One other Eden Begins – All Playable Characters, Weapon Sorts, Components, and Expertise


There is a sizable variety of playable characters in One other Eden Begins and maintain monitoring of the whole lot they’re able to can result in loads of menuing. This character information for One other Eden Begins is primarily meant to function a one-page character spec sheet that gives fundamental particulars on a personality together with the weapon kind they use, their aspect, when they are often recuited, and their full ability lists.

Commercial. Maintain scrolling for extra

You will wish to maintain observe of what weapon varieties every character makes use of finally, since finishing all of an ally’s Character Quests rewards you with their character badge. That badge can then be outfitted onto one other character utilizing the identical weapon kind, which permits them to equip one in all that character’s Chain Expertise. This may result in characters having access to an elemental ability that they usually would not have entry to.

Should you’re searching for a selected character’s skill tree, use the desk of contents down beneath to shortly leap to their part on this information. It’s ordered chronologically when a personality first joins you.

  1. Aldo
  2. Feinne
  3. Riica
  4. Amy
  5. Yuna
  6. Cyrus
  7. Suzette
  8. Melina
  9. Mariel
  10. Anabel
  11. Cetie
  12. Renri
  13. Helena
  14. Shion
  15. Bertrand
  16. Gariyu
  17. Shanie
  18. Myrus
  19. Ramiu

Aldo


  • Weapon Sort: Sword
  • Aspect: Hearth
     
  • Find out how to Recruit
  • Talents

Burning Sword Draw

Talent
  • Hearth Slash – Hearth / Bodily (MP: 12)
    • Offers fireplace kind slash injury (S) to a single enemy
Booster
Talent
  • Flame Break – Non / Assist (MP: 14)
    • Inflicts Break (Hearth) on a single enemy (x3)
    • Break (Hearth): Hearth kind injury x2
Passive
  • Thoughts’s Eye
    • Will increase weak level injury
Booster
Talent
  • X Slash – Hearth / Bodily (MP: 33)
    • Offers fireplace kind slash injury (M) to all enemies (x2)
Chain Talent
  • Blazing Sword – Hearth / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Hearth kind assaults
    • Offers fireplace kind slash injury (M) to a single enemy
    • Assault rely x3 if goal is inflicted with Break (Hearth)
Booster
Passive
  • Preliminary Break (Hearth)
    • At battle begin, inflicts Break (Hearth) on all enemies (x1)
    • Break (Hearth): Hearth kind injury x2
Talent Improve
  • Talent Improve: Hearth Slash
    • Turns Hearth Slash into Volcano Blade
       
  • Volcano Blade – Hearth / Bodily (MP: 35)
    • Offers fireplace kind slash injury (M) to a single enemy
Booster
Chain Talent Improve    
  • Talent Improve: Blaze Sword
    • Turns Blazing Sword into Blazing Sword+
       
  • Blazing Sword+ – Hearth / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Hearth kind assaults
    • Offers fireplace kind slash injury (L) to a single enemy
    • Assault rely x3 if goal is inflicted with Break (Hearth)
Talent Improve
  • Talent Improve: X Slash
    • Turns X Slash into X Slash: Mild
       
  • X Slash: Mild Hearth / Bodily (MP: 86)
    • Offers fireplace kind slash injury (L) to all enemies
    • Elevated crit likelihood

Commercial. Maintain scrolling for extra

Sword Expertise

Chain Talent
  • Skyslasher – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Weak Level assaults
    • Offers slash injury (M) to a single enemy
    • Elevated crit likelihood
Passive
Talent
  • Swift Lower (Swift Slash) – Non / Bodily (MP: 16)
    • Offers slash injury (S) to a single enemy (x2)
    • Inflicts ATK- (S) (2 turns)
Talent 
  • Counter Stance – Non / Assist (MP: 17)
    • Preemptive: Assumes Counter Stance
    • Counterattack when attacked
Passive
Talent
  • Spinning Slash – Non / Bodily (MP: 35)
    • Offers slash injury (M) to all enemies
    • Energy elevated based mostly on variety of enemies
Talent Improve
  • Talent Improve: Swift Slash
    • Turns Swift Slash into Swift Slash+
       
  • Swift Slash+ – Non / Bodily (MP: 28)
    • Offers slash injury (M) to a single enemy (x3)
    • Inflicts ATK- (M) (2 turns)
Passive
Passive
  • Counter Change: Skyslasher
    • Modifications counterattack to Skyslasher
Talent Improve
  • Talent Improve: Spinning Slash
    • Turns Spinning Slash into Large Spinning Slash
       
  • Large Spinning Slash – Non / Bodily (MP: 57)
    • Offers slash injury (L) to all enemies
    • Injury elevated based mostly on variety of enemies
Passive
Chain Talent Improve
  • Talent Improve: Skyslasher
    • Turns Skyslasher into Skyripper
       
  • Skyripper – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Weak Level assaults
    • Offers slash injury (L) to a single enemy
    • 50% likelihood to be a crucial hit
Talent
  • Starwyrm Slash – Non / Bodily (MP: 100)
    • Offers slash injury (XL) to all enemies
    • Ignores goal’s DEF

Feinne


  • Weapon Sort: Workers
  • Aspect: Non
     
  • Find out how to Recruit
    • Routinely joins you in Chapter 1 quickly
    • Routinely re-joins you in Chapter 23 completely
       
  • Talents

Mild Magic

Chain Talent
  • Shimmer – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Magic assault on a single enemy (S)
Booster
Talent
  • Luminance – Non / Magic (MP: 13)
    • Magic injury (S) on a single enemy
Passive
  • Elementality
    • Your Elementality will increase for each kind assault executed throughout a flip
    • The extra Elementality builds, the stronger your RES to that kind
Booster
Talent
  • Refresh – Non / Assist (MP: 22)
    • Restores a single ally’s standing
Passive
  • Restoration+ III
    • Restore ability impact +20%
Booster
Passive
  • Elemental Burst
    • Offers extra assault based mostly on Elementality at turn-end
Talent Improve
  • Talent Replace: Refresh
    • Turns Refresh into Refresh All
       
  • Refresh All – Non / Assist (MP: 77)
    • Restores all allies’ standing and prompts a standing barrier (x1)
Booster
Chain Talent Improve
  • Talent Improve: Shimmer
    • Turns Shimmer into Starshine
       
  • Starshine – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Offers magic injury (L) to a single enemy
    • Modifications assault kind based mostly on zone
Talent Improve
  • Talent Improve: Luminance
    • Turns Luminance into Prismatic Luminance
       
  • Prismatic Luminance (MP: 37)
    • Offers magic injury (L) to a single enemy
    • Modifications assault kind based mostly on zone
    • Inflicts Break on zone kind (x3)
    • Break: Sort injury x2

Maiden Prayer

Talent
  • Maiden Prayer – Non / Assist (MP: 19)
    • Restores a single ally’s HP (S)
Booster
Talent
  • Fairy Mild – Non / Assist (MP: 14)
    • Grants a single ally Regen (S) (3 turns)
Passive
  • Determined MP Restoration
    • Restores MP (M) based mostly on the variety of allies with 50% or much less HP
Booster
Chain Talent
  • Prayer Track – Non / Assist (CP: 5 / Makes use of: 1)
    • Stack Situation: Weak Level assaults
    • Restores all allies (S)
    • Grants a 20% injury barrier (x1)
Talent Improve
  • Talent Improve: Fairy Mild
    • Turns Fairy Mild into Divine Mild
       
  • Divine Mild – Non / Assist (MP: 25)
    • Grants a single ally Regen (L) and ATK+ (L) (3 turns)
Booster
Passive
  • Determined SPD+
    • Grants self SPD+ (L) if an ally has 50% or much less HP
Talent Improve
  • Talent Improve: Maiden Prayer
    • Turns Maiden Prayer into Maiden Whisper
       
  • Maiden Whisper – Non / Assist (MP: 41)
    • Restores a single ally (L)
Passive
Chain Talent
  • Talent Improve: Prayer Track
    • Turns Prayer Track into Angel’s Track
       
  • Angel’s Track – Non / Assist (CP: 5 / Makes use of: 1)
    • Stack Situation: Weak Level assaults
    • Restores all allies (L)
    • Grants a 30% injury barrier (x1)
Talent
  • Resurrection – Non / Assist (MP: 60)

