The epitome of the divine spellcaster in Dungeons & Dragons, the Cleric has the facility of a god on their aspect. Selecting certainly one of many deities to worship Clerics draw their energy from the blessings of their patron, and in a celebration of adventurers, a bit divine assist goes a great distance. In Baldur’s Gate 3, Clerics put the deceive the stereotype of a “squishy” spellcaster, with stunning sturdiness and spells to each heal the social gathering and hurt the enemy.
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Earlier than You Start
Notice that none of those factors are set in stone. Construct your character the way in which you select, and see these notes extra as options than guidelines.
This information will even assume that you’re constructing a customized character. Origin Characters have distinctive interactions and roleplaying choices obtainable due to their preset nature. Should you’d prefer to play a Cleric Origin Character, think about selecting Shadowheart as your Baldur’s Gate 3 protagonist.
Moreover, this information presumes you’re constructing a single-class character. Multiclassing into completely different courses as you stage up is an choice to realize new and helpful skills, however there’s additionally worth in specialization. We’ll have some multiclass options for you on the finish of the information.
The Cleric Playstyle
With a default stage cap of 12, Baldur’s Gate 3 places a premium on available help magic, similar to therapeutic spells and talents that enhance a personality’s efficiency. Nobody has a deeper properly of such spells than the Cleric. Clerics are additionally considerably much less weak than their arcane caster counterparts, Wizards, since they will put on armor and use shields with out hindering their spellcasting.
That mentioned, the Cleric has its personal choices for doling out ache as a lot as aid. There’s additionally nobody you’d moderately have by your aspect than a divine spellcaster when confronted with cross-planar foes like fiends and the undead. Clerics have entry to highly effective debuffs and some direct harm spells, and their decisions of Area (their subclass) can unlock distinctive advantages.
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Cleric Class Options
- Key Skills: Wis and Cha
- Clerics use Knowledge as their main Capacity rating, and Knowledge powers their divine spellcasting. Having a excessive Charisma additionally helps a few of their anti-fiend and anti-undead options. Each Knowledge and Charisma even have plenty of related abilities, making Clerics extra succesful with these proficiencies, in the event that they select them.
- Clerics use their Wis and Cha bonuses for his or her saving throws.
- Gear Proficiency: Gentle Armor, Medium Armor, Easy Weapons, Shields.
- Clerics are finest off carrying armor to mitigate their vulnerability. Some supportive Cleric spells require a contact vary, which means {that a} Cleric dedicated to supporting their allies might must wade into the melee to do their divine finest.
- Ability Proficiency: At creation, Clerics can select two proficiencies out of Historical past, Perception, Medication, Persuasion, and Faith. Medication and Persuasion are sturdy decisions that play into the Cleric’s supportive function and reap the benefits of their pure bonuses. Faith, Historical past, and Perception are considerably extra situational however can unlock narrative advantages.
- Cleric Spellcasting: Clerics can solid divine magic, getting ready cantrips and spells very similar to a Wizard or Sorcerer does. In contrast to a Wizard, although, a Cleric beneficial properties new spells by choosing them from an inventory as they stage up.
- Divine Area: The selection of Area is the Subclass alternative for a Cleric, and it’s made at character creation. Area alternative will unlock sure spells for computerized inclusion within the record of identified spells, and unlocks results for the Channel Divinity energy. Area decisions additionally unlock sure options to change the Cleric’s playstyle in accordance with their Area.
- Channel Divinity: That is the Cleric’s signature function outdoors of spellcasting. Channeling Divinity permits a Cleric to make use of power immediately from their chosen deity to gas a magical impact. The primary is the famed Flip Undead capability, which frightens and finally destroys undead creatures within the neighborhood. The second impact is predicated on the Cleric’s chosen Area.
- Divine Intervention: Larger-level Clerics can actually name upon their god for help. It is a context-specific motion however might be invoked as a ritual, asking a god for a strong and long-lasting (or narrative-specific) boon.
Cleric Gear Suggestions
- Clerics ought to put on the very best armor they will afford. Although they gained’t essentially lead the social gathering immediately into fight, their capability to put on gentle and medium armor with no spellcasting penalty makes them far much less weak than a Wizard. A protect helps additional with this sturdiness.
- In line with the parable that medieval clergymen had been prohibited from utilizing “bloody” weapons in wartime, Clerics are initially solely proficient with easy weapons. That mentioned, blunt and bludgeoning weapons like golf equipment, hammers, and maces are additionally ultimate in opposition to the undead, the Cleric’s most stereotypical foe.
