Simply over six years after the discharge of Ultimate Fantasy VII Remake, Sq. Enix has revealed the ultimate piece of the trilogy, titled Ultimate Fantasy VII Revelation. Launching in Spring 2027, concurrently on all platforms, this third sport already seems to be like a drastic step up when it comes to scope and scale, introducing Cid and Vincnet as playable characters, a seamless open world you possibly can traverse with the Highwind, the specter of the Weapons, a totally imagined Wutai, and far more.
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Coinciding with the sport’s announcement, we had an opportunity to sit down down with Ultimate Fantasy VII Revelation director Naoki Hamaguchi. We discuss some hints on story particulars and hyperlinks to spinoffs, battles with the Weapons, the job-like FITS methods, and far more.
Naoki Hamaguchi:
I don’t imagine we’ve publicly claimed or acknowledged it’s going to be precisely that, so I’d like for gamers to play Revelation and see for themselves, what the conclusion of the journey holds, and see about that.
Naoki Hamaguchi: I feel Battle Director Endo-San and I have been aligned on this pondering that taking away one thing from the prevailing fight system wouldn’t fare effectively with our gamers who’ve actually come to like the fight system. We thought extra in order that including on and form of evolving what we’ve constructed as a basis could be higher for this course, and would make for a way more enjoyable expertise for gamers for this title.
So on this method, the gamers can select, oh we need to take Cloud, who’s extra like an attacker character, and make him Black Mage Cloud that’s an attacker. Having that capability to customise, we thought that might be the course.
RPG Website: On that observe, I’m curious concerning the costume adjustments. Ultimate Fantasy 7 characters all have very iconic well-known seems to be. Why did you determine you needed to provide them costume adjustments, and do these apply throughout every little thing within the sport, akin to cutscenes
Naoki Hamaguchi: I feel it’s completely true that there’s iconic seems to be with the characters for Ultimate Fantasy 7, and sure the FITS as we name them are mirrored in cutscenes. I attempt to think about it like how the battle expertise that gamers might need and controlling the characters, after which the precise form of visuals, it will probably differ.
And in that method, the FITS, we needed it to have the ability to be personalized the place gamers can select the FITS, however the skins are additionally a unique component you possibly can select. So for instance, you may want Black Mage Cloud however in his unique outfit he often wears. In that method, the pores and skin choices will be accrued within the sport so gamers can select their favourite look and magnificence.

Naoki Hamaguchi:
Bone Village itself is just not included, however North Wooden and the Temple of Ancients, we’ll be capable of revisit.Naoki Hamaguchi: We will’t delve an excessive amount of into the storyline simply but, however pondering of spinoffs you talked about, like Dirge, our total idea for Revelation is to choose up from these tales as effectively. So with characters like Vincent and Zack, these are explored. We will’t say simply how a lot but, however…..

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Naoki Hamaguchi:
This was the identical for the FITS too, however with synergy we didn’t actually design it in a way the place some assaults are higher with these two characters than others. We actually needed gamers to have the ability to freely select what they like and have that be equally out there for his or her selecting.So in that sense, sure, Cid and Vincent are becoming a member of the slew of characters and people synergy skills and such. You realize, from the creator’s facet, that was form of a problem for us to make an enchancment on.
Naoki Hamaguchi:
By way of whether or not Rufus shall be instantly concerned, and the way a lot of it will likely be with the Turks concerning the storyline, we wish participant to expertise that themselves. However, there shall be revelations on what the connection is between Rufus and Glenn, and ties to different spinoff works, inside Revelation. It’ll even be a, you already know, “Revelation.” So gamers will be capable of have a greater understanding of the world and the tales of those characters.
Naoki Hamaguchi:
For the particular battle logic of Ruby Weapon, and the way a lot of it’s an precise homage to the unique sport, we’d love for gamers to see themselves.However I’ll say that gamers shall be form of participating with the entire world map, that’s going to be part of the battle with Ruby Weapon. And when it comes to the battle design, we may have made it into one thing extra like a minigame particular to the weapons, however we needed to go within the course extra so of taking the foundational battle-like parts, after which including distinctive mechanics which can be particular to every weapon. So sure, in that sense, gamers can get pleasure from that.

Naoki Hamaguchi:
It’s not a lot that like there was one thing we couldn’t do in Rebirth that we now can do, or tried to do, in Revelation. However extra so like how we will increase upon the expertise that we in-built Rebirth.So I feel in Rebirth, we actually lined the open world exploration of that have, however so as to widen that and make it much more expansive, we thought concerning the exploration of not simply horizontal however vertical and aerial area. So there’s extra diversified modes of transportation exploring the maps, akin to parachuting right down to discover, and as you elevate a Chocobo, there’s much more methods and locations you possibly can discover with the Chocobo.
In that method, we actually scaled up on the diploma and scale of exploration that may be completed from Rebirth, and I feel it’s one thing that may be a nice, actually thrilling shock. Once I was creating the surroundings, I really may see totally different surroundings with the flying Chocobo, and it was superb.

Naoki Hamaguchi:
So, initially, the top of the journey and the conclusion that Cloud and the companions attain throughout the Remake sequence. That is one thing we’ve conceived that’s not going to be altered by the participant’s selections.That being stated, the form of conclusions that’s going to be reached is just not going to be altered, and we talked about that the principle theme of this title is “resolve.” So that is extra tied to the resolve that every character has of their coronary heart going into the ultimate battle, and a few of the selections that we make might alter what the participant perceives about every character, or understands about every character as they go into the ultimate battle.
These are usually not a lot associated to the core storyline, however it’s extra about what we see and what we expertise concerning the characters.
Naoki Hamaguchi: As you already know, Ultimate Fantasy 7 has these iconic and such beloved characters, and followers could also be questioning the destiny of sure characters inside this story. However I actually needed to make a sport the place, upon taking part in by means of the story, they might simply really feel glad to have been on this journey with these characters – simply have that feeling.