When final I performed Phantom Blade Zero, I tremendously loved what I performed – however I used to be left with loads of questions. Our Summer time Sport Fest 2024 demo gave me a style of the sport’s fight, and a take a look at a few of the boss fights – however that may solely account for a lot as soon as all is claimed and finished. I questioned in regards to the recreation’s construction; the extent design, precisely how issues tie collectively, and the like. Loads of video games have nice boss fights, however what is the glue holding all of it collectively?
Commercial. Maintain scrolling for extra
At Tokyo Sport Present 2025, I had my reply. Sitting down for a roughly hour lengthy session with the latest up to date demo, I had my likelihood to undergo a full stage of Phantom Blade Zero. Whereas sure components have been tweaked from what would be the closing launch – I used to be instructed sure collectibles had been retooled and balanced for the demo session – I am starting to see what S-Sport goes for with Phantom Blade Zero, and I am able to lock-in for the total launch, each time that launch date really is. The crew might need one thing actually particular on their fingers.

Every part I stated in regards to the recreation’s fight final time stays true. It is quick, frenetic, and seems like a great combine between video games like Ninja Gaiden and a extra “conventional” Soulslike. What’s notably totally different, nevertheless, is how the sport’s stage design informs how gamers make use of the instruments at their disposal. The extent I performed had me first ascend by way of a quarry, combating enemies as I handed by way of buildings connecting two cliff faces. Whereas not required, stealth is rewarded; everytime you break an enemies stance with parries or defeat them with stealth, there’s an opportunity {that a} QTE can pop up letting you seamlessly leap to a different enemy close by Batman Arkham model to proceed your harmful streak seamlessly. Platforming is a core aspect of the extent design, and in reality one ranged enemy was out of attain for a number of minutes the place he would proceed to be a menace as I used to be participating with different enemy teams whereas making my ascent. Close to the highest of the quarry I lastly had my likelihood to seek out my manner over to cope with him, rewarding me with an merchandise that might ultimately give me a everlasting buff, Legend of Zelda model.
Whereas Phantom Blade Zero is not strictly a “Soulslike”, checkpoints do current themselves equally – although with the sport’s concentrate on verticality and platforming, one good contact is that everytime you’re close to a checkpoint an ethereal thread will join itself to you, providing you with a touch when one is close by, and during which path. You may quick journey from any checkpoint in a stage to one another, permitting you to backtrack and accumulate gadgets you might need missed earlier. A midboss I defeated gifted me a brand new subweapon, a hammer, that might be utilized in sure sections of the map to interrupt open a path ahead or to optionally available collectibles. Whereas it is unattainable to see how this type of backtracking will apply to the total recreation, it nonetheless reveals that Phantom Blade Zero does not wish to simply be a purely linear affair. There’s an actual profit to exploring off the crushed path.

One different instance of this was a boss struggle I bumped into towards a distinguished swordswoman. Fully optionally available; I used to be instructed that I may escape the struggle at any time and proceed ahead. I used to be even instructed that defeating her would forestall her from exhibiting up later; the implication was clearly meant to be that she may be a companion of some type later, however as a substitute it was the crew’s manner of exhibiting that if I had defeated her, she would not present up on the second section of the ultimate boss of the demo. A cheeky contact, however the level of all of it was made clear. Even by itself, the ultimate boss of the demo was a incredible showcase of the crew’s expertise. The primary boss puppets a bunch of troopers to struggle with him, them every taking turns placing you or working in tandem relying on the assault. When you can strike the primary boss immediately, it is really to your profit to take down a few of the smaller enemies individually – in any other case he’ll use them to replenish his personal well being when he runs low.
Within the second section, the tides are turned and the puppeteer turns into the puppet as he takes on a completely totally different fight model. It is this section the place the girl from earlier will hop in after sufficient injury is dealt, making an already intense encounter into one thing actually memorable. I already knew that the sport’s bosses had been off to a promising begin after final 12 months, however seeing the crew proceed to nail that facet of the sport, and to even tie it into the extent design in such a major manner, has me much more excited to see what’s in-store for me with the total launch. Phantom Blade Zero is a recreation that try to be maintaining a tally of; if our impressions from final 12 months weren’t sufficient to make that clear, S-Sport is a crew to regulate. Keep tuned for additional impressions within the weeks and months forward.
Commercial. Maintain scrolling for extra