At PAX West 2026, I had the chance to talk with Last Fantasy VII Revelation Director Naoki Hamaguchi and Battle Director Teruki Endo following the discharge date reveal of the long-awaited last installment of the FF7 Remake trilogy.
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We mentioned a handful of matters throughout our interview, however each people shared some new particulars over some questions followers had. I am going to allow you to see precisely what each of them mentioned down under, however I did obtain a agency confimation of some key particulars, reminiscent of:
- no Honeybee Inn / Wall Market costume outfits for Cloud & Tifa as wearable skins
- no choice to filter icons when touring on the Highwind, however they are often turned off
- the Summon Materia unique to having save knowledge for Remake & Rebirth may have Synergy assaults with the Summoner FITS
- streamlined development is deliberate to be applied for Revelation down the road, however not at launch
There’s fairly a bit extra that was shared with me, so go learn my dialog with Hamaguchi-san and Endo-san down under. Alex shared his ideas when going hands-on with the sport and the way Revelation’s demo feels inherently daunting for the scope it brings. Scott additionally wrote a separate piece sharing his hands-on expertise making an attempt to battle Ruby Weapon in Revelation.
Last Fantasy VII Revelation releases on April 8, 2027 for PS5, Xbox Sequence X|S, Change 2, and PC concurrently.

Last Fantasy VII Revelation is the primary title within the FF7 Remake trilogy to ship concurrently on a number of platforms. What are a number of the new challenges you confronted when releasing on all trendy platforms concurrently on day one, reasonably than a staggered launch like in earlier entries?
Naoki Hamaguchi (Director of Last Fantasy VII Revelation): To provide you a bit extra context, the principle growth staff and the staff that works on the multiplatform growth is a bit separated. One factor I’d say that labored to our profit was with the ability to launch the Change 2 and Xbox ports for Remake and Rebirth. We have been capable of collect loads of data and expertise with these releases. That basically labored in our favor.
The staff who labored on the multiplatform ports of the earlier two titles have been doing an incredible job at it so because of that, the principle growth staff was capable of focus solely on the event of Revelation. That labored out rather well.
Naoki Hamaguchi: When it comes to the general gameplay expertise, certainly one of our primary objectives from the beginning of the FF7 Remake trilogy was to at all times take it a step up with every installment – from Remake to Rebirth, and from Rebirth to Revelation.
Trying on the feedback that we’ve been receiving to date with the previews of Revelation, I really feel like we’ve been doing a very good job to date at that. We’re seeing loads of optimistic feedback and suggestions from the individuals who’ve attended the hands-on previews for Revelation. I’m actually pleased to see that to date.
Teruki Endo (Battle Director of Last Fantasy VII Revelation): When it comes to the fight, clearly there are loads of further parts just like the FITS system. I believe Vincent lastly turning into a playable character was extremely anticipated from the followers, and we’ve been listening to loads of heat receptions from the media and influencers who’ve gotten the possibility to play Revelation. I’m very pleased to see that they’re fairly proud of how Vincent feels to play.

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Their launch home windows of Winter 2027 and Spring 2028 are nonetheless a bit far off, however I’m curious if they are going to be separate campaigns like Episode INTERmission for FFVII Remake, or are they built-in into the principle Revelation recreation?
Naoki Hamaguchi: We don’t have something like these particulars deliberate as of now with the 2 story DLCs we introduced lately. Even these two story DLCs are very latest developments.
After we made our title reveal at Summer time Sport Fest this 12 months, loads of the widespread feedback that we acquired from followers to media alike have been like “Oh, it’s going to be unhappy to see Revelation be the ultimate installment of the trilogy collection. Are there any plans to make DLCs?”
We acquired loads of feedback and questions like that. We initially didn’t make that call to have these two story DLCs for Revelation till solely lately. Something past that could be very a lot not a part of our plans proper now as a result of even proper now, our full focus is to proceed with the event of the principle recreation. That’s our prime precedence proper now.
We don’t actually have the profit to consider any DLCs past the 2 story DLCs proper now.
Naoki Hamaguchi: I do know that loads of followers have been asking for these outfits for Cloud and Tifa however I’ll say that sadly no, the outfits they wore at Honeybee Inn and Wall Market is not going to be included as a pores and skin.
We truly did need to have these skins applied into Revelation however due to them sporting attire and heels, it’s very difficult from a growth perspective to truly have that in – particularly in the case of fight.
It could make loads of issues tough for particularly the movement artists who work on the movement and animation of the sport. The movement artists mentioned that they have been strongly towards having these skins within the recreation due to that.
That being mentioned, we’re going to introduce loads of new skins which are showing in Revelation that aren’t tied to the FITS system. I hope followers sit up for that.

