Last Fantasy Ways – The Ivalice Chronicles Jobs Information


Last Fantasy Ways affords a wealthy and deep technique RPG expertise, supplying you with difficult battles to beat alongside a dramatic and intense story. With a purpose to result in an finish to the Warfare of the Lions, you have to to guarantee that your forces are as much as the duty, benefiting from the assorted jobs and talents at your disposal. With the particular jobs distinctive to some characters, you should have over 30 jobs to choose from and this information will provide you with a deal with on what jobs do what and what the necessities are to unlock that subsequent highly effective new vocation!

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With a purpose to unlock stronger jobs, you have to to have reached a excessive sufficient stage with different jobs. Degree 1 jobs are required to alter to Degree 2, and so forth.


The Jobs

Degree 1 Jobs:

Squire

Chemist

Degree 2 Jobs:

Knight

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Archer

Black Mage

White Mage

Degree 3 Jobs:

Monk

Thief

Time Mage

Mystic

Degree 4 Jobs:

Geomancer

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Dragoon

Orator

Summoner

Degree 5 Jobs:

Samurai

Ninja

Arthimatician

Dancer

Bard

Mime

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Particular Character Jobs:

Ramza

Agrias

Mustadio

Rapha

Marach

Meliadoul

Orlandu

Beowulf

Reis

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Cloud

Warfare of the Lions model exclusives:

Onion Knight Job

Darkish Knight Job

Balthier

Luso

 

Degree 1 Jobs:

These are the default jobs that everybody can have entry to, and are those that you may recruit from the assorted cities’ Recruiter places of work.

Squire

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The Squire is the idea for the entire bodily injury items, and its “Focus” motion must be discovered instantly as it’s the good approach to JP grind!

Necessities: Accessible from the beginning

Expertise: Fundamentals

Gear:

  • Weapons: Sword, Dagger, Axe, Flail
  • Armor: Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguard, Armlet, Ring, Fragrance

Skills:

  • Actions
    • Focus (300 JP)
    • Rush (80 JP)
    • Throw Stone (90 JP)
    • Salve (150 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

 

Chemist

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The Chemist is the idea for the entire extra magically inclined jobs, and its means to make use of gadgets on distant items can show helpful even within the late recreation.

Necessities: Accessible from the beginning

Expertise: Merchandise

Gear:

  • Weapons: Dagger, Weapons
  • Armor: Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguard, Armlet, Ring, Fragrance

Skills:

  • Innate Skill: Throw Gadgets
  • Actions
    • Potion (30 JP)
    • Excessive Potion (200 JP)
    • X-Potion (300 JP)
    • Ether (300 JP)
    • Excessive Ether (400 JP)
    • Elixir (900 JP)
    • Antidote (70 JP)
    • Eye Drops (80 JP)
    • Echo Herbs (120 JP)
    • Maiden’s Kiss (200 JP)
    • Gold Needle (250 JP)
    • Holy Water (400 JP)
    • Treatment (700 JP)
    •  Phoenix Down (90 JP)
  • Reactions
  • Assist
    • Throw Merchandise (350 JP)
    • Protected Guard (250 JP)
    • Reequip (50 JP)
  • Motion

Degree 2 Jobs:

Knight

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With excessive HP totals and the power to dish out heavy injury, Knights are nice front-line fighters, and their means to interrupt the enemy’s gear to show the tide even additional in your favor is at all times good to have in your pocket.

Necessities: Squire lvl. 2

Expertise: Arts of Warfare

Gear:

  • Weapons: Sword, Knight Sword, Protect
  • Armor: Armor, Robes
  • Helmet: Helm, Hair Adornment
  • Accent: Footwear, Cloak, Armguard, Armlet, Ring, Fragrance

Skills:

  • Actions
    • Rend Helm (300 JP)
    • Rend Protect (300 JP)
    • Rend Armor (400 JP)
    • Rend Weapon ( JP)
    • Rend Velocity (250 JP)
    • Rend MP (250 JP)
    • Rend Energy (250 JP)
    • Rend Magick (250 JP)
  • Reactions
  • Assist
    • Equip Heavy Arrmor (500 JP)
    • Equip Shields (250 JP)
    • Equip Swords (400 JP)
  • Motion

 

Archer

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Generally it is best to play keep-away and pelt your foes from afar, and the Archers is a superb selection for doing simply that. Their Goal actions can actually make their arrows pack a punch, and the Focus help means shall be nice to snag for anybody you propose to maintain a bodily fighter.

