers water kind slash injury (L) to all enemies
Consumes all Water Mirror on self
Injury elevated based mostly on the quantity consumed
Means of the Paddock
Chain Talent
Nirvana Slash – Non / Bodily (CP: 2 / Makes use of: 1)
Stack Situation: Poison/Ache injury
Offers slash injury (M) to a single enemy (x3)
Injury elevated if goal is inflicted with Ache
Passive
Talent
Paddock Slash – Non / Bodily (MP: 16)
Offers slash injury (S) to a single enemy
Inflicts Ache
Passive
Continuous MP Regen
Grants MP Regen (S) each flip
Passive
Talent
Croak Insurance coverage – Non / Assist (MP: 28)
Preemptive: Restores self (M)
Talent
Boundary – Non / Assist (MP: 25)
Preemptive: Prompts a 100% injury barrier (x1)
More likely to fail when activated consecutively
Passive
Talent Improve
Talent Improve: Croak Insurance coverage
Turns Croak Insurance coverage into Toadally Really feel Higher
Toadally Really feel Higher – Non / Assist (MP: 39)
Preemptive: Restores self (L)
Chain Talent Improve
Talent Improve: Nirvana Slash
Turns Nirvana Slash into Idle Nirvana Slash
Idle Nirvana Slash – Non / Bodily (CP: 2 / Makes use of: 1)
Stack Situation: Poison/Ache injury
Offers slash injury (L) to a single enemy (x3)
Injury elevated if goal is inflicted with Ache
Passive
Talent Improve
Talent Improve: Paddock Slash
Turns Paddock Slash into Paddock Headstrike
Paddock Headstrike – Non / Bodily (MP: 50)
Offers slash injury (L) to a single enemy
Inflicts Ache
Passive
Continuous Boundary
At begin of each flip, prompts a 100% injury barrier (x1)
Suzette
Weapon Sort: Lance
Aspect: Wind
Find out how to Recruit
Full New Encounter: Suzette facet quest
Unlocks in Chapter 11
Talents
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Excellent Dragon Lance
Chain Talent
Darkish Wyvern’s Rush – Wind / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Important hits
Offers wind kind piercing injury (S) to a random enemy (x3)
Inflicts Poison
Passive
Talent
Sonic Lance – Wind / Bodily (MP: 16)
Preemptive: Offers wind kind piercing injury (S) to a single enemy
Elevated crit likelihood
Passive
Venymwyrm’s Evil Eye
Restores MP (S) if an enemy is inflicted with Poison
Passive
Talent
Soul Shoot – Non / Assist (MP: 22)
Inflicts DEF- (M) on a single enemy (3 turns)
Passive
Passive
Passive
Venymwyrm’s Claw
Grants self CRIT+ (M) if an enemy is inflicted with Poison (x1)
Talent Improve
Talent Improve: Sonic Lance
Turns Sonic Lance into Godspeed Dragon Lance
Godspeed Dragon Lance – Wind / Bodily (MP: 42)
Preemptive: Offers wind kind piercing injury (L) to a single enemy
Elevated crit likelihood
Passive
Chain Talent Improve
Talent Improve: Darkish Wyvern’s Rush
Turns Darkish Wyvern’s Rush into Seventh Heaven
Seventh Heaven – Wind / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Important hits
Offers wind kind piercing injury (L) to a random enemy (x3)
Inflicts Poisonous
Talent
Dragonbuster – Wind / Bodily (MP: 86)
Offers wind kind piercing injury (L) to all enemies (x2)
Injury elevated if goal is inflicted with Poison
Darkside Fury
Talent
Darkish Thrust – Non / Bodily (MP: 22)
Offers piercing injury (M) to a single enemy
Inflicts Poison
Booster
Talent
Evil Wings – Non / Assist (MP: 14)
Grants SPD+ (L) (3 turns)
Passive
Demonic Energy
Builds Hellish Energy at turn-end
The extra Hellish Energy builds, the extra your ATK will increase
Booster
Chain Talent
Evil Cutter – Non / Bodily (CP: 2 / Makes use of: 1)
Stack Situation: Poison/Ache injury
Offers slash injury (S) to all enemies (x3)
Builds Hellish Energy on self
Talent
The Energy of the Nether! – Non / Assist (MP: 21)
Builds 2 Hellish Energy
The extra Hellish Energy builds, the extra your ATK will increase
Booster
Talent Improve
Talent Improve: Darkish Thrust
Turns Darkish Thrust into Demonic Thrust
Demonic Thrust – Non / Bodily (MP: 42)
Offers piercing injury (L) to a single enemy
Inflicts Megapoison
Chain Talent Improve
Talent Improve: Evil Cutter
Turns Evil Cutter into Hellcutter
Hellcutter – Non / Bodily (CP: 2 / Makes use of: 1)
Stack Situation: Poison/Ache injury
Offers slash injury (L) to all enemies (x3)
Builds 2 Hellish Energy on self
Booster
Talent Improve
Talent Improve: The Energy of the Nether!
Turns The Energy of the Nether! into Behold the Despair of the Ancients!