Riica

Commercial. Maintain scrolling for extra


  • Weapon Sort: Hammer
  • Aspect: Earth
     
  • Find out how to Recruit
    • Routinely joins you in Chapter 3
       
  • Talents

Battle Mode

Talent
  • Weakening Smash – Non / Bodily (MP: 15)
    • Offers slash injury (S) to a single enemy
    • Inflicts ATK- (S) (2 turns)
Booster
Talent
  • Analyze – Non / Assist (MP: 12)
    • Builds Analyze on a single enemy
    • Reveals goal’s weak level
Passive
  • Exhaustive Evaluation α
    • Restores personal HP when attacking goal inflicted with Analyze
Booster
Talent
  • Smash Stance – Non / Bodily (MP: 27)
    • Offers blunt injury (M) to a single enemy
    • Inflicts Stun
Chain Talent
  • Draining Smash – Earth / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: A barrier is eliminated
    • Offers earth kind blunt injury (S) to a single enemy
    • Injury dealt is absorbed (S)
Booster
Passive
  • Preliminary Analyze
    • At battle begin, inflicts Analyze on random enemies
Talent Improve
  • Talent Improve: Weakening Smash
    • Turns Weakening Smash into Jamming Smash
       
  • Jamming Smash – Non / Bodily (MP: 35)
    • Offers blunt injury (M) to a single enemy
    • Inflicts ATK- (M) (2 turns)
Booster
Chain Talent Improve
  • Talent Improve: Draining Smash
    • Turns Draining Smash into Draining Impression
       
  • Draining Impression – Earth / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: A barrier is eliminated
    • Offers earth kind blunt injury (L) to a single enemy
    • Injury dealt is absorbed (M)
Talent
  • Gaia Stomp – Earth / Bodily (MP: 92)
    • Offers earth kind blunt injury (L) to all enemies
    • Injury elevated based mostly in your remaining HP

Assist Mode

Chain Talent
  • Holy Ray – Non / Magic (CP: 5 / Makes use of: 2)
    • Offers magic injury (M) to a single enemy
Talent
  • Heal – Non / Assist (MP: 20)
    • Restores a single ally’s HP (S)
Booster
Passive
  • Restore MP on Heal
    • Restores personal MP (S) when therapeutic an ally
Booster
Talent
  • Nano Defend – Non / Assist (MP: 22)
    • Grants a 30% injury barrier to a single ally x3
Talent
  • Energy Enhance – Non / Assist (MP: 25)
    • Grants a single ally MP Regen (M) (3 turns)
Booster
Passive
  • Restoration+ III
    • Restore ability impact +20%
Talent Improve
  • Talent Improve: Heal
    • Turns Heal into Energy Heal
       
  • Energy Heal – Non / Assist (MP: 35)
    • Restores a single ally (M)
    • Restoration quantity elevated based mostly in your remaining MP
Booster
Chain Talent Improve
  • Talent Improve: Holy Ray
    • Turns Holy Ray into Shining Ray
       
  • Shining Ray – Non / Magic (CP: 5 / Makes use of: 2)
    • Stack situation: Non-type assaults
    • Offers magic injury (M) to a single enemy
    • Injury elevated based mostly in your remaining MP
Talent Improve
  • Talent Improve: Nano Defend
    • Turns Nano Defend into Terra Aegis
       
  • Terra Aegis – Non / Assist (MP: 60)
    • Grants a 30% injury barrier to all allies (x3)
    • Grants a standing barrier (x1)

Amy


  • Weapon Sort: Fists
  • Aspect: Wind
     
  • Find out how to Recruit
    • Routinely joins you in Chapter 3 quickly
    • Routinely re-joins you in Chapter 11 completely
       
  • Talents

Shippuu Ken

Commercial. Maintain scrolling for extra

Talent
  • Smash Down – Wind / Bodily (MP: 12)
    • Offers wind kind blunt injury (S) to a single enemy
Booster
Talent
  • Cost – Non / Assist (MP: 14)
    • Good points CRIT injury+ (L) (3 turns)
Passive
  • Restore MP on CRIT
    • Restores MP (S) on crucial hit
Booster
Talent
  • Intensify – Non / Assist (MP: 22)
    • Grants ATK+ (M) (3 turns)
Chain Talent
  • Wind Smash – Wind / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Blunt assaults
    • Offers wind kind blunt injury (S) to a single enemy
    • Inflicts Break (Wind) (x1)
    • Break (Wind): Wind kind injury x2
Booster
Passive
  • Double Break
    • Doubles variety of Breaks inflicted on assault
Talent Improve
  • Talent Improve: Smash Down
    • Turns Smash Down into Smash Down II
       
  • Smash Down II – Wind / Bodily (MP: 28)
    • Offers wind kind blunt injury (M) to a single enemy
    • Talent transforms when used consecutively
Booster
Chain Talent Improve
  • Talent Improve: Wind Smash
    • Turns Wind Smash into Wind Blast
       
  • Wind Blast – Wind / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Blunt assaults
    • Offers wind kind blunt injury (M) to a single enemy
    • Inflicts Break (Wind) (x3)
    • Break (Wind): Wind kind injury x2
Talent Improve
  • Talent Improve: Smash Down II
    • Turns Smash Down II into Smash Down III
       
  • Smash Down III – Wind / Bodily (MP: 44)
    • Offers wind kind blunt injury (L) to a single enemy
    • Talent transforms when used consecutively

Martial Arts

Chain Talent
  • Somersault – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers blunt injury (S) to a single enemy
    • Elevated crit likelihood
    • Inflicts Stun
Booster
Talent
  • Important Stance – Non / Assist (MP: 12)
    • Builds Energy of Thoughts
    • The extra Energy of Thoughts builds, the extra your CRIT will increase
Passive
  • To Battle
    • At begin of each flip, builds Energy of Thoughts
    • The extra Energy of Thoughts builds, the extra your CRIT will increase
Booster
Talent
  • Double Hurricane – Wind / Bodily (MP: 33)
    • Offers wind kind blunt injury (M) to all enemies (x2)
    • Inflicts Break (Wind) (x2)
    • Break (Wind): Wind kind injury x2
Talent
  • Wind Step – Non / Assist (MP: 50)
    • Grants all allies SPD+ (L) (3 turns)
Booster
Passive
  • Preliminary Crit
    • At battle begin, grants CRIT +100% (x1)
Talent Improve
  • Talent Improve: Double Hurricane
    • Turns Double Hurricane into Triple Hurricane
       
  • Triple Hurricane – Wind / Bodily (MP: 54)
    • Offers wind kind blunt injury (L) to all enemies (x3)
    • Inflicts Break (Wind) (x3)
    • Break (Wind): Wind kind injury x2
Booster
Chain Talent Improve
  • Talent Improve: Somersault
    • Turns Somersault into Crescent
       
  • Crescent – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers blunt injury (L) to a single enemy
    • Assured CRIT
    • Inflicts Stun
Talent
  • Eden Blitz – Non / Assist (MP: 50)
    • Consumes all Energy of Thoughts on self
    • Prompts all expertise twice in a row for the variety of turns equal to quantity consumed
    • All assaults change into crucial hits

Yuna


  • Weapon Sort: Bow
  • Aspect: Water
     
  • Find out how to Recruit
    • Full New Encounter: Yuna obligatory facet quest in Chapter 6.
       
  • Talents

Purification

Chain Talent
  • Invoked Spirit – Water / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Offers water kind magic injury (S) to a single enemy
    • Inflicts Poison
Booster
Talent
  • Exorcise – Water / Magic (MP: 12)
    • Offers water kind magic injury (S) to a single enemy (x3)
Passive
  • Exorcising Rope
    • Inflicts SPD- (M) if an enemy is inflicted with Poison (1 flip)
Booster
Talent
  • Banishing Attraction – Non / Assist (MP: 18)
    • Builds Malign Expulsion on a single enemy
    • The extra Malign Expulsion builds, the extra their ATK decreases
Talent
  • Divine Attraction – Non / Assist (MP: 21)
    • Builds Divine Attraction on a single ally
    • The extra Divine Attraction builds, the extra their CRIT will increase
Booster
Passive
  • Attraction Resonance
    • Restores MP (S) if anybody has Divine Attraction or Banishing Attraction
Talent Improve
  • Talent Improve: Exorcise
    • Turns Exorcise into Intense Exorcise
       
  • Intense Exorcise – Water / Magic (MP: 39)
    • Offers water kind magic injury (L) to a single enemy (x3)
    • Injury elevated if goal is inflicted with Poison
Booster
Chain Talent Improve
  • Talent Improve: Invoked Spirit
    • Turns Invoked Spirit into Acquainted
       
  • Acquainted – Water / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Offers water kind magic injury (L) to all enemies
    • Inflicts Poison
Talent
  • Divine Vessel – Non / Magic (MP: 86)
    • Offers magic injury (L) to all enemies (x2)
    • Builds 2 Malign Expulsion
    • Removes buffs and debuffs