Necessities: Squire lvl. 2

Expertise: Goal

Gear:

  • Weapons: Bow, Crossbow, Protect
  • Armor: Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguard, Armlet, Ring, Fragrance

Skills:

  • Actions
    • Goal +1 (100 JP)
    • Goal +2 (150 JP)
    • Goal +3 (200 JP)
    • Goal +4 (250 JP)
    • Goal +5 (300 JP)
    • Goal +7 (400 JP)
    • Goal +10 (700 JP)
    • Goal +20 (900 JP)

    Reactions

    • Velocity Surge (900 JP)
    • Archer’s Bane (450 JP)
  • Assist
    • Equip Crossbows (350 JP)
    • Focus (400 JP)
  • Motion

Black Mage


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Forged devastating magic spells from the security of behind the frontline, with the power to hit a number of enemies suddenly. Simply watch out the place you goal, although, as your individual forces can get caught within the splash zone!

Necessities: Chemist lvl. 2

Expertise: Black Magicks

Gear:

  • Weapons: Rods
  • Armor: Robes, Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Fireplace (50 JP)
    • Fira (200 JP)
    • Firaga (500 JP)
    • Firaja (900 JP)
    • Thunder (50 JP)
    • Thundara (200 JP)
    • Thundaga (500 JP)
    • Thundaja (900 JP)
    • Blizzard (50 JP)
    • Blizzara (200 JP)
    • Blizzaga (500 JP)
    • Blizzaja (900 JP)
    • Poison (150 JP)
    • Toad (500 JP)
    • Dying (600 JP)
    • Flare (1000 JP)
  • Reactions
  • Assist
  • Motion

White Mage


One of the simplest ways to win a battle is to maintain your allies alive, and that’s exactly what the White Mage will do, because of their therapeutic spells. Because of their Holy spell, they’ll additionally dish out some heavy injury too!

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Necessities: Chemist lvl. 2

Expertise: White Magicks

Gear:

  • Weapons: Workers
  • Armor: Gown, Clothes
  • Helmet: Hat, Hair Adornment 
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Treatment (50 JP)
    • Cura (180 JP)
    • Curaga (450 JP)
    • Curaja (800 JP)
    • Increase (200 JP)
    • Come up (600 JP)
    • Reraise (1000 JP)
    • Shield (70 JP)
    • Protectja (600 JP)
    • Shell (70 JP)
    • Shellja (600 JP)
    • Wall (400 JP)
    • Esuna (300 JP)
    • Holy (600 JP) 
  • Reactions
  • Assist
    • Magick Protection Enhance (400 JP)
  • Motion

Degree 3 Jobs:

Monk


Masters of their fists, Monks are bodily powerhouses that may not solely hit for prime injury, but in addition have the power to heal themselves and allies, even reviving them utilizing their Martial Arts. These are nice items that you may maintain utilizing even into the top recreation.

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Necessities: Knight lvl. 3

Expertise: Martial Arts

Gear:

  • Weapons: N/A
  • Armor: Clothes
  • Helmet: Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Innate Skill: Brawler
  • Actions
    • Cyclone (150 JP)
    • Pummel (300 JP)
    • Aurablast (300 JP)
    • Shockwave (600 JP)
    • Doom Fist (300 JP)
    • Purification (200 JP)
    • Chakra (350 JP)
    • Revive (500 JP)
  • Reactions
    • Crucial: Get well HP (500 JP)
    • Counter (300 JP)
    • First Strike (1300 JP)
  • Assist
  • Motion

Thief


Quick and with giant motion areas, what they lack in injury, they make up for in versatility, because of their means to steal the gear off opponents and poach monsters to promote to poachers in cities.