Behold the Despair of the Ancients! – Non / Assist (MP: 42)
Builds 4 Hellish Energy
The extra Hellish Energy builds, the extra your ATK will increase
Passive
Bolt of Bahamut
When you’ve got Hellish Energy x10, devour all and unleash the facility of the Black Bolt
Melina
Weapon Sort: Hammer
Aspect: Water
Find out how to Recruit
Full New Encounter: Melina facet quest
Unlocks in Chapter 11
Talents
Purifying Hammer
Chain Talent
Acid Smash – Water / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Magic assaults
Offers water kind magic injury (S) to a single enemy
Inflicts ATK- (S) (3 turns)
Booster
Talent
Crashing Wave – Water / Magic (MP: 12)
Offers water kind magic injury (S) to a single enemy (x3)
Passive
Booster
Talent
Energy of Ten – Non / Bodily (MP: 27)
Offers blunt injury (M) to a single enemy
Inflicts Stun
Talent
Aqua Break – Non / Assist (MP: 25)
Inflicts Break (Water) on a single enemy (x3)
Break (Water): Water kind injury x2
Booster
Passive
Winged Blessing
Restores MP (S) based mostly on the variety of allies with swords outfitted
Talent Improve
Talent Improve: Crashing Wave
Turns Crashing Wave into Prosperous Surge
Prosperous Surge – Water / Magic (MP: 27)
Offers water kind magic injury (M) to a single enemy (x3)
Will increase combo charge throughout One other Power
Booster
Chain Talent Improve
Talent Improve: Acid Smash
Turns Acid Smash into Weathered Smash
Weathered Smash – Water / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Magic assaults
Offers water kind magic injury (M) to a single enemy
Inflicts DEF- (M) (3 turns)
Talent
Sepher Yezirah – Water / Magic (MP: 69)
Offers water kind magic injury (L) to all enemies
Restores all allies (M)
Stifling Track
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Talent
Stifling Track – Non / Assist (MP: 24)
Preemptive: Grants ATK+ and DEF+ (S) to all allies
Solely applies to present flip
Booster
Talent
Phrases of Prayer – Non / Assist (MP: 20)
Restores a single ally’s HP (S)
Passive
Victory HP Restore+ I
Restores HP 10% after victory
Booster
Chain Talent
Mana Rain – Water / Magic (CP: 4 / Makes use of: 2)
Stack Situation: Weak level assaults
Offers water kind magic damge (S) to all enemies (x3)
Restores all allies’ MP (S)
Talent
Energy Enhance – Non / Assist (MP: 25)
Grants a single ally MP Regen (L) (3 turns)
Booster
Passive
Calming Track
At battle begin, prompts Stifling Track
Talent Improve
Talent Improve: Stifling Track
Turns Stifling Track into Stifling Track II
Stifling Track II – Non / Assist (MP: 48)
Preemptive: Grants ATK+ and DEF+ (M) to all allies
Solely applies to present flip
Booster
Chain Talent Improve
Talent Improve: Mana Rain
Turns Mana Rain into Mana Drench
Mana Drench – Water / Magic (CP: 4 / Makes use of: 2)
Stack Situation: Weak level assaults
Offers water kind magic injury (M) to all enemies (x3)
Restores all allies’ MP (M)
Talent Improve
Talent Improve: Stifling Track II
Turns Stifling Track II into Stifling Track III
Stifling Track III – Non / Assist (MP: 48)
Preemptive: Grants ATK+ and DEF+ (L) to all allies
Solely applies to present flip
Mariel
Weapon Sort: Workers
Aspect: Non
Find out how to Recruit
Full New Encounter: Mariel facet quest
Unlocks in Chapter 12
Abilties
Mild’s Blessing
Chain Talent
Shiny Arrow – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Magic injury (S) on a single enemy
Booster
Talent
Holy Track – Non / Assist (MP: 14)
Grants a single ally DEF+ (M) (3 turns)
Passive
Determined MP Restoration
Restores MP (M) based mostly on the variety of allies with 50% or much less HP
Booster
Talent
Aurora Veil – Non / Assist (MP: 22)
Grants a single ally Sort RES+ (M) (3 turns)
Talent
Magica Chant – Non / Assist (MP: 22)
Enhances magic assaults with Magic Fates Stance
Booster
Passive
Determined SPD+
Grants self SPD+ (L) if any ally has 50% or much less HP
Talent Improve
Talent Improve: Holy Track
Turns Holy Track into Immaculate Hymn
Immaculate Hymn – Non / Assist (MP: 77)
Grants all allies DEF+ (L) (3 turns)
Booster
Chain Talent Improve
Talent Improve: Shiny Arrow
Turns Shiny Arrow into Holy Burst
Holy Burst – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Offers magic injury (L) to all enemies
Grants all allies CRIT+ (x1)
Talent Improve
Talent Improve: Aurora Veil
Turns Aurora Veil into Aurora Power
Aurora Power – Non / Assist (MP: 120)
Grants all allies Sort RES+ (L) (3 turns)
Soothing Prayer
Talent
Therapeutic Herb – Non / Assist (MP: 23)
Restores a single ally (S)
Grants Regen (S) (3 turns)
Booster
Talent
Thoughts Drops – Non / Assist (MP: 14)
Grants a single ally MP Regen (S) (3 turns)
Passive
Restoration+ I
