| Raid armor mods |
| Mod title |
Impact |
Price |
| Vault of Glass |
| Fast Oracle Disruptor |
Your geared up Pulse Rifles, Shotguns, Sidearms, SMGs, and Swords deal further harm to Oracles. |
1 |
| Aggressive Oracle Disruptor |
Your geared up Auto Rifles, Fusion Rifles, Grenade Launchers, Hint Rifles, and Rocket Launchers deal further harm to Oracles. |
1 |
| Exact Oracle Disruptor |
Your geared up Bows, Hand Cannons, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles deal further harm to Oracles within the Vault of Glass. |
1 |
| Superstructure Medic |
While you’re standing on a sync plate or are close to a conflux, weapon assaults that hit {powerful} Vex combatants have a excessive probability to create a burst of therapeutic for you and allies close to you. |
1 |
| Superstructure Striker |
While you’re standing on a sync plate or are close to a conflux, weapon assaults that hit {powerful} Vex combatants have a excessive probability to stun these combatants. |
1 |
| Superstructure Defender |
While you’re standing on a sync plate or are close to a conflux, weapon assaults that hit {powerful} Vex combatants have a excessive probability to weaken these combatants. |
1 |
| Vex Destroyer |
Defeating a Vex with a grenade assault has an opportunity to spawn an Orb of Energy. A number of copies of this mod enhance the Tremendous vitality granted when these Orbs are picked up. |
1 |
| Vex Breaker |
Defeating a Vex with a melee assault has an opportunity to spawn an Orb of Energy. A number of copies of this mod enhance the Tremendous vitality granted when these Orbs are picked up. |
1 |
| Vex Striker |
Defeating a Vex with a precision hit has an opportunity to spawn an Orb of Energy. A number of copies of this mod enhance the Tremendous vitality granted when these Orbs are picked up. |
1 |
| Anti-Oracle |
Defeating an Oracle grants you Tremendous vitality. |
2 |
| Anti-Praetorian |
Defeating a Praetorian grants you Tremendous vitality. |
2 |
| Deep Stone Crypt |
| Herd Thinner |
Your weapons deal further harm to non-powerful combatants. |
2 |
| Enhanced Operator Increase |
With the Operator Increase, you achieve periodic bursts of therapeutic when your well being is depleted. With no increase, accumulating Orbs of Energy causes you to periodically spawn Heavy ammo. |
1 |
| Enhanced Scanner Increase |
With the Scanner Increase, {powerful} targets are marked by precision pictures and take elevated harm for a brief interval. With no increase, you achieve a bonus to Resilience and Restoration, and your class capacity recharges quicker. |
1 |
| Enhanced Suppressor Increase |
With the Suppressor Increase, you are taking decreased harm from {powerful} foes. With no increase, grenades quickly stun your targets. |
1 |
| Backyard of Salvation |
| Enhanced Relay Defender |
Acquire a strong enhance to weapon harm whereas inside 5 meters of an energetic Vex Relay. |
3 |
| Enhanced Voltaic Mote Collector |
Acquire an overshield after you acquire 5 Motes. This mod’s impact doesn’t stack with different copies of this mod. |
3 |
| Enhanced Resistant Tether |
Acquire {powerful} harm resistance whereas a part of a tether chain. A number of copies of this mod stack to extend this profit. |
3 |
| Enhanced Voltaic Ammo Collector |
Significantly will increase the probabilities of discovering Heavy ammo when you have the Voltaic Overflow buff. A number of copies of this mod stack to extend this profit. |
3 |
| Relay Defender |
Acquire a rise to weapon harm whereas inside 5 meters of an energetic Vex Relay. A number of copies of this mod stack to extend this profit. |
1 |
| Voltaic Mote Collector |
Acquire an overshield after you acquire 10 Motes. This mod’s impact doesn’t stack with different copies of this mod. |
1 |
| Resistant Tether |
Acquire harm resistance whereas a part of a tether chain. A number of copies of this mod stack to extend this profit. |
1 |
| Voltaic Ammo Collector |
Will increase the probabilities of discovering Heavy ammo when you have the Voltaic Overflow buff. A number of copies of this mod stack to extend this profit. |
1 |
| Final Want |
| Riven’s Curse |
Whereas within the Dreaming Metropolis, you deal extra harm, but in addition take extra harm from all sources. |
0 |
| Transcendent Blessing |
Whereas within the Dreaming Metropolis, you deal extra harm to all targets. |
0 |
| Taken Armaments |
Defeating a Taken combatant with a grenade grants Heavy ammo. This mod’s talents can not stack throughout a number of copies. |
