Each time a brand new Tremendous Robotic Wars title will get revealed as of late, I am going by way of an odd cycle of feelings. On one hand, I’m very completely satisfied that this long-running franchise that I really like is now getting official worldwide simultaneous releases which started with its thirtieth anniversary entry, Tremendous Robotic Wars 30, in 2021. It was as soon as deemed not possible, since many of the SRW video games are numerous, quite a few, iconic mecha franchises crossing over with each other, which inherently makes the muse of SRW a licensing nightmare to launch in worldwide territories.
Commercial. Hold scrolling for extra
Whereas I’m overjoyed that this technique RPG sequence has lastly achieved this miraculous milestone, I do fear that this worldwide focus will doubtlessly dilute the pool of eligible sequence. It’s too early to return to this conclusion although, since SRW 30 and the upcoming Tremendous Robotic Wars Y are the one entries that’ve skilled this method. The earlier SRW trilogy of V, X, and T did obtain official localizations in different languages, however they weren’t distributed worldwide. For example, their English releases have been solely meant for Southeast Asian markets – although they might simply be digitally imported; I don’t know if the sequence chosen for these entries would’ve confronted further obstacles in the event that they have been meant to be launched for markets throughout the globe.
Nonetheless, I’m already rambling and that’s not the first purpose why I begin getting difficult emotions each time a brand new SRW is introduced. There are specific, particular video games within the SRW sequence that carry the Authentic Technology (OG) moniker. That is meant to convey that each single character and unit in that sport are all unique; none of them belong to a different anime, manga, and so forth. That’s proper – no Gundam, no Mazinger, no Getter Robo, no Macross, and such.

The 2nd Tremendous Robotic Wars OG on the PS3.
Consider it or not, these video games kick immense ass. A part of what makes the SRW OG video games so compelling is that it permits the event crew to flex their creativity in constructing a complete world setting, establishing a personality roster with no restrictions in adhering to a pre-established mental property, and crafting a military of distinctive mecha that discover the fitting steadiness between design nods to different iconic large robots whereas doing their very own factor altogether.
As a lot as I really like the SRW OG sequence of video games, it has more and more felt like a dying star as time marches on. Its final installment, Tremendous Robotic Wars OG: The Moon Dwellers, was launched again in 2016, and there have been no indicators or hints that Bandai Namco intends to greenlight one other entry.
Quite a few components feed into the SRW OG conundrum. Amusingly sufficient, essentially the most apt comparability can be the place Nihon Falcom’s Trails sequence discovered itself roughly a decade in the past, when Trails within the Sky SC was barely popping out within the west for the primary time. The OG saga consists of many video games which might be all interconnected, and lots of of them by no means acquired official English releases. They’re all unfold out between three generations of consoles, together with the truth that the overwhelming majority of them by no means acquired a remaster or re-release of any sort after their preliminary launch. Moreover, every of them are pretty prolonged video games, so their scripts are gigantic. This can be a easy abstract of the challenges SRW OG faces with regards to re-introducing it to the fashionable period, however I’d prefer to dive deeper as an example a greater image of how this sequence acquired right here.
The primary Tremendous Robotic Wars: Authentic Technology (OG1) sport arrived in 2002 for Japan on the Sport Boy Advance, and it might later change into the primary SRW entry to obtain a western launch. Atlus introduced it to North America in August 2006, and 505 Video games launched it in Europe the next yr; these western releases have been titled Tremendous Robotic Taisen: Authentic Technology.
Though not one of the folks or large robots hailed from one other property, lots of them already carried a pre-existing lineage. The SRW OG franchise is a crossover sequence in its personal method; it’s a vessel that amalgamates unique characters that beforehand debuted in earlier SRW entries, as properly. To place this into perspective, the 2 predominant characters within the first two Authentic Technology entries have been Ryusei Date and Kyosuke Nanbu.
Commercial. Hold scrolling for extra

Varied screenshots of the western launch of Tremendous Robotic Wars: Authentic Technology on the GBA.
Ryusei initially made his first look in Shin Tremendous Robotic Wars all the best way again in December 1996 on the unique PlayStation, whereas Kyosuke arrived 4 years later by way of WonderSwan’s Tremendous Robotic Wars Compact 2. Different facet characters within the first installment of SRW OG, corresponding to Masaki Andoh and Shu Shirakawa, already cemented themselves as the primary unique characters created for the SRW franchise after they entered the sequence in 1991’s Tremendous Robotic Wars 2.
