Fireplace Emblem: Fortune’s Weave Half 2: Battle Walkthrough


If you’re on this web page, meaning you’ve gotten accomplished a number of Half I Paths in Fireplace Emblem: Fortune’s Weave and are prepared to maneuver on to the sport’s second half, merely referred to as “Battle.”

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After you’ve got completed a Half I Path, a brand new Obelisk will seem within the Obelisk Chamber. That is referred to as the Strife Obelisk, and all 4 protagonists will entry the Battle A part of the sport from this Obelisk. With the intention to have your Half I items take part in Half III and the sport’s finale, their respective Flame Lord (Cai, Dietrich, Theodora, and Leda) will every want to finish their respective Battle Path.

Sure, meaning that you will want to finish the Battle Path 4 occasions in complete, if you wish to have all items from all groups take part in Half III. Nonetheless, the sport does throw you a bone right here. When you full one Battle Path, you can ‘Skip’ subsequent Battle Paths, robotically giving your characters some EXP and bringing them to Half III. You could not get as a lot EXP or Ability EXP in doing the Skip possibility, however when you do not care to replay the identical path 4 occasions over, the choice is out there to you.

Not like Half I, Half II is basically the identical for every protagonist, with just a few barely totally different dialogue to regulate for the chosen protagonist. Additionally, there isn’t a Free Time in Half II.


Half II: Battle Chapter 1 – The Battle of Klytius Plains

  • After a number of cutscenes, the sport will be aware that solely the gadgets outfitted on every character can be out there in Half II. Nonetheless, all of the gadgets in Half I not outfitted will nonetheless be out there in Half III.
    • The sport can even offer you an assortment of weapons for every character in every chapter, guaranteeing you’ll not run out.
  • The sport offers you an interface to equip all of the characters you recruited on the route you selected. Word that you simply can’t place consumable gadgets (like Vulneraries or Concoctions) right into a unit’s stock, nevertheless.

Preparations

  • The sport offers you a tutorial on the Preparations section. There aren’t any turns, however you can’t go away the bottom.
  • The sport offers you one Concoction and one Antitoxin for every character in your staff. If a unit’s stock is full, it will be despatched to storage.
  • The sport can even give every character weapons relying on their class. These will normally present up as +2 or +3 weapons. 
    • Word: The weapons usually are not carried over to Half III. They’re successfully a Half II failsafe to make sure you can combat.
  • You’re additionally given 5 Superior Licenses per chapter. Extra particularly, the sport will replenish your Superior Licenses as much as 5 complete for every chapter within the Battle Arc. So, make sure to use them now, since you’ll be refilled to five within the subsequent chapter. For those who do not use them, the sport will not offer you extra. Improve any items you’ll be able to.
    • You’re additionally given 5 Newbie and 5 Specialty Licenses per chapter, if you wish to use these.
  • The amenities out there to you embrace:
    • Pale Raven’s Perch – When you cannot feed the Pale Raven, you’ll be able to nonetheless entry Foresight and return to the Obelisk Chamber 
    • Examination Proctor
    • Temple Administrator – Set which blessings can be found to you
      • Your Divine Sand will replenish in every chapter, so do not be shy to make use of your Blessings in every Battle Chapter.
    • The inn for Helps
      • New Helps can even be out there when you had excessive sufficient assist from the earlier half.
    • On Cai’s Route, the ‘steady man’ can even be right here.
    • On Dietrich’s Route, the Temple Administrator can even have the ability to improve Fight Arts and Train Secrets and techniques.
    • On Leda’s Route, the Drink Vendor will even be out there.
  • The Dispatch Officer has three new capabilities. You possibly can solely carry out one among these per chapter:
    • Coaching Drills – Practice underpowered items to boost their ranges on par with higher-powered allies
    • Group Drills – Practice all allies without delay to hone everybody’s abilities.
    • Group Service – All allies work collectively to serve a god and lift tribute
      • You can’t choose this selection if all blessings are at max degree already.
  • For the primary chapter, I counsel “Coaching Drills”.
    • This brings all characters to degree 37/38. It might rely on the route or common degree. This can enable any recruit to entry an Superior Class.

