Final week at The Recreation Awards, Phantom Blade Zero lastly had its launch date unveiled for September 9, 2026. Whereas we have had a number of possibilities to take a look at the sport for ourselves, we have nonetheless been left with quite a few burning questions in regards to the title, developer S-Recreation, and precisely what inspirations have formed Phantom Blade Zero into the title it’s right this moment.
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Following final week’s award present, we had the chance to take a seat down with the sport’s Director Soulframe “S” Liang, to debate the title – its improvement historical past, the workforce’s ambitions, and the need to go away a cultural affect on motion video games, very similar to Bruce Lee codified “Kung fu films” as a sub-genre in Hollywood greater than half a century in the past.

RPG Website: To start out issues off – I am James from RPG Website; and also you go by Soulframe, appropriate?
S: Yeah, Soulframe. You may simply name me S. The “S” of S-Recreation. [chuckles]
RPG Website: I really feel like one factor that stood out to me about how, like, Phantom Blade Zero has been offered during the last years. It has been in every single place, all around the globe. It was at Summer time Recreation Fest, It was at Gamescom, it was at Tokyo Recreation Present. Now it is right here on the Recreation Awards and the encircling occasions. So, I get the impression that quite a lot of gamers, particularly RPG gamers, within the West have grown to acknowledge Phantom Blade Zero; however, I am curious what the workforce feels about this worldwide strategy and what led to it. As a result of it is very putting how onerous you guys have been pushing for showcasing the sport, worldwide.
S: So, Phantom Blade Zero is definitely our 1st massive console sport – but it surely’s additionally our 1st strategy to go to the worldwide market, beforehand we solely did cell video games for the Chinese language market. The type we’re creating for Phantom Blade Zero is named Kung fu punk, the place we incorporate our conventional Kung fu and Chinese language tradition with trendy vogue parts, like steampunk, cyberpunk, some vogue parts, and with which we hope our sport will be acknowledged as a worldwide model. We do not have something like cultural obstacles there. It is a story about revenge and hatred and love and such; so I believe it is a fairly common story and elegance, and we hope our sport will be acknowledged throughout the globe.
So, we’re glad that once we showcase our sport at occasions like Tokyo Recreation Present or Gamescom, or Summer time Recreation Fest final 12 months – so many gamers, even with none background with any Chinese language tradition, or Wuxia tradition, or Kung fu tradition, they nonetheless love the sport. I believe that is what we have been hoping for.
RPG Website: In a number of phrases, are you able to describe what the team-you use the phrase kung fu punk. What would you describe as Phantom Blade Zero’s predominant genres, predominant inspirations? As a result of the way in which I see it, the workforce’s creating and releasing this sport in a really fascinating time for the business the place you see these, like, these rising builders out of like China, out of Korea. Clearly, we had video games like Lies of P, we had video games like Stellar Blade, and Black Delusion Wukong, and earlier this 12 months Wuchang. It is fascinating to see all these video games popping out on the identical time. Did the workforce notice this was taking place while you began improvement, or is it only a blissful coincidence?
S: Really, the entire plan for improvement began again in 2017.
RPG Website: Oh my.
S: So the unique idea was developed from then, however the full scale improvement was since 2022, really. In 2022 after which 2023, once we 1st debuted our sport by way of a PlayStation State of Play, we did not know something about this development or something about these different new studios coming to the middle of the stage, or one thing like that. However, we all of the sudden discovered that possibly one thing is going on. Each when it comes to the world and in addition in China, and there is 2 developments.
One is a few new studios with expertise, but in addition with ambitions going to do their very own sport. In all places, like in China, or in Japan and Korea, and in France, proper? What we noticed the day earlier than yesterday, on the awards. I believe that is a development that with new applied sciences and new strategies of creating, individuals can work in a extra environment friendly manner. So the smaller groups can have their alternative to do one thing actually massive and one thing actually polished.
Additionally, there’s one other development in China, which is that many studios are shifting from cell video games to massive console and PC video games. As a result of China now has turn into the most important single marketplace for PC gaming; for those who take a look at Steam, they’re all the time like 30% Chinese language gamers. So we have already got the most important market, however we did not have sufficient of the product popping out from Chinese language studios previously.