I need to make it crystal clear that the SRW OG video games aren’t some kind of follow-up or sequel to earlier SRW entries. You don’t want to play Shin SRW, SRW Compact 2, and SRW 2 to be taught who Ryusei, Kyosuke, or Masaki are to know their storylines within the first SRW OG sport. They’re given a correct introduction, as if this was the primary time they appeared within the SRW franchise. The continuity of the SRW OG saga is totally separate from the opposite titles the place these characters, in addition to many others, initially got here from.
With out getting too into the weeds, the SRW OG undertaking was an bold endeavor. It re-introduced quite a few earlier unique characters and punctiliously expanded their storylines to combine them with quite a few different unique characters’ plotlines to type a brand new, complicated, and shared world that they might all stay in collectively. The consequence was a persistent, multi-generational line of video games with a number of completely different protagonists and a quickly rising forged to maintain monitor of.
To offer a extra concrete instance, the core storylines of the primary two installments of SRW OG collectively tailored, mixed, and streamlined narrative components of SRW 2, SRW Alpha 1/2/Gaiden, SRW 3, SRW A, and SRW Compact 2. In SRW 2 and Alpha 1, the premise revolved round Bian Zoldark establishing the Divine Crusaders navy group to repel an incoming alien risk from outer house. He commandeered the trouble in reverse-engineering the aliens’ expertise to create Additional-Over Know-how that humanity can make the most of towards them, which is then the principle expertise within the SRW Alpha universe to create central setpieces from different licensed sequence, corresponding to the large SDF-1 Macross battleship.
Bian undergoes an identical arc within the SRW OG universe, however the discovery and development of Additional-Over Know-how drives the R-Sequence of models that Ryusei’s route delves into. Ryusei, alongside along with his fellow co-pilots Raidiese and Aya, pilot models R-1, R-2, and R-3 respectively; they might later mix into the mighty Tremendous Robotic X-Kind (SRX) very similar to how the Energy Rangers would drive their very own mechanical autos to mix into the Megazord.
Uneasy alliances, tense betrayals, and devoted character arcs – the SRW OG sequence oozed political drama. Every title was all the time stuffed with enjoyable character interactions and extremely thrilling showdowns executed in a method that solely the mecha style of anime may pull off.
In fact, a plethora of different storylines are progressing alongside the principle story too. Each single participant of the SRW OG video games has their favorites, and the sequence does an incredible job giving the vast majority of its forged a second to shine when their plot arc turns into related within the larger predominant story. I personally love Kyosuke’s rivalry with Axel, Sanger’s private journey, Latooni’s character development, Kusuha’s ongoing hazardous well being drink gag, and the checklist goes on. There’s so many cool characters the OG video games make you care about.
Anyway, I must preserve myself in verify. It’s tough to not simply write endlessly about why all of the characters I like are freaking superior.

Varied screenshots of the western launch of Tremendous Robotic Wars: Authentic Technology 2 on the GBA.
Commercial. Hold scrolling for extra
Tremendous Robotic Wars: Authentic Technology 2 (OG2) on GBA was launched in 2005 for Japan – three years after the primary installment. Whereas each OG titles on the GBA have been meaty, they have been two sides of the identical coin. SRW OG2 is the second half of the story that OG1 established; it concludes the first battle of its story. This title was additionally launched in western territories, as the identical earlier western publishers introduced it over to North America and Europe all through 2006 and 2007.
Realizing the potential of each Authentic Technology video games, the builders at Banpresto determined to launch a full remake of OG1 and OG2 on the PlayStation 2 in 2007. Each have been bundled collectively underneath one launch titled Tremendous Robotic Wars OG: Authentic Generations (OGs). Using the extra highly effective {hardware} of the PS2, each video games have been constructed from the ground-up with new sprite fashions, extra elaborate battle animations, and voice-acting for battle scenes. Every sport’s tales contained extra subtle character interactions, because of the comparatively extra highly effective capabilities of the PS2 – particularly when in comparison with the GBA. Plus, a brand-new “Authentic Technology 2.5” situation was included in SRW OGs that served as a “preview” model of OGs’ sequel launched later that yr, Tremendous Robotic Wars: Authentic Technology Gaiden (OGG). Consider the two.5 situation as a pattern platter, whereas OGG was the complete plate.