Necessities: Archer lvl 3

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Expertise: Steal

Gear:

  • Weapons: Daggers
  • Armor: Clothin
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Steal Gil (10 JP)
    • Sleal Coronary heart (150 JP)
    • Steal Helm (350 JP)
    • Steal Armor (450 JP)
    • Steal Protect (350 JP)
    • Steal Weapon (600 JP)
    • Steal Accesory (500 JP)
    • Steal EXP (250 JP)
  • Reactions
    • Vigilance (200 JP)
    • Gil Snapper (200 JP)
    • Sticky Fingers (200 JP)
  • Assist
  • Motion
    • Motion +2 (560 JP)
    • Bounce +2 (500 JP)

Time Mage


A help unit that may manipulate flip orders, the large motive to sink time into the Time Mage job is to unlock the Teleport motion motion and Swiftspell help to your magic customers.

Necessities: Black Mage lvl. 3

Expertise: Time Magicks

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Gear:

  • Weapons: Workers
  • Armor: Gown, Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Haste (100 JP)
    • Hasteja (600 JP)
    • Gradual (80 JP)
    • Slowja (600 JP)
    • Cease (350 JP)
    • Immobilize (100 JP)
    • Float (200 JP)
    • Mirror (300 JP)
    • Fast (900 JP)
    • Gravity (250 JP)
    • Graviga (550 JP)
    • Meteor (900 JP)
  • Reactions
    • Crucial: Fast (800 JP)
    • Mana Protect (400 JP)
  • Assist
  • Motion
    • Teleport (3000 JP)
    • Levitate (540 JP)

Mystic


The Mystic is not a lot of a fighter, however what they do supply is an assortment of talents that may debuff and afflict far-off enemies with numerous standing results, serving to you achieve the higher hand!

Necessities: White Mage lvl. 3

Expertise: Mystic Arts

Gear:

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  • Weapons: Rod, Workers, Guide, Poles
  • Armor: Clothes, Robes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Umbra (100 JP)
    • Empowerment (200 JP)
    • Invigoration (350 JP)
    • Perception (400 JP)
    • Disbelief (400 JP)
    • Corruption (300 JP)
    • Quiescence (170 JP)
    • Fervor (400 JP)
    • Trepidation (200 JP)
    • Delirium (400 JP)
    • Concord (800 JP)
    • Hesitation (100 JP)
    • Repose (350 JP)
    • Induration (600 JP)
  • Reactions
  • Assist
  • Motion
    • Ignore Climate (200 JP)
    • Manafont (350 JP)

Degree 4 Jobs:

Geomancer


Wielding the powers of the earth itself, the Geomancer is ready to faucet into the weather of no matter tile they stand on to assault their enemies and afflict numerous standing results.

Necessities: Monk lvl. 4

Expertise: Geomancy

Gear:

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  • Weapons: Sword, Axe, Protect
  • Armor: Clothes, Robes
  • Helmet: Hat, Hair Adornments
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Sinkhole (150 JP)
    • Torrent (150 JP)
    • Tanglevine (150 JP)
    • Contortion (150 JP)
    • Tremor (150 JP)
    • Wind Slash (150 JP)
    • Will-o’-the-Smart (150 JP)
    • Quicksand (150 JP)
    • Sandstorm (150 JP)
    • Snowstorm (150 JP)
    • Wind Blast (150 JP)
    • Magma Surge (150 JP)
  • Reactions
  • Assist
  • Motion
    • Ignore Terrain (220 JP)
    • Lava Strolling (150 JP)

Dragoon


With their highly effective Bounce means that permits them to pounce on unsuspecting enemies, hilly terrain isn’t any problem for the Dragoon and their mighty spears.

Necessities: Thief lvl. 4

Expertise: Bounce

Gear:

  • Weapons: Polearm, Shields
  • Armor: Armor, Robes
  • Helmet: Helm, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

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Skills:

  • Actions
    • Horizontal Bounce +1 (150 JP)
    • Horizontal Bounce +2 (350 JP)
    • Horizontal Bounce +3 (550 JP)
    • Horizontal Bounce +4 (800 JP)
    • Horizontal Bounce +5 (1100 JP)
    • Vertical Bounce +/- 2 (100 JP)
    • Vertical Bounce +/- 3 (250 JP)
    • Vertical Bounce +/- 4 (400 JP)
    • Vertical Bounce +/- 5 (550 JP)
    • Vertical Bounce +/- 6 (700 JP)
    • Vertical Bounce +/- 7 (1000 JP)
    • Vertical Bounce +/- 8 (1500 JP)
  • Reactions
  • Assist
  • Motion
    • Ignore Elevation (700 JP)

Orator


With the facility of argument, the Orator can’t solely sway an enemy to your aspect but in addition encourage your individual items, elevating their bravery and religion.