- Hold a light-weight Crossbow shut at hand. At early ranges, a crossbow’s bolts (significantly if a Cleric has excessive Dexterity) will do as a lot or extra harm than the Cleric’s choice of cantrips, and permit flexibility in ranged fight.
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Cleric Subclasses
At creation, Clerics will select a Divine Area, which capabilities because the Cleric’s subclass. In Baldur’s Gate 3 there are 7 Domains to select from: Life, Trickery, Gentle, Data, Nature, Tempest, and Battle. Their alternative of Area unlocks Area Spells for computerized inclusion within the Cleric’s spell record. Some Area Spells are taken from different courses’ spell lists, which means that in some circumstances, such because the Arcana Area, Clerics will achieve entry to spells they wouldn’t in any other case know below any circumstances (outdoors of a multiclass). Area spells are at all times handled as “ready” and don’t take up a spell slot to be able to solid. Domains additionally unlock a particular energy for Channel Divinity, one which fits the Area alternative.
Since some Area Spells overlap with generally obtainable Cleric spells and even different Domains, for the sake of readability, we gained’t record each potential Area Spell for every, as an alternative specializing in every Area’s distinctive options, notable spells, and different bonuses.
Life Area
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Life Clerics are the Clerics that heal above and past different Clerics. Although their Area Spells don’t department out a lot into different courses’ lists, a Life Cleric has many therapeutic and restoration-related Area spells, guaranteeing they will use worthwhile spell slots on different spells. Additionally they achieve Heavy Armor proficiency, ensuring they keep alive lengthy sufficient to maintain everybody else on their ft. With Divine Strikes within the later ranges, Clerics can maintain themselves even within the thick of shut fight. Their Channel Divinity capability casts a powerful AOE heal impact.
Life Area Subclass Options
- Gear Proficiency: Heavy Armor
- Disciple of Life: Therapeutic spells heal extra HP (2+spell stage)
- Channel Divinity: Protect Life: Heal allies in an space round you.
- Notable Area Spells: Bless, Treatment Wounds, Support, Revivify
- Blessed Healer: Life Cleric therapeutic spells heal the caster as properly.
- Divine Strike: Could cause radiant harm with weapon assaults.
Trickery Area
Trickery Clerics achieve entry to some potent debuffs that may disable and distract enemies, in addition to the flexibility to make life a bit simpler for the social gathering’s resident Ranger or Rogue. They achieve the flexibility to enhance one other creature’s Stealth checks, in addition to make themselves stealthier by way of spells. Trickery Clerics additionally achieve entry to Dispel Magic, a particularly highly effective (if considerably situational) spell for eradicating magical results. A Trickery Cleric with a stage or two of Rogue is usually a highly effective stealth power.
Trickery Area Subclass Options
- Blessing of the Trickster: Enhance one other creature’s Stealth checks.
- Channel Divinity: Invoke Duplicity: Summons an phantasm to distract a foe, granting close by allies Benefit on assault rolls in opposition to the distracted creature.
- Channel Divinity: Cloak of Shadows: A model of Invisibility for the Cleric.
- Notable Area Spells: Appeal Particular person, Mirror Picture, Blink, Dispel Magic
- Divine Strike: Could cause poison harm with weapon assaults.
Gentle Area
Gentle Clerics struggle on the aspect of sunshine, actually. Their area spells not solely concentrate on doing Radiant Harm, but in addition contain parts that produce gentle, parts like hearth. Gentle Clerics achieve entry to some potent elemental harm spells, and at later ranges closely enhance the effectiveness of their Cantrips, making them way more highly effective doing ranged magical harm. This makes Gentle a favourite alternative for Clerics that prefer to sling spells from the rear traces, moderately than mixing it up within the melee. In some methods, a Gentle Cleric is considerably like having a Wizard within the social gathering, given their glorious capability for toasting teams of weaker foes.
Gentle Area Subclass Options
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- Warding Flare: Defend your self in opposition to an attacking creature through the use of divine gentle to impose drawback on its assault roll, blinding it because it tries to hit you. At greater ranges, Warding Flare might be solid on a close-by ally.
- Channel Divinity: Radiance of the Daybreak: A strong AOE Radiant harm energy that additionally briefly dispels darkness.
- Potent Spellcasting: Add Knowledge Modifier to break dealt by Cleric cantrips.
- Notable Area Spells: Faerie Hearth, Burning Palms, Scorching Ray, Fireball
Data Area
For a Cleric with this area, information is literal divine energy. Data Clerics achieve plenty of helpful choices pertaining to abilities, ones that doubtlessly unlock new options to quests and interactions. They’ll even name on the blessings of their deity to briefly use gadgets and abilities they’d not have entry to in any other case. Is your social gathering’s Rogue unavailable? Channel some Divinity and choose up these Thieves’ Instruments to crack the protected!