Frankly, I take into account SRW OGs among the best remakes in gaming ever. Seeing how a lot each OG1 and OG2 improved from GBA to PS2 was downright beautiful and provoking. The mechs felt much more expressive and cooler than ever, because of the added intricacy onto the choreography of their battle animations and their now voiced pilots offering an excellent deeper stage of intimacy to the motion. Moreover, OGs added the brand new Twin Battle mechanic that opened the best way to much more complicated methods since models may now pair with each other to assault collectively. The OGs package deal altogether would final the typical participant simply over 100+ hours, due to the immense quantity of content material packed into it. There have been a number of story revisions, retcons, and additions from its GBA counterparts that served to set the stage higher for future SRW OG installments.
This superb PS2 remake with the definitive model of OG1 and OG2 by no means obtained an official launch within the west, sadly. It fortunately did obtain a full English fan translation on the tail finish of 2020; I think about it was an immense, and clearly well timed, endeavor. Thanks to the gifted people and all of the contributors that made that entire undertaking a actuality. If you’re even remotely a fan of the mecha style, technique RPGs, and/or an intricate story with a compelling forged driving it, I can not advocate SRW OGs sufficient.

Varied screenshots of Tremendous Robotic Wars: Authentic Generations on the PS2 with the English fan translation patch.
It’s value noting that the tales of OG1 and OG2 obtained anime diversifications by way of Tremendous Robotic Wars OG: Divine Wars in 2006 and Tremendous Robotic Wars OG: The Inspector in 2010. I take into account each subpar substitutes, and Divine Wars’ visuals haven’t aged gracefully. The Inspector is an unimaginable mecha anime present to look at, although; I extremely advocate giving {that a} watch if you happen to’re curious, however my private suggestion is to look at that after taking part in the video games.
Complementing the discharge of SRW OGs close to the beginning of 2007, SRW OGG launched close to the top of 2007. It was the direct sequel to SRW OGs and naturally, the primary Authentic Technology entry to be launched solely on a console platform. Whereas the casts of OG1 and OG2 are nonetheless actively current in OGG, a number of new characters launched within the 2.5 situation of OGs are the principle focal factors of it.
Very similar to lots of the unique characters in OG1 and OG2, the characters in OGG have proven up in different prior SRW entries which embody Raul and Fiona in SRW R, Folka in SRW Compact 3, and Hugo in SRW MX. Kouta and Emi, in contrast to the remainder, debuted in a separate Banpresto-developed property known as The Nice Battle, which was part of their Compati Hero franchise.
The opposite protagonist of SRW MX, Aqua, makes a cameo look in OGG, together with one of many three protagonists of SRW Alpha 3, Touma. These two can be extra prevalent within the subsequent mainline SRW OG entry after OGG.
As soon as once more, OGG was one other entry within the SRW OG sequence that didn’t obtain an official launch within the west. It at the moment doesn’t have a playable fan translation on the time of this writing. There are different methods to see the story in English although; some walkthroughs of OGG present English summaries of the story occasions, and I do know of not less than one YouTube channel that has applied English subtitles of their OGG Let’s Play sequence. Nonetheless, each avenues are much less ideally suited than simply taking part in the sport seamlessly from begin to end.
Commercial. Hold scrolling for extra
Whereas I didn’t get the chance to play OGG until a number of years after its launch, I vividly keep in mind watching a number of “music-anime dougas” (MADs) that highlighted among the unimaginable battle animations in it. I think about that many western SRW followers both found SRW, or developed an curiosity in SRW, because of the gifted creators of those MADs. Western tradition might know these kinds of movies as “anime-music movies” (AMVs), as an alternative; MADs and AMVs do carry some stylistic and cultural variations in how they’re offered, however each phrases align conceptually. Personally, I do know a number of folks discovered in regards to the SRW sequence by way of SRW Alpha 3 MADs that confirmed off the models from Neon Genesis Evangelion, Gunbuster, and Gundam SEED. It was surreal and novel seeing a online game fostering a crossover with among the most beloved sequence of that period.