Restore ability impact +10%
Booster
Chain Talent
Sacred Prayer – Non / Assist (CP: 4 / Makes use of: 1)
Stack Situation: Weak Level assaults
Restores all allies (S)
Talent Improve
Talent Improve: Therapeutic Herb
Turns Therapeutic Herb into Therapeutic Aroma
Therapeutic Aroma – Non / Assist (MP: 36)
Restores a single ally’s HP (M)
Grants Regen (M) (3 turns)
Booster
Passive
Restoration+ III
Restore ability impact +20%
Talent Improve
Talent Improve: Thoughts Drops
Turns Thoughts Drops into Cleaning Droplets
Cleaning Droplets – Non / Assist (MP: 38)
Grants a single ally MP Regen (L) (3 turns)
Booster
Chain Talent Improve
Talent Improve: Sacred Prayer
Turns Sacred Prayer into Pure Cradle
Pure Cradle – Non / Assist (CP: 4 / Makes use of: 1)
Stack Situation: Weak Level assaults
Restores all allies (L)
Removes debuffs
Talent
Resurrection – Non / Assist (MP: 60)
Anabel
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Weapon Sort: Sword
Aspect: Water
Find out how to Recruit
Full New Encounter: Anabel facet quest
Unlocks on the finish of Chapter 12
Talents
Paladin Sword
Talent
Taunt – Non / Assist (MP: 12)
Inflicts Rage on a single enemy (3 turns)
Booster
Talent
Swift Lower (Swift Slash) – Non / Bodily (MP: 16)
Offers slash injury (S) to a single enemy (x2)
Inflicts ATK- (S) (2 turns)
Passive
Booster
Talent
Paladin Sword – Water / Bodily (MP: 33)
Offers water kind slash injury (M) to a single enemy
The extra Energy of Prayer builds, the better the injury
Chain Talent
Splash Sword – Water / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: Counterattacks
Offers water kind slash injury (M) to a single enemy
Inflicts ATK- (S) (3 turns)
Booster
Passive
Take in Injury+ III
Absorbs 9% of injury inflicted
Talent Improve
Talent Improve: Paladin Sword
Turns Paladin Sword into Deliverance Sword
Deliverance Sword – Water / Bodily (MP: 54)
Offers water kind slash injury (L) to a single enemy
The extra Energy of Prayer builds, the better the injury
Booster
Chain Talent Improve
Talent Improve: Splash Sword
Turns Splash Sword into Holy Saber
Holy Saber – Water / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: Counterattacks
Offers water kind slash injury (L) to a single enemy
Inflicts ATK- (M) (3 turns)
Talent
Justice – Non / Bodily (MP: 80)
Offers piercing injury (M) to all enemies
The extra Energy of Prayer builds, the better the injury
Removes debuffs from self
Paladin Defend
Chain Talent
Knight’s Satisfaction – Non / Assist (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Inflicts Rage on all enemies (2 turns)
Booster
Talent
Guardian Defend – Non / Assist (MP: 30)
Assumes Counter Stance
Restores self when attacked (S)
Passive
Energy of Prayer on Counter
Builds Energy of Prayer after each counter assault
The extra Energy of Prayer builds, the extra your DEF will increase
Booster
Talent
Defend Bash – Non / Bodily (MP: 20)
Offers blunt injury (S) to a single enemy
Inflicts Stun
Talent
Iron Wall – Non / Assist (MP: 25)
Grants Bodily RES+ (M) (3 turns)
Booster
Talent Improve
Talent Improve: Guardian Defend
Turns Guardian Defend into Aegis Defend
Aegis Defend – Non / Assist (MP: 50)
Assumes Counter Stance
Restores self when attacked (M)
Chain Talent Improve
Talent Improve: Knight’s Satisfaction
Turns Knight Satisfaction into Miglance Gleam
Miglance Gleam – Non / Assist (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Inflicts Rage on all enemies (5 turns)
Booster
Talent Improve
Talent Improve: Iron Wall
Turns Iron Wall into Stand Sturdy
Stand Sturdy – Non / Assist (MP: 50)
Grants Bodily RES+ (L) (3 turns)
Booster
Paladin’s Necklace
Will increase standing resistance by 100%
Cetie
Weapon Sort: Lance
Aspect: Hearth
Find out how to Recruit
Full New Encounter: Cetie facet quest
Unlocks in Chapter 15
Talents
Spearhead
Talent
Sonic Strike – Non / Magic (MP: 11)
Preemptive: Offers magic injury (S) to a single enemy
The better your SPD, the better the injury
Booster
Talent
Aiming – Non / Assist (MP: 14)
Passive
Booster
Talent
Focus – Non / Assist (MP: 18)
Will increase personal INT by 20% (3 turns)
Chain Talent
Seeker Lance – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Non-type assaults
Offers magic injury (M) to a single enemy
Elevated crit likelihood
Booster
Passive
Restore MP on CRIT
Restores MP (M) on crucial hit
Talent Improve
Talent Improve: Sonic Strike
Turns Sonic Strike into Speedy Strike
Speedy Strike – Non / Magic (MP: 35)
Preemptive: Offers magic injury (L) to a single enemy
The better your SPD, the better the injury
Booster
Chain Talent Improve
Talent Improve: Seeker Lance
Turns Seeker Lance into Vigilant Lance
