Closing Fantasy 16 Curiosities: Areas for Wall of Reminiscences, plus Echoes of the Fallen and The Rising Tide


Curiosities are one of many few sorts of collectibles in Closing Fantasy XVI, and in some ways they’re among the most rewarding. Every will get positioned into the Wall of Reminiscences, an in-game testomony to Clive’s adventures inside FF16’s base of operations.

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Every of the FF16 Curiosities is unlocked by progressiong by means of sure storylines – a lot of that are non-compulsory. This units the Wall of Reminiscences aside from the Orchestrion Rolls as collectibles – as these are largely bought from retailers or came upon within the wild. The Wall of Reminiscences is as an alternative populated with Curiosities that symbolize the individuals and locations Clive will get to know – and due to this fact, a bit extra work is required to acquire all of them.

On this web page, we record all 22 Curiosities in FF16 to finish the Wall of Reminiscences, plus element what quests you may must undertake with a purpose to get them. In case you have the DLC Echoes of the Fallen, then the whole will increase to 23. With The Rising Tide, the whole will increase to 25 in whole.

FF16 Wall of Reminiscences: Curiosities Location information

The Wall of Memories is a clever way to mark Clive's adventures in FF16, but for it to be truly meaningful you'll need to unlock all of its curiosities.

The next record options all 23 of the FF16 Curiosities accessible within the sport – which makes for an entire Wall of Reminiscences within the Hideaway. Every of this stuff needs to be unlocked – and it may be straightforward to overlook one or two all through your journey, even when you’re enjoying like a completionist and doing issues like ending all hunts.

A handful of Curiosities unlock routinely, whereas the opposite two may be damaged into two classes: some that unlock through facet quests all through FF16’s predominant journey, and a bunch which can be tied to end-game facet quests proper earlier than the journey involves an finish. Alternatively, we’ve got a whole chronological record – ordered as they’re within the menus.

FF16 Curiosities Listing & Unlocks

This can be a record of the Curiosities within the sport – ordered in the identical format as they seem in Closing Fantasy XVI’s Wall of Reminiscences.

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This’ll make it straightforward to see precisely which one you are lacking, when you’re simply lacking one or two – and you’ll pair this info with our complete FF16 facet quest information for assist ending every quest:

  1. The Oath: Robotically unlocked by finishing the principle story quest “The Crystals’ Curse”.
  2. Hanged Man Signboard: Full the facet quest “For Nice Justice II”. This quest may be undertaken when you’re in the principle quest “Cloak and Dagger”, in Sanbreque. You will want to finish the primary half, earlier within the sport, for this to set off.
  3. Martha’s Relaxation Signboard: Obtained by finishing “Rekindling the Flame II”, which turns into accessible throughout the principle quest “Throughout the Slim”. You should have earlier completed the primary half for it to look.
  4. Veil Signboard: The final of the pub signboards, you’ll be able to nab this by finishing “Beneath New Administration II”, which after all requires you to have additionally accomplished “Beneath New Administration” first. That is the finale of the storylines in Northreach of Sanbreque, and is accessible within the endgame.
  5. Guardians Scarf: Robotically unlocked by finishing the principle story quest “Flames of Battle”. 
  6. Briar’s Kiss Signboard: Unlocked upon completion of the search “Traces within the Sand II”, which unlocks on the finish sport, as soon as the principle story quest “Again to Their Origin” turns into accessible.
  7. Crimson Caravans Signboard: Added by finishing the facet quest “Buying and selling Locations II”. This quest unlocks through the story thread “Throughout the Slim”, in Boklad. As you’d anticipate, you may must have completed the primary Buying and selling Locations too, additionally present in Boklad.
  8. Clayhearth Signboard: End the facet mission “Obligation Timeless II”. This mission unlocks within the endgame as soon as you have unlocked “Again to Their Origin”, and is present in Dhalmekia. You will naturally additionally want to complete the primary Obligation Timeless, additionally in Dhalmekia, earlier within the sport. 
  9. Rusted Battlehelm: Added to your Wall of Reminiscences after finishing “The place There is a Will”, a facet quest that unlocks on the finish sport, when the ultimate predominant quest “Again to Their Origin” is accessible.
  10. Snow Daisy Garland: Handed over by Jill for finishing the facet quest “Priceless”, which is among the last facet quests that unlocks concurrently the ultimate story mission. As a way to set off this quest, you may must first full “The place There is a Will”, after which learn a letter at Clive’s desk.
  11. Cid’s Goblet: End the facet quest “Payback”, which unlocks through Clive’s Quarters within the hideaway after the principle situation quest “Out of the Shadow”. 
  12. Mannequin Airship: In what might be probably the most merciless tease in all of FF16, this curiosity unlocks by finishing “Aiming Excessive”, a facet quest that pops on the end-game, earlier than the ultimate mission. It will solely seem when you first full “On Steadiness”, which unlocks earlier, nevertheless.
  13. The Triunity Accord: Rewarded for finishing “Three’s Firm”, an non-compulsory facet quest that turns into accessible within the end-game, earlier than you tackle the “Again to Their Origin” story mission.
  14. Stolas Quill: A souvenir from Harpocrates which unlocks for finishing the search “A Tail to Inform”, which unlocks on the end-game earlier than you tackle “Again to Their Origin”, the ultimate story quest.
  15. Scholar’s Bonnet: A reward from Vivian for finishing the facet quest “An Inconvenient Reality”, a facet quest that pops on the finish sport, on the similar time the ultimate predominant story mission unlocks.
  16. Winter Mead: Full the facet quest “Silver Linings”, which unlocks alongside “Again to Their Origin”, the ultimate predominant quest of FF16. You will must have first accomplished “Trial and Error” earlier within the sport, too. 
  17. Drugs Chest: Full the facet quest “Tears of Mercy”, which unlocks throughout the principle story quest “A Track of Hope”. For those who miss grabbing it from Vivian when it initially unlocks, it’s possible you’ll must progress the principle quest additional, at which level it unlocks once more. 
  18. Continental Censer: A reward for the facet quest “An Eye for an Eye”. Maintain an eye fixed out for this quest throughout the principle story quest “Issues Fall Aside”; it may be began within the Hideaway.
  19. Martelle’s Apples: Get this pretty fruit basket by finishing “The Fruits of Her Labors”, a facet quest within the Hideaway that seems throughout “The Gathering Storm” predominant story quest.
  20. Ambrosia’s Tack: Unlocked by finishing “The White-Winged Surprise”. This quest can also be the way you unlock Chocobos. You possibly can choose up this quest in Martha’s Relaxation, Rosaria, throughout or after the principle story quest “The Gathering Storm”.  
  21. Charred Sparring Sword: Two quests are required to acquire this. First, full “A Bone to Decide”, which unlocks after you end the principle situation quest “Out of the Shadow”. This unlocks “Greater than Phrases” through the endgame, when “Again to Their Origin” turns into accessible. Greater than Phrases unlocks this curiosity.
  22. The Circle of Malius: Unlocked as soon as you discover and full all six Chronolith Fight Trials throughout Valisthea.
  23. Nightfall Shard: Unlocked after finishing the Echoes of the Fallen DLC.
  24. Haven Signboard: Clear The Rising Tide
  25. First Rain Talisman: Clear The Water of Life quest, requires The Rising Tide.
Just two of the Curiosities for the Wall of Memories unlock automatically; you'll have to seek the rest out.