The mainline SRW OG sequence would enter a lull interval after OGG. Its subsequent entry wouldn’t come for an additional 5 years on the PlayStation 3, although the discharge of recent SRW OG video games didn’t completely come to a halt.
SRW OG would return to a handheld platform in Might 2008 with the discharge of Tremendous Robotic Wars OG Saga: Countless Frontier for the Nintendo DS. Atlus surprisingly introduced this to North America in April 2009, nevertheless it obtained no official launch in Europe. Countless Frontier was a spin-off of the SRW OG sequence that featured an all-new forged of predominant characters. Although its plotline didn’t immediately have an effect on the overarching story featured within the prior OG installments, Countless Frontier did present additional canonical background data on a number of teams featured in them, such because the Shura, Einst, and Shadow Mirror.
Moreover, Countless Frontier did characteristic some crossover cameos from different Namco properties. Namco X Capcom protagonists Reiji and Xiaomu have been playable characters, in addition to Xenosaga’s KOS-MOS. Not like the principle SRW OG video games, Countless Frontier was not a method RPG. It featured turn-based battles with a column of as much as 4 energetic social gathering members, and every battle sequence concerned gamers inputting instructions to combo juggle an enemy for so long as they’ll to maximise injury – very similar to how Namco X Capcom, and the later Venture X Zone video games dealt with them though they have been technique RPGs.
Those that performed Countless Frontier should still be scarred from the phrase “Compelled Evasion”. This diabolical mechanic punished gamers who dropped their combo juggles, both from misinputting or mistiming their subsequent assaults. If sure enemies contact the bottom at any level of an assault sequence in Countless Frontier, the Compelled Evasion mechanic will come into impact that can mechanically make all future assaults in that fight sequence miss, so it instantly ends that character’s flip. Compelled Evasion was often used with reckless abandon within the later components of Countless Frontier, which prolonged battle encounters and would typically swing the momentum within the enemy’s favor because of tiny errors on the participant’s finish.
Two of Countless Frontier’s predominant characters, Haken and Aschen, would finally enter the mainline SRW OG video games in its most up-to-date entry, SRW OG: The Moon Dwellers. Whereas it isn’t strictly essential to play Countless Frontier to know the general story arcs that may unfold in later OG entries, I’d nonetheless advocate it just because it’s a enjoyable journey with an unconventional, however satisfying fight system. Plus, Countless Frontier was one of many few SRW OG video games to obtain an official English launch – and it might be the final time a SRW OG sport of any sort can be formally launched for the west.

Varied screenshots of the western launch of Tremendous Robotic Wars OG Saga: Countless Frontier on the NDS.
Countless Frontier obtained a sequel two years later with Tremendous Robotic Wars OG Saga: Countless Frontier Exceed. Not like its predecessor, it wasn’t introduced over to the west. Countless Frontier Exceed did get a full English fan translation in October 2019. As soon as once more, a serious thanks to all of the people concerned with that undertaking.
Countless Frontier Exceed featured new predominant characters, however all the forged of the primary Countless Frontier installment (together with the crossover characters) have been nonetheless current for it. The brand new crossover characters from the mainline SRW OG video games in Exceed included Axel, Alfimi, and Fighter Roar; Xenosaga’s MOMO additionally hopped into the fray, as properly.
Commercial. Hold scrolling for extra
Exceed retained the gameplay formulation from the primary Countless Frontier, although a number of key enhancements improved among the earlier sport’s downfalls. Compelled Evasion was now tied to a meter, so enemies may now not freely spam it, and folks had extra leeway to make errors of their combo sequence. Gamers may additionally now make use of a Compelled Evasion of their very own towards the enemy. In fact, returning characters had new assaults and talents.
One other SRW OG Saga spin-off for the NDS launched simply three months after the launch of Countless Frontier Exceed in Japan. Tremendous Robotic Wars OG Saga: Masou Kishin – The Lord of Elemental was a remake of 1996’s Tremendous Robotic Wars Gaiden: Masou Kishin – The Lord of Elemental that was launched on the Tremendous Famicom. For those who wished to be technical, the 1996 sport is technically the primary SRW sport to totally characteristic solely unique characters that weren’t tied to a pre-existing exterior mental property, and predates SRW OG1 on GBA by a substantial margin.