Vigilant Lance – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Non-type assaults
Offers magic injury (L) to a single enemy
Elevated crit likelihood
Talent Improve
Talent Improve: Aiming
Turns Aiming into Eager Sight
Eager Sight – Non / Assist (MP: 120)
Grants all allies CRIT+ (x3)
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Assist Mech
Chain Talent
Jamming Pulse – Non / Assist (CP: 2 / Makes use of: 2)
Stack Situation: Important hits
Inflicts ATK- (M) on a single enemy (3 turns)
Solely triggers when black mech Clock is current
Talent
Name – Non / Assist (MP: 11)
Booster
Passive
Ambush Ways
At battle begin, grants self Preemptive as soon as per battle
Chain Talent
Hearth Laser – Hearth / Magic (CP: 2 / Makes use of: 2)
Stack Situation: Important hits
Offers fireplace kind magic injury (M) to a single enemy
Solely triggers when white mech Retro is current
Booster
Talent Improve
Talent Improve: Name
Turns Name into Scramble
Scramble – Non / Assist (MP: 21)
Preemptive: Calls in Assist Mechs
If already current, will increase INT/SPD
Chain Talent Improve
Talent Improve: Jamming Pulse
Turns Jamming Pulse into Discombobulating Pulse
Discombobulating Pulse – Non / Assist (CP: 2 / Makes use of: 2)
Stack Situation: Important hits
Inflicts ATK- (L) on a single enemy (3 turns)
Solely triggers when black mech Clock is current
Booster
Talent
Overclock – Non / Assist (MP: 38)
Sacrifices black mech Clock to grant ATK+ (L) and SPD+ (L) (3 turns)
Chain Talent Improve
Talent Improve: Hearth Laser
Turns Hearth Laser into Bursting Laser
Bursting Laser – Hearth / Magic (CP: 2 / Makes use of: 2)
Stack Situation: Important hits
Offers fireplace kind magic injury (L) to a single enemy (x3)
Solely triggers when white mech Retro is current
Booster
Talent
Retro’s Present – Hearth / Magic (MP: 85)
Sacrifices white mech Retro to deal fireplace kind magic injury (XL) to all enemies (x3)
Assured crit
Renri
Weapon Sort: Ax
Aspect: Hearth
Find out how to Recruit
Full New Encounter: Renri facet quest
Unlocks in Chapter 15
Talents
Relentless Execution
Talent
Ache Killer – Non / Bodily (MP: 15)
Offers slash injury (S) to a single enemy (x2)
Will increase power if goal is inflicted with Ache
Removes Ache following assault
Booster
Talent
Weapon Guard – Non / Assist (MP: 14)
Preemptive: Prompts a 30% injury barrier (x1)
Passive
Booster
Talent
Pledge of Justice – Non / Assist (MP: 22)
Grants ATK+ (M) (3 turns)
Chain Talent
Double Scratch – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Hearth kind assaults
Offers slash injury (M) to a single enemy (x2)
Inflicts Ache
Booster
Passive
Talent Improve
Talent Improve: Ache Killer
Turns Ache Killer into Lasting Scars
Lasting Scars – Non / Bodily (MP: 44)
Offers slash injury (L) to a single enemy (x2)
Will increase power if goal is inflicted with Ache
Removes Ache following assault
Booster
Chain Talent Improve
Talent Improve: Double Scratch
Turns Double Scratch into Twin Chunk
Twin Chunk – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Hearth kind assaults
Offers slash injury (L) to a single enemy (x2)
Inflicts Ache
Talent
Enforcement – Non / Bodily (MP: 82)
Offers slash injury (XL) to a single enemy
Inflicts Ache
Elevated crit likelihood
Abridged Punishment
Chain Talent
Fiery Rage – Hearth / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Important hits
Offers fireplace kind slash injury (M) to a single enemy
Builds Dragnet
The extra Dragnet builds, the extra their DEF decreases
Passive
Talent
Dragnet – Non / Assist (MP: 12)
Builds 10 Dragnet on a single enemy
The extra Dragnet builds, the extra their DEF decreases
Passive
Passive
Talent
Judgment – Non / Bodily (MP: 22)
Consumes all Dragnet on a single enemy
Unleashes a robust slash assault (M)
Talent
Cost – Non / Assist (MP: 14)
Grants CRIT injury+ (L) (3 turns)
Passive
Passive
Dragnet Drive
At battle begin, builds 5 Dragnet on a random enemy
Talent Improve
Talent Improve: Judgment
Turns Judgment into Execute
Execute – Non / Bodily (MP: 37)
Consumes all Dragnet on a single enemy
Unleashes a robust slash assault (L)
Passive
Chain Talent Improve
Talent Improve: Fiery Rage
Turns Fiery Rage into Flame Rage
Flame Rage – Hearth / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Important hits
Offers fireplace kind slash injury (L) to a single enemy
Builds 10 Dragnet
The extra Dragnet builds, the extra their DEF decreases
Passive
Enforcer
Dragnet builds quicker throughout One other Power
Helena
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Weapon Sort: Bow
Aspect: Earth
Find out how to Recruit
Routinely joins you on the finish of Chapter 19.