Data Area Subclass Options
- Blessings of Data: Change into proficient in two of the next abilities: Arcana, Historical past, Nature or Faith, doubling your proficiency bonus.
- Channel Divinity: Data of the Ages: A fantastically helpful utility capability, permitting Data Clerics to briefly achieve proficiency with any ability or instrument they want.
- Channel Divinity: Learn Ideas: A strong, if situational impact that means that you can see what a creature is considering within the second, which might be essential for sussing out info throughout interactions.
- Potent Spellcasting: Add Knowledge Modifier to break dealt by Cleric cantrips.
- Notable Area Spells: Communicate with Useless, Nondetection, Command, Establish
Nature Area
Nature Clerics stroll (or pray) hand-in-hand with members of the Druidic custom. They achieve entry to cantrips and a few spells from the Druid spell lists, and may use their divine entry to work magic on animals, vegetation, and the weather. Nature Clerics achieve some helpful space management skills, and may up their melee efficiency harm by fairly a bit due to getting access to the usually Druid-exclusive Shillelagh spell. By later stage they’ll be capable to use their Divine Strike capability to inflict elemental harm of their alternative, additional bolstering their shut fight prowess.
Nature Area Subclass Options
- Acolyte of Nature: Acquire a bonus cantrip from the Druid spell record.Acquire proficiency in one of many following abilities: Animal Dealing with, Survival, Nature.
- Gear Proficiency: Heavy Armor
- Channel Divinity: Appeal Animals and Crops: A considerably situationally helpful capability that may quell hostile animals and vegetation.
- Dampen Parts: While you or a close-by ally takes elemental harm (acid, chilly, hearth, lightning, or thunder), you possibly can grant resistance to that harm for that hit, decreasing the harm taken.
- Divine Strike: Trigger weapon assaults to deal additional chilly, hearth, or lightning harm (your alternative).
- Notable Area Spells: Barksin, Spike Development, Communicate With Animals, Wind Wall
Tempest Area
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The stormy, blustering counterpart to the Gentle Area Cleric, the Tempest Area harnesses weather-derived magic to show the Cleric right into a potent supply of crowd management and harm, swinging away on the eye of the melee storm. Tempest Clerics additionally achieve proficiency with heavy armor and martial weapons.
Tempest Area Subclass Options
- Wrath of the Storm: Deal lightning and thunder harm to creatures that assault you
- Gear Proficiency: Heavy Armor, Martial Weapons
- Channel Divinity: Damaging Wrath: Use divinity to ensure most harm when dealing lightning or thunder harm.
- Thunderous Strike: Add knockback results to the lightning harm you deal.
- Divine Strike: Trigger weapon assaults to deal additional thunder harm.
- Notable Area Spells: Thunderwave, Shatter, Name Lightning Sleet Storm
Battle Area
Clerics within the Battle Area shut the hole with Paladins by way of up-close martial prowess. Mixed with their spellcasting, the Battle Cleric brings divine justice on the enterprise finish of their weapon. They achieve additional assaults, gear proficiency, and lean laborious into benefiting from their Divine Strikes.
Battle Area Subclass Options
- Battle Priest: Acquire bonus assaults when making weapon assaults, with the variety of expenses growing with the Knowledge modifier.
- Gear Proficiency: Heavy Armor, Martial Weapons
- Channel Divinity: Guided Strike: Add a bonus to your assault roll.
- Channel Divinity: Battle God’s Blessing: Grant assault roll bonuses to a close-by ally.
- Divine Strike: Trigger weapon assaults to deal additional harm. The harm is identical because the harm of the weapon.
- Notable Area Spells: Religious Weapon, Crusader’s Mantle, Spirit Guardians, Protect of Religion
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Cleric Degree Development
These are the category options you’ll get as you stage up as a Cleric. The utmost stage cap in Baldur’s Gate 3 at launch is Degree 12. Use this to see what you’ll get at every stage and plan accordingly, in case you want to multiclass.
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This information will even spotlight class options you achieve based mostly in your subclass alternative. For extra detailed information concerning the subclasses, see the sections above. Options gained by a Subclass are labeled with the Subclass title.
Notice: Unlabeled advantages are “normal” class options and customary to all subclasses.
Degree 1
- Cleric Spells:
- 3 Cantrips
- 2 Degree 1 spell slots
- Area Spells
- Divine Area
- Life: Disciple of Life
- Gentle: Warding Flare
- Trickster: Blessing of the Trickster
- Nature: Acolyte of Nature
Degree 2
- Cleric Spells:
- +1 Degree 1 Spell Slot (3 complete)
- Channel Divinity: Flip Undead: Trigger undead to flee
- Channel Divinity: Area Impact: Impact based mostly on area alternative.
