One of many brand-new techniques launched in Granblue Fantasy: Relink – Limitless Ragnarok is Weapon Transcendence. The prevailing playable characters, except for the three characters added after the unique Relink got here out (Seofon/Tweyen/Sandalphon), have no new weapons added to their arsenal, however each single one among their weapons can now be upgraded to grow to be much more highly effective by Weapon Transcendence.
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Though Weapon Transcendence works equally to Awakening by every degree of Transcendence consuming supplies earned from the brand new Fatebeaker-grade quests or the brand new Conflux roguelite mode, Weapon Transcendence has a particular new characteristic that weapons did not have earlier than – the flexibility to swap out a few of their Traits for brand new ones.
While you transcend a weapon for the primary time, they’re going to earn a particular trait unique to that sort of weapon. As an illustration, Defender Weapons will earn the brand new DMG Cap Ecru Trait that is unique to them. Transcending a weapon additionally provides new stat nodes within the Weapon Assortment tab on the Masteries display.
Word that there are some characters that would not have all the weapon sorts out there to them. The next characters would not have Executioner and Stunner-type Weapons out there to them.
- Seofon (Siete)
- Tweyen (Tune)
- Sandalphon
- Fraux
- Fediel
- Gallanza
- Maglielle
To be taught extra concerning the particular results of what all of the Weapon Transcendence unique Traits do, go to our Limitless Ragnarok Sigil Information. We even have a whole, complete listing of each character’s Grasp Traits, as nicely.
When a weapon is transcended, there are 4 Slots for Traits, however not all of them could be swapped out. A few of them are fastened and can’t be swapped, however the ranges of the Traits in every slot will steadily degree up as you transcend a weapon extra. Generally, Slot II & Slot IV are those that may be swapped out for a unique trait, however every weapon sort solely has its personal particular pool of Traits which might be swappable.
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Slotting a Trait into Slot II or Slot IV issues as nicely, as a result of the max degree of the Trait is greater in Slot II than it’s in Slot IV. As an illustration, a HP Trait in Slot II will give extra HP than being put into Slot IV as a result of Slot II’s can go as much as degree 25, whereas Slot IV can solely go as much as degree 10.
As soon as you’ve got absolutely leveled a Weapon Transcendence to its Max Lvl 7, one other particular fully-leveled Trait can be added to its newly added Slot EX.
A totally transcended weapon may also apply particular aesthetic weapon results on the weapon itself that solely alters its look and nothing else.
Defender Weapon Traits & Swappable Trait Pool at Transcendence Max Lvl

- Slot I – Fastened, Can not Swap
- Slot II – Can Be Swapped
- Swappable Trait for Slot II: Lvl 25
- Swappable Trait for Slot II: Lvl 25
- Slot III – Fastened, Can not Swap
- Slot IV – Can Be Swapped
- Swappable Trait for Slot IV: Lvl 10
- Swappable Trait for Slot IV: Lvl 10
- Slot EX – Fastened, Can not Swap
- Unbound Exertion: Lvl 15
Defender Swappable Trait Pool for Slot II & Slot IV
Can not have the Identical Trait within the 2 Totally different Slots
- Higher Aegis
- Regen
- Garrison
- Stronghold
- Improved Guard
- Dizzy Resistance
- Poison Resistance
- Burn Resistance
- Blight Resistance
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Ascension Weapon Traits & Swappable Trait Pool at Transcendence Max Lvl

- Slot I – Fastened, Can not Swap
- Slot II – Can Be Swapped
- Swappable Trait for Slot II: Lvl 25
- Swappable Trait for Slot II: Lvl 25
- Slot III – Can Be Swapped
- Supernova: Lvl 15
or - DMG Cap: Lvl 15
- Supernova: Lvl 15
- Slot IV – Fastened, Can not Swap
- Slot EX – Fastened, Can not Swap
Ascension Swappable Trait Pool for Slot II
- HP
- Important Hit Price
- Stun Energy
- Linked Collectively
- Supplementary DMG
- Combo Finisher DMG
- Drain
- Exact Wrath
- Exact Resilience
Executioner Weapon Traits & Swappable Trait Pool at Transcendence Max Lvl

