Nioh 3 Interview – Crew Ninja talks exploration, issue, mascots, and extra within the revamped motion RPG sequence


One of many largest RPGs touchdown in early 2026 is Nioh 3, coming almost six years after its predecessor, whereas including new gameplay parts such because the ninja model and open explorable zones. Nioh 2 was one in all RPG Web site’s prime 5 RPGs of 2020, so we’re excited to see what Crew Ninja can do in a follow-up that makes some adjustments to the components.

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Forward of subsequent 12 months’s launch, RPG Web site not too long ago had an opportunity to fulfill with Fumihiko Yasuda, Growth Producer & Head of Crew Ninja, in addition to Kohei Shibata, Director & Venture Supervisor at Crew Ninja, to speak about Nioh 3 and the evolution of the motion RPG sequence. We additionally talk about issue, PC ports, in addition to which Nioh mascot is finest.

This interview has been barely edited for readability.


RPG Web site: Are you able to describe why you determined to make a 3rd Nioh title? Is there one thing particular that you just wish to obtain within the third one? 

Fumihiko Yasuda: Once we developed Nioh after which Nioh 2, there have been about two or three years when it comes to the span between the 2 titles. After that, we thought that there have been issues that, although we had centered on the motion gameplay facet of it, we knew that there was extra that we might have achieved when it comes to different gameplay developments. After creating Nioh 2 and all of its DLCs, we determined to take a little bit of a break from the Nioh sequence till we might give you the correct concepts for a Nioh 3. Throughout that point, we began engaged on video games resembling Ninja Gaiden 4 and Rise of the Ronin. As we had been engaged on these titles, the concepts and a proposal for a Nioh 3 did come up.

These concepts had been the twin samurai & ninja motion gameplay, in addition to some parts of an open discipline. And so I believed, taking a look at that, these are actually massive developments that we are able to do to the sport that will actually make it worthy of a Nioh 3. We felt that with the expertise that we had been gaining from engaged on all the opposite titles that Crew Ninja was engaged on, we thought that we’d be capable to make the very best use of them and have one thing there. It gave me the arrogance that we are able to create the very best Nioh recreation within the sequence by having all of this newest data and expertise throughout the staff. 

RPG Web site: Out of your preliminary announcement, I knew that Nioh 3 had the extra open fields and had the ninja-samurai duality, however one factor I wasn’t conscious of till I began taking part in the demo was … so I am all the time occupied with the role-playing stuff, proper? I noticed that numerous ability techniques appear expanded upon from earlier video games, together with extra passive talents, weapon ability bushes, and different role-playing parts. Are you able to discuss concerning the method there?

Kohei Shibata: This time, sure, with the abilities, we now have made some adjustments and additions. One of many issues that led to that is the open discipline, since there’s numerous exploration that may happen. You possibly can uncover and likewise acquire new abilities from exploration. And with the abilities themselves, with the abilities that you would be able to put in place, clearly there are ones that may assist with the bottom character – that may assist enhance your protection, assist enhance your assaults – but additionally there are additionally these which are particular to the samurai model and particular to the ninja model that may show you how to buff these particular areas up. So, there are these issues that may assist these kinds.

If you wish to, you’ll be able to resolve, “Oh, I simply wish to strengthen the samurai model or simply strengthen the ninja model”. So we depart that as much as the participant. They’ve the selection. They do not should do each. They’ll have the choice of simply doing one or the opposite. However, with the completely different sorts of abilities that you would be able to have for the samurai model and for the ninja model, they will additionally assist intensify every of these abilities.

So, for instance, you might be within the samurai model and have a sure buff that you just use. And while you swap out to the ninja model, that ninja model can have one thing that may assist enhance, even additional enhance the buff that is not obtainable in simply the samurai model. So, we needed to broaden the completely different choices that gamers can have when it comes to placing a personality collectively and likewise having the ability to discover the mixtures that will probably be proper for nonetheless the participant needs to play the sport.


RPG Web site: Are you able to briefly describe the narrative setting for the sport, particularly for non-Japanese individuals who will not be very accustomed to the durations in historical past that Nioh 3 is ready in? From what I perceive, it is like a time-hopping type of journey.

Kohei Shibata:

So the theme of the story is ‘shogun’. You possibly can consider the shogun as the highest of the samurai. Nioh 3 is a narrative of a personality, Takechiyo, who begins out a little bit bit meek however grows to grow to be the following shogun. At the beginning of the story, we begin on the finish of the Sengoku ‘Warring States’ interval of Japan, the place the chaos has ended and shifted right into a time of peace. After that is the Bakumatsu period, and we’re at a time when it’s now time to resolve who the following shogun needs to be. The primary characters are two brothers who’re principally in line to be the shogun.