Talents
Demolition
Chain Talent
Earth Edge – Earth / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Earth kind assaults
Offers earth kind magic injury (S) to a single enemy
The extra debuffs they’ve, the better your power
Booster
Talent
Falling Rocks – Earth / Magic (MP: 15)
Offers earth kind magic injury (S) to a single enemy
Inflicts Stun
Passive
Booster
Talent
Earth Break – Non / Assist (MP: 22)
Inflicts Break (Earth) on a single enemy (x3)
Break (Earth): Earth kind injury x2
Talent Improve
Talent Improve: Falling Rocks
Turns Falling Rocks into Titanfall
Titanfall – Earth / Magic (MP: 32)
Offers earth kind magic injury (L) to a single enemy
Inflicts Stun
Booster
Passive
Talent
Earthy Casket – Earth / Magic (MP: 51)
Offers earth kind magic injury (L) to all enemies
The extra debuffs they’ve, the better your power
Booster
Chain Talent Improve
Talent Improve: Earth Edge
Turns Earth Edge into Twin Pinnacles
Twin Pinnacles – Earth / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Earth kind assaults
Offers earth kind magic injury (L) to a single enemy (x2)
The extra debuffs they’ve, the better your power
Talent Improve
Talent Improve: Earthy Casket
Turns Earthy Casket into Comet Tail
Comet Tail – Earth / Magic (MP: 85)
Offers earth kind magic injury (XL) to all enemies
The extra debuffs they’ve, the better your power
Inception
Talent
Weak Ray – Non / Magic (MP: 14)
Offers magic injury (S) to a single enemy
Inflicts DEF- (S) (2 turns)
Booster
Talent
Analyze – Non / Assist (MP: 12)
Builds Analyze on a single enemy
Reveals goal’s weak level
Passive
Exhaustive Evaluation β
Restores MP (S) if an enemy has Analyze constructed up
Booster
Talent
Requiem – Non / Magic (MP: 40)
Offers magic injury (M) to all enemies (x3)
Inflicts Magic RES- (M) (2 turns)
Chain Talent
Darkish Vitality – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Break is eliminated
Offers magic injury (M) to all enemies
Inflicts SPD- (M) (2 turns)
Booster
Passive
Preliminary Analyze
At battle begin, inflicts Analyze on random enemies
Talent Improve
Talent Improve: Weak Ray
Turns Weak Ray into Jamming Ray
Jamming Ray – Non / Magic (MP: 33)
Offers magic injury (M) to a single enemy
Inflicts DEF- (M) (2 turns)
Booster
Chain Talent Improve
Talent Improve: Darkish Vitality
Turns Darkish Vitality into Black Gap
Black Gap – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Break is eliminated
Offers magic injury (L) to all enemies
Inflicts SPD- (L) (3 turns)
Talent Improve
Talent Improve: Requiem
Turns Requiem into Star Burst
Star Burst – Non / Magic (MP: 87)
Offers magic injury (L) to all enemies (x3)
Inflicts Magic RES- (L) (2 turns)
Shion
Weapon Sort: Katana
Aspect: Hearth
Find out how to Recruit
Full New Encounter: Shion facet quest
Unlocks in Chapter 21
Talents
Warrior’s Sword
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Talent
Slumbering Dragon – Non / Assist (MP: 12)
Assumes Counter Stance
Builds Slumbering Dragon when countering an assault
The extra Slumbering Dragon builds, the extra injury you take care of sure assaults
Booster
Talent
Blade Vitality – Non / Assist (MP: 14)
Inflicts ATK- (S), DEF- (S), and Rage on a single enemy (2 turns)
Passive
Shoryu
Builds Slumbering Dragon at turn-start
The extra Slumbering Dragon builds, the extra injury will increase for sure expertise
Booster
Talent
Boundary – Non / Assist (MP: 25)
Preemptive: Prompts a 100% injury barrier (x1)
More likely to fail when activated consecutively
Chain Talent
Slumbering Slash – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Slash assaults
Offers slash injury (M) to a single enemy
The extra Slumbering Dragon builds, the better your power
Booster
Passive
Hyperacuity Barrier
At battle begin, prompts a 100% injury barrier (x3)
Talent Improve
Talent Improve: Slumbering Dragon
Turns Slumbering Dragon into Slumbering Dragon: Bloodlust
Slumbering Dragon: Bloodlust – Non / Assist (MP: 38)
Assumes Counter Stance
Builds 3 Slumbering Dragon when countering an assault
The extra Slumbering Dragon builds, the extra injury you take care of sure assaults
Booster
Chain Talent Improve
Talent Improve: Slumbering Slash
Turns Slumbering Slash into Closing Slumbering Slash
Closing Slumbering Slash – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Slash assaults
Offers slash injury (L) to a single enemy
The extra Slumbering Dragon builds, the better your power
Talent
Warrior – Non / Assist (MP: 60)
Consumes all Slumbering Dragon on self
Will increase all stats (3 turns)
The extra Slumbering Dragon is consumed, the extra stats and turns are elevated
Itto-Ryu
Chain Talent
Itto-Ryu: Flash – Non / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: Counterattacks
Offers slash injury (S) to a single enemy
Grants self CRIT+ (x1)
Booster
Talent
Itto-Ryu: Storm – Non / Bodily (MP: 16)
Offers slash injury (S) to a single enemy
Elevated crit likelihood
Passive
Final Stand Stance
Grants ATK+ (M) you probably have 50% or much less HP
Booster
Talent
Phoenix Slash – Hearth / Bodily (MP: 33)
Offers fireplace kind slash injury (M) to a single enemy (x2)
Assault rely elevated when used consecutively
Talent
Flat Strike – Non / Bodily (MP: 28)