These “Masou Kishin” entries in SRW completely centered on the world of La Gias the place Masaki and Shu come from. La Gias itself isn’t situated on a completely completely different planet or dimension; it’s a hidden land situated deep throughout the Earth itself. These leaping into this sport immediately from the SRW OG sequence will discover that just about all the forged consists of recent characters that haven’t proven up in SRW OG in any respect. Other than Masaki and Shu, the one different recognizable character is Lune.
Although it’s a technique RPG like SRW OG, Masou Kishin accommodates lots of distinctive mechanics that make it a special expertise altogether. Gamers can management the place a unit faces after it strikes, as a result of positional injury from the edges and again have accuracy and evasion penalties. Elevation performs an necessary consider these calculations too, together with an elemental weak point system that’s frequent in different fantasy-themed RPGs.

Varied screenshots of the 2010 Tremendous Robotic Wars OG Saga: Masou Kishin – The Lord of Elemental remake on the NDS.
Moreover, its visible presentation was fairly completely different from SRW OG. Mech fashions had sensible proportions as an alternative of the SD (tremendous deformed) model, and battle encounters featured a tilt-shifted view to simulate the mechs staring one another down in a 3D house, as an alternative of the flat 2D aircraft in most different SRW video games.
At the beginning of 2012, the sequel to Masou Kishin arrived with Tremendous Robotic Wars OG Saga: Masou Kishin II – Revelation of the Evil God. This sequel was solely launched for the PlayStation Transportable and it included an enhanced port of the NDS remake of The Lord of Elemental. The earlier sport’s PSP model now had voiced fight dialogue for everybody, even for people who have been beforehand voiceless. A number of refinements to the visuals and dialogue have been made, because of the extra succesful PSP {hardware}.
Masou Kishin II was one of the long-awaited sequels within the SRW franchise, because it lastly continued the storyline that was established within the 1996 launch of The Lord of Elemental. This sport featured a reasonably strong branching situation system, the place particular triggers triggered completely different missions to pop up. One of many extra amusing branching paths concerned whether or not the typical stage of your male pilots have been greater than your feminine pilots, or vice versa; these led to completely different levels, for instance.
Each aforementioned Masou Kishin video games didn’t obtain an official launch within the west. The 1996 Tremendous Famicom model of The Lord of Elemental did obtain an English fan translation patch in September 2018; an enormous because of the folks concerned that launched it a number of years in the past. In the meantime, Masou Kishin II obtained a partial, rudimentary English translation for the story scenes in-between battles on a separate wiki-style fan web site. It’s nonetheless incomplete although, and I’m uncertain if it’s nonetheless repeatedly up to date.
Whereas the vast majority of the tales within the Masou Kishin video games are self-contained and aren’t essential in understanding the general predominant tales that happen within the SRW OG video games themselves, they do set up lots of the characterization for Masaki, Shu, and Lune. Essentially the most direct hyperlink between the Masou Kishin and SRW OG video games would floor when the subsequent mainline SRW OG sport would launch, in the end, in November 2012 for the PS3.
Commercial. Hold scrolling for extra
After half a decade since SRW OGG, the subsequent predominant title launched. It was titled The 2nd Tremendous Robotic Wars OG (2ndOG). People who didn’t know the SRW OG sequence can be forgiven of their confusion between OG2 and 2ndOG, particularly these within the west that by no means obtained the SRW OGs remake. In fact, OG2 and 2ndOG are two utterly completely different video games – regardless of the very related naming scheme.
I personally take into account 2ndOG one in all my favourite PS3 video games, and it would simply be in my high 10 video games ever if I have been to ever create one. The leap in visible constancy, artwork design, sound path, and total presentation from SRW OGs and OGG have been unreal. When the primary trailer for 2ndOG dropped, I’m assured that not less than 90% of SRW OG gamers’ jaws dropped to the bottom. It was an outstanding debut trailer that instantly conveyed that this subsequent title within the SRW OG sequence was going to be one thing particular.
2ndOG exhibited each enhancement you’ll need out of a brand new SRW OG title within the first HD period of video video games. Its fashions have been constructed with the stronger PS3 {hardware} in thoughts, and the large improve in decision made every little thing look a lot crisper. This may even be the primary predominant SRW OG title to be developed for 16:9 side ratio shows, so assault animations had extra display screen house to work with; this resulted in much more dynamic digital camera angles utilized to extend the affect of assaults.