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As a common tip, if you have not been utilizing Blessings, it is best to begin to on this Half. Make sure you choose some on the Temple Adminstrator to make use of. I personally was a fan of Mars’, Kalla’s, and Aurora’s Blessings.

[Combat] – Battle in Klytius

  • Victory: Defeat all the enemy items.
  • Defeat: [Hero], Theodora, or Bertrand falls in battle.
    • [Hero] refers to Cai, Dietrich, or Leda if you’re doing their variations of the Battle Arc. Theodora is at all times current.
  • Technique: Transfer slowly, luring enemies in teams, then surrounding them after they get shut. Have Bertrand’s military take out some items on the SW facet, then be a part of along with your fundamental drive within the heart.
  • Notes: 
    • Word that some anonymous enemies have a number of well being bars.
    • Creek drops Levin Sword +1.
    • An enemy Warrior on the west facet drops Hammer +1.

Half II: Battle Chapter 2 – Showdown at Agris Stronghold

Preparations

  • Coaching Drills will deliver everybody as much as degree ~40.
    • Once more, this will range barely based mostly on route or common degree.
  • Word: In some Half II battles, if you don’t deliver the complete allotment of troopers potential, the sport offers you non permanent visitor items to fill out your roster for that battle.

[Combat] – Taking Agris Stronghold

  • Victory: Defeat Lind and Ianuarius.
  • Defeat: [Hero], Theodora, or Bertrand fall in battle.
  • Technique: Make a bunch of 3-4 sturdy items up the trail to the east facet of the map. Have the remainder of your get together transfer NW in the direction of the middle. Your finest wager is to pincer the bosses within the nook from two sides. Use the forests for further evasion.
  • Notes: 
    • If you’re doing a Battle Route during which you accomplished Creek’s quest “My Late Sister’s Accent” in Half 1, then Creek will be a part of your get together as soon as defeated.
      • Word: Nathan can’t be recruited, so far as we all know.
    • On this map, there are two enemies with droppable weapons. Nonetheless, they may ultimately begin to flee the map if not defeated rapidly.
      • On the southeast facet of the map is an enemy Ranger with a droppable Cleaning Blade +1. He’ll ultimately flee north and go away the map to the east, so if you need the Cleaning Blade +1, take him out rapidly. He’ll begin transferring on Flip 4. Your finest wager to succeed in him is a flying unit.
      • The Ranger on the W facet with a droppable Horsekiller Bow +1 will begin transferring on Flip 8.
    • A number of reinforcements will present up from the W, SE, and E sides of the map all through the battle.

Half II: Battle Chapter 3 – Past the Salt Highway

Preparations

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  • Coaching Drills will deliver everybody as much as degree ~41.

[Combat] – Grand Aragon Invaded

  • Victory: Defeat Gilchris.
  • Defeat: [Hero], Theodora, or Bertrand falls in battle.
  • Technique: The primary technique on this degree is to have tanky items maintain chokepoints across the map’s alleys, then have mages or archers assault from afar. You may in all probability need a number of mages with Physic therapeutic, additionally. Whenever you get close to Gilchris, it is best to take him out asap, as that can finish the map.
  • Notes: 
    • Aswan and Tahonia will work their method to your chief. Discuss to them, and so they’ll turn out to be playable visitor items.
      • Word: Aswan and Tahonia is not going to be a part of your staff completely till late in Half III. Make sure you preserve them alive, nevertheless.
    • As quickly as you cross the northern border of the primary east-west street, Gilchris will create hearth tiles all throughout the map, dealing harm and slowing you down.
    • Reinforcements will come steadily, normally from the west and east ends of the primary street.
    • This can be a nice battle to make use of these concoctions you’ve got been receiving.