- Slot I – Fastened, Can not Swap
- Slot II – Can Be Swapped
- Swappable Trait for Slot II: Lvl 25
- Swappable Trait for Slot II: Lvl 25
- Slot III – Fastened, Can not Swap
- DMG Cap Cardinal: Lvl 15
- DMG Cap Cardinal: Lvl 15
- Slot IV – Can Be Swapped
- Swappable Trait for Slot IV: Lvl 10
- Swappable Trait for Slot IV: Lvl 10
- Slot EX – Fastened, Can not Swap
- Unbound Approach: Lvl 15
Executioner Swappable Trait Pool for Slot II & Slot IV
Can not have the Identical Trait within the 2 Totally different Slots
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- Break Murderer
- Fast Cooldown
- Cascade
- Uplift
- Nimble Onslaught
- Glaciate Resistance
- ATK↓ Resistance
- DEF↓ Resistance
- Autorevive [can only be slotted into Executioner Slot IV]
Stinger Weapon Traits & Swappable Trait Pool at Transcendence Max Lvl

- Slot I – Fastened, Can not Swap
- Important Hit Price: Lvl 35
- Important Hit Price: Lvl 35
- Slot II – Can Be Swapped
- Swappable Trait for Slot II: Lvl 25
- Swappable Trait for Slot II: Lvl 25
- Slot III – Fastened, Can not Swap
- Slot IV – Can Be Swapped
- Swappable Trait for Slot IV: Lvl 10
- Swappable Trait for Slot IV: Lvl 10
- Slot EX – Fastened, Can not Swap
- Unbound Approach: Lvl 15
Stinger Swappable Trait Pool for Slot II & Slot IV
Can not have the Identical Trait within the 2 Totally different Slots
- Important Hit DMG
- Life on the Line
- Overdrive Murderer
- Dodge Payback
- Agency Stance
- Gradual Resistance
- Talent Sealed Resistance
- Darkflame Resistance
- Guts [can only be slotted into Stinger Slot IV]
Stunner Weapon Traits & Swappable Trait Pool at Transcendence Max Lvl

- Slot I – Fastened, Can not Swap
- Slot II – Can Be Swapped
- Swappable Trait for Slot II: Lvl 25
- Swappable Trait for Slot II: Lvl 25
- Slot III – Fastened, Can not Swap
- Slot IV – Can Be Swapped
- Swappable Trait for Slot IV: Lvl 10
- Swappable Trait for Slot IV: Lvl 10
- Slot EX – Fastened, Can not Swap
- Unbound Exertion: Lvl 15
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Stunner Swappable Trait Pool for Slot II & Slot IV
Can not have the Identical Trait within the 2 Totally different Slots
- Stamina
- Linked Collectively
- Guard Payback
- Aegis
- Held Below Resistance
- Sandtomb Resistance
- Paralysis Resistance
- SBA Sealed Resistance
- Potion Hoarder [can only be slotted into Stunner Slot IV]
Terminus Weapon Traits & Swappable Trait Pool at Transcendence Max Lvl

- Slot I – Fastened, Can not Swap
- Disaster Nova: Lvl 35
- Disaster Nova: Lvl 35
- Slot II – Can Be Swapped
- Swappable Trait for Slot II: Lvl 25
- Swappable Trait for Slot II: Lvl 25
- Slot III – Fastened, Can not Swap
- Slot IV – Fastened, Can not Swap
- Slot EX – Fastened, Can not Swap
- Unbound Grasp: Lvl as much as 55 (is dependent upon present Grasp Lvl of character)
Terminus Swappable Trait Pool for Slot II
- Enmity
- Stamina
- Tyranny
- Combo Booster
- Overdrive Murderer
- Guard Payback
- Glass Cannon
- Regen
- Drain
- Nimble Protection