All Future 2 mods: Armor Cost, weapons, raids & extra


Raid armor mods


Mod title

Impact

Price


Vault of Glass


Fast Oracle Disruptor

Your geared up Pulse Rifles, Shotguns, Sidearms, SMGs, and Swords deal further harm to Oracles.

1


Aggressive Oracle Disruptor

Your geared up Auto Rifles, Fusion Rifles, Grenade Launchers, Hint Rifles, and Rocket Launchers deal further harm to Oracles.

1


Exact Oracle Disruptor

Your geared up Bows, Hand Cannons, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles deal further harm to Oracles within the Vault of Glass.

1


Superstructure Medic

While you’re standing on a sync plate or are close to a conflux, weapon assaults that hit {powerful} Vex combatants have a excessive probability to create a burst of therapeutic for you and allies close to you.

1


Superstructure Striker

While you’re standing on a sync plate or are close to a conflux, weapon assaults that hit {powerful} Vex combatants have a excessive probability to stun these combatants.

1


Superstructure Defender

While you’re standing on a sync plate or are close to a conflux, weapon assaults that hit {powerful} Vex combatants have a excessive probability to weaken these combatants.

1


Vex Destroyer

Defeating a Vex with a grenade assault has an opportunity to spawn an Orb of Energy. A number of copies of this mod enhance the Tremendous vitality granted when these Orbs are picked up.

1


Vex Breaker

Defeating a Vex with a melee assault has an opportunity to spawn an Orb of Energy. A number of copies of this mod enhance the Tremendous vitality granted when these Orbs are picked up.

1


Vex Striker

Defeating a Vex with a precision hit has an opportunity to spawn an Orb of Energy. A number of copies of this mod enhance the Tremendous vitality granted when these Orbs are picked up.

1


Anti-Oracle

Defeating an Oracle grants you Tremendous vitality.

2


Anti-Praetorian

Defeating a Praetorian grants you Tremendous vitality.

2


Deep Stone Crypt


Herd Thinner

Your weapons deal further harm to non-powerful combatants.

2


Enhanced Operator Increase

With the Operator Increase, you achieve periodic bursts of therapeutic when your well being is depleted. With no increase, accumulating Orbs of Energy causes you to periodically spawn Heavy ammo.

1


Enhanced Scanner Increase

With the Scanner Increase, {powerful} targets are marked by precision pictures and take elevated harm for a brief interval. With no increase, you achieve a bonus to Resilience and Restoration, and your class capacity recharges quicker.

1


Enhanced Suppressor Increase

With the Suppressor Increase, you are taking decreased harm from {powerful} foes. With no increase, grenades quickly stun your targets.

1


Backyard of Salvation


Enhanced Relay Defender

Acquire a strong enhance to weapon harm whereas inside 5 meters of an energetic Vex Relay.

3


Enhanced Voltaic Mote Collector

Acquire an overshield after you acquire 5 Motes. This mod’s impact doesn’t stack with different copies of this mod.

3


Enhanced Resistant Tether

Acquire {powerful} harm resistance whereas a part of a tether chain. A number of copies of this mod stack to extend this profit.

3


Enhanced Voltaic Ammo Collector

Significantly will increase the probabilities of discovering Heavy ammo when you have the Voltaic Overflow buff. A number of copies of this mod stack to extend this profit.

3


Relay Defender

Acquire a rise to weapon harm whereas inside 5 meters of an energetic Vex Relay. A number of copies of this mod stack to extend this profit.

1


Voltaic Mote Collector

Acquire an overshield after you acquire 10 Motes. This mod’s impact doesn’t stack with different copies of this mod.

1


Resistant Tether

Acquire harm resistance whereas a part of a tether chain. A number of copies of this mod stack to extend this profit.

1


Voltaic Ammo Collector

Will increase the probabilities of discovering Heavy ammo when you have the Voltaic Overflow buff. A number of copies of this mod stack to extend this profit.

1


Final Want


Riven’s Curse

Whereas within the Dreaming Metropolis, you deal extra harm, but in addition take extra harm from all sources.

0


Transcendent Blessing

Whereas within the Dreaming Metropolis, you deal extra harm to all targets.

0


Taken Armaments

Defeating a Taken combatant with a grenade grants Heavy ammo. This mod’s talents can not stack throughout a number of copies.