Half II: Battle Chapter 4 – The Storming of Dagsion

Preparations

  • Coaching Drills will deliver everybody as much as degree ~42.

[Combat] – The Battle of Alcineus Span

  • Victory: Defeat Lind.
  • Defeat: [Hero], Theodora, or Bertrand falls in battle.
  • Technique: Go gradual on this battle, to start out. There can be many reinforcements within the early part of the battle. Having 3-4 items able to utilizing bows will make coping with the reinforcements a lot simpler. Lind himself will cover behind battle elephants whenever you attain him on the prime. As with all boss goal, take into account ganging up on him to finish the battle.
  • Notes: 
    • As you progress up the bridge, reinforcements will come from behind you on the south part of the bridge. Dragoons can even seem from the perimeters of the map. These are restricted, so if you wish to be secure, take them out earlier than transferring on.
    • Think about that when a battle elephant is charging, defeat enemies round it first, as these actions are predictable straightforward to dodge.

Half II: Battle Chapter 5 – Divine Emperor Dagda

  • On this chapter, you may be exploring Dagsion. You possibly can solely transfer in the direction of Dagda’s Temple on the prime of Hightown.
  • Word: There aren’t any amenities out there.

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[Combat] – Battle vs. Dagda the Nice

  • Victory: Defeat Dagda
  • Defeat: [Hero], Theodora, or Bertrand falls in battle.
  • Technique: Word that this battle is 2 components. When you defeat the humanoid Dagda, he’ll transfer to the highest of the map as a dragon. I moved my whole military straight north, to the place the onager is. Right here, I used to be in a position to block chokepoints as enemies and Dagda approached. Dagda’s Res is far decrease than his Def, so use magic or Salamanders. After this, as soon as Dagda sits as a dragon on the prime, take it gradual, defeat all of the enemies on the base of the steps first. Waste the ammunition of the Fireplace Orb and Onager on the prime of the steps by having dodgy character sit within the farthest assault vary. As you progress up the steps, lure Golems off of the defend tiles on the prime. Whenever you get to Dadga, he’s mainly invulnerable. What it is best to do is use Deadeye Fight Artwork from the Longbow you acquire on this degree. When you will not do any harm (or might miss fully), it will set off an occasion on the following flip the place Eshmel reveals as much as disable Dagda’s Defend. Now you’ll be able to go on the offensive.
  • Notes: 
    • Word that the beginning space is partially inside Onager firing vary.
    • The Golems every drop a weapon: Greatsword +1, Jamadhars +1, Glaive +1, Longbow +1

Half II: Battle Chapter 6 – The Underworld Incarnate

  • At the beginning of this chapter, you merely want to go towards the marker. No amenities can be found, aside from the Pale Raven Perch.

[Combat] – Battle vs. Lyrah

  • Victory: Defeat Lyrah
  • Defeat: [Hero], Theodora, or Bertrand falls in battle.
  • Technique: Take it gradual. Let the enemies come to you. Lyrah’s shields make her invulnerable, so have weaker long-range assaults destroy the shields (ideally on the corners) after which have your heavy hitters dish out the HP harm. As soon as Lyrah is defeated, she is going to flip right into a cocoon as reinforcements begin to swarm. Use the identical technique with the cocoon. Word that the cocoon heals slightly little bit of HP on each hit, so use high-damage assaults solely. 
  • Notes: 

[Combat] – Flight from Dagsion

  • Victory: Get Leda to the Goal Vacation spot
  • Defeat: [Hero], Theodora, or Bertrand falls in battle.
  • Technique: Have [Hero] and your strongest battlers transfer down alongside the western border to the exit. The higher proper group ought to simply give attention to defending. Keep away from getting the eye of the enemy items within the heart of the map with battalions.
  • Notes: 
    • Aurora’s Blessing is extraordinarily helpful on this battle.
    • There’s a tiny ‘dungeon’ sequence after the battle, however there aren’t any enemies. Simply run to the marker.

After this, you’ll be able to transfer on to Half III: Salvation.