Offers blunt injury (M) to a single enemy
Inflicts Stun
Booster
Passive
Scattered Embers
Restores 10% HP when dealing fireplace kind assault
Talent Improve
Talent Improve: Itto-Ryu: Storm
Turns Itto-Ryu: Storm into Itto-Ryu: Storming Dragon
Itto-Ryu: Storming Dragon – Non / Bodily (MP: 44)
Offers slash injury (L) to a single enemy
Elevated crit likelihood
Booster
Chain Talent Improve
Talent Improve: Itto-Ryu: Flash
Turns Itto-Ryu: Flash into Itto-Ryu: Divine Flash
Itto-Ryu: Divine Flash – Non / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: Counterattacks
Offers slash injury (L) to a single enemy
Grants self CRIT+ (x1)
Talent Improve
Talent Improve: Phoenix Slash
Turns Phoenix Slash into Phoenix Slash: Rebirth
Phoenix Slash: Rebirth – Hearth / Bodily (MP: 44)
Offers fireplace kind slash injury (L) to a single enemy (x2)
Assault rely elevated when used consecutively
Bertrand
Weapon Sort: Lance
Aspect: Earth
Find out how to Recruit
Full New Encounter: Bertrand facet quest
Unlocks in Chapter 21
Talents
Royal Lance
Talent
Escort – Non / Assist (MP: 10)
Builds Escort on a single ally (max 1 ally)
At flip begin, grants a 30% injury barrier to the identical ally (x1)
Booster
Talent
Blood Transfusion – Non / Assist (MP: 12)
Restores a single ally’s HP by 20%
Receives injury equal to twenty% of your HP
Restoration quantity will increase if ally has Escort
Booster
Booster
Talent
Guardian Lance – Earth / Bodily (MP: 33)
Offers earth kind piercing injury to all enemies (M)
Injury elevated based mostly in your remaining HP
Chain Talent
Terra Thrust – Earth / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Offers earth kind piercing injury (S) to a single enemy
Ignores goal’s DEF
Booster
Passive
Defender’s Lance
If allies with Escort take injury, unleash Guardian Lance on the turn-end
Talent Improve
Talent Improve: Blood Transfusion
Turns Blood Transfusion into Devotion
Devotion – Non / Assist (MP: 32)
Restores a single ally’s HP by 40%
Receives injury equal to twenty% of your HP
Restoration quantity will increase if ally has Escort
Booster
Chain Talent Improve
Talent Improve: Terra Thrust
Turns Terra Thrust into Patriot Thrust
Patriot Thrust – Earth / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Ally’s HP is restored
Offers earth kind piercing injury (M) to a single enemy
Ignores goal’s DEF
Talent Improve
Talent Improve: Guardian Lance
Turns Guardian Lance into Kingdom Spear
Kingdom Spear – Earth / Bodily (MP: 72)
Offers earth kind piercing injury (L) to all enemies
Injury elevated based mostly in your remaining HP
Defend of Miglance
Chain Talent
Wild Strike – Non / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: A barrier is eliminated
Offers piercing injury (M) to a single enemy (x3)
Grants self SPD+ (S) (1 flip)
Booster
Talent
Taunt – Non / Assist (MP: 12)
Inflicts Rage on a single enemy (3 turns)
Booster
Booster
Talent
Iron Wall – Non / Assist (MP: 25)
Grants Bodily RES+ (M) (3 turns)
Talent
Lasting Energy – Non / Assist (MP: 50)
Grants all allies Max HP+ (M) (3 turns)
Booster
Passive
Preliminary Rage
At battle begin, inflicts Rage on all enemies
Talent Improve
Talent Improve: Iron Wall
Turns Iron Wall into Stand Sturdy
Stand Sturdy – Non / Assist (MP: 50)
Grants Bodily RES+ (XL) (3 turns)
Booster
Chain Talent Improve
Talent Improve: Wild Strike
Turns Wild Strike into Wild Flurry
Wild Flurry – Non / Bodily (CP: 2 / Makes use of: 2)
Stack Situation: A barrier is eliminated
Offers piercing injury (M) to a single enemy (x3)
Grants self SPD+ (M) (1 flip)
Talent Improve
Talent Improve: Lasting Energy
Turns Lasting Energy into Enduring Energy
Enduring Energy – Non / Assist (MP: 120)
Grants all allies Max HP+ (L) (3 turns)
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Gariyu
Weapon Sort: Workers
Aspect: Hearth
Find out how to Recruit
Full New Encounter: Gariyu facet quest
Unlocks in Chapter 21
Talents
Underworld’s Inferno
Talent
Fiendish Flame – Hearth / Magic (MP: 14)
Offers fireplace kind magic injury (S) to a single enemy
Inflicts Stun
Booster
Talent
Explosion – Hearth / Magic (MP: 21)
Offers fireplace kind magic injury (S) on all enemies
Prompts twice with 30 Blazing Soul
Passive
Searing Hyperlink
Builds Blazing Soul equal to the variety of fireplace kind assaults unleashed that flip
The extra Blazing Soul builds, the extra fireplace kind injury will increase
Booster
Talent
Blast Cost – Non / Assist (MP: 18)
Builds 3 Blazing Soul
Restores MP (M)
Chain Talent
Inferno – Hearth / Magic (CP: 2 / Makes use of: 1)
Stack Situation: Raging Hearth Stance activated
Offers fireplace kind magic injury (M) on all enemies
Builds 3 Blazing Soul
Booster
Passive
Instantaneous Boil
At battle begin, builds 5 Blazing Soul
Talent Improve
Talent Improve: Hellish Flame
Turns Fiendish Flame into Hellish Burst
Hellish Burst – Hearth / Magic (MP: 39)
Offers fireplace kind magic injury (L) to a single enemy
Inflicts Stun
Booster
Chain Talent Improve
Talent Improve: Inferno
Turns Inferno into True Inferno
True Inferno – Hearth / Magic (CP: 2 / Makes use of: 1)
Stack Situation: Raging Hearth Stance activated
Offers fireplace kind magic injury (M) to all enemies
