Closing Fantasy VII Revelation is totally huge. Its measurement is such that it clearly impressed Sq. Enix to present a demo fairly in contrast to any of I’ve had from the corporate, save for an early style of Closing Fantasy XV’s open world: an providing of full freedom from an organization normally a fan of extra skittish, extremely directed teasers.
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A demo like this has its execs and cons. An hour to do no matter you want sounds pleasant on paper – in follow, it may be simple for the time to be sapped away muddling round on the fringes and so that you can expertise little of the sport because of this. Right here, although, that’s nearly the purpose. Everyone knows how these video games play. FF7 Revelation is constructed on the identical basis, and we don’t all have to go over that once more. The purpose right here is to drive dwelling that mind-bending scale.
At first of this hands-on, which takes place on the onset of FF7 Revelation’s Chapter 4 (extra on this in a second, lore followers), gamers are merely set unfastened. The providing is in a way akin to that second the place you first step out of the sewers in Oblivion, or first go away the collapse Breath of the Wild. Nearly the entire extensive world is there, and it’s completely your oyster – and on this occasion, you traverse the entire world in a couple of minutes due to your trusty airship.
For Closing Fantasy VII aficionados, let’s simply rapidly leap into what this truly means within the context of the narrative of the unique sport. On the onset of Chapter 4, Cloud and Tifa are gone from the celebration. NPC chatter talks a few Weapon assault in town of Mideel, so I assume that the builders have folded that into the present occasions there. For what it’s value, I’m fairly positive they haven’t moved Icicle Inn’s placement within the story, as my understanding is that Snowboarding is unlocked on the Gold Saucer at this level. That is trivia, however we love a little bit of granularity right here on RPG Web site.

The chapter kicks off with a pleasant story scene up prime that basically units Yuffie up because the de facto chief of the celebration, which is a fairly good thought given the broader context. Right here, you’re given your marching orders: in the event you head to Wutai, entry to the Highwind shall be quickly revoked and the principle story of Revelation will progress. You don’t have to try this immediately, nevertheless – you possibly can discover the world to your hearts’ content material.
You possibly can fly the Highwind to any of the Rebirth areas, plus Mideel. Revelation’s builders have accomplished an admirable job of sewing collectively the world map as we noticed it in Rebirth. These zones aren’t any greater than they have been, fastidiously woven along with chunks of inaccessible mountain vary and the like. Ultimately, the way in which the world ebbs and flows from one zone to the subsequent completely feels pure.
Mideel seems equal to maybe the smallest zone of Rebirth – whereas from the air, at the very least, Wutai appears to be like large. You are saved out of the opposite zones with excuses, though you possibly can fly the Highwind anyplace. Midgar’s bought a no-fly zone, the Ice Glacier has poor visibility, Rocket City has Shinra forces, and so forth. This all works high-quality sufficient; it’s completely acceptable online game stuff.
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he world map is in the end genuinely spectacular. I don’t assume we’ve seen this type of overworld journey accomplished in a 3D sport to this high quality and extent ever earlier than. The world feels huge, though the areas themselves are no bigger than they have been. It is fairly a feat that has been completed, and it boggles my thoughts a little bit to consider how they’ve accomplished so, particularly within the notoriously open world unfriendly Unreal Engine. Individuals have cooked right here.
A part of that accomplishment is clearly within the execution, and that may include little compromises. If you’re flying the Highwind, the digicam angle sits fairly tight – one thing that I don’t assume feels one of the best, particularly if you’re making an attempt to line up a specifically-targeted parachute drop-in. However I get why: it evokes the digicam angle of the unique sport, however extra importantly, doing so makes the world really feel greater, as you possibly can see much less of it at any given time.
These parachute jumps are actually spectacular when you’re out of the Highwind, nevertheless. You could have good management over the parachute, and something that was accessible in Rebirth, as an example, could be landed on. The sport does subtly nudge you away from something foolish, like inaccessible mountain ranges. I attempted to see if I might parachute onto the Gold Saucer, onto one among its helipads – however no, you possibly can’t do this. It’s important to land within the desert and take the elevator up.