This was a narratively bold sport, as properly. After the primary two levels, 2ndOG instantly gives gamers to both play by way of Masaki or Lune’s route for the subsequent 15 levels as a result of the primary quarter of this sport is primarily spent in La Gias. This early concentrate on La Gias adapts the occasions of SRW EX, and Masaki’s route specifically ties into Masou Kishin II.
Moreover, 2ndOG concludes the remainder of the story arcs tailored from SRW Alpha 2 that have been launched, and steadily progressed, all through OG1, OG2, and OGG. So the principle character highlight is a little bit of a revolving chair in 2ndOG as a result of at first, it may very well be Masaki or Lune – however deeper into the sport, there are factors when it’s Ibis, Kusuha, Sanger, or Arado as the principle focus.
The 2ndOG protagonist’s seat doesn’t cease at them, although. Hugo, who was launched in SRW OGG, is now reunited with the opposite protagonist of SRW MX, Aqua. So, Hugo and Aqua take up a piece of OG2nd’s levels because the occasions of SRW MX are tailored within the SRW OG universe. SRW D’s predominant characters Joshua and Cliana make their debut, so 2ndOG additionally goes over the occasions revolving across the unique characters of that earlier entry too.

The 2nd Tremendous Robotic Wars OG on the PS3.
As I discussed earlier, Touma makes his full debut in 2ndOG after a short look in OGG. He is without doubt one of the three selectable predominant characters in SRW Alpha 3, however the occasions of Alpha 3 don’t come into play fairly but due to how OG2nd continues to be working by way of Alpha 2’s remaining plotline. The scriptwriters determined to allocate the primary half of Touma’s Alpha 3 storyline into OG2nd, which I all the time thought was an attention-grabbing determination. I’m not complaining, as a result of that meant his kickass scarf-wearing Lioh robotic acquired a HD mannequin and its assaults look freaking spectacular in HD.
Plus, 2ndOG included Ariel and Duvan from Actual Robotic Regiment – one other separate sport developed by Banpresto. I’m not fairly certain of the precise purpose why they have been included in 2ndOG, because the sport itself didn’t have any plot threads for Actual Robotic Regiment. It might have simply been a strategy to have fun that title, as a result of it was the primary Banpresto sport to be launched on PS2.
Commercial. Hold scrolling for extra
If 2ndOG had a “predominant protagonist”, the closest character to fill that function can be Ing. He originated from a sequel manga to Alpha 2, titled Tremendous Robotic Wars Alpha 2: Misplaced Kids. The key antagonist of 2ndOG immediately ties into Ing’s private storyline, and lots of the numerous turning level occasions in 2ndOG considerations Ing.
2ndOG… was one hell of a online game. It felt prefer it made no compromises when going from the PS2 to the PS3, and aimed to make every little thing larger and higher than its predecessors. Virtually all the returning forged of OG1, OG2, and OGG have been playable, and a superb chunk of them both obtained new assaults or new animations to a few of their present assaults.
Whereas there weren’t many gameplay developments from OGs and OGG, 2ndOG had lots of unlockable secrets and techniques. Essentially the most important one was the Secret True Finish route that consisted of 4 further levels, as an alternative of the usual remaining two levels within the Regular Finish route. Forte Gigas from SRW D had a number of easy-to-miss triggers to unlock it. Masaki, Lune, and Sanger acquired unlockable additional assaults by assembly sure circumstances. There have been a plethora of secret unlockable, swappable weapons and tools all through this entry, although OGs had its fair proportion of this.

Varied screenshots of The 2nd Tremendous Robotic Wars OG on the PS3.
You in all probability already know what I’m about to say subsequent. 2ndOG didn’t obtain an official launch within the west. Its total story did obtain an English fan translation hosted on a separate web site, because of the titanic effort of a devoted fan, and doubtlessly a number of different contributors that helped them refine their translation over time. Even when it isn’t ideally suited, I might closely advocate utilizing that web site to know 2ndOG’s story as you play, if you happen to can’t learn Japanese.
Following the discharge of 2ndOG, the Masou Kishin sequence moved onto its third entry with Tremendous Robotic Wars OG Saga: Masou Kishin III – Satisfaction of Justice on the PS3 and PS Vita; it launched in August 2013. This entry unsurprisingly didn’t get a western launch, and there aren’t any English fan translations that exist for its story on the time of this writing.