Curiosities Unlocked Robotically

  • The Oath: Unlocks after the principle situation quest “The Crystals’ Curse”.
  • Guardians Scarf: Unlocks after the principle situation quest “Flames of Battle”. 

Aspect Quest Curiosities Unlocked through the Most important Journey

Most of the FF16 Wall of Memories Curiosities are unlocked by completing specific side quests.

The next facet quests are all accessible all through Clive’s journey – however earlier than he reaches the end-game. This implies they’re unfold proper throughout the sport from the second time skip, whenever you receive his non-public room and the Wall of Reminiscences, onwards.

Either side quest is unlocked at a barely completely different level, however every provides you a Curiosity to inventory the Wall of Reminiscences. Maintain an eye fixed out for these quests triggering and prioitize finishing them to get a whole Wall of Reminiscences:

  • Ambrosia’s Tack: Full “The White-Winged Surprise”, accessible after the MSQ “The Gathering Storm”.  
  • Cid’s Goblet: Full “Payback”, accessible after MSQ “Out of the Shadow”. 
  • Continental Censer: Full “An Eye for an Eye”, accessible after the MSQ “Issues Fall Aside”.
  • Crimson Caravans Signboard: Full “Buying and selling Locations II”, unlocked after the MSQ “Throughout the Slim”.
  • Hanged Man Signboard: Full “For Nice Justice II”, unlocked through the MSQ “Cloak and Dagger”.
  • Martelle’s Apples: Full “The Fruits of Her Labors”, which unlocks through the MSQ “The Gathering Storm”.
  • Martha’s Relaxation Signboard: Full “Rekindling the Flame II”, accessible throughout and after the MSQ “Throughout the Slim”.
  • Drugs Chest: Full “Tears of Mercy”, accessible throughout and after the MSQ “A Track of Hope”. 
  • Mannequin Airship: Full “Aiming Excessive”, accessible throughout and after the MSQ “On Steadiness”.
  • The Circle of Malius: Full all six Chronolith Fight Trials throughout Valisthea.

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Curiosities Accessible within the Endgame

A great number of the FF16 Curiosities are unlocked in the endgame, as character stories wrap up.

The most important variety of the FF16 Curiosities arrive within the endgame, the place Clive has an opportunity to inventory out his Wall of Reminiscences with keepsakes to mark all these he is met and helped all through his journey.

All of those facet quests, and their related rewards, are solely accessible to be triggered proper on the finish of the sport – when your predominant story mission is “Again to Their Origin”, which occurs to be the ultimate mission of the sport. Earlier than you set off the finale, full these quests to pad out Clive’s Wall of Reminiscences:

  • Briar’s Kiss Signboard: Full “Traces within the Sand II”.
  • Charred Sparring Sword: Full “A Bone to Decide” earlier within the sport, after which “Greater than Phrases” within the endgame.
  • Clayhearth Signboard: Full “Obligation Timeless II”. 
  • Rusted Battlehelm: Full “The place There is a Will”.
  • Scholar’s Bonnet: Full “An Inconvenient Reality”.
  • Snow Daisy Garland: Full “Priceless”. Requires you to have accomplished “The place There is a Will” earlier within the sport.
  • Stolas Quill: Full “A Tail to Inform”.
  • The Trinunity Accord: Full “Three’s Firm”.
  • Veil Signboard: Full “Beneath New Administration II”.
  • Winter Mead: Full “Silver Linings”. You will must have first accomplished “Trial and Error” earlier within the sport, too. 
  • Nightfall Shard: Full the Echoes of the Fallen DLC
  • Haven Signboard: Clear The Rising Tide
  • First Rain Talisman: Clear The Water of Life quest, requires The Rising Tide.