“The time simply felt proper” – Ryozo Tsujimoto and Naoki Yoshida speak the Omega Planetes and Arkveld collabs


Throughout Tokyo Recreation Present 2025, we had the possibility to sit down down on a conference-style interview with Capcom’s Ryozo Tsujimoto, and Sq. Enix’s Naoki Yoshida – concerning the not too long ago launched collaboration between Monster Hunter Wilds and Remaining Fantasy XIV: Dawntrail. Whereas many others had the possibility to ask their very own questions, ours was comparatively easy – what went into deciding which consultant would seem in every sport, particularly contemplating that the groups had collaborated as soon as earlier than?

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RPG Website: So, I am James from RPG Website. I’ve a query for each Tsujimoto-san and Yoshida-san. What kind of course of went into deciding which representatives from every collection can be a part of the crossover on the opposite aspect? It strikes me that whereas Arkveld seems like it’s a very apparent collaboration candidate, Omega was a raid boss, modern to when the unique collaboration between Monster Hunter: World and Remaining Fantasy XIV dropped. These days, it is most likely emblematic of the toughest content material in Remaining Fantasy XIV. Was {that a} determination made on Sq. Enix’s finish, or Capcom’s finish? Or was it a mutual dialog?

Naturally, the reply got here from either side of the equation. Beforehand throughout the convention interview, it was talked about that the Remaining Fantasy XIV growth crew truly had the possibility to go to Capcom’s Osaka workplace and play Monster Hunter Wilds early, partially to assist get issues rolling with the collaboration.


Naoki Yoshida: So after we first approached them, we thought that we’re positively going to be informed, no, you may’t use Arkveld simply because it is such a brand new character, however they have been like utterly open to it. So, that stunned me. It was only a matter of us asking and them saying “sure”, after which going from there.

Ryozo Tsujimoto: Yeah, we have been very completely happy for them to borrow the principle monster, and as Yoshida-san talked about earlier than, we had a few of the crew come to our workplace at Osaka and test it out earlier than it was publicly obtainable. I feel the collaborative spirit on either side meant that the Remaining Fantasy XIV-collab model of Arkveld actually got here collectively in a very nice approach. I am certain you will be happy if you play it.

Whereas there was some concern on the Sq. Enix finish of the equation, Tsujimoto’s crew at Capcom had a grand imaginative and prescient for Omega – and the way it may even match thematically with Monster Hunter: Wild’s story.

Ryozo Tsujimoto: On the Monster Hunter aspect, we heard we have been going to be doing this collab as a part of a Title Replace after launch, and we now have an entire timeline of these plans. So Title Replace 2 has some returning classics from the Monster Hunter collection, Monsters like Lagiacrus and Seregios, and with the upcoming Title Replace 4 we not too long ago introduced the return of Gogmazios, which is a large monster, however with an enormous vary of assaults, and it has that sort of feeling of the most important bosses in any Monster Hunter.
So no matter we have been contemplating which Remaining Fantasy 14 enemy to borrow, we needed one thing that will really feel distinct from each of these, and even on a standard scale, it could really feel one thing contemporary and totally different in a approach you may painting than when you’ve got a monster return from a previous title.

Omega was simply the proper match for that as a result of it is actually targeted on intensive positioning work and the sensation of getting to dodge missiles and ranged weapons. The way in which it might probably rocket punch, these issues simply do not… you may’t simply make all of the monsters capturing projectiles like this out, proper? It seems like nothing that got here earlier than it in a approach, and feels totally different to the issues that will come after it as effectively.

So, yeah, we truly initially had slightly little bit of a dialogue on the dinner with the Remaining Fantasy XIV crew, and that is the place we began speaking about this. Omega got here up as a subject again then and it was a fantastic match for the storyline. We had it deliberate, as , for individuals who performed most of Wilds – about historical civilizations, and people thematic components have been a extremely good match for it, Omega. Past that, it simply felt just like the gamers have gotten a lot extra instruments at their disposal in Wilds, that though Omega is a really intensive battle for certain, we felt that it is a good level within the collection for gamers to have the ability to tackle one thing that intense, and it was a fantastic match for Wilds particularly. It may not have labored again within the day of Monster Hunter World, however the time simply felt proper.


Within the weeks following Tokyo Recreation Present, I’ve had the possibility to take a look at each halves of the collaboration – and I could not agree extra in the case of Omega. I loved Arkveld in Remaining Fantasy XIV as effectively, however Monster Hunter gamers have undoubtedly gotten the higher finish of the stick this go round. Looking back it should not be too shocking; as even Yoshi-P anticipated it could be an ideal match for the collection, as effectively.

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Naoki Yoshida: After they first approached us and talked about that Omega can be one of many monsters that they might be all for utilizing, I instantly knew that that will be a fantastic alternative. As a Monster Hunter participant myself, I may think about how it could seem within the sport, the way it spins and the way it prices lasers. Past that, it actually has a “monster” kind of really feel. I knew instantly that it was gonna work nice. My solely fear was the way it was gonna match story sensible, however after listening to their clarification of the story of Wilds, I knew that would not be an issue.

It isn’t too typically we see firms collaborate so carefully on tasks, however as somebody who has been a large fan of each Monster Hunter and Remaining Fantasy XIV it is neat to see the 2 firms proceed to so carefully work collectively out of respect for every others work. Each halves of the Monster Hunter World x Remaining Fantasy XIV cross-over can be found of their respective video games now.