First take a look at Maglielle, Gallanza, Fediel, and Fraux gameplay in Granblue Fantasy: Relink – Countless Ragnarok


We received an intensive take a look at Granblue Fantasy: Relink – Countless Ragnarok at Summer season Sport Fest 2026. This main growth is coming quickly on July 9 for PlayStation 5, PlayStation 4, Nintendo Change 2, and PC. Our assembly with Tetsuya Fukuhara (Director of the Granblue Fantasy sequence) and Sanshiro Hidaka (Director of Granblue Fantasy: Relink – Countless Ragnarok) consisted of a media presentation, a brand new hands-on look that was completely different from the open beta, and an intensive interview with them.

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Beneath, you’ll be able to watch the total hands-on demo I performed of Countless Ragnarok at Summer season Sport Fest. Moreover, I included some fascinating key particulars from the media presentation that was proven behind closed doorways. You’ll be able to learn my full interview with Fukuhara-san and Hidaka-san, as properly; it was carried out in a bunch interview setting so RPG Web site contributor Scott White was in my session, together with one other unaffiliated journalist.

Granblue Fantasy: Relink – Countless Ragnarok Fingers-on at Summer season Sport Fest

Granblue Fantasy: Relink – Countless Ragnarok Media Presentation Key Particulars

Preliminary Improvement

  • Cygames had no plans to develop Countless Ragnarok when Relink initially launched, however Relink obtained a lot overwhelming enthusiasm and assist from gamers that they determined to pursue it
  • Since Relink was not designed to be a live-service recreation, Cygames felt that continuous small, incremental updates would not meet gamers’ expectations, in order that they determined introduce all these options without delay in a significant growth
  • Improvement staff didn’t simply wish to enhance recreation’s content material; they additionally wished to brush up the unique Relink recreation with a revamped UI & character stability changes

Size & Further Enjoyable Particulars

  • Count on 1.5x the content material & 2x the playtime in Countless Ragnarok
  • Even in case you rush, anticipate about 20-30 hours of further content material
  • “Maglielle was our most requested character to develop into playable.”
  • New Fatebreaker issue tier in Countless Ragnarok additionally contains returning bosses with brand-new mechanics

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Summons

  • Over 100 Summons in Countless Ragnarok – “each NPC and each enemy character”
  • Hidaka predicts probably the most customary utilization for Summons shall be to keep away from, counter, or soak harmful boss assaults, since all Summons are invincible

Grasp Traits

  • Hidaka’s feedback
    • “Certainly one of our objectives was to present new experiences to veterans of sure characters, permitting extra avenues for talent expression.”
    • “As extra details about methods for Relink unfold, sure character kits have been thought-about to be the optimum option to play them, and we began to see selection fall out of the equation. We thought that was unlucky, so we determined so as to add Grasp Traits.”
    • “We wished each mechanic to have its place within the recreation and be enjoyable to make use of in battle.”
    • “All of our forged has now been given a number of playstyles utilizing this Grasp Traits system. Relying on the chosen Grasp Traits fashion, methods, and key expertise, every character will begin to really feel completely different.”
    • “The idea was impressed by Blizzard’s Diablo sequence, the place dynamic construct selection has at all times been the forefront of the sequence.”
    • “Not each character has three completely different kinds. You’ll be able to enhance Grasp Ranges to unlock Traits for every character, which steadily construct on one another to reinforce elements of a particular playstyle.”
    • “Relying on the Grasp Trait fashion, some characters have new strikes and stances that unlock.”

Grasp Traits Screenshots