Final month, I had an opportunity to speak with Too Kyo Video games’ Kazutaka Kodaka about The Hundred Line -Final Protection Academy-. 2025 was a landmark 12 months for Too Kyo Video games with The Hundred Line lastly launching worldwide, and I requested Kazutaka Kodaka about future plans for the IP, how he want to strategy DLC, working with Kotaro Uchikoshi (who made a particular look on the finish of the interview), his favourite characters, platform selections, a possible Swap 2 improve, merchandise, plans for 2026, and much more.
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Kazutaka Kodaka:
I used to be reminded as soon as once more that he actually writes attention-grabbing situations. I had by no means skilled having him carry to life characters that I created, so it left a robust impression on me. I’d like to learn one other “Uchikoshi-style” Hundred Line state of affairs within the DLC.Kazutaka Kodaka:
I consider the sport has acquired extraordinarily excessive reward. It presents a story expertise that may solely be discovered on this title, and I believe folks have embraced that uniqueness. It’s a recreation that may’t get replaced by the rest, so I’m glad I went into debt to make it. I hope Hundred Line continues to promote for a very long time.
Kazutaka Kodaka:
We entrusted Aniplex with all promotion and publishing, and every put up half the funding, forming a robust partnership. In addition they dealt with communication with abroad publishers. We selected them as a result of they understood our model and tried to unfold it broadly.Kazutaka Kodaka:
In fact, I wish to pursue extra multimedia expansions and broaden the world by DLC and different codecs.
Kazutaka Kodaka:
Sure, some folks at Too Kyo Video games prompt it early on, however in addition they acknowledged that the quantity was a part of the enchantment.Commercial. Preserve scrolling for extra
Kazutaka Kodaka:
It’s all a part of making an attempt to promote even yet one more copy. Whereas I work together with followers usually, I don’t incorporate their opinions straight into the video games.Kazutaka Kodaka:
No, I see them as separate works. Danganronpa continues by itself, whereas I tackle new challenges. Some stylistic similarities naturally happen.
Kazutaka Kodaka:
I’m hooked up to all of them, however Monokuma is undeniably nice. Sumino was the primary Hundred Line character idea that solidified, so I’m keen on him.Kazutaka Kodaka:
She’d be too troublesome in Danganronpa, however she suits completely on this recreation, which solely seems like a loss of life recreation.Kazutaka Kodaka:
Routes increasing lore or including characters, and even collaborations with different writers. Hundred Line’s construction permits limitless prospects.Kazutaka Kodaka:
My philosophy is to make the very best recreation doable. I follow what’s wanted, however overturn selections if wanted for high quality.Kazutaka Kodaka:
Understood. We’ll take into account it positively!Kazutaka Kodaka:
We’d like to think about that as properly.Commercial. Preserve scrolling for extra

Kazutaka Kodaka:
The market is dominated by PC now. Releasing worldwide on Steam is important.Kazutaka Kodaka:
Not contemplating something for the time being.Kazutaka Kodaka:
Ghost of Yotei.Kazutaka Kodaka:
2025 was thrilling, however in 2026 I wish to focus calmly on recreation improvement.
Kazutaka Kodaka:
I like iced espresso, even in winter. If I wish to heat up, I drink sizzling espresso.Kotaro Uchikoshi: “Rattling it, why cannot we get a lead on the suspect…” I grumble, then chug a paper cup of black espresso, mash the cup flat like a UFO shot down over Roswell, and chuck it into the trash with all of the grace of a toddler throwing a tantrum. That arduous-boiled-detective act is strictly how I wish to drink my espresso.
[Editor’s Note: Stay tuned for a special feature going up later in the year to find out why I included Kotaro Uchikoshi’s response here.]