Three months after Masou Kishin III, the SRW OG sequence launched yet one more spin-off on the finish of November. Tremendous Robotic Wars OG: Infinite Battle is a real-time Third-person motion sport that doesn’t tie into the general story of SRW OG in any respect. It was an experimental title that envisioned how the SRW OG models would function with real-time fight. The roster measurement was pretty sizable with a grand whole of over 40 playable models, although I discovered that the poor visuals, clunky controls, and repetitive fight didn’t make it significantly thrilling to play.
Buying the restricted version of Infinite Battle got here with 2ndOG’s canonical story DLC marketing campaign, titled The 2nd Tremendous Wars OG: Darkish Jail. It might finally be bought individually in April of the next yr. The occasions of Darkish Jail occurred in parallel with 2ndOG, because it starred Shu taking heart stage because the protagonist. Selena, one other protagonist from SRW Alpha 3, made her debut into the SRW OG universe with Darkish Jail. Each Infinite Battle and Darkish Jail didn’t get a launch within the west; shock, shock. I’m conscious of 1 YouTube channel that did a narrated Let’s Play for Darkish Jail that offered what’s being stated in English, on the very least.

Varied screenshots of Tremendous Robotic Wars OG Saga: Masou Kishin III – Satisfaction of Justice on the PS3.
August 2014 introduced in regards to the finale of the Masou Kishin sequence with Tremendous Robotic Wars OG Saga: Masou Kishin F – Coffin of the Finish on the PS3. Similar related deal right here; no official western launch, no playable fan translation, and never even an exterior English translation of its script.
Commercial. Hold scrolling for extra
This lastly brings us to the newest entry of the mainline SRW OG sequence. Tremendous Robotic Wars OG: The Moon Dwellers arrived on the finish of June 2016 in Japan on PS3, and two months in a while PS4. What’s important about this installment is that the PS4 launch additionally launched in Southeast Asian territories, and that model had an official English localization in it. This may be the primary time since 2009’s North American launch of the primary Countless Frontier {that a} SRW OG title obtained an official English launch – albeit not precisely meant for western territories.
Sadly, the standard of the English localization within the Moon Dwellers was… lower than stellar to place it frivolously. It acquired understandably lambasted for stiff traces, frequent typos, and inconsistencies with its in-world terminology. I might nonetheless take into account it largely serviceable, however I do agree with the criticism it obtained; folks have been understandably disillusioned as a result of they cared about it. One of the crucial well-known pictures of Moon Dwellers compiled among the most egregious errors in its English script.
Returning western SRW OG followers should’ve been misplaced narratively, since so many video games have passed by with out an official English launch. The final time they skilled the principle SRW OG plot by way of official releases up so far was by way of the out of date GBA launch of OG2 that Atlus and 505 Video games introduced over. There was an in-game menu possibility that briefly summarizes the highlights of the SRW OG story up till the start of Moon Dwellers, nevertheless it wasn’t an enough substitute in any respect.
Think about if Nihon Falcom’s Trails sequence stopped getting common English releases after Trails within the Sky SC. A number of years go by as extra of them get launched solely in Japan, after which someway, Trails into Reverie occurs to be the subsequent Trails installment to get an English launch… however solely in Southeast Asian markets. That is principally the closest parallel to what occurred to the English launch of the SRW OG sequence at this level.

Tremendous Robotic Wars OG: The Moon Dwellers on the PS4.
The first protagonists in Moon Dwellers have been Touya and Calvina, who each have been the principle characters of SRW J. I recall the builders positioning Touya because the route for “SRW OG newcomers”, whereas Calvina was really useful for “SRW OG veterans”. Touya had extra of an outsider’s perspective getting eased into the forged, whereas Calvina’s plotline was extra concerned with the larger worldview of the SRW OG sequence. I don’t assume this angle was nonetheless enough sufficient for gamers to get caught in control, and I’m unsure any narrative shortcut may make up for the huge hole after many prior interconnected video games.
Akimi and Akemi from SRW GC make their first look within the SRW OG universe within the Moon Dwellers, as properly. As I discussed method earlier, Haken and Aschen from the Countless Frontier sequence are additionally playable on this installment too.