That is really based mostly on a historic incontrovertible fact that there really was, in actual fact, a pair of brothers who had been rivals to grow to be the following shogun round this time. In Nioh 3, we type of veer away from historical past, as a result of in precise historic information, the older brother grew to become shogun. However in Nioh 3, the older brother Takechiyo finally ends up being tricked by his youthful brother, Kunimatsu, who finally ends up taking the place of shogun.

Since Takechiyo, the older brother, has misplaced that chance of changing into shogun, it’s now a narrative that takes place to see him get better and work to have the ability to take again that place of shogun from his brother. Takechiyo additionally beneficial properties the flexibility to traverse by way of time. On this recreation itself, we undergo the assorted time durations in Japan that concentrate on the samurai. We now have the Sengoku period, which is the place the earlier video games have been set. That’s included once more, but additionally the eras earlier than that, when the idea of samurai first emerged in Japan’s historical past. After which additionally, as talked about, we go into the later Bakumatsu period, which is considerably a time of peace, however nonetheless, there are samurai throughout this time.

So gamers are in a position to encounter numerous samurai and officers from numerous time durations. And because the principal character Takechiyo goes by way of these numerous time durations and battles, or turns into allies with sure officers of those instances. And that type of exhibits his progress all through the sport.

RPG Web site: I’ve a follow-up to that; one in all my writers needs to ask. Will Takechiyo get to fulfill his grandfather, Tokugawa Ieyasu, as a youthful man up to now?

Shibata:

(laughs) So, what I might wish to say is, you already know, please play the sport and stay up for that. However in actual fact, as I discussed, the Sengoku interval does seem within the recreation. And that is the interval when Ieyasu, his grandfather, occurred to reside. So there is part of the story the place the 2 of them work together in some kind, however we’ll simply depart it there for now.

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RPG Web site: I’ve a two-part query right here, however they go collectively. The earlier Nioh video games, in addition to Rise of the Ronin, had been achieved in collaboration with Sony Interactive Leisure, launched on PlayStation first and PC later. Nioh 3, however, is being revealed straight with Koei Tecmo, with PlayStation & PC variations releasing on the similar time. So the primary a part of the query is, how does that method include Nioh 3 in comparison with the primary two video games? The second a part of the query is, PC ports for earlier video games – whereas there have been enhancements – have had some blended reception when it comes to high quality and efficiency. What can gamers count on from the PC model of Nioh 3, popping out day one this time?

Yasuda: There are two components to your query, however I do imagine it’s certainly all one matter at coronary heart. For Nioh 3, from day one, we needed to have the simultaneous multi-platform launch with PlayStation and PC. And that is one thing we now have achieved up to now with a title like Wo Lengthy: Fallen Dynasty. In order that’s one thing we needed to do once more with Nioh 3. With that, we do acknowledge that with Wo Lengthy and Rise of the Ronin, initially there have been some points with the Steam variations. With the intention to be certain that we do not have the identical errors occur once more, we’re working very carefully with our R&D and QA groups to ensure the sport comes out in the absolute best state on day one.

RPG Web site: With this title and former Nioh titles, you have launched time-limited alpha demos soliciting suggestions from gamers, which is a follow not numerous builders do, no less than on that scale. Are you able to describe how these demos and suggestions have labored out for Crew Ninja?

Shibata: I feel the suggestions from the alpha demo this time was very optimistic. In Nioh 3, since we try new issues just like the open discipline and ninja model, we had been inquisitive about how gamers would settle for it. Trying on the reactions we obtained, folks did prefer it, and it was actually encouraging for us to know that these items that gamers loved. In fact, we obtained numerous different helpful suggestions that helped out with our growth.

To offer you a number of examples, we had been in a position to create the brand new ninja model this time. In earlier video games, we made it so you possibly can swap between two weapons. Initially, we felt that having the ability to swap weapons and swap kinds could be a bit too sophisticated or convoluted for some folks, so we determined to take out the flexibility to change between two weapons. Nonetheless, we obtained numerous suggestions that those that had performed the sequence up to now additionally needed the flexibility to change weapons, on prime of having the ability to swap kinds, so we determined to make that an obtainable possibility within the recreation as soon as once more.