- Life: Protect Life
- Gentle: Radiance of the Daybreak
- Trickery: Invoke Duplicity
- Nature: Appeal Animals and PLants
- Data: Data of the Ages
- Tempest: Damaging Wrath
- Battle: Guided Strike
Degree 3
- Cleric Spells:
- +1 Degree 1 spell slot (4 complete)
- 2 Degree 2 spell slots
Degree 4
- Cleric Spells:
- +1 Degree 2 Spell slot (3 complete)
- +1 Cantrips identified (4 complete)
- Feat Choice: Can choose a Feat from All Lessons Feat record. Whereas any class at stage 4 can choose any of the Feats, not all can be related to the category. You can even select a capability enchancment to spice up a bonus or get rid of a penalty.
- For Clerics, we suggest one of many following Feats:
- Capacity Enchancment – 2 factors to distribute to any Capacity rating (to max of 20).
- Cellular – Will increase Transfer pace, Sprint distance turns into unaffected by terrain. When shifting after a melee assault, you don’t provoke an Alternative Assault.
- Magic Provoke: Cleric – Study 2 cantrips, 1 Degree 1 spell from Cleric Spell Listing. Use Wis modifier for spellcasting.
- Protect Grasp – +2 to Dex Saving throws when utilizing a Protect. On profitable Dex saves with a protect, you’re taking no harm.
- Expert – Acquire Proficiency in 3 Abilities of your alternative.
- Powerful – +2 HP per stage
- For Clerics, we suggest one of many following Feats:
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Degree 5
- Cleric Spells:
- Destroy Undead: Flip Undead upgraded to outright destroy undead creatures that fail a save.
Degree 6
- Cleric Spells:
- Channel Divinity: +1 Channel Divinity cost (2 complete)
- Area Function:
- Life: Blessed Healer
- Gentle: Improved Flare
- Trickery: Channel Divinity: Cloak of Shadows
- Nature: Dampen Parts
- Data: Channel Divinity: Learn Ideas
- Tempest: Thunderous Strike
- Battle: Channel Divinity: Battle God’s Blessing
Degree 7
Degree 8
- Cleric Spells:
- +1 Degree 4 Spell slot (2 complete)
- Feat Choice: Can choose a Feat from All Lessons Feat record or Capacity Rating Enchancment.
- Improved Destroy Undead: Destroy Undead is extra more likely to succeed.
- Area Function:
- Life, Trickery, Nature, Tempest, Battle: Divine Strike – Further harm on weapon assault
- Gentle, Data: Potent Spellcasting – + Wis Modifier to break from cantrips
Degree 9
- Cleric Spells:
- 1 Degree 5 Spell slot
- +1 Degree 4 spell slot (3 complete)
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Degree 10
- Cleric Spells:
- +1 Degree 5 Spell slot (2 complete)
- +1 cantrip identified (5 complete)
- Divine Intervention
Degree 11
- Cleric Spells:
- Improved Destroy Undead
Degree 12
- Feat Choice: Choose a feat or enhance an Capacity Rating.
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Multiclass Clerics
Clerics already achieve a goodly quantity of “cross-class” advantages merely from their alternative of Area, however one or two ranges in one other class may help a Cleric lean into their strengths or cowl for a task within the half.
A Cleric with an additional stage in Rogue can reap the benefits of the Rogue’s vast ability set, in addition to enhance their stealth efficiency. Rogue ranges is perhaps of explicit profit to Trickery Area Clerics.
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A stage or two of Paladin can provide a Life Area Cleric some added martial prowess with out compromising their always-ready therapeutic capabilities. Life Clerics already get Heavy Armor proficiency, so the aim with taking Paladin Ranges is to commerce entry to Degree 6 spells in change for entry to Lay on Palms, Divine Sense, Divine Smite, and a Combating Model.
Clerics are likely to have greater Charisma, which is the principle capability of the Bard. A stage of Bard can internet a Cleric entry to a set of in any other case closed ability proficiencies, in addition to the highly effective Bardic Inspiration and Efficiency advantages.
Some Clerics who like to combine it up in melee can choose up a stage of Druid, much less for entry to the Druid’s distinctive spell record (that is what the Nature Area is for), however for a style of Shillelagh, a Druid-exclusive cantrip that turns the caster’s weapon right into a magical weapon and permits them to make use of their Knowledge modifier in assault rolls. It is a nice boon for Clerics who do not often have plenty of factors to place into their Energy rating.