So now, increasingly more Chinese language studios are shifting from cell, they usually use the assets gained from the cell market after which use them within the console market, which I believe is nice. We’re proud to be part of each developments.

RPG Website: You talked about that S-Recreation is a smaller workforce – and I do know it is like a sizzling button subject after final evening – Expedition 33 gained. Precisely how massive is S-Recreation as a improvement workforce?
S: Yeah, really, we now have 140 individuals, 100 individuals in Beijing or the headquarters and 20 individuals in Shanghai are within the movement cap studio and animators, and now we have one other 16 individuals in Hong Kong. Which is our artistic artwork workforce. Our abroad workforce is right here in LA. Coping with publishing world publishing. So, now we have 140 individuals in whole unfold throughout nations and 4 cities.
RPG Website: Transferring again to the precise sport, Phantom Blade Zero, what are among the inspirations that like earlier video games within the business? As a result of China, when it comes to improvement, is a creating market. What kind of, like, earlier video games, both internationally or domestically may need impressed the workforce’s improvement?
S: There are such a lot of video games within the business. Mainly, we’re form of merging archetypes collectively, two predominant genres collectively. Ones just like the so-called “Soulslike” or “Souls Recreation”. So there are tons of “Souls sport” from FromSoftware, or different Soulslike video games. We borrow some a part of the, like, stage designs and a few artwork type. Alternatively, hack-and-slash classics, like Satan Might Cry, Ninja Gaiden, or Metallic Gear Rising.
So, we’re borrowing inspirations from either side and making an attempt to merge them collectively to create one thing new. One other essential supply of inspiration are Chinese language Kung fu films, which we really feel have not been expressed and tailored sufficient within the gaming business. So we’re additionally making an attempt to adapt them to the gaming expertise.
RPG Website: Talking to my background, I play all these motion video games, like Satan Might Cry, Ninja Gaiden and Metallic Gear Rising. After all, clearly the Soulslikes, however my area of interest is extra RPG stuff. I am right here as a Senior Editor at RPG Website, and clearly video games like Darkish Souls, video games like Nioh, have a robust core RPG background. Are you able to converse to something relating to the development system for the primary character and whatnot in Phantom Blade Zero?
S: Yeah, certain. As you’ll be able to see within the demo, now we have quite a lot of weapons and secondary weapons, so you’ll be able to principally equip 2 predominant weapons and a couple of secondary weapons. So, all these mixtures of 4 weapons, together with 2 potions and a couple of equipment, make a full construct in your fight type. So you’ll have to domesticate and develop completely different builds for coping with completely different circumstances, like completely different bosses and completely different elite enemies.
So amassing this stuff to make your construct is the fundamental expertise within the sport, and in addition every weapon and every secondary weapon have its personal improve methods, and extra so have some evolution system which may give it new expertise and new actions, and the gadgets for these upgrades will be collected all through the sport. You even have your individual ability tree.
However our level is, we aren’t going to do a leveling system, such as you hit stage 100 for HP or stage 100 in your assault. We have accomplished this rather a lot in our earlier cell video games as a result of we have to monetize that. However right here, we needed every step of development to have that means, to be extra curated. Ideally we empower the participant by giving them a brand new expertise fairly than only a primary power-up.

RPG Website: Yeah, I seen that. I keep in mind from after I performed the demo at TGS, it was virtually like a Metroidvania, or had Search Motion type backtracking the place you get the hammer and you should utilize it to interrupt open new paths. How massive of a spotlight is that within the stage design? Will you be getting upgrades in like later ranges that you should utilize in earlier places?
S: On the subject of the extent design, we need to name the sport a “Soulslite”. So, like, we borrow one thing like this 3D-layered stage design, however we do not push that too far. It’s going to have just a bit little bit of taste from a little bit little bit of 3D stage design, but it surely’s simple to maintain observe of the place you’re. You will not get misplaced, and now we have a map there.
RPG Website: I keep in mind, It was like a tapestry type. I used to be an enormous fan of it!