You really need not swap between weapons to clear the sport, however the possibility is there for many who wish to make use of it. That is an instance of 1 such suggestions we acquired from the alpha demo.Prior to now, we have obtained numerous suggestions about forms of issues folks needed to see in earlier video games that we weren’t in a position to do earlier than, and a few of these issues we have now been in a position to incorporate into Nioh 3 as nicely.

RPG Web site: That really leads into my subsequent query. Taking part in the demo right here, and that is simplifying it a bit, however Nioh 3 type of appears like a combination between Nioh 2 and Rise of the Ronin in a manner. I used to be curious, with Rise of the Ronin being extra of an open-world recreation, what suggestions did you study from both growing Rise of the Ronin or response to it which may have influenced the way you approached some comparable ideas in Nioh 3 with the expanded zones and every little thing that manifests there?

Yasuda: Rise of the Ronin was an open-world recreation that happened in nineteenth-century Japan, and actually, the purpose of the sport was to expertise that place and time on the earth. So, that was a little bit of a distinct method than what we wish to do with Nioh 3, however when it comes to the sport design and the technical features, there have been numerous issues that we had been in a position to take from the expertise of growing Rise of the Ronin. I feel among the suggestions that we additionally obtained for Rise of the Ronin was that we relied an excessive amount of on UI, and a few components of the sport had been a little bit bit repetitive. From that, we needed to guarantee that we’d enhance on these factors for this recreation as nicely. Nioh 3 itself wasn’t one thing that we began from scratch, not like Rise of the Ronin, which was a very new recreation.

Clearly, Nioh 3 has the bottom of Nioh 2, so we needed to work on prime of that and guarantee that since we had been incorporating the open discipline, we needed to guarantee that the sport did not really feel too linear or closed off, so we needed to guarantee that we had been cautious about these features. However on the similar time, ensuring that there was that density and that sense of stress that has been within the Nioh sequence, and we needed to ensure we did not lose these features. So it was that steadiness to guarantee that we’d retain. Clearly, the 2 video games are completely different, however there have been issues that we had been in a position to study from Rise of the Ronin that we integrated into the event of this recreation.


RPG Web site: What’s your favourite? Kodama, Scampuss, or Chijiko? Which one do you want probably the most?

Yasuda:

(laughs) I used to be the director of 1 and a pair of, so it must be both Kodama or Scampuss. However I feel Scampuss is my favourite.

Shibata: Not simply because I am the producer of Nioh 3, however I do like Chijiko. I feel it is fairly cute in its look. It is also a yokai that we had been in a position to incorporate due to the extra three-dimensional parts of the sector this time round. So when exploring the open fields, if you happen to begin to hear the ringing of its bells, then you already know that there is one close by, and so that you lookup and see if it is there. So I feel Chijiko positively provides an accent to the sport, and I do like its design. 

RPG Web site: Some latest motion RPGs, like Lies of P, added some issue choices in a latest patch. And issue is all the time a subject with these kinds of video games. Rise of the Ronin additionally had issue choices. Was there any consideration to having these choices in Nioh, or did you are feeling that it wasn’t congruent with what you needed to attain?

Yasuda: For the Nioh sequence, issue choices are one thing we’re not contemplating. There is just one set issue. The explanation behind that is that we wish to guarantee that the sport has its challenges, however on the similar time, we felt there’s worth in feeling that sense of satisfaction while you overcome these difficulties. And all through the sport, we don’t make it unattainable. We’re ensuring that there are methods to develop your character and have choices to clear hurdles. There are facet missions you’ll be able to take to stage up your characters, or you’ll be able to staff up in on-line multiplayer to have the chance to have the ability to clear these phases.

So we’re not closing off any alternatives of having the ability to clear the sport, and there are lots of completely different sorts of potentialities … there’s a excessive diploma of freedom for every individual to determine the way in which that works for them to clear the sport. So we wish to guarantee that, in a manner, choices can be found, however on the similar time, we do not plan on having an issue setting.

That being stated, sure, Rise of the Ronin, Last Fantasy Origin: Stranger of Paradise, and the Ninja Gaiden sequence all have issue settings for numerous causes. So it is not that we’re towards having issue choices, however simply particularly for the Nioh sequence, I feel from a design facet of it, we do not plan on including any issue choices. Additionally, Nioh 3 is an open-field recreation; it does present the chance, if you’re caught someplace, you’ll be able to take a facet journey to assist open up choices to assist your self out. We have given choices to clear challenges with out having an issue setting. So we will plan on sticking with simply the only issue.

RPG Web site: Thanks on your time.

Nioh 3 is ready to launch on February 6 for PlayStation 5 and PC.