It has been an attention-grabbing Summer time of Gaming. Whereas we had the prospect to take a look at plenty of Capcom’s upcoming releases throughout Summer time Sport Fest – particularly Onimusha: Approach of the Sword and Pragmata – each got here with some caveats. For Onimusha, it was a hands-off presentation as a Capcom worker guided a preview session; for Pragmata, we had been solely in a position to play as soon as we reached a boss, after which we had been advised handy off the controller.
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Throughout a pre-Gamescom preview occasion hosted by Capcom, we had the prospect to go hands-on with each of these earlier titles in addition to Resident Evil Requiem. Whereas a lot of our ideas from Summer time Sport Fest stay the identical, after all a re-evaluation has afforded us an opportunity to refine these ideas. We invite you to learn our earlier impressions earlier than persevering with any additional.

Beginning off with Pragmata, that is the place maybe the change in {hardware} has performed extra to enhance the expertise than the rest. It was the identical demo as Summer time Sport Fest, perhaps even the identical construct fully – but whereas at SGF we performed the demo on a base PlayStation 5, right here we had the prospect to play it on a PlayStation 5 Professional with enhanced visible constancy. This manifests in a lot better picture high quality; whereas the sport appeared good on a daily PlayStation 5, apparent TAA upscaling artifacts had been distracting, particularly when particle results had been flying throughout the display.
As all the time, we will not make any concrete assumptions about how the state of a sport in improvement would possibly signify the ultimate product. It is completely doable that the sport will look a lot better on a base PS5 come launch; what we will share, nevertheless, is that the picture high quality was a major enchancment on PlayStation 5 Professional. The opposite change to the demo was the boss; final time, we needed to hand off our controller. This time was totally different.

The boss was about what I might anticipated. A bipedal mech, it might occassionally ship out missles telegraphed by AOE markers on the ground. Different instances it might cost straight at you, requiring cautious consideration to its actions whereas additionally juggling the hacking minigame required to decrease the bosses defenses. As an additional wrinkle, the boss mannequin has a weakpoint on its again; a fuel canister of some type. When its defenses are down, you can also make use of a scripted assault to deal a ton of injury so long as you may get behind the boss’ mannequin. In any other case, shotguns will do the trick simply as effectively.
All the pieces else in regards to the demo was, after all, unchanged. Since this was my second time enjoying, and the primary playthrough was nonetheless recent in my reminiscence, I used to be in a position to breeze by way of it to the boss in brief order; I loved it simply as a lot as my first time by way of, however honestly there actually wasn’t a lot else to report on. Hopefully subsequent go round shall be totally different.

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Onimusha, then, is the star of the present. Whereas we acquired to see a hands-off presentation of the identical part of the sport I acquired to play final month, there is a world of distinction between watching another person play a sport and with the ability to play it for your self. That being mentioned, almost the whole lot that Josh talked about from his preview holds up fairly precisely to the expertise of enjoying the sport. This construct was on the identical PlayStation5 Professional because the earlier demo, and appeared and ran nice; I am unable to even start to say what the precise efficiency metrics is likely to be, or how the present state of the sport is likely to be on different {hardware}.
Previous to the preview session, I had requested code of Onimusha 1 and a pair of from Capcom; I used to be a Nintendo child, so the franchise was one among my blindspots for the longest time. Whereas the general vibes of the expertise do not neatly match up with any particular earlier entry within the sequence, the darker environment most likely strains up with Onimusha 1 in comparison with Onimusha 2. Whereas Issen strikes stay – the place you time your assault for proper earlier than an enemy’s hits you to counter – parries really feel like the secret right here over the rest. Time a block on the good time to open an enemy as much as counterattack, and generally to even spark flames in your sword that provide a buff.

Timing for this parry is quite lenient, and it is arduous to say whether or not that is as a result of nature of a demo designed for a showfloor. We all know that Onimusha will characteristic some type of RPG development system, however even after going hands-on it is arduous to say what the scope of the system is likely to be; I assume that you just’d entry it by way of a save level, however I used to be unable to really spot one in the course of the period of the demo. The boss struggle with Ganryu was partaking, however my complaints with the overly lenient parry window remained; hopefully the ultimate sport will supply additional choices to let gamers tailor their expertise. Whereas it was a brief demo, I vastly loved what I performed; it is shaping as much as be a stunning sport, and past the parries the sport’s battle system feels quick and frantic in the perfect methods, whereas firmly avoiding changing into one thing akin to Satan Could Cry.
The ultimate demo we tried was Resident Evil; and even when we did cowl the franchise, I do not assume there’s a lot to say. The slice of the demo was the very same as what we had seen from the hands-off presentation throughout SGF, and featured no fight. It is most likely not truthful, then, that I knew when to count on the jumpscares – and how you can clear up among the puzzles. It seems like Resident Evil 7 and eight. Nice video games in their very own proper, positive, however I am unable to say it confirmed something explicitly new. I am fascinated by checking the sport out on PC later with its expanded raytracing choices – however but once more, the sport is only a bit past the scope of the location. I am excited to see extra, and it was definitely a great time, however I actually haven’t got a lot else to share in addition to that.

Any one among these video games can be anticipated from Capcom, who tends to launch at the least one main launch per 12 months. 2026 having all 3 of those releases, in addition to the upcoming Monster Hunter Tales 3: Twisted Reflection, modifications issues a bit. Even ignoring a possible Monster Hunter Wilds growth, 2026 is shaping as much as be some of the packed years for Capcom releases in current reminiscence. It is nonetheless early days, and I might like to get an extended hands-on with any one among these video games – however I am excited to see how issues shake out come their releases subsequent 12 months. All 3 video games shall be obtainable for PlayStation 5, Xbox Collection and PC.