Maiden’s Flutter

Talent
  • Maiden’s Flutter – Non / Assist (MP: 12)
    • Grants a single ally Regen (S) (3 turns)
Booster
Talent
  • Kamizake – Non / Assist (MP: 19)
    • Restores a single ally’s standing
Passive
  • Restoration+ I
    • Restore ability impact +10%
Booster
Talent
  • Water God’s Dance – Non / Assist (MP: 32)
Chain Talent
  • Divine Intervention – Non / Assist (CP: 3 / Makes use of: 2)
    • Stack Situation: Water kind assaults
    • Inflicts Break (Water) on a single enemy (x1)
    • Break (Water): Water kind injury x2
Booster
Passive
  • Blessed Water
    • Grants all allies a 20% injury barrier (x1) when Sacred Water Stance is deployed
Talent Improve
  • Talent Improve: Maiden’s Flutter
    • Turns Maiden’s Flutter into Maiden’s Observance
       
  • Maiden’s Observance – Non / Assist (MP: 42)
    • Restores a single ally (M)
    • Grants Regen (M) (3 turns)
Booster
Chain Talent Improve
  • Talent Improve: Divine Intervention
    • Turns Divine Intervention into Divine Possession
       
  • Divine Possession – Non / Assist (CP: 3 / Makes use of: 2)
    • Stack Situation: Water kind assaults
    • Inflicts Break (Water) on a single enemy (x3)
    • Break (Water): Water kind injury x2
Talent Improve
  • Talent Improve: Water God’s Dance
    • Turns Water God’s Dance into Water God’s Observance
       
  • Water God’s Observance – Non / Assist (MP: 68)
    • Restores all allies (M)
    • Enhances water kind with Sacred Water Stance

Commercial. Maintain scrolling for extra

Cyrus


  • Weapon Sort: Katana
  • Aspect: Water
     
  • Find out how to Recruit
    • Routinely joins you on the finish of Chapter 9.
       
  • Talents

Enku Jizai

Talent
  • Water Slice – Water / Bodily (MP: 12)
    • Offers water kind slash injury (M) to a single enemy (x2)
Booster
Talent
  • Serenity – Non / Assist (MP: 12)
    • Builds Water Mirror
    • The extra Water Mirror builds, the extra your ATK will increase
Passive
  • Water Assault+ I
    • Will increase water kind ATK by 10%
Booster
Talent
  • Counter Stance – Non / Assist (MP: 17)
    • Preemptive: Assumes Counter Stance
    • Counterattack when attacked
Chain Talent
  • Water Lower – Water / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Water kind assaults
    • Offers water kind slash injury (M) to a single enemy (x1)
    • Stacks 1 Water Mirror
Booster
Passive
  • Water Mirror on Counter
    • Builds Water Mirror after each counter assault
    • The extra Water Mirror builds, the extra your ATK will increase
Talent Improve
  • Talent Improve: Water Slice
    • Turns Water Slice into Water Slice+
       
  • Water Slice+ – Water / Bodily (MP: 28)
    • Offers water kind slash injury (L) to a single enemy (x2)
    • The extra Water Mirror builds, the better the injury
Booster
Chain Talent Improve
  • Talent Improve: Water Lower
    • Turns Water Lower into Water Slash
       
  • Water Slash – Water / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Water kind assaults
    • Offers water kind slash injury (L) to a single enemy (x1)
    • Builds Water Mirror after each counter assault
    • The extra Water Mirror builds, the extra your ATK will increase
Talent
  • Enku Jizai: Damaged – Water / Bodily (MP: 127)
    • Offers water kind slash injury (L) to all enemies
    • Consumes all Water Mirror on self
    • Injury elevated based mostly on the quantity consumed

Means of the Paddock

Chain Talent
  • Nirvana Slash – Non / Bodily (CP: 2 / Makes use of: 1)
    • Stack Situation: Poison/Ache injury
    • Offers slash injury (M) to a single enemy (x3)
    • Injury elevated if goal is inflicted with Ache
Passive
Talent
  • Paddock Slash – Non / Bodily (MP: 16)
    • Offers slash injury (S) to a single enemy
    • Inflicts Ache
Passive
  • Continuous MP Regen
    • Grants MP Regen (S) each flip
Passive
Talent
  • Croak Insurance coverage – Non / Assist (MP: 28)
    • Preemptive: Restores self (M)
Talent
  • Boundary – Non / Assist (MP: 25)
    • Preemptive: Prompts a 100% injury barrier (x1)
    • More likely to fail when activated consecutively
Passive
Talent Improve
  • Talent Improve: Croak Insurance coverage
    • Turns Croak Insurance coverage into Toadally Really feel Higher
       
  • Toadally Really feel Higher – Non / Assist (MP: 39)
    • Preemptive: Restores self (L)
Chain Talent Improve
  • Talent Improve: Nirvana Slash
    • Turns Nirvana Slash into Idle Nirvana Slash
       
  • Idle Nirvana Slash – Non / Bodily (CP: 2 / Makes use of: 1)
    • Stack Situation: Poison/Ache injury
    • Offers slash injury (L) to a single enemy (x3)
    • Injury elevated if goal is inflicted with Ache
Passive
Talent Improve
  • Talent Improve: Paddock Slash
    • Turns Paddock Slash into Paddock Headstrike
       
  • Paddock Headstrike – Non / Bodily (MP: 50)
    • Offers slash injury (L) to a single enemy
    • Inflicts Ache
Passive
  • Continuous Boundary
    • At begin of each flip, prompts a 100% injury barrier (x1)

Suzette


  • Weapon Sort: Lance
  • Aspect: Wind
     
  • Find out how to Recruit
    • Full New Encounter: Suzette facet quest
    • Unlocks in Chapter 11
       
  • Talents

Commercial. Maintain scrolling for extra

Excellent Dragon Lance

Chain Talent
  • Darkish Wyvern’s Rush – Wind / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers wind kind piercing injury (S) to a random enemy (x3)
    • Inflicts Poison
Passive
Talent
  • Sonic Lance – Wind / Bodily (MP: 16)
    • Preemptive: Offers wind kind piercing injury (S) to a single enemy
    • Elevated crit likelihood
Passive
  • Venymwyrm’s Evil Eye
    • Restores MP (S) if an enemy is inflicted with Poison
Passive
Talent
  • Soul Shoot – Non / Assist (MP: 22)
    • Inflicts DEF- (M) on a single enemy (3 turns)
Passive
Passive
Passive
  • Venymwyrm’s Claw
    • Grants self CRIT+ (M) if an enemy is inflicted with Poison (x1)
Talent Improve
  • Talent Improve: Sonic Lance
    • Turns Sonic Lance into Godspeed Dragon Lance
       
  • Godspeed Dragon Lance – Wind / Bodily (MP: 42)
    • Preemptive: Offers wind kind piercing injury (L) to a single enemy
    • Elevated crit likelihood
Passive
Chain Talent Improve
  • Talent Improve: Darkish Wyvern’s Rush
    • Turns Darkish Wyvern’s Rush into Seventh Heaven
       
  • Seventh Heaven – Wind / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers wind kind piercing injury (L) to a random enemy (x3)
    • Inflicts Poisonous
Talent
  • Dragonbuster – Wind / Bodily (MP: 86)
    • Offers wind kind piercing injury (L) to all enemies (x2)
    • Injury elevated if goal is inflicted with Poison

Darkside Fury

Talent
  • Darkish Thrust – Non / Bodily (MP: 22)
    • Offers piercing injury (M) to a single enemy
    • Inflicts Poison
Booster
Talent
  • Evil Wings – Non / Assist (MP: 14)
    • Grants SPD+ (L) (3 turns)
Passive
  • Demonic Energy
    • Builds Hellish Energy at turn-end
    • The extra Hellish Energy builds, the extra your ATK will increase
Booster
Chain Talent
  • Evil Cutter – Non / Bodily (CP: 2 / Makes use of: 1)
    • Stack Situation: Poison/Ache injury
    • Offers slash injury (S) to all enemies (x3)
    • Builds Hellish Energy on self
Talent
  • The Energy of the Nether! – Non / Assist (MP: 21)
    • Builds 2 Hellish Energy
    • The extra Hellish Energy builds, the extra your ATK will increase
Booster
Talent Improve
  • Talent Improve: Darkish Thrust
    • Turns Darkish Thrust into Demonic Thrust
       
  • Demonic Thrust – Non / Bodily (MP: 42)
    • Offers piercing injury (L) to a single enemy
    • Inflicts Megapoison
Chain Talent Improve
  • Talent Improve: Evil Cutter
    • Turns Evil Cutter into Hellcutter
       
  • Hellcutter – Non / Bodily (CP: 2 / Makes use of: 1)
    • Stack Situation: Poison/Ache injury
    • Offers slash injury (L) to all enemies (x3)
    • Builds 2 Hellish Energy on self
Booster
Talent Improve
  • Talent Improve: The Energy of the Nether!
    • Turns The Energy of the Nether! into Behold the Despair of the Ancients!
       