You possibly can see from the sky that Midgar is identical type of deal. There’s positively no belongings down there which can be hiding a correct load-in of town if you parachute in. Once they do this, it’ll absolutely be a cutscene. If these items are the fee for such an enormous open world, although, I’ll take it.
When you parachute down into one of many Closing Fantasy VII Rebirth areas, as quickly as your toes contact the bottom, there is a acquainted ping as you open up Chadley’s machine, and he and Mai provide you with an entire bunch of latest aims. A few of these appear acquainted to Rebirth – as an example I just about immediately heard the coo of a type of birds that results in a summon shrine – however there are, after all, new issues additionally. Within the Corel Desert, as an example, there’s the beginnings of the Ruby Weapon questline.
It is clear that this type of stuff is the bedrock of Closing Fantasy VII Revelation, at the very least past the concluding arc of FF7’s most important story. It’s clear that you just’re not solely geared up to sort out Ruby Weapon at this level, however if you wish to head straight to Corel Desert and try it in Chapter 4, you’re welcome to. The hands-on gave me the sense that the hunt is admittedly meant to take a seat there till later within the sport – however these with a dying want can parachute down and try to tackle the beast’s tentacles to make the full-size Weapon spawn. Even defeating these tentacles is a tall order, although – and doing so might be greatest saved for later.
The liberty is there although, and Ruby Weapon is only one factor to do on this chapter. As I mentioned, each space you land in sees Chadley buzz you and inject a slew of map icons and quest log objects. There’s so much to do. I used to be instructed that you possibly can get ten or fifteen hours of content material right here earlier than heading to Wutai to progress the story.
There’s a lot to like about this, although it does prickle a vein of concern, as properly. Broadly, if you take a look at this hands-on, you see a sport that has had absolutely the kitchen sink thrown at it: an enormous open world, all areas from Rebirth full with new facet content material, a job system, the promise of a return to Midgar… on one hand that is completely sensible. On the opposite, one can’t assist however marvel if there’s an opportunity of all of it feeling an excessive amount of.

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I confess even on this hands-on to feeling that contact of traditional open world nervousness as I noticed the sheer quantity of stuff that will get injected into your UI every time you arrive in a brand new space. That isn’t helped, after all, by half the areas being acquainted zones we’ve already explored. Yeah, you possibly can mainline the story however for an optimum expertise, there’s a stability to be present in busywork, and I hope they discover it. That’s the needle that Naoki Hamaguchi and his staff should thread, and a one-hour hands-on will not be almost sufficient time to see if they’ve or shall be profitable.
The remaining is type of enterprise as ordinary. The characters are as charismatic as they’ve ever been. The battle system stays thrilling. Vincent and Cid seem like canny additions to the battle system’s repertoire, although I do not assume anyone ought to be terribly stunned after I say they play properly, stand out uniquely, and appear a becoming model of these characters. This fight has at all times been nice and continues to take action – the newcomers seem nice and good additions.
In a manner, the Closing Fantasy VII Remake undertaking has taken on a brand new which means. It’s not only a remake of Sq.’s most well-known title; it additionally now represents what the builders at Sq. Enix are able to once they haven’t got to start out over recent every time. Rebirth constructed upon the steadfast foundations of Remake and the top consequence was probably the most critically acclaimed Closing Fantasy sport in many years. Revelation goals to proceed that trajectory by merely including extra: extra content material, extra options, extra areas, extra every thing. Sure, it is the extremely anticipated finale of the story, however that was not the main target of this hands-on. The main target was an open world with scale and measurement that we have not actually seen in a sport of this stripe earlier than.
It is fairly mind-bogglingly spectacular. There’s that tiny voice behind my head that jogs my memory that generally much less is extra, and that that is one thing that many video video games misunderstand. On the flip facet, I feel again to the unique Closing Fantasy VII and I am reminded that it additionally had a kitchen sink strategy, the place irrespective of how zany the enemy thought, the minigame pitch, or the story twist, all of it made it in. That was a sport the place, by Hironobu Sakaguchi’s personal admission, the staff left virtually nothing on the desk. And so it feels applicable for the third and ultimate a part of the Closing Fantasy VII trilogy to comply with the identical thought. I simply hope that the stability is true. Whether it is, this may very well be a very particular expertise.
Closing Fantasy VII Revelation launches on April eighth, 2027. It is a busy day for FF7 previews right here – so now you are accomplished right here, take a look at our impressions on battling Ruby Weapon, our interview with the sport’s staff, and our sister web site’s interview with director Naoki Hamaguchi.