Inflicts Hearth RES- (M) (3 turns)
Builds 3 Blazing Soul on self
Talent Improve
Talent Improve: Explosion
Turns Explosion into Tremendous Nova
Tremendous Nova – Hearth / Magic (MP: 69)
Offers fireplace kind magic injury (L) on all enemies
Prompts twice with 30 Blazing Soul
Hearth Dragon’s Grace
Chain Talent
Hearth Ball – Hearth / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Hearth kind assaults
Offers fireplace kind magic injury (M) to a single enemy (x3)
Injury elevated if goal is inflicted with Ache
Booster
Talent
Spiraling Breath – Hearth / Magic (MP: 15)
Offers fireplace kind magic injury (S) to a single enemy
Inflicts Ache
Passive
Booster
Talent
Burning Defend – Non / Assist (MP: 43)
Grants all allies Wind RES+ (M) (3 turns)
Talent
Fiery Revival – Non / Assist (MP: 25)
Restores statuses and grants Hearth ATK+ (M) (3 turns)
Booster
Passive
Backdraft
With 30 Blazing Soul on self, enhances fireplace kind assaults with Raging Hearth Stance
Talent Improve
Talent Improve: Spiraling Breath
Turns Spiraling Breath into Helix Banefire
Helix Banefire – Hearth / Magic (MP: 39)
Offers fireplace kind magic injury (L) to a single enemy
Inflicts Ache
Booster
Chain Talent Improve
Talent Improve: Hearth Ball
Turns Hearth Ball into Meteor Fall
Meteor Fall – Hearth / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Hearth kind assaults
Offers fireplace kind magic injury (L) to a single enemy (x3)
Injury elevated if goal is inflicted with Ache
Passive
Draconic Meteor
With 30 Blazing Soul, prompts Meteor Fall at flip finish
Shanie
Weapon Sort: Sword
Aspect: Water
Find out how to Recruit
Full New Encounter: Shanie facet quest
Unlocks in Chapter 21 when Corinda Plains turns into accessible
Talents
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Magic Sword of Water
Talent
Acid Contact – Water / Magic (MP: 14)
Offers water kind magic injury (S) to a single enemy (x2)
Inflicts Poison
Booster
Talent
Oasis Wave – Water / Magic (MP: 21)
Offers water kind magic injury (S) to all enemies (x2)
The extra Enamor builds on enemies, the better the injury
Consumes all Enamor on enemies
Passive
Booster
Passive
Likelihood of Break (Water) III
20% likelihood of Break (Water)
Chain Talent
Coronary heart Wash – Water / Magic (CP: 2 / Makes use of: 1)
Stack Situation: Sacred Water Stance activated
Offers water kind magic injury (S) to a single enemy
Builds Enamor
The extra Enamor builds, the extra their END decreases
Booster
Passive
Restore HP on Assault (Weak Level)
Weak Level assault restores 15% MP
Talent Improve
Talent Improve: Acid Contact
Turns Acid Contact into Twin Serpents
Twin Serpents – Water / Magic (MP: 32)
Offers water kind magic injury (M) to a single enemy (x2)
Inflicts Poisonous
Booster
Chain Talent Improve
Talent Improve: Coronary heart Wash
Turns Coronary heart Wash into Mighty Surge
Mighty Surge – Water / Magic (CP: 2 / Makes use of: 1)
Stack Situation: Sacred Water Stance activated
Offers water kind magic injury (M) to a single enemy
Builds 3 Enamor
The extra Enamor builds, the extra their END decreases
Talent Improve
Talent Improve: Oasis Wave
Turns Oasis Wave into Laguz Maekir
Laguz Maekir – Water / Magic (MP: 63)
Offers water kind magic injury (M) to all enemies (x2)
The extra Enamor builds on enemies, the better the injury
Consumes all Enamor on enemies
Sword Dance
Chain Talent
Magic Edge – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Water kind assaults
Offers magic injury (S) to a single enemy
Inflicts ATK- (S) (2 turns)
Booster
Talent
Charming Dance – Water / Magic (MP: 12)
Offers magic injury (S) to a single enemy
Builds Enamor
The extra Enamor builds, the extra their END decreases
Passive
Magic Look
At battle begin, builds 3 Enamor on a random enemy
Booster
Talent
Playful Dance – Non / Assist (MP: 22)
Grants all allies ATK+ (S) (3 turns)
Impact elevated for male characters
Talent
Rain Dance – Non / Assist (MP: 25)
Enhances water kind with Sacred Water Stance
Booster
Passive
Water’s Knowledge
Grants INT+ (M) when Sacred Water Stance is deployed
Talent Improve
Talent Improve: Charming Dance
Turns Charming Dance into Epic Story
Epic Story – Water / Magic (MP: 28)
Offers magic injury (M) to a single enemy
Builds 3 Enamor
The extra Enamor builds, the extra their END decreases
Booster
Chain Talent Improve
Talent Improve: Magic Edge
Turns Magic Edge into Dream Edge
Dream Edge – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Water kind assaults
Offers magic injury (M) to a single enemy
Inflicts ATK- (M) and Sleep (2 turns)
Talent Improve
Talent Improve: Playful Dance
Turns Playful Dance into Fascination
Fascination – Non / Assist (MP: 60)
Grants all allies ATK+ (M) (3 turns)
Impact elevated for male characters
Myrus
Weapon Sort: Ax
Aspect: Earth
Find out how to Recruit
Full New Encounter: Myrus facet quest
Unlocks in Chapter 23
Talents
Earth’s Anger
Talent
Earth Heal – Non / Assist (MP: 34)
Restores all allies (S)
Grants DEF+ (S) (1 flip)
Booster
Talent
Wild Slash – Earth / Bodily (MP: 27)
Offers earth kind slash injury (S) to all enemies
Passive
Restore HP on Assault (Weak Level)
Restores self (S) when attacking enemy weak level
