Hearth Emblem: Fortune’s Weave – Lir Sea Map


In case you are exploring the ocean on the north facet of the world map in Hearth Emblem: Fortune’s Weave, you in all probability seen it has a small area of non permanent paths, very similar to the Nysiades Desert on the mainline. That is the Lir Sea, and whether or not you are attempting to discover it casually as Theodora, or in case you are searching a sure sea beast with Dietrich, this web page is right here that will help you discover the area effectively with out losing too many treasured turns.

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First, let me observe that sea paths can’t be traversed by Cai or Leda in Half I. Neither of those teams has ships, so they can not sail the ocean. This space will change into explorable in Half III, nevertheless.

Solely Theodora and Dietrich can discover this space of the map in Half I. Theodora can accomplish that at any time, whereas Dietrich is proscribed to a sure story occasion throughout his Half I Path. Both method, the diagram beneath will define the paths within the sea you can take.

Hearth Emblem: Fortune’s Weave – Lir Sea Map


Hearth Emblem: Fortune’s Weave – Lir Sea Diagram Map (high-res hyperlink)

The purple paths within the sea are non permanent, just like the paths within the desert. Which means that, in contrast to regular paths drawn on the world map, these don’t stay drawn on the map as soon as you have traversed them, as they’ll ‘disappear’ behind you. They’ll additionally solely be traversed in a single course, which is why the purple paths are drawn with arrows.

On Theodora’s Path in Half I, this space of the map will be explored on her ship, though there’s by no means a story-relevant motive to take action. Whereas she can’t entry the Sea of Screams title in Half I, as that’s restricted to Dietrich, she will be able to discover the remainder of the ocean at no matter time is handy to take action.

Whereas Dietrich can’t usually traverse sea paths in Half I, a small scripted occasion throughout Chapter 8 – Cetus the Sea Tyrant permits him to journey this area for the chapter’s predominant battle encounter. You solely have so many turns to do that earlier than doubtlessly getting a Sport Over, so this map ought to assist you to obtain the target earlier than risking failure and restarting the chapter.

So as to battle Cetus, you need to use Dietrich’s Answerer’s Cry a couple of occasions. Whereas Cetus will all the time ultimately be present in ‘Sea of Screams’, you need to strive (and fail) to search out him at Pasha Currents, Wandering Whirlpool, and Eif Channel first, earlier than he’ll present up. Throughout this part, it is best to have simply sufficient time to discover the total Lir Sea (together with the Uncharted Isle dungeon additional to the east, not proven on the map above), and discover Cetus earlier than the deadline. Take a look at our Dietrich Path Information for extra particulars.

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Hearth Emblem: Fortune’s Weave – Lir Sea Reference Map

If the diagram above is considerably complicated to parse, I’ve additionally included an in-game screenshot of the area, which ought to assist you to get you bearings. This area of the Lir Sea is the western facet, near Niiza Port. Whereas the Lir Sea does proceed out to the East, past the photographs above, there are not any non permanent paths within the japanese part of the ocean.

We hope you have discovered this web page helpful! In case you are on the lookout for different maps for Hearth Emblem: Fortune’s Weave, we even have pages for Nysiades Desert and Solomon Island.