  • Behold the Despair of the Ancients! – Non / Assist (MP: 42)
    • Builds 4 Hellish Energy
    • The extra Hellish Energy builds, the extra your ATK will increase
Passive
  • Bolt of Bahamut
    • When you’ve got Hellish Energy x10, devour all and unleash the facility of the Black Bolt

Melina


  • Weapon Sort: Hammer
  • Aspect: Water
     
  • Find out how to Recruit
    • Full New Encounter: Melina facet quest
    • Unlocks in Chapter 11
       
  • Talents

Purifying Hammer

Chain Talent
  • Acid Smash – Water / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Magic assaults
    • Offers water kind magic injury (S) to a single enemy
    • Inflicts ATK- (S) (3 turns)
Booster
Talent
  • Crashing Wave – Water / Magic (MP: 12)
    • Offers water kind magic injury (S) to a single enemy (x3)
Passive
Booster
Talent
  • Energy of Ten – Non / Bodily (MP: 27)
    • Offers blunt injury (M) to a single enemy
    • Inflicts Stun
Talent
  • Aqua Break – Non / Assist (MP: 25)
    • Inflicts Break (Water) on a single enemy (x3)
    • Break (Water): Water kind injury x2
Booster
Passive
  • Winged Blessing
    • Restores MP (S) based mostly on the variety of allies with swords outfitted
Talent Improve
  • Talent Improve: Crashing Wave
    • Turns Crashing Wave into Prosperous Surge
       
  • Prosperous Surge – Water / Magic (MP: 27)
    • Offers water kind magic injury (M) to a single enemy (x3)
    • Will increase combo charge throughout One other Power
Booster
Chain Talent Improve
  • Talent Improve: Acid Smash
    • Turns Acid Smash into Weathered Smash
       
  • Weathered Smash – Water / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Magic assaults
    • Offers water kind magic injury (M) to a single enemy
    • Inflicts DEF- (M) (3 turns)
Talent
  • Sepher Yezirah – Water / Magic (MP: 69)
    • Offers water kind magic injury (L) to all enemies
    • Restores all allies (M)

Stifling Track

Commercial. Maintain scrolling for extra

Talent
  • Stifling Track – Non / Assist (MP: 24)
    • Preemptive: Grants ATK+ and DEF+ (S) to all allies
    • Solely applies to present flip
Booster
Talent
  • Phrases of Prayer – Non / Assist (MP: 20)
    • Restores a single ally’s HP (S)
Passive
  • Victory HP Restore+ I
    • Restores HP 10% after victory
Booster
Chain Talent
  • Mana Rain – Water / Magic (CP: 4 / Makes use of: 2)
    • Stack Situation: Weak level assaults
    • Offers water kind magic damge (S) to all enemies (x3)
    • Restores all allies’ MP (S)
Talent
  • Energy Enhance – Non / Assist (MP: 25)
    • Grants a single ally MP Regen (L) (3 turns)
Booster
Passive
  • Calming Track
    • At battle begin, prompts Stifling Track
Talent Improve
  • Talent Improve: Stifling Track
    • Turns Stifling Track into Stifling Track II
       
  • Stifling Track II – Non / Assist (MP: 48)
    • Preemptive: Grants ATK+ and DEF+ (M) to all allies
    • Solely applies to present flip
Booster
Chain Talent Improve
  • Talent Improve: Mana Rain
    • Turns Mana Rain into Mana Drench
       
  • Mana Drench – Water / Magic (CP: 4 / Makes use of: 2)
    • Stack Situation: Weak level assaults
    • Offers water kind magic injury (M) to all enemies (x3)
    • Restores all allies’ MP (M)
Talent Improve
  • Talent Improve: Stifling Track II
    • Turns Stifling Track II into Stifling Track III
       
  • Stifling Track III – Non / Assist (MP: 48)
    • Preemptive: Grants ATK+ and DEF+ (L) to all allies
    • Solely applies to present flip

Mariel


  • Weapon Sort: Workers
  • Aspect: Non
     
  • Find out how to Recruit
    • Full New Encounter: Mariel facet quest
    • Unlocks in Chapter 12
       
  • Abilties

Mild’s Blessing

Chain Talent
  • Shiny Arrow – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Magic injury (S) on a single enemy
Booster
Talent
  • Holy Track – Non / Assist (MP: 14)
    • Grants a single ally DEF+ (M) (3 turns)
Passive
  • Determined MP Restoration
    • Restores MP (M) based mostly on the variety of allies with 50% or much less HP
Booster
Talent
  • Aurora Veil – Non / Assist (MP: 22)
    • Grants a single ally Sort RES+ (M) (3 turns)
Talent
  • Magica Chant – Non / Assist (MP: 22)
    • Enhances magic assaults with Magic Fates Stance
Booster
Passive
  • Determined SPD+
    • Grants self SPD+ (L) if any ally has 50% or much less HP
Talent Improve
  • Talent Improve: Holy Track
    • Turns Holy Track into Immaculate Hymn
       
  • Immaculate Hymn – Non / Assist (MP: 77)
    • Grants all allies DEF+ (L) (3 turns)
Booster
Chain Talent Improve
  • Talent Improve: Shiny Arrow
    • Turns Shiny Arrow into Holy Burst
       
  • Holy Burst – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Offers magic injury (L) to all enemies
    • Grants all allies CRIT+ (x1)
Talent Improve
  • Talent Improve: Aurora Veil
    • Turns Aurora Veil into Aurora Power
       
  • Aurora Power – Non / Assist (MP: 120)
    • Grants all allies Sort RES+ (L) (3 turns)

Soothing Prayer

Talent
  • Therapeutic Herb – Non / Assist (MP: 23)
    • Restores a single ally (S)
    • Grants Regen (S) (3 turns)
Booster
Talent
  • Thoughts Drops – Non / Assist (MP: 14)
    • Grants a single ally MP Regen (S) (3 turns)
Passive
  • Restoration+ I
    • Restore ability impact +10%
Booster
Chain Talent
  • Sacred Prayer – Non / Assist (CP: 4 / Makes use of: 1)
    • Stack Situation: Weak Level assaults
    • Restores all allies (S)
Talent Improve
  • Talent Improve: Therapeutic Herb
    • Turns Therapeutic Herb into Therapeutic Aroma
       
  • Therapeutic Aroma – Non / Assist (MP: 36)
    • Restores a single ally’s HP (M)
    • Grants Regen (M) (3 turns)
Booster
Passive
  • Restoration+ III
    • Restore ability impact +20%
Talent Improve
  • Talent Improve: Thoughts Drops
    • Turns Thoughts Drops into Cleaning Droplets
       
  • Cleaning Droplets – Non / Assist (MP: 38)
    • Grants a single ally MP Regen (L) (3 turns)
Booster
Chain Talent Improve
  • Talent Improve: Sacred Prayer
    • Turns Sacred Prayer into Pure Cradle
       
  • Pure Cradle – Non / Assist (CP: 4 / Makes use of: 1)
    • Stack Situation: Weak Level assaults
    • Restores all allies (L)
    • Removes debuffs
Talent
  • Resurrection – Non / Assist (MP: 60)

Anabel


Commercial. Maintain scrolling for extra

  • Weapon Sort: Sword
  • Aspect: Water
     
  • Find out how to Recruit
    • Full New Encounter: Anabel facet quest
    • Unlocks on the finish of Chapter 12
       
  • Talents

Paladin Sword

Talent
  • Taunt – Non / Assist (MP: 12)
    • Inflicts Rage on a single enemy (3 turns)
Booster
Talent
  • Swift Lower (Swift Slash) – Non / Bodily (MP: 16)
    • Offers slash injury (S) to a single enemy (x2)
    • Inflicts ATK- (S) (2 turns)
Passive
Booster
Talent
  • Paladin Sword – Water / Bodily (MP: 33)
    • Offers water kind slash injury (M) to a single enemy
    • The extra Energy of Prayer builds, the better the injury
Chain Talent
  • Splash Sword – Water / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: Counterattacks
    • Offers water kind slash injury (M) to a single enemy
    • Inflicts ATK- (S) (3 turns)
Booster
Passive
  • Take in Injury+ III
    • Absorbs 9% of injury inflicted
Talent Improve
  • Talent Improve: Paladin Sword
    • Turns Paladin Sword into Deliverance Sword
       
  • Deliverance Sword – Water / Bodily (MP: 54)
    • Offers water kind slash injury (L) to a single enemy
    • The extra Energy of Prayer builds, the better the injury
Booster
Chain Talent Improve
  • Talent Improve: Splash Sword
    • Turns Splash Sword into Holy Saber
       
  • Holy Saber – Water / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: Counterattacks
    • Offers water kind slash injury (L) to a single enemy
    • Inflicts ATK- (M) (3 turns)
Talent
  • Justice – Non / Bodily (MP: 80)
    • Offers piercing injury (M) to all enemies
    • The extra Energy of Prayer builds, the better the injury
    • Removes debuffs from self