Necessities: Mystic lvl. 3

Expertise: Speechcraft

Gear:

  • Weapons: Dagger, Weapons
  • Armor: Clothes, Robes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

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  • Innate Skill: Beast Tongue
  • Actions
    • Entice (100 JP)
    • Stall (100 JP)
    • Reward (200 JP)
    • Intimidate (200 JP)
    • Preach (200 JP)
    • Enlighten (200 JP)
    • Condemn (500 JP)
    • Defraud (100 JP)
    • Insult (300 JP)
    • Mimic Darlavon (300 JP)
  • Reactions
  • Assist
    • Equip Weapons (800 JP)
    • Tame (500 JP)
    • Beast Tongue (100 JP)
  • Motion

Summoner


From Moogles that heal to huge dragons that blast away foes, the Summoner calls of their highly effective mates to wreak havoc on the battlefield and help allies.

Necessities: Time Mage lvl. 3

Expertise: Summon

Gear:

  • Weapons: Rod, Workers
  • Armor: Gown, Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Moogle (110 JP)
    • Shiva (200 JP)
    • Ramuh (200 JP)
    • Ifrit (200 JP)
    • Titan (220 JP)
    • Golem (500 JP)
    • Carbuncle (350 JP)
    • Bahamut (1000 JP)
    • Odin (900 JP)
    • Leviathan (860 JP)
    • Salamander (860 JP)
    • Sylph (400 JP)
    • Faerie (400 JP)
    • Lich ( JP)
    • Cyclops (1000 JP)
    • Zodiac (Realized by way of the monster Elidibs on the tenth Degree of the Deep Dungeon)
  • Reactions
    • Crucial: Get well MP (400 JP)
  • Assist
  • Motion

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Degree 5 Jobs:

Samurai


Calling forth the facility from the Katana they wield, the Samurai is a stable melee fighter with talents that may assist them out of many conditions and even assault from a distance, in case you have the suitable swords geared up.

Necessities: Knight lvl. 4, Monk lvl. 5, Dragoon lvl. 2

Expertise: Iaido

Gear:

  • Weapons: Katana
  • Armor: Armor, Robes
  • Helmet: Helm, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Ashura (100 JP)
    • Kotetsu (200 JP)
    • Bizen Osafune (300 JP)
    • Murasame (400 JP)
    • Ame-no-Murakumo (500 JP)
    • Kiyomori (600 JP)
    • Muramasa (700 JP)
    • Kiku-ichimonji (800 JP)
    • Masamune (900 JP)
    • Chirijiraden (1000 JP)
  • Reactions
    • Bonecrusher (200 JP)
    • Shirahadori (700 JP)
  • Assist
    • Equip Katana (400 JP)
    • Doublehand (900 JP)
  • Motion

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Ninja


Speedy and wielding two weapons, the Ninja can cowl giant quantities of floor quick, and their dual-wield means is nice to be taught on all of your forces that you simply plan to make use of melee weapons, Monks included, because it doubles the variety of assaults a unit does.

Necessities: Archer lvl. 4, Thief lvl. 5, Geomancer lvl. 2

Expertise: Throw

Gear:

  • Weapons: Ninja Blade, Dagger, Flail
  • Armor: Hat, Hair Adornments
  • Helmet: Clothes
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Innate Skill: Twin Wield
  • Actions
    • Throw Shuriken (50 JP)
    • Throw Bombs (70 JP)
    • Throw Daggers (100 JP)
    • Throw Swords (100 JP)
    • Throw Flails (100 JP)
    • Throw Katana (100 JP)
    • Throw Ninja Blades (100 JP)
    • Throw Axes (120 JP)
    • Throw Polearms (100 JP)
    • Throw Poles (100 JP)
    • Throw Knight’s Swords (100 JP)
    • Throw Books (100 JP)
  • Reactions
    • Vanish (1000 JP)
    • Reflexes (400 JP)
  • Assist
  • Motion

Arithmetician

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Math makes my mind harm, and the Arithmetician will harm your enemies (and presumably allies too) based mostly on completely different mathematical standards. This job is banned in a number of speedruns so it have to be actually good.