3


Taken Invigoration

Defeating a difficult Taken combatant refreshes your class capacity. This mod’s talents can not stack throughout a number of copies.

1


Taken Barrier

Receiving Taken harm offers a 20% discount in harm for 10 seconds.

1


Taken Repurposing

Destroying a Taken defend refreshes your grenade capacity.

2


Vow of the Disciple


Umbral Sharpening

Whilst you have a number of stacks of Pervading Darkness, you deal elevated weapon harm.

2


Umbral Hastening

Whilst you have a number of stacks of Pervading Darkness, you achieve elevated mobility.

1


Shocked Glyphkeeper

Damaging a Glyphkeeper with a grenade causes your geared up Pulse Rifles, Sidearms, Machine Weapons, and Submachine Weapons to deal further harm.

1


Into the Mild

Your grenades recharge faster and deal extra harm if you end up not underneath the results of Pervading Darkness.

1


Smoldering Glyphkeeper

Damaging a Glyphkeeper with a grenade causes your geared up Hand Cannons, Shotguns, Grenade Launchers, and Rocket Launchers to deal further harm.

1


Siphoned Glyphkeeper

Killing a Glyphkeeper grants some grenade, class, and Tremendous vitality.

1


Stagnant Glyphkeeper

Damaging a Glyphkeeper with a grenade causes your geared up Bows, Fusion Rifles, Swords, and Hint Rifles to deal further harm.

1


Umbral Recharge

Whilst you have a number of stacks of Pervading Darkness, your class capacity recharges faster.

1


Distorted Glyphkeeper

Damaging a Glyphkeeper with a grenade causes your geared up Auto Rifles, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles to deal further harm.

1


King’s Fall


Will of Mild (Kinetic)

Your geared up weapons that deal Kinetic harm deal elevated harm to Taken combatants.

1


Will of Mild (Arc)

Your geared up weapons that deal Arc harm deal elevated harm to Taken combatants.

1


Will of Mild (Photo voltaic)

Your geared up weapons that deal Photo voltaic harm deal elevated harm to Taken combatants.

1


Will of Mild (Void)

Your geared up weapons that deal Void harm deal elevated harm to Taken combatants.

1


Will of Mild (Stasis)

Your geared up weapons that deal Stasis harm deal elevated harm to Taken combatants.

1


Previous Gods’ Boon

Acquire harm discount whereas carrying the King’s Fall relic.

1


Run for Your Life

Acquire elevated mobility and resilience while you’re Torn Between Dimensions.

1


Mortal Drugs

Acquire elevated restoration and weapon reload velocity when you have a Model or are in a pool of Reclaimed Mild.

1


Root of Nightmares


Targeted Darkness

When you will have a Flux of Darkness, achieve elevated capacity harm and mobility.

1


Targeted Mild

When you will have a Discipline of Mild, achieve elevated weapon harm and resilience.

1


Cabal Extinguisher

When an ally positive factors Flux of Darkness or Discipline of Mild, deal elevated weapon harm to Cabal combatants for a short while.

2


Launch Get well

While you lose Flux of Darkness or Discipline of Mild, start recovering well being.

1


Exact Jolts

Fast precision hits with Arc weapons jolt the goal. Should have an Arc subclass geared up.

3


Radiant Warmth

Highly effective combatant last blows with Photo voltaic weapons grant Radiant. Should have a Photo voltaic subclass geared up.

3


Chill Out

Defeating a combatant with a Stasis weapon spawns a Stasis crystal. Should have a Stasis subclass geared up.

3


Risky Volleys

Defeating a strong combatants with a Void weapon offers your Void weapons Risky Rounds. Should have a Void subclass geared up.

3


Tangled Up

Defeating a combatant with a Strand weapon spawns a Tangle. Should have a Strand subclass geared up.

3


Nightmare Hunts


Nightmare Banisher

Grants further harm to your Tremendous towards Nightmare Hunt bosses. This profit doesn’t stack with different mods that present the identical or higher profit.

1


Nightmare Crusher

Grants further harm to your melee and grenade talents towards Nightmare Hunt bosses. This profit doesn’t stack with different mods that present the identical or higher profit.

1


Nightmare Breaker

Grants further harm towards shields created by Nightmare Hunt bosses. This profit doesn’t stack with different mods that present the identical or higher profit.

1