Paladin Defend

Chain Talent
  • Knight’s Satisfaction – Non / Assist (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Inflicts Rage on all enemies (2 turns)
Booster
Talent
  • Guardian Defend – Non / Assist (MP: 30)
    • Assumes Counter Stance
    • Restores self when attacked (S)
Passive
  • Energy of Prayer on Counter
    • Builds Energy of Prayer after each counter assault
    • The extra Energy of Prayer builds, the extra your DEF will increase
Booster
Talent
  • Defend Bash – Non / Bodily (MP: 20)
    • Offers blunt injury (S) to a single enemy
    • Inflicts Stun
Talent
  • Iron Wall – Non / Assist (MP: 25)
    • Grants Bodily RES+ (M) (3 turns)
Booster
Talent Improve
  • Talent Improve: Guardian Defend
    • Turns Guardian Defend into Aegis Defend
       
  • Aegis Defend – Non / Assist (MP: 50)
    • Assumes Counter Stance
    • Restores self when attacked (M)
Chain Talent Improve
  • Talent Improve: Knight’s Satisfaction
    • Turns Knight Satisfaction into Miglance Gleam
       
  • Miglance Gleam – Non / Assist (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Inflicts Rage on all enemies (5 turns)
Booster
Talent Improve
  • Talent Improve: Iron Wall
    • Turns Iron Wall into Stand Sturdy
       
  • Stand Sturdy – Non / Assist (MP: 50)
    • Grants Bodily RES+ (L) (3 turns)
Booster
  • Paladin’s Necklace
    • Will increase standing resistance by 100%

Cetie


  • Weapon Sort: Lance
  • Aspect: Hearth
     
  • Find out how to Recruit
    • Full New Encounter: Cetie facet quest
    • Unlocks in Chapter 15
       
  • Talents

Spearhead

Talent
  • Sonic Strike – Non / Magic (MP: 11)
    • Preemptive: Offers magic injury (S) to a single enemy
    • The better your SPD, the better the injury
Booster
Talent
  • Aiming – Non / Assist (MP: 14)
Passive
Booster
Talent
  • Focus – Non / Assist (MP: 18)
    • Will increase personal INT by 20% (3 turns)
Chain Talent
  • Seeker Lance – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Non-type assaults
    • Offers magic injury (M) to a single enemy
    • Elevated crit likelihood
Booster
Passive
  • Restore MP on CRIT
    • Restores MP (M) on crucial hit
Talent Improve
  • Talent Improve: Sonic Strike
    • Turns Sonic Strike into Speedy Strike
       
  • Speedy Strike – Non / Magic (MP: 35)
    • Preemptive: Offers magic injury (L) to a single enemy
    • The better your SPD, the better the injury
Booster
Chain Talent Improve
  • Talent Improve: Seeker Lance
    • Turns Seeker Lance into Vigilant Lance
       
  • Vigilant Lance – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Non-type assaults
    • Offers magic injury (L) to a single enemy
    • Elevated crit likelihood
Talent Improve
  • Talent Improve: Aiming
    • Turns Aiming into Eager Sight
       
  • Eager Sight – Non / Assist (MP: 120)
    • Grants all allies CRIT+ (x3)

Commercial. Maintain scrolling for extra

Assist Mech

Chain Talent
  • Jamming Pulse – Non / Assist (CP: 2 / Makes use of: 2)
    • Stack Situation: Important hits
    • Inflicts ATK- (M) on a single enemy (3 turns)
    • Solely triggers when black mech Clock is current
Talent
  • Name – Non / Assist (MP: 11)
Booster
Passive
  • Ambush Ways
    • At battle begin, grants self Preemptive as soon as per battle
Chain Talent
  • Hearth Laser – Hearth / Magic (CP: 2 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers fireplace kind magic injury (M) to a single enemy
    • Solely triggers when white mech Retro is current
Booster
Talent Improve
  • Talent Improve: Name
    • Turns Name into Scramble
       
  • Scramble – Non / Assist (MP: 21)
    • Preemptive: Calls in Assist Mechs
    • If already current, will increase INT/SPD
Chain Talent Improve
  • Talent Improve: Jamming Pulse
    • Turns Jamming Pulse into Discombobulating Pulse
       
  • Discombobulating Pulse – Non / Assist (CP: 2 / Makes use of: 2)
    • Stack Situation: Important hits
    • Inflicts ATK- (L) on a single enemy (3 turns)
    • Solely triggers when black mech Clock is current
Booster
Talent
  • Overclock – Non / Assist (MP: 38)
    • Sacrifices black mech Clock to grant ATK+ (L) and SPD+ (L) (3 turns)
Chain Talent Improve
  • Talent Improve: Hearth Laser
    • Turns Hearth Laser into Bursting Laser
       
  • Bursting Laser – Hearth / Magic (CP: 2 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers fireplace kind magic injury (L) to a single enemy (x3)
    • Solely triggers when white mech Retro is current
Booster
Talent
  • Retro’s Present – Hearth / Magic (MP: 85)
    • Sacrifices white mech Retro to deal fireplace kind magic injury (XL) to all enemies (x3)
    • Assured crit

Renri


  • Weapon Sort: Ax
  • Aspect: Hearth
     
  • Find out how to Recruit
    • Full New Encounter: Renri facet quest
    • Unlocks in Chapter 15
       
  • Talents

Relentless Execution

Talent
  • Ache Killer – Non / Bodily (MP: 15)
    • Offers slash injury (S) to a single enemy (x2)
    • Will increase power if goal is inflicted with Ache
    • Removes Ache following assault
Booster
Talent
  • Weapon Guard – Non / Assist (MP: 14)
    • Preemptive: Prompts a 30% injury barrier (x1)
Passive
Booster
Talent
  • Pledge of Justice – Non / Assist (MP: 22)
    • Grants ATK+ (M) (3 turns)
Chain Talent
  • Double Scratch – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Hearth kind assaults
    • Offers slash injury (M) to a single enemy (x2)
    • Inflicts Ache
Booster
Passive
Talent Improve
  • Talent Improve: Ache Killer
    • Turns Ache Killer into Lasting Scars
       
  • Lasting Scars – Non / Bodily (MP: 44)
    • Offers slash injury (L) to a single enemy (x2)
    • Will increase power if goal is inflicted with Ache
    • Removes Ache following assault
Booster
Chain Talent Improve
  • Talent Improve: Double Scratch
    • Turns Double Scratch into Twin Chunk
       
  • Twin Chunk – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Hearth kind assaults
    • Offers slash injury (L) to a single enemy (x2)
    • Inflicts Ache
Talent
  • Enforcement – Non / Bodily (MP: 82)
    • Offers slash injury (XL) to a single enemy
    • Inflicts Ache
    • Elevated crit likelihood

Abridged Punishment

Chain Talent
  • Fiery Rage – Hearth / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers fireplace kind slash injury (M) to a single enemy
    • Builds Dragnet
    • The extra Dragnet builds, the extra their DEF decreases
Passive
Talent
  • Dragnet – Non / Assist (MP: 12)
    • Builds 10 Dragnet on a single enemy
    • The extra Dragnet builds, the extra their DEF decreases
Passive
Passive
Talent
  • Judgment – Non / Bodily (MP: 22)
    • Consumes all Dragnet on a single enemy
    • Unleashes a robust slash assault (M)
Talent
  • Cost – Non / Assist (MP: 14)
    • Grants CRIT injury+ (L) (3 turns)
Passive
Passive
  • Dragnet Drive
    • At battle begin, builds 5 Dragnet on a random enemy
Talent Improve
  • Talent Improve: Judgment
    • Turns Judgment into Execute
       
  • Execute – Non / Bodily (MP: 37)
    • Consumes all Dragnet on a single enemy
    • Unleashes a robust slash assault (L)
Passive
Chain Talent Improve
  • Talent Improve: Fiery Rage
    • Turns Fiery Rage into Flame Rage
       
  • Flame Rage – Hearth / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Important hits
    • Offers fireplace kind slash injury (L) to a single enemy
    • Builds 10 Dragnet
    • The extra Dragnet builds, the extra their DEF decreases
Passive
  • Enforcer
    • Dragnet builds quicker throughout One other Power

Helena

Commercial. Maintain scrolling for extra


  • Weapon Sort: Bow
  • Aspect: Earth
     
  • Find out how to Recruit
    • Routinely joins you on the finish of Chapter 19.
       