Necessities: White Mage lvl. 5, Black Mage lvl. 5, Time Mage lvl. 4, Mystic lvl. 4 

Expertise: Arithmeticks

Gear:

  • Weapons: Guide, Pole
  • Armor: Clothes, Gown
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Goal CT (250 JP)
    • Goal Degree (350 JP)
    • Goal EXP (200 JP)
    • Goal Elevation (250 JP)
    • Prime (300 JP)
    • A number of of 5 (200 JP)
    • A number of of 4 (400 JP)
    • A number of of three (600 JP)
  • Reactions
    • Cup of Life (200 JP)
    • Soulbind (300 JP)
  • Assist
  • Motion
    • Accrue EXP (400 JP)
    • Accrue JP (400 JP)

Dancer


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Dancers can inflict standing results and injury on all enemies on the battlefield so long as they dance. An amazing possibility for fixed injury so long as you possibly can maintain them secure.

Necessities: Feminine items solely, Geomancer lvl. 5, Dragoon lvl 5

Expertise: Dance

Gear:

  • Weapons: Fabric, Dagger, Bag
  • Armor: Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Witch Hunt (100 JP)
    • Minicing Minuet (100 JP)
    • Gradual Dance (100 JP)
    • Polka (100 JP)
    • Heathen Frolic (100 JP)
    • Forbidden Dance (100 JP)
    • Final Waltz (100 JP)
  • Reactions
    • Power Surge (600 JP)
    • Bravery Surge (700 JP)
  • Assist
  • Motion
    • Bounce +3 (600 JP)
    • Fly (900 JP)

Bard


The place the Dancer hurts, the Bards heal. This help function has a full set of talents that assist out your allies, therapeutic them and buffing them for so long as they carry out.

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Necessities: Male items solely, Summoner lvl. 5, Orator lvl. 5

Expertise: Bardsong

Gear:

  • Weapons: Devices, Baggage
  • Armor: Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Seraph Music (100 JP)
    • Life’s Anthem (100 JP)
    • Rousing Melody (100 JP)
    • Battle Chant (100 JP)
    • Magickal Chorus (100 JP)
    • Anonymous Music (100 JP)
    • Finale (100 JP)
  • Reactions
    • Magick Surge (500 JP)
    • Religion Surge (700 JP)
  • Assist
  • Motion
    • Motion +3 (1000 JP)
    • Fly (900 JP)

Mime


The Mime is the strangest class as it might’t equip any gadgets or abilities, and as a substitute will merely repeat no matter motion was taken simply earlier than its flip. It may be highly effective, however robust to make use of effectively.

Necessities: Squire lvl 8, Chemist lvl. 8, Summoner lvl. 5, Orator lvl. 5, Geomancer lvl. 5, Dragoon lvl. 5

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Expertise: N/A

Gear:

  • Weapons: N/A
  • Armor: N/A
  • Helmet: N/A
  • Accent: N/A

Skills:

  • Innate Skills: Focus, Brawler, Beastmaster
  • Actions
  • Reactions
  • Assist
  • Motion

Particular Jobs:

Along with the primary jobs that anybody can grow to be, particular characters that be part of your ranks can have distinctive lessons solely obtainable to themselves

Squire/Gallant Knight (beginning in Chapter 4) – Ramza


Expertise: Mettle

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Gear:

  • Weapons: Dagger, Sword, Knight Sword, Flails
  • Armor: Armor, Clothes, Robes
  • Helmet: Hats
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Innate Skill: Poach
  • Actions
    • Focus (300 JP)
    • Rush (80 JP)
    • Throw Stone (90 JP)
    • Salve (150 JP)
    • Tailwind (200 JP)
    • Chant (Realized by default)
    • Metal (200 JP)
    • Shout (500 JP)
    • Ultima (Should be hit with the spell)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Holy Knight – Agrias