3 |
| Taken Invigoration |
Defeating a difficult Taken combatant refreshes your class capacity. This mod’s talents can not stack throughout a number of copies. |
1 |
| Taken Barrier |
Receiving Taken harm offers a 20% discount in harm for 10 seconds. |
1 |
| Taken Repurposing |
Destroying a Taken defend refreshes your grenade capacity. |
2 |
| Vow of the Disciple |
| Umbral Sharpening |
Whilst you have a number of stacks of Pervading Darkness, you deal elevated weapon harm. |
2 |
| Umbral Hastening |
Whilst you have a number of stacks of Pervading Darkness, you achieve elevated mobility. |
1 |
| Shocked Glyphkeeper |
Damaging a Glyphkeeper with a grenade causes your geared up Pulse Rifles, Sidearms, Machine Weapons, and Submachine Weapons to deal further harm. |
1 |
| Into the Mild |
Your grenades recharge faster and deal extra harm if you end up not underneath the results of Pervading Darkness. |
1 |
| Smoldering Glyphkeeper |
Damaging a Glyphkeeper with a grenade causes your geared up Hand Cannons, Shotguns, Grenade Launchers, and Rocket Launchers to deal further harm. |
1 |
| Siphoned Glyphkeeper |
Killing a Glyphkeeper grants some grenade, class, and Tremendous vitality. |
1 |
| Stagnant Glyphkeeper |
Damaging a Glyphkeeper with a grenade causes your geared up Bows, Fusion Rifles, Swords, and Hint Rifles to deal further harm. |
1 |
| Umbral Recharge |
Whilst you have a number of stacks of Pervading Darkness, your class capacity recharges faster. |
1 |
| Distorted Glyphkeeper |
Damaging a Glyphkeeper with a grenade causes your geared up Auto Rifles, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles to deal further harm. |
1 |
| King’s Fall |
| Will of Mild (Kinetic) |
Your geared up weapons that deal Kinetic harm deal elevated harm to Taken combatants. |
1 |
| Will of Mild (Arc) |
Your geared up weapons that deal Arc harm deal elevated harm to Taken combatants. |
1 |
| Will of Mild (Photo voltaic) |
Your geared up weapons that deal Photo voltaic harm deal elevated harm to Taken combatants. |
1 |
| Will of Mild (Void) |
Your geared up weapons that deal Void harm deal elevated harm to Taken combatants. |
1 |
| Will of Mild (Stasis) |
Your geared up weapons that deal Stasis harm deal elevated harm to Taken combatants. |
1 |
| Previous Gods’ Boon |
Acquire harm discount whereas carrying the King’s Fall relic. |
1 |
| Run for Your Life |
Acquire elevated mobility and resilience while you’re Torn Between Dimensions. |
1 |
| Mortal Drugs |
Acquire elevated restoration and weapon reload velocity when you have a Model or are in a pool of Reclaimed Mild. |
1 |
| Root of Nightmares |
| Targeted Darkness |
When you will have a Flux of Darkness, achieve elevated capacity harm and mobility. |
1 |
| Targeted Mild |
When you will have a Discipline of Mild, achieve elevated weapon harm and resilience. |
1 |
| Cabal Extinguisher |
When an ally positive factors Flux of Darkness or Discipline of Mild, deal elevated weapon harm to Cabal combatants for a short while. |
2 |
| Launch Get well |
While you lose Flux of Darkness or Discipline of Mild, start recovering well being. |
1 |
| Exact Jolts |
Fast precision hits with Arc weapons jolt the goal. Should have an Arc subclass geared up. |
3 |
| Radiant Warmth |
Highly effective combatant last blows with Photo voltaic weapons grant Radiant. Should have a Photo voltaic subclass geared up. |
3 |
| Chill Out |
Defeating a combatant with a Stasis weapon spawns a Stasis crystal. Should have a Stasis subclass geared up. |
3 |
| Risky Volleys |
Defeating a strong combatants with a Void weapon offers your Void weapons Risky Rounds. Should have a Void subclass geared up. |
3 |
| Tangled Up |
Defeating a combatant with a Strand weapon spawns a Tangle. Should have a Strand subclass geared up. |
3 |
| Nightmare Hunts |
| Nightmare Banisher |
Grants further harm to your Tremendous towards Nightmare Hunt bosses. This profit doesn’t stack with different mods that present the identical or higher profit. |
1 |
| Nightmare Crusher |
Grants further harm to your melee and grenade talents towards Nightmare Hunt bosses. This profit doesn’t stack with different mods that present the identical or higher profit. |
1 |
| Nightmare Breaker |
Grants further harm towards shields created by Nightmare Hunt bosses. This profit doesn’t stack with different mods that present the identical or higher profit. |
1 |