  • Talents

Demolition

Chain Talent
  • Earth Edge – Earth / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Earth kind assaults
    • Offers earth kind magic injury (S) to a single enemy
    • The extra debuffs they’ve, the better your power
Booster
Talent
  • Falling Rocks – Earth / Magic (MP: 15)
    • Offers earth kind magic injury (S) to a single enemy
    • Inflicts Stun
Passive
Booster
Talent
  • Earth Break – Non / Assist (MP: 22)
    • Inflicts Break (Earth) on a single enemy (x3)
    • Break (Earth): Earth kind injury x2
Talent Improve
  • Talent Improve: Falling Rocks
    • Turns Falling Rocks into Titanfall
       
  • Titanfall – Earth / Magic (MP: 32)
    • Offers earth kind magic injury (L) to a single enemy
    • Inflicts Stun
Booster
Passive
Talent
  • Earthy Casket – Earth / Magic (MP: 51)
    • Offers earth kind magic injury (L) to all enemies
    • The extra debuffs they’ve, the better your power
Booster
Chain Talent Improve
  • Talent Improve: Earth Edge
    • Turns Earth Edge into Twin Pinnacles
       
  • Twin Pinnacles – Earth / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Earth kind assaults
    • Offers earth kind magic injury (L) to a single enemy (x2)
    • The extra debuffs they’ve, the better your power
Talent Improve
  • Talent Improve: Earthy Casket
    • Turns Earthy Casket into Comet Tail
       
  • Comet Tail – Earth / Magic (MP: 85)
    • Offers earth kind magic injury (XL) to all enemies
    • The extra debuffs they’ve, the better your power

Inception

Talent
  • Weak Ray – Non / Magic (MP: 14)
    • Offers magic injury (S) to a single enemy
    • Inflicts DEF- (S) (2 turns)
Booster
Talent
  • Analyze – Non / Assist (MP: 12)
    • Builds Analyze on a single enemy
    • Reveals goal’s weak level
Passive
  • Exhaustive Evaluation β
    • Restores MP (S) if an enemy has Analyze constructed up
Booster
Talent
  • Requiem – Non / Magic (MP: 40)
    • Offers magic injury (M) to all enemies (x3)
    • Inflicts Magic RES- (M) (2 turns)
Chain Talent
  • Darkish Vitality – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Break is eliminated
    • Offers magic injury (M) to all enemies
    • Inflicts SPD- (M) (2 turns)
Booster
Passive
  • Preliminary Analyze
    • At battle begin, inflicts Analyze on random enemies
Talent Improve
  • Talent Improve: Weak Ray
    • Turns Weak Ray into Jamming Ray
       
  • Jamming Ray – Non / Magic (MP: 33)
    • Offers magic injury (M) to a single enemy
    • Inflicts DEF- (M) (2 turns)
Booster
Chain Talent Improve
  • Talent Improve: Darkish Vitality
    • Turns Darkish Vitality into Black Gap
       
  • Black Gap – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Break is eliminated
    • Offers magic injury (L) to all enemies
    • Inflicts SPD- (L) (3 turns)
Talent Improve
  • Talent Improve: Requiem
    • Turns Requiem into Star Burst
       
  • Star Burst – Non / Magic (MP: 87)
    • Offers magic injury (L) to all enemies (x3)
    • Inflicts Magic RES- (L) (2 turns)

Shion


  • Weapon Sort: Katana
  • Aspect: Hearth
     
  • Find out how to Recruit
    • Full New Encounter: Shion facet quest
    • Unlocks in Chapter 21
       
  • Talents

Warrior’s Sword

Commercial. Maintain scrolling for extra

Talent
  • Slumbering Dragon – Non / Assist (MP: 12)
    • Assumes Counter Stance
    • Builds Slumbering Dragon when countering an assault
    • The extra Slumbering Dragon builds, the extra injury you take care of sure assaults
Booster
Talent
  • Blade Vitality – Non / Assist (MP: 14)
    • Inflicts ATK- (S), DEF- (S), and Rage on a single enemy (2 turns)
Passive
  • Shoryu
    • Builds Slumbering Dragon at turn-start
    • The extra Slumbering Dragon builds, the extra injury will increase for sure expertise
Booster
Talent
  • Boundary – Non / Assist (MP: 25)
    • Preemptive: Prompts a 100% injury barrier (x1)
    • More likely to fail when activated consecutively
Chain Talent
  • Slumbering Slash – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Slash assaults
    • Offers slash injury (M) to a single enemy
    • The extra Slumbering Dragon builds, the better your power
Booster
Passive
  • Hyperacuity Barrier
    • At battle begin, prompts a 100% injury barrier (x3)
Talent Improve
  • Talent Improve: Slumbering Dragon
    • Turns Slumbering Dragon into Slumbering Dragon: Bloodlust
       
  • Slumbering Dragon: Bloodlust – Non / Assist (MP: 38)
    • Assumes Counter Stance
    • Builds 3 Slumbering Dragon when countering an assault
    • The extra Slumbering Dragon builds, the extra injury you take care of sure assaults
Booster
Chain Talent Improve
  • Talent Improve: Slumbering Slash
    • Turns Slumbering Slash into Closing Slumbering Slash
       
  • Closing Slumbering Slash – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Slash assaults
    • Offers slash injury (L) to a single enemy
    • The extra Slumbering Dragon builds, the better your power
Talent
  • Warrior – Non / Assist (MP: 60)
    • Consumes all Slumbering Dragon on self
    • Will increase all stats (3 turns)
    • The extra Slumbering Dragon is consumed, the extra stats and turns are elevated

Itto-Ryu

Chain Talent
  • Itto-Ryu: Flash – Non / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: Counterattacks
    • Offers slash injury (S) to a single enemy
    • Grants self CRIT+ (x1)
Booster
Talent
  • Itto-Ryu: Storm – Non / Bodily (MP: 16)
    • Offers slash injury (S) to a single enemy
    • Elevated crit likelihood
Passive
  • Final Stand Stance
    • Grants ATK+ (M) you probably have 50% or much less HP
Booster
Talent
  • Phoenix Slash – Hearth / Bodily (MP: 33)
    • Offers fireplace kind slash injury (M) to a single enemy (x2)
    • Assault rely elevated when used consecutively
Talent
  • Flat Strike – Non / Bodily (MP: 28)
    • Offers blunt injury (M) to a single enemy
    • Inflicts Stun
Booster
Passive
  • Scattered Embers
    • Restores 10% HP when dealing fireplace kind assault
Talent Improve
  • Talent Improve: Itto-Ryu: Storm
    • Turns Itto-Ryu: Storm into Itto-Ryu: Storming Dragon
       
  • Itto-Ryu: Storming Dragon – Non / Bodily (MP: 44)
    • Offers slash injury (L) to a single enemy
    • Elevated crit likelihood
Booster
Chain Talent Improve
  • Talent Improve: Itto-Ryu: Flash
    • Turns Itto-Ryu: Flash into Itto-Ryu: Divine Flash
       
  • Itto-Ryu: Divine Flash – Non / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: Counterattacks
    • Offers slash injury (L) to a single enemy
    • Grants self CRIT+ (x1)
Talent Improve
  • Talent Improve: Phoenix Slash
    • Turns Phoenix Slash into Phoenix Slash: Rebirth
       
  • Phoenix Slash: Rebirth – Hearth / Bodily (MP: 44)
    • Offers fireplace kind slash injury (L) to a single enemy (x2)
    • Assault rely elevated when used consecutively

Bertrand


  • Weapon Sort: Lance
  • Aspect: Earth
     
  • Find out how to Recruit
    • Full New Encounter: Bertrand facet quest
    • Unlocks in Chapter 21
       
  • Talents

Royal Lance

Talent
  • Escort – Non / Assist (MP: 10)
    • Builds Escort on a single ally (max 1 ally)
    • At flip begin, grants a 30% injury barrier to the identical ally (x1)
Booster
Talent
  • Blood Transfusion – Non / Assist (MP: 12)
    • Restores a single ally’s HP by 20%
    • Receives injury equal to twenty% of your HP
    • Restoration quantity will increase if ally has Escort
Booster
Booster
Talent
  • Guardian Lance – Earth / Bodily (MP: 33)
    • Offers earth kind piercing injury to all enemies (M)
    • Injury elevated based mostly in your remaining HP
Chain Talent
  • Terra Thrust – Earth / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Offers earth kind piercing injury (S) to a single enemy
    • Ignores goal’s DEF
Booster
Passive
  • Defender’s Lance
    • If allies with Escort take injury, unleash Guardian Lance on the turn-end
Talent Improve
  • Talent Improve: Blood Transfusion
    • Turns Blood Transfusion into Devotion
       
  • Devotion – Non / Assist (MP: 32)
    • Restores a single ally’s HP by 40%
    • Receives injury equal to twenty% of your HP
    • Restoration quantity will increase if ally has Escort
Booster
Chain Talent Improve
  • Talent Improve: Terra Thrust
    • Turns Terra Thrust into Patriot Thrust
       