Expertise: Holy Sword

Gear:

  • Weapons: Sword, Knight’s Sword, Protect
  • Armor: Armor, Gown
  • Helmet: Helm, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

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  • Actions
    • Judgment Blade (Realized by default)
    • Clensing Strike (400 JP)
    • Northswain’s Strike (500 JP)
    • Hallowed Bolt (Realized by default)
    • Divine Reuination (800 JP)
  • Reactions
  • Assist
    • Equip Axes (170 JP)
    • Beast Grasp (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Machinist – Mustadio


Expertise: Aimed Shot

Gear:

  • Weapons: Weapons
  • Armor: Clothes, Robes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Leg Shot (Realized by default)
    • Arm Shot (Realized by default)
    • Seal Evil (Realized by default)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Skyseer – Rapha


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Expertise: Sky Mantra

Gear:

  • Weapons: Workers, Pole
  • Armor: Clothes, Robes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Heaven’s Wrath (Realized by default)
    • Ashura (200 JP)
    • Adamantine Blade (300 JP)
    • Maelstrom (400 JP)
    • Celestial Void (500 JP)
    • Divinity (600 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Netherseer – Marach


Expertise: Nether Mantra

Gear:

  • Weapons: Workers, Poles
  • Armor: Clothes, Robes
  • Helmet: Hat, Hair Adornments
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

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Skills:

  • Actions
    • Hell’s Wrath (Realized by default)
    • Nether Ashura (200 JP)
    • Nether Blade (300 JP)
    • Nether Maelstrom (400 JP)
    • Corporeal Void (500 JP)
    • Impiety (600 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Divine Knight – Meliadoul


Expertise: Unyielding Blade

Gear:

  • Weapons: Sword, Knight’s Sword, Crossbow, Polearm, Shields
  • Armor: Armor, Clothes, Gown
  • Helmet: Helm, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Crush Armor (Realized by default)
    • Crush Helm (400 JP)
    • Crush Weapon (500 JP)
    • Crrush Accent (800 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Sword Saint – Orlandu

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Expertise: Swordplay

Gear:

  • Weapons: Sword, Knight’s Sword, Katana, Ninja Blade, Shields
  • Armor: Armor, Clothes, Gown
  • Helmet: Helm, Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Judgement Blade (Realized by default)
    • Cleaning Strike (Realized by default)
    • Norrthswain’s Strike (500 JP)
    • Hallowed Bolt (700 JP)
    • Divine Ruination (Realized by default)
    • Crush Armor (Realized by default)
    • Crush Helm (400 JP)
    • Crush Weapon (500 JP)
    • Crush Accent (800 JP)
    • Duskblade (500 JP)
    • Shadowblade (Realized by default)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

 

Templar – Beowulf


Expertise: Spellblade

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Gear:

  • Weapons: Sword, Knight’s Sword, Dagger, Shields
  • Armor: Armor, Gown
  • Helmet: Helm, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Blind (50 JP)
    • Syphon (100 JP)
    • Drain (Realized by default)
    • Religion (200 JP)
    • Doubt (200 JP)
    • Zombie (150 JP)
    • Silence (Realized by default)
    • Berserk (200 JP)
    • Hen (500 JP)
    • Confuse (200 JP)
    • Dispel (300 JP)
    • Disable (50 JP)
    • Sleep (170 JP)
    • Break (300 JP)
    • Vengeance (600 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Dragonkin – Reis


Expertise: Dragon

Gear:

  • Weapons: Bag
  • Armor: N/A
  • Helmet: Hair Adornment
  • Accent: Armlet, Rings, Perfumes

Skills:

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  • Innate Skills
    • Beast Tongue
    • Twin Wield
    • Beast Masterr
    • Tame
  • Actions
    • Ice Breath (Realized by default)
    • Fireplace Breath (Realized by default)
    • Thunder Breath (Realized by default)
    • Dragon’s Charrm (300 JP)
    • Dragon’s Present (300 JP)
    • Dragon’s May (400 JP)
    • Dragon’s Velocity (400 JP)
    • Holy Breath (900 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Ex-SOLIDER – Cloud