Naoki Hamaguchi: Sure, there will likely be comparable changes made when gamers are beginning Revelation, like once they began Rebirth.
In Rebirth, the characters being degree 15 is a reference to the unique recreation. In that particular space of the sport throughout the authentic FF7, the participant’s characters have been typically round that very same degree. That was the explanation why we went with that particular degree for Rebirth, and we’re taking the identical strategy with them for Revelation as properly.
With Revelation being the ultimate installment of the trilogy, the extent cap can be being elevated to degree 99.
Teruki Endo: The quick reply is sure. If you wish to have all 3 of your social gathering members take the identical position reminiscent of 3 Knights, 3 Warriors, or 3 Summoners, that’s completely as much as the participant. Any mixture – it’s all utterly as much as the participant.
We need to provide that flexibility and freedom. In the event that they need to have all 3 of the identical roles, they’ll do this. If they need all of them to have totally different roles, they’ll do this too.
There are bonus Summon Materia (Chocobo, Moogle, & Phoenix) in Revelation that’s obtained by having save knowledge from Remake Intergrade and Rebirth. Will these Summons have Synergies with the Summoner FITS for Vincent or different characters’ Summoner FITS?
Teruki Endo: Sure, they’ll have Synergy strikes. We made loads of effort to creating them animated.
Teruki Endo: It’s not simply Vincent within the Summoner outfit; it may very well be anybody else within the social gathering as a Summoner that enables them to make use of that Summon Synergy.

Naoki Hamaguchi: We did see loads of gamers using this development function that we launched with the ports of Remake and Rebirth of their gameplay. We additionally noticed loads of optimistic reception and feedback from the gamers. That was good to see.
Nevertheless, we did have a dialogue about whether or not we’d implement these identical options for Revelation as properly, and whether or not the timing can be at launch or post-launch.
One of many discussions that we had is that proper after launch, loads of gamers and followers will most likely go have a dialogue about what sort of builds that they may make to make their gameplay development smoother and share that amongst one another.
I believe that’s one of many enjoyable methods to interact with the sport. We don’t need to take that have away from them by having the streamlined development function at launch. I really feel like if we supplied it at launch, we would see some unfavourable feedback and suggestions from gamers.
We did make the choice to implement streamlined development into Revelation after a sure time has handed.