S: Yeah – on the “metroidvania” stuff, you’ll be able to all the time discover new weapons and new secondary weapons. A few of them will be additionally used as a “key” for some earlier spot, like fragile floor that wants a hammer to interrupt down, however at that second you first discover it, you did not have the hammer, however now I’ve it so I can return for some secret.
RPG Website: So these secondary weapons which you can additionally use as, like, keys. Is that purely for the degrees you discover them in? Or can you discover, like, for example, I discovered a hammer on this aspect mission you are showcasing for the demo. Can you employ it in earlier ranges to entry areas that you just would not have been capable of attain in any other case?
S: Sure. So, now we have one thing like 10 completely different sorts of keys and locks. You may, for example, even discover some new weapons within the final stage and you then notice you’ve gotten seen one thing like this within the 1st stage – after which you’ll be able to go all the way in which again to the first stage to seek out one thing new.
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RPG Website: One factor I do need to ask about is, so that you talked about that is your 1st time creating on like a serious console or PC-style sport. How has it been coping with multiplatform, PC and PlayStation 5 improvement?
S: It is really a brand new and really tough process for us as a newcomer to that business. We’ve got to thank PlayStation for giving us quite a lot of technical help. Due to that help, we at the moment are working on the fundamental PlayStation 5 at 2K, 60PS. Ideally on Professional, a better decision, however nonetheless 60 FPS. That is our aim.
It is essential to get there; clean efficiency on all these platforms and we’re working onerous on the workforce to ship. As soon as once more, that is the place I give an enormous “thanks” to Epic Video games help and in addition PlayStation help. It is due to their help that we are able to do all of this.
RPG Website: Is that this working UE5?
S: Yeah, Unreal Engine 5.
RPG Website: I used to be questioning, as a result of that is in all probability one of many cleanest wanting Unreal Engine 5 video games I’ve seen on a console.
S: Thanks very a lot. We pay quite a lot of consideration on the way to optimize the sport, and we additionally bought excellent help from the Epic workforce. Mainly, now they’ve an enormous technical workforce in China, and we bought direct help from them. In the same vein with the PlayStation model, we get help from the PlayStation workforce as properly. We additionally get some help from Nvidia to have some optimization for the nVidia GPUs, so yeah, I believe we’re fortunate. We’re fortunate to have all these supporters.

RPG Website: The final query I’ve is that, is there anything you’d prefer to say to – it should be bizarre to suppose – your worldwide followers which can be wanting ahead to the sport now that there’s a launch date to look in direction of?
S: I personally need to thank everybody who supported us from the very starting, since 2023 once we first confirmed our sport off on a PlayStation State of Play. We did not suppose we may go this far. The sport we confirmed 2 years in the past was simply one thing small from a brand new workforce, like an indie sport. However, as individuals help us, and we proceed to show ourselves with the demo playable at completely different occasions, we carry on receiving encouragement and help because of followers from all all over the world. So, we’ll carry on working onerous and attempt to ship a really stable sport to everybody.
And in addition, I believe our sport is one thing you have by no means seen earlier than. Though it has borrowed one thing from completely different traditional genres, after they mix collectively, you’ll create one thing very contemporary, and really new total. By doing this, we need to create our personal sub style.
Identical to Bruce Lee 60, 70 years in the past, he introduced the Kung fu idea to Hollywood to create a brand new style that we name a “kung fu film”. We do not name it motion film, proper? “Kung fu film”, form of a sub style within the motion film style.
We’re additionally making an attempt to carry some essence from Kung fu cultures and Kung fu actions, and making an attempt to include it with motion video games, and Souls video games or Motion RPGs to make our personal subgenre – possibly “Kung fu motion sport”, or “Wuxia motion video games”, that can be our final aim to ship one thing you have by no means seen earlier than. To go away a cultural affect.
RPG Website: Thanks in your time.
S: Sure, thanks very a lot.
Phantom Blade Zero launches on September 9, 2026 for PlayStation 5 and PC (Steam, EGS). Keep tuned for extra impressions as we get nearer to launch within the new 12 months.
Editor’s Observe: RPG Website Alumni Kazuma Hashimoto works on Phantom Blade Zero with S-Recreation, as a part of the Localization and Advertising workforce.