Expertise: Restrict

Gear:

  • Weapons: Sword
  • Armor: Clothes
  • Helmet: Hat, Hair Adornment
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Courageous (150 JP)
    • Cross Slash (Realized by default)
    • Blade Burst (250 JP)
    • Ascension (800 JP)
    • Meteorain (600 JP)
    • Ending Contact (700 JP)
    • Omnislash (1200 JP)
    • Cherry Blossom ((1500 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Warfare of the Lions Model Exclusives

The PSP and Cell variations of Last Fantasy Ways, often called the Warfare of the Lions, comprise extra options, characters, and jobs not discovered wherever else, together with the Ivalice Chronicles. Right here is the breakdown of the 2 further jobs and characters. 

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Onion Knight

Whereas they do not be taught any distinctive talents themselves, this job will develop in energy for every mastered job that the character has, giving the Onion Knight the best injury potential within the recreation!

Necessities: Squire lvl. 6, Chemist lvl. 6

Gear:

  • Weapons: Any
  • Armor: Any
  • Helmet: Any
  • Accent: Any

Skills:

  • Actions
  • Reacions
  • Assist
  • Motion

 

 

Darkish Knight

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Did you ever want you could possibly play as Gafgarion’s class? Effectively, now you possibly can with the Darkish Knight, and all their highly effective ranged Darkish Sword talents!

Necessities: Knight lvl. 8, Black  Mage lvl. 8, Dragoon lvl. 8, Samurai lvl. 8, Ninja lvl. 8, Geomancer lvl. 8, Will need to have killed 20 human enemies (crystal seems)

Gear:

  • Weapons: Sword, Knight Sword, Fell Sword, Flails
  • Armor: Armor, Robes, Clothes
  • Helmet: Helm, Hair Adornment
  • Accent: Footwear, Cloak, Armguard, Armlet, Ring, Fragrance

Skills:

  • Actions
    • Sanguine Sword (500 JP)
    • Infernal Strike (500 JP)
    • Crushing Blow (300 JP)
    • Abyssal Blade (1000 JP)
    • Unholy Sacrifice (1200 JP)
  • Reactions
  • Assist
    • HP Enhance (2000 JP)
    • Vehemence (400 JP)
  • Motion
    • Bounce +3 (Male Darkish Knights solely) (1000 JP)
    • Transfer +3 (Feminine Darkish Knights solely) (1000 JP)

 

Sky Pirate – Balthier

Expertise: Piracy

Gear:

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  • Weapons: Sword, Knight’s Sword, Dagger, Bow, Crossbow, Weapons, Polearms, Shields
  • Armor: Armor, Clothes, Robes
  • Helmet: Helm
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Actions
    • Leg Shot (200 JP)
    • Arm Shot (300 JP)
    • Seal Evil (200 JP)
    • Barrage (1200 JP)
    • Steal Gil (Realized by default)
    • Steal Coronary heart (250 JP)
    • Steal Helm (450 JP)
    • Steal Armor (550 JP)
    • Steal Protect (450 JP)
    • Steal Weapon (750 JP)
    • Steal Accent (600 JP)
    • Steal EXP (350 JP)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion

Sport Hunter – Luso

Expertise: Huntcraft

Gear:

  • Weapons: Dagger, Sword, Knight Sword, Flails
  • Armor: Armor, Clothes, Robes
  • Helmet: Hats
  • Accent: Footwear, Cloak, Armguards, Armlet, Rings, Perfumes

Skills:

  • Innate Skill: Poach
  • Actions
    • Focus (300 JP)
    • Rush (80 JP)
    • Throw Stone (90 JP)
    • Salve (150 JP)
    • Tailwind (200 JP)
    • Chant (Realized by default)
    • Metal (200 JP)
    • Shout (500 JP)
    • Ultima (Should be hit with the spell)
  • Reacions
  • Assist
    • Equip Axes (170 JP)
    • Beastmaster (200 JP)
    • Evasive Stance (50 JP)
    • JP Enhance (250 JP)
  • Motion