Booster
Talent
Earthly Chant – Non / Assist (MP: 43)
Enhances earth kind assaults with Torn Earth Stance
Chain Talent
Rock Slash – Earth / Bodily (CP: 2 / Makes use of: 1)
Stack Situation: Torn Earth Stance activated
Offers earth kind injury (M) to a single enemy
Booster
Passive
Roar of the Land
Grants PWR+ (M) when Torn Earth Stance is deployed
Talent Improve
Talent Improve: Earth Heal
Turns Earth Heal into Terra Fortress
Terra Fortress – Non / Assist (MP: 69)
Restores all allies (M)
Grants DEF+ (M) (1 flip)
Booster
Chain Talent Improve
Talent Improve: Rock Slash
Turns Rock Slash into Groundreaper
Groundreaper – Earth / Bodily (CP: 2 / Makes use of: 1)
Stack Situation: Torn Earth Stance activated
Offers earth kind slash injury (L) to a single enemy
Injury elevated when Torn Earth Stance is deployed
Talent Improve
Talent Improve: Wild Slash
Turns Wild Slash into Wild Impression
Wild Impression – Earth / Bodily (MP: 72)
Offers earth kind slash injury (L) to all enemies
Injury elevated when Torn Earth Stance is deployed
Energy of the Beast
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Chain Talent
Roar – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Earth kind assaults
Offers blunt injury (S)
Inflicts Stun on all enemies
Builds Magic Rabbit
The extra Magic Rabbit builds, the extra your PWR will increase
Booster
Talent
Energy of the Beast – Non / Assist (MP: 12)
Restores HP (S)
Builds Magic Rabbit
Passive
Magic Rabbit’s Ire
Magic Rabbit builds when taking injury
Booster
Talent
Magic Rabbit Flurry – Non / Bodily (MP: 22)
Offers slash injury (M) to a random enemy
Consumes all Magic Rabbit on self
Unleashes assaults equal to the quantity consumed
Talent
Winding Prayer – Non / Assist (MP: 21)
Consumes all Magic Rabbit on self
Restores MP 20%
Restoration quantity elevated based mostly on the quantity consumed
Booster
Passive
Magic Rabbit Awakening
At battle begin, builds 3 Magic Rabbit
Talent Improve
Talent Improve: Energy of the Beast
Turns Energy of the Beast into Command of the Beast
Command of the Beast – Non / Assist (MP: 20)
Restores HP (M)
Builds 2 Magic Rabbit
Booster
Chain Talent Improve
Talent Improve: Roar
Turns Roar into Beastly Roar
Beastly Roar – Non / Bodily (CP: 3 / Makes use of: 2)
Stack Situation: Earth kind assaults
Offers blunt injury (M)
Inflicts Stun on all enemies
Builds Magic Rabbit on self
The extra Magic Rabbit builds, the extra your PWR will increase
Talent Improve
Talent Improve: Magic Rabbit Flurry
Turns Magic Rabbit Flurry into Infinite Magic Rabbit Flurry
Infinite Magic Rabbit Flurry – Non / Bodily (MP: 46)
Offers slash injury (L) to a random enemy
Consumes all Magic Rabbit on self
Unleashes assaults equal to the quantity consumed
Ramiu
Weapon Sort: Fists
Aspect: Earth
Find out how to Recruit
Routinely joins you in Chapter 1 of New Recreation+
Talents
Planet’s Blessing
Talent
Benedict – Non / Assist (MP: 24)
Grants all allies ATK+ (S) (3 turns)
The extra Chrono builds, the better the impact
Passive
Circle of Life
Consumes 1 Chrono to revive a fallen ally at turn-end
Booster
Talent
Plateau – Non / Assist (MP: 34)
Inflicts SPD- (S) on all enemies (3 turns)
Grants all allies SPD+ (S) (3 turns)
The extra Chrono builds, the better the impact
Talent
Acela – Non / Assist (MP: 0)
Consumes 1 Chrono to revive all allies’ MP (S)
The extra Chrono builds, the better the impact
Booster
Chain Talent
Fortuna – Non / Assist (CP: 5 / Makes use of: 2)
Stack Situation: Important hits
Grants all allies CRIT+ (x1)
The extra Chrono builds, the better the impact
Passive
Booster
Talent Improve
Talent Improve: Plateau
Turns Plateau into Most Plateau
Most Plateau – Non / Assist (MP: 77)
Inflicts SPD- (M) on all enemies (3 turns)
Grants all allies SPD+ (M) (3 turns)
The extra Chrono builds, the better the impact
Chain Talent Improve
Talent Improve: Fortuna
Turns Fortuna into Fortuna Etoile
Fortuna Etoile – Non / Assist (CP: 5 / Makes use of: 2)
Stack Situation: Important hits
Grants all allies CRIT+ (x2)
The extra Chrono builds, the better the impact
Booster
Talent
Eternelle – Non / Assist (MP: 0)
Consumes 1 Chrono to revive One other Power Gauge
The extra Chrono builds, the better the impact
Time’s Hourglass
Chain Talent
Tourbillon – Non / Magic (CP: 3 / Makes use of: 2)
Stack Situation: Magic assaults
Offers magic injury (M) to a single enemy
The extra Chrono builds, the better the injury
Passive
Chrono
At battle begin, builds 2 Chrono
Quantity will increase based mostly on Time’s Sand objects held
Booster
Talent
Lumiere – Earth / Magic (MP: 18)
Offers earth kind magic injury (M) to a single enemy
The extra Chrono builds, the better the injury
Passive
Enhanced Combo Price
Will increase One other Power combo charge
Booster
Talent
Sable Lumine – Earth / Magic (MP: 27)
Offers earth kind magic injury (M) to all enemies (x3)
The extra Chrono builds, the better the injury
Passive
Reclaiming Time
Builds Chrono when you’ve got utterly run out of Chrono as soon as per battle
Booster
Talent Improve
Talent Improve: Sable Lumine
Turns Sable Lumine into Celeste Saveur
Celeste Saveur – Earth / Magic (MP: 38)
Offers earth kind magic injury (L) to all enemies (x3)