  • Patriot Thrust – Earth / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Ally’s HP is restored
    • Offers earth kind piercing injury (M) to a single enemy
    • Ignores goal’s DEF
Talent Improve
  • Talent Improve: Guardian Lance
    • Turns Guardian Lance into Kingdom Spear
       
  • Kingdom Spear – Earth / Bodily (MP: 72)
    • Offers earth kind piercing injury (L) to all enemies
    • Injury elevated based mostly in your remaining HP

Defend of Miglance

Chain Talent
  • Wild Strike – Non / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: A barrier is eliminated
    • Offers piercing injury (M) to a single enemy (x3)
    • Grants self SPD+ (S) (1 flip)
Booster
Talent
  • Taunt – Non / Assist (MP: 12)
    • Inflicts Rage on a single enemy (3 turns)
Booster
Booster
Talent
  • Iron Wall – Non / Assist (MP: 25)
    • Grants Bodily RES+ (M) (3 turns)
Talent
  • Lasting Energy – Non / Assist (MP: 50)
    • Grants all allies Max HP+ (M) (3 turns)
Booster
Passive
  • Preliminary Rage
    • At battle begin, inflicts Rage on all enemies
Talent Improve
  • Talent Improve: Iron Wall
    • Turns Iron Wall into Stand Sturdy
       
  • Stand Sturdy – Non / Assist (MP: 50)
    • Grants Bodily RES+ (XL) (3 turns)
Booster
Chain Talent Improve
  • Talent Improve: Wild Strike
    • Turns Wild Strike into Wild Flurry
       
  • Wild Flurry – Non / Bodily (CP: 2 / Makes use of: 2)
    • Stack Situation: A barrier is eliminated
    • Offers piercing injury (M) to a single enemy (x3)
    • Grants self SPD+ (M) (1 flip)
Talent Improve
  • Talent Improve: Lasting Energy
    • Turns Lasting Energy into Enduring Energy
       
  • Enduring Energy – Non / Assist (MP: 120)
    • Grants all allies Max HP+ (L) (3 turns)

Commercial. Maintain scrolling for extra

Gariyu


  • Weapon Sort: Workers
  • Aspect: Hearth
     
  • Find out how to Recruit
    • Full New Encounter: Gariyu facet quest
    • Unlocks in Chapter 21
       
  • Talents

Underworld’s Inferno

Talent
  • Fiendish Flame – Hearth / Magic (MP: 14)
    • Offers fireplace kind magic injury (S) to a single enemy
    • Inflicts Stun
Booster
Talent
  • Explosion – Hearth / Magic (MP: 21)
    • Offers fireplace kind magic injury (S) on all enemies
    • Prompts twice with 30 Blazing Soul
Passive
  • Searing Hyperlink
    • Builds Blazing Soul equal to the variety of fireplace kind assaults unleashed that flip
    • The extra Blazing Soul builds, the extra fireplace kind injury will increase
Booster
Talent
  • Blast Cost – Non / Assist (MP: 18)
    • Builds 3 Blazing Soul
    • Restores MP (M)
Chain Talent
  • Inferno – Hearth / Magic (CP: 2 / Makes use of: 1)
    • Stack Situation: Raging Hearth Stance activated
    • Offers fireplace kind magic injury (M) on all enemies
    • Builds 3 Blazing Soul
Booster
Passive
  • Instantaneous Boil
    • At battle begin, builds 5 Blazing Soul
Talent Improve
  • Talent Improve: Hellish Flame
    • Turns Fiendish Flame into Hellish Burst
       
  • Hellish Burst – Hearth / Magic (MP: 39)
    • Offers fireplace kind magic injury (L) to a single enemy
    • Inflicts Stun
Booster
Chain Talent Improve
  • Talent Improve: Inferno
    • Turns Inferno into True Inferno
       
  • True Inferno – Hearth / Magic (CP: 2 / Makes use of: 1)
    • Stack Situation: Raging Hearth Stance activated
    • Offers fireplace kind magic injury (M) to all enemies
    • Inflicts Hearth RES- (M) (3 turns)
    • Builds 3 Blazing Soul on self
Talent Improve
  • Talent Improve: Explosion
    • Turns Explosion into Tremendous Nova
       
  • Tremendous Nova – Hearth / Magic (MP: 69)
    • Offers fireplace kind magic injury (L) on all enemies
    • Prompts twice with 30 Blazing Soul

Hearth Dragon’s Grace

Chain Talent
  • Hearth Ball – Hearth / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Hearth kind assaults
    • Offers fireplace kind magic injury (M) to a single enemy (x3)
    • Injury elevated if goal is inflicted with Ache
Booster
Talent
  • Spiraling Breath – Hearth / Magic (MP: 15)
    • Offers fireplace kind magic injury (S) to a single enemy
    • Inflicts Ache
Passive
Booster
Talent
  • Burning Defend – Non / Assist (MP: 43)
    • Grants all allies Wind RES+ (M) (3 turns)
Talent
  • Fiery Revival – Non / Assist (MP: 25)
    • Restores statuses and grants Hearth ATK+ (M) (3 turns)
Booster
Passive
  • Backdraft
    • With 30 Blazing Soul on self, enhances fireplace kind assaults with Raging Hearth Stance
Talent Improve
  • Talent Improve: Spiraling Breath
    • Turns Spiraling Breath into Helix Banefire
       
  • Helix Banefire – Hearth / Magic (MP: 39)
    • Offers fireplace kind magic injury (L) to a single enemy
    • Inflicts Ache
Booster
Chain Talent Improve
  • Talent Improve: Hearth Ball
    • Turns Hearth Ball into Meteor Fall
       
  • Meteor Fall – Hearth / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Hearth kind assaults
    • Offers fireplace kind magic injury (L) to a single enemy (x3)
    • Injury elevated if goal is inflicted with Ache
Passive
  • Draconic Meteor
    • With 30 Blazing Soul, prompts Meteor Fall at flip finish

Shanie


  • Weapon Sort: Sword
  • Aspect: Water
     
  • Find out how to Recruit
    • Full New Encounter: Shanie facet quest
    • Unlocks in Chapter 21 when Corinda Plains turns into accessible
       
  • Talents

Commercial. Maintain scrolling for extra

Magic Sword of Water

Talent
  • Acid Contact – Water / Magic (MP: 14)
    • Offers water kind magic injury (S) to a single enemy (x2)
    • Inflicts Poison
Booster
Talent
  • Oasis Wave – Water / Magic (MP: 21)
    • Offers water kind magic injury (S) to all enemies (x2)
    • The extra Enamor builds on enemies, the better the injury
    • Consumes all Enamor on enemies
Passive
Booster
Passive
  • Likelihood of Break (Water) III
    • 20% likelihood of Break (Water)
Chain Talent
  • Coronary heart Wash – Water / Magic (CP: 2 / Makes use of: 1)
    • Stack Situation: Sacred Water Stance activated
    • Offers water kind magic injury (S) to a single enemy
    • Builds Enamor
    • The extra Enamor builds, the extra their END decreases
Booster
Passive
  • Restore HP on Assault (Weak Level)
    • Weak Level assault restores 15% MP
Talent Improve
  • Talent Improve: Acid Contact
    • Turns Acid Contact into Twin Serpents
       
  • Twin Serpents – Water / Magic (MP: 32)
    • Offers water kind magic injury (M) to a single enemy (x2)
    • Inflicts Poisonous
Booster
Chain Talent Improve
  • Talent Improve: Coronary heart Wash
    • Turns Coronary heart Wash into Mighty Surge
       
  • Mighty Surge – Water / Magic (CP: 2 / Makes use of: 1)
    • Stack Situation: Sacred Water Stance activated
    • Offers water kind magic injury (M) to a single enemy
    • Builds 3 Enamor
    • The extra Enamor builds, the extra their END decreases
Talent Improve
  • Talent Improve: Oasis Wave
    • Turns Oasis Wave into Laguz Maekir
       
  • Laguz Maekir – Water / Magic (MP: 63)
    • Offers water kind magic injury (M) to all enemies (x2)
    • The extra Enamor builds on enemies, the better the injury
    • Consumes all Enamor on enemies

Sword Dance

Chain Talent
  • Magic Edge – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Water kind assaults
    • Offers magic injury (S) to a single enemy
    • Inflicts ATK- (S) (2 turns)
Booster
Talent
  • Charming Dance – Water / Magic (MP: 12)
    • Offers magic injury (S) to a single enemy
    • Builds Enamor
    • The extra Enamor builds, the extra their END decreases
Passive
  • Magic Look
    • At battle begin, builds 3 Enamor on a random enemy
Booster
Talent
  • Playful Dance – Non / Assist (MP: 22)
    • Grants all allies ATK+ (S) (3 turns)
    • Impact elevated for male characters
Talent
  • Rain Dance – Non / Assist (MP: 25)
    • Enhances water kind with Sacred Water Stance
Booster
Passive
  • Water’s Knowledge
    • Grants INT+ (M) when Sacred Water Stance is deployed
Talent Improve
  • Talent Improve: Charming Dance
    • Turns Charming Dance into Epic Story
       