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Will there be some form of filter function in Revelation for gamers that solely need to see a sure sort of exercise or a function to show it off altogether? There could be occasions the place I solely need to give attention to discovering Queen’s Blood rivals, for instance.
Naoki Hamaguchi: I can say that there are plans to implement the function to toggle off the assorted icons that would seem contained in the Highwind, however that is extra so for gamers who would need to give attention to the visible constancy and the graphics of the sport, in order that they’ll have a extra immersive expertise flying the Highwind.
Due to that, we don’t essentially have any plans to introduce a filter function the place solely sure icons can be seen within the Highwind.
However relying on additional suggestions and feedback from the gamers, we would be capable to take into account one thing down the road.
That being mentioned, there’s a comparable operate to what you simply described in your query. It’s not essentially like a function the place it lets you flip off the UI or the icons, however there’s a operate that lets you prioritize the precise content material that you simply need to give attention to.
As you talked about, do you need to give attention to the Queen’s Blood content material? There may be an choice to prioritize the Queen’s Blood facet quest and that content material throughout the Highwind. That will make it extra emphasised throughout the map UI, so it’s extra seen in comparison with the opposite ones.
Teruki Endo: As you talked about, the sheer quantity of distinctive designs and distinctive outfits that we needed to make was actually a problem given the tight growth timeline that we had. Within the earlier phases of Revelation’s growth, we did have discussions about limiting it to love a partial outfit, as an alternative of a full outfit.
We’d’ve most likely simply given a logo to every of the distinctive FITS that we had. One other thought was giving them a partial outfit that didn’t change your entire visible design of their outfits, and comparable issues like that.
We did have some inner discussions, and Hamaguchi additionally gave some suggestions saying that we must always simply go all out with a full design and a full outfit. That’s how we determined to take that strategy.
Naoki Hamaguchi: After we made that call, it meant that we needed to make a full design outfit for every one of many eight playable characters occasions 4. In order that was… yeah, loads of the staff members have been fairly greatly surprised with that call.
Teruki Endo: We devoted loads of assets to the designing of those outfits as a result of even whenever you take a look at Cait Sith, it’s not simply Cait Sith – there’s additionally the Fats Moogle that has the design change, as properly. Numerous effort when into that.
Naoki Hamaguchi: I don’t have a particular instance, however one of many difficult facets of this complete FITS system is that even whenever you take a look at the Warrior design of every of the eight social gathering members, they’re not sporting the identical precise outfits.
It’s all uniquely particular person per character. If we did take the strategy of everybody having the same Warrior outfit design for instance, it might’ve been so much simpler for us however we didn’t take that strategy.
We took a unique strategy the place every Warrior outfit goes to be totally different relying on the character sporting it. There have been loads of assets we needed to put into that, when it comes to reviewing the outfit, designing the outfit, and every little thing was so much to work on.
Since every FITS goes to look totally different, the gamers are most likely going to have their private favourite designs. If you wish to play as a Black Mage however you need to appear to be a Knight, you may make your character appear to be a Knight even with the Black Mage FITS outfitted due to the skins system we applied in Revelation.
Once more, that is the place the participant freedom ingredient is available in the place the FITS you need for a personality doesn’t need to be tied to how they really appear to be.

Naoki Hamaguchi: Within the earlier phases of Revelation’s growth and even within the prototype model of the sport, it truly had a quite simple identify – the Job system – as a result of its ties with earlier Last Fantasy titles.
However once we say Jobs within the Last Fantasy video games, lots of people may think a really big selection of alternatives starting from 10 to twenty jobs, and such. In Revelation, there are 4 choices.
We wished to provide it a unique identify, in order that the gamers would possibly affiliate it with extra of an outfit change reasonably than a job change. That’s why we ended up with the identify FITS.
Teruki Endo: When it comes to translating his actions from the PS1 battles into the real-time battles in Revelation, the method itself wasn’t that totally different from the opposite characters we launched in Remake and Rebirth. The muse was already there.
When it comes to Cid performing totally different combos relying on if a participant incorporates a delay within the combo or not, that’s one thing we had in thoughts once we designed him. We didn’t need to make it like a extremely convoluted recreation system the place you must enter loads of totally different buttons, so we wished to maintain it reasonably easy.
For instance, you solely use the sq. button and triangle button on the PlayStation. Relying on the way you mix these and relying on the timing of the delay as you talked about, it provides totally different combo strikes for Cid. That’s the individuality or uniqueness we wished to provide to Cid.

Naoki Hamaguchi: Because the concluding installment of the Last Fantasy VII Remake collection, we’re placing all we are able to into ending the event of Revelation. That’s the place we’re at proper now – simply making an attempt to give attention to ending that up.
One factor I’d need to say is that loads of the event employees, growth staff, and I began as followers of the unique FF7 title.
Having the ability to work on the FF7 Remake collection and now engaged on the ultimate installment of that simply feels very surreal to me. One of many objectives I’ve because the director is that I don’t need to make one thing that I may be proud of – not solely as a developer, however as a fan myself as properly.
I’m actually trying ahead to the discharge of Revelation. I actually hope that the followers share that pleasure with us.
Teruki Endo: I’m considering again on the very very long time I spent engaged on this FF7 Remake collection of 10+ years of growth. Trying again at it, it additionally feels prefer it simply glided by so rapidly.
It was simply such a novel expertise engaged on these three titles. It nearly felt prefer it wasn’t simply made by us. We made this together with the followers.
It was with the assist of the followers that we have been capable of make all this occur. I believe it was such a recent and really distinctive and essential expertise for all of us.
I hope that the followers and gamers get pleasure from this final installment of the trilogy.
RPG Web site: Thanks a lot for talking with us, Hamaguchi-san and Endo-san.