Though the leap in visible constancy wasn’t as putting as going from OGs/OGG to 2ndOG, Moon Dwellers’ PS4 model did look significantly higher than its getting old PS3 counterpart. A variety of belongings from 2ndOG have been understandably reused and touched up.
Many Moon Dwellers gamers felt that its narrative scope felt extra like a “gaiden” or side-story, relatively than an enormous push that introduced all the setting of the SRW OG universe to the subsequent stage. Other than its inclusion of adapting the plotlines of SRW J and SRW GC, it made a couple of child steps in advancing the SRW Alpha 3 plotline by way of introducing extra of Selena’s background. I take into account Moon Dwellers an okay entry total, however actually a step under 2ndOG.

Varied screenshots of Tremendous Robotic Wars OG: The Moon Dwellers on the PS4.
Commercial. Hold scrolling for extra
After Moon Dwellers, there was no new installment within the SRW OG sequence – neither mainline, nor spin-off. The current SRW V, X, T, and 30 entries all contained small cameos to some extent. SRW V featured the Grungust and Huckebein models, SRW X had Masaki along with his Cybuster, and SRW T included the Gespenst unit. In the meantime, SRW 30 included fairly a handful of SRW OG characters all through its base launch, two DLC packs, and Enlargement Cross, together with the unique two protagonists of OG1 – Ryusei and Kyosuke.
The SRW DD cellular sport has frequently teased the return of SRW OG in small methods. In March 2022, it obtained a brand new episode that was thought of a canonical a part of SRW OG’s storyline, because it expanded upon one of many key occasions that occurred in 2ndOG. It revolved round Armala annihilating all of the Huckebein prototypes in that entry, however the final remaining Huckebein and its pilot, Shizuki, had their story advised in that new SRW DD episode.
One other story nod to SRW OG was made in SRW DD in October 2024. It obtained a facet story that concerned one in all SRW OG’s extra distinguished facet characters, Ring Mao, rebuilding the Huckebein 008L mannequin into the Huckebein 02 geared up with the Full Armed pack. SRW DD additionally adopted up on the occasions from March 2022, because it confirmed that the final remaining Huckebein prototype survived; Shizuki makes her return, as properly.

Ring Mao’s apperance in Tremendous Robotic Wars DD.
I’m unsure what the long run holds for the SRW sequence, if there’s any future for it in any respect. It’s been virtually ten years because the launch of Moon Dwellers. The largest public champion of the SRW OG sequence, now ex-SRW sequence producer Takanobu Terada, left Bandai Namco Forge Digitals (previously B.B. Studio aka Banpresto) in December 2021. He said that he would nonetheless be concerned with SRW in some capability as a supervisor, as an alternative of a sequence producer.
It’s simple that he appeared to have the most important sway internally at Bandai Namco for getting SRW OG initiatives greenlighted. I’m unsure if there’s anybody else internally in the intervening time that holds the identical type of affect, and love of the SRW OG sequence, that Terada had.
The SRW OG sequence is in a tough spot proper now, because the SRW video games that do include licensed sequence demonstrably do financially higher as a result of they include sequence and mental property which might be recognizable to a large viewers. Why allocate assets to new SRW OG initiatives, when these may very well be spent making ones with licensed properties as an alternative?

Tremendous Robotic Wars OG: The Moon Dwellers on the PS4.
Now, the SRW OG video games have discovered themselves in a clumsy place. If Bandai Namco have been to launch the long-awaited subsequent mainline entry within the sequence, who would purchase it – particularly if it have been to be launched internationally like current SRW video games? There have been so many SRW OG entries that didn’t obtain an official western launch, and it might in all probability be a good suggestion to have, on the very least, all of the mainline video games obtain fashionable re-releases on a number of platforms.
This may require a rare quantity of assets and time to pursue. I might find it irresistible in the event that they did, however I can’t precisely blame Bandai Namco for being reluctant to take action. Certain, it might’ve been good if the higher-ups virtually twenty years in the past determined to greenlight an official western launch for SRW OGs that would’ve marked a turning level in historical past for this sequence, however that point has lengthy passed by.
Commercial. Hold scrolling for extra
I desperately need a brilliant future for this sequence I really like, and I’m slightly unhappy that I don’t know how one can make that potential. It’s a area of interest inside a distinct segment, and I hope this complete overview of the SRW OG saga has helped shine a light-weight on it.