  • Epic Story – Water / Magic (MP: 28)
    • Offers magic injury (M) to a single enemy
    • Builds 3 Enamor
    • The extra Enamor builds, the extra their END decreases
Booster
Chain Talent Improve
  • Talent Improve: Magic Edge
    • Turns Magic Edge into Dream Edge
       
  • Dream Edge – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Water kind assaults
    • Offers magic injury (M) to a single enemy
    • Inflicts ATK- (M) and Sleep (2 turns)
Talent Improve
  • Talent Improve: Playful Dance
    • Turns Playful Dance into Fascination
       
  • Fascination – Non / Assist (MP: 60)
    • Grants all allies ATK+ (M) (3 turns)
    • Impact elevated for male characters

Myrus


  • Weapon Sort: Ax
  • Aspect: Earth
     
  • Find out how to Recruit
    • Full New Encounter: Myrus facet quest
    • Unlocks in Chapter 23
       
  • Talents

Earth’s Anger

Talent
  • Earth Heal – Non / Assist (MP: 34)
    • Restores all allies (S)
    • Grants DEF+ (S) (1 flip)
Booster
Talent
  • Wild Slash – Earth / Bodily (MP: 27)
    • Offers earth kind slash injury (S) to all enemies
Passive
  • Restore HP on Assault (Weak Level)
    • Restores self (S) when attacking enemy weak level
Booster
Talent
  • Earthly Chant – Non / Assist (MP: 43)
    • Enhances earth kind assaults with Torn Earth Stance
Chain Talent
  • Rock Slash – Earth / Bodily (CP: 2 / Makes use of: 1)
    • Stack Situation: Torn Earth Stance activated
    • Offers earth kind injury (M) to a single enemy
Booster
Passive
  • Roar of the Land
    • Grants PWR+ (M) when Torn Earth Stance is deployed
Talent Improve
  • Talent Improve: Earth Heal
    • Turns Earth Heal into Terra Fortress
       
  • Terra Fortress – Non / Assist (MP: 69)
    • Restores all allies (M)
    • Grants DEF+ (M) (1 flip)
Booster
Chain Talent Improve
  • Talent Improve: Rock Slash
    • Turns Rock Slash into Groundreaper
       
  • Groundreaper – Earth / Bodily (CP: 2 / Makes use of: 1)
    • Stack Situation: Torn Earth Stance activated
    • Offers earth kind slash injury (L) to a single enemy
    • Injury elevated when Torn Earth Stance is deployed
Talent Improve
  • Talent Improve: Wild Slash
    • Turns Wild Slash into Wild Impression
       
  • Wild Impression – Earth / Bodily (MP: 72)
    • Offers earth kind slash injury (L) to all enemies
    • Injury elevated when Torn Earth Stance is deployed

Energy of the Beast

Commercial. Maintain scrolling for extra

Chain Talent
  • Roar – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Earth kind assaults
    • Offers blunt injury (S)
    • Inflicts Stun on all enemies
    • Builds Magic Rabbit
    • The extra Magic Rabbit builds, the extra your PWR will increase
Booster
Talent
  • Energy of the Beast – Non / Assist (MP: 12)
    • Restores HP (S)
    • Builds Magic Rabbit
Passive
  • Magic Rabbit’s Ire
    • Magic Rabbit builds when taking injury
Booster
Talent
  • Magic Rabbit Flurry – Non / Bodily (MP: 22)
    • Offers slash injury (M) to a random enemy
    • Consumes all Magic Rabbit on self
    • Unleashes assaults equal to the quantity consumed
Talent
  • Winding Prayer – Non / Assist (MP: 21)
    • Consumes all Magic Rabbit on self
    • Restores MP 20%
    • Restoration quantity elevated based mostly on the quantity consumed
Booster
Passive
  • Magic Rabbit Awakening
    • At battle begin, builds 3 Magic Rabbit
Talent Improve
  • Talent Improve: Energy of the Beast
    • Turns Energy of the Beast into Command of the Beast
       
  • Command of the Beast – Non / Assist (MP: 20)
    • Restores HP (M)
    • Builds 2 Magic Rabbit
Booster
Chain Talent Improve
  • Talent Improve: Roar
    • Turns Roar into Beastly Roar
       
  • Beastly Roar – Non / Bodily (CP: 3 / Makes use of: 2)
    • Stack Situation: Earth kind assaults
    • Offers blunt injury (M)
    • Inflicts Stun on all enemies
    • Builds Magic Rabbit on self
    • The extra Magic Rabbit builds, the extra your PWR will increase
Talent Improve
  • Talent Improve: Magic Rabbit Flurry
    • Turns Magic Rabbit Flurry into Infinite Magic Rabbit Flurry
       
  • Infinite Magic Rabbit Flurry – Non / Bodily (MP: 46)
    • Offers slash injury (L) to a random enemy
    • Consumes all Magic Rabbit on self
    • Unleashes assaults equal to the quantity consumed

Ramiu


  • Weapon Sort: Fists
  • Aspect: Earth
     
  • Find out how to Recruit
    • Routinely joins you in Chapter 1 of New Recreation+
       
  • Talents

Planet’s Blessing

Talent
  • Benedict – Non / Assist (MP: 24)
    • Grants all allies ATK+ (S) (3 turns)
    • The extra Chrono builds, the better the impact
Passive
  • Circle of Life
    • Consumes 1 Chrono to revive a fallen ally at turn-end
Booster
Talent
  • Plateau – Non / Assist (MP: 34)
    • Inflicts SPD- (S) on all enemies (3 turns)
    • Grants all allies SPD+ (S) (3 turns)
    • The extra Chrono builds, the better the impact
Talent
  • Acela – Non / Assist (MP: 0)
    • Consumes 1 Chrono to revive all allies’ MP (S)
    • The extra Chrono builds, the better the impact
Booster
Chain Talent
  • Fortuna – Non / Assist (CP: 5 / Makes use of: 2)
    • Stack Situation: Important hits
    • Grants all allies CRIT+ (x1)
    • The extra Chrono builds, the better the impact
Passive
Booster
Talent Improve
  • Talent Improve: Plateau
    • Turns Plateau into Most Plateau
       
  • Most Plateau – Non / Assist (MP: 77)
    • Inflicts SPD- (M) on all enemies (3 turns)
    • Grants all allies SPD+ (M) (3 turns)
    • The extra Chrono builds, the better the impact
Chain Talent Improve
  • Talent Improve: Fortuna
    • Turns Fortuna into Fortuna Etoile
       
  • Fortuna Etoile – Non / Assist (CP: 5 / Makes use of: 2)
    • Stack Situation: Important hits
    • Grants all allies CRIT+ (x2)
    • The extra Chrono builds, the better the impact
Booster
Talent
  • Eternelle – Non / Assist (MP: 0)
    • Consumes 1 Chrono to revive One other Power Gauge
    • The extra Chrono builds, the better the impact

Time’s Hourglass

Chain Talent
  • Tourbillon – Non / Magic (CP: 3 / Makes use of: 2)
    • Stack Situation: Magic assaults
    • Offers magic injury (M) to a single enemy
    • The extra Chrono builds, the better the injury
Passive
  • Chrono
    • At battle begin, builds 2 Chrono
    • Quantity will increase based mostly on Time’s Sand objects held
Booster
Talent
  • Lumiere – Earth / Magic (MP: 18)
    • Offers earth kind magic injury (M) to a single enemy
    • The extra Chrono builds, the better the injury
Passive
  • Enhanced Combo Price
    • Will increase One other Power combo charge
Booster
Talent
  • Sable Lumine – Earth / Magic (MP: 27)
    • Offers earth kind magic injury (M) to all enemies (x3)
    • The extra Chrono builds, the better the injury
Passive
  • Reclaiming Time
    • Builds Chrono when you’ve got utterly run out of Chrono as soon as per battle
Booster
Talent Improve
  • Talent Improve: Sable Lumine
    • Turns Sable Lumine into Celeste Saveur
       
  • Celeste Saveur – Earth / Magic (MP: 38)
    • Offers earth kind magic injury (L) to all enemies (x3)
    • The extra Chrono builds, the better the injury
Chain Talent Improve
  • Talent Improve: Tourbillon
    • Turns Tourbillon into Volatus
       
  • Volatus – Non / Magic (CP: 3 / Makes use of 2)
    • Stack Situation: Magic assaults
    • Offers magic injury (L) to a single enemy
    • The extra Chrono builds, the better the injury
Booster
Talent
  • Sablier – Non / Assist (MP: 0)
    • Consumes all HP to revive / restore all allies
    • Grants a 50% injury barrier (x1)