I can all the time respect when an enormous, established writer makes use of their sources to assist smaller studios and endeavors. Particularly as an increasing number of firms lean additional into ‘leveraging their IP’ to advance their enterprise, it is good to see after they resolve to take a swing at one thing extra experimental. Bandai Namco is thought for a lot of franchises and anime licenses, however right here they’re with Towa and the Guardians of the Sacred Tree, a roguelike motion RPG developed by Brownies.
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Being a roguelike RPG, because of this Towa is a run-based recreation. You will take management of one of many recreation’s eight playable Guardians (or Towa herself) and work by way of a collection of semi-randomized rooms till you attain a boss problem on the finish. Alongside the best way, you will accumulate power-ups known as ‘Graces’, additionally randomized, which may enhance your injury output or present a large number of assorted modifiers to your fight capabilities. Should you’ve performed different motion roguelikes, this could all sound considerably acquainted to you.

The diegetic setup to determine the run-based nature of Towa is a little bit bit unusual, nevertheless it basically boils right down to this: the timeline round Shinju Village has change into all jumbled up as Towa and her guardians work to take down the evil god Magatsu. To be able to piece issues correctly again collectively — and to reunite the guardians from a damaged timeline — the offspring of Magatsu should be taken out one by one. Every offspring defeated permits the timeline to be incrementally mounted, permitting time to move earlier than shifting on to the subsequent run.
Because of this as you full runs to progress by way of the sport’s story, time in Shinju Village will bounce ahead a long time at a time. Whereas Towa and her guardians all keep the identical age, the villagers of Shinju reside their lives as they’ll, with Towa as their beloved guardian spirit. In between runs, you will return to Shinju Village, connecting with the townsfolk and rebuilding the village itself as you energy up your characters for the subsequent run.
Towa and the Guardians of the Sacred Tree’s presentation is top-notch, for essentially the most half. Whereas it might not boast the very best constancy character fashions or environments, Towa has completely wonderful character paintings, colourful & vibrant surroundings, all topped off with a traditionally-styled Hitoshi Sakimoto soundtrack. I really like nearly every part about how Towa appears and sounds for the kind of recreation that it’s. My solely actual grievance right here is that a few of the battle arenas generally really feel like a palette swap.

Fight in Towa appears largely like what you would possibly count on from an isometric motion recreation, however there are a number of small wrinkles that attempt to give it one thing of a singular aptitude. The primary is that every character has two major assaults, and which assault is used is decided by which of the character’s two swords is at present outfitted. Just one sword might be outfitted at a time, and a sword’s sturdiness will momentarily lower as you utilize it in battle. So, ostensibly, you will should often swap between swords to maintain every weapon’s sturdiness up, whereas additionally toggling between the 2 totally different assaults obtainable.
Probably the most outwardly distinctive part of Towa’s fight techniques is the sport’s dual-character system. As you make your runs to take out Magatsu and his offspring, you will truly be taking part in as two characters without delay – kind of. The principle character you management is called the Tsurugi (or ‘sword’). This character is supported by a backup character referred to as the Kagura (you possibly can consider this as ’employees’). Any of the sport’s playable characters might be both a Tsurugi or a Kagura, and you may change this up at will between runs.
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Truthfully, although, these parts of Towa’s fight construction by no means fairly got here collectively for me. As you make your runs, the Kagura spends most of their time robotically trailing behind you, often getting hit by enemy assaults way more usually than the player-controlled Tsurugi. On this kind of recreation, precision in fight management & motion turns into fairly vital, each in dodging enemy assaults (all highlighted by AoE markers) whereas getting in hits when you possibly can, safely. You will be deftly weaving between enemies and AoE whereas hoping the Kagura stays shut sufficient to not get hit themselves. Whereas there are some strategies to immediately management the Kagura momentarily, it interrupts the management of the Tsurugi and the move of fight. It by no means felt value it. The Kagura’s spells additionally by no means felt almost as helpful because the Tsurugi’s sword fight talents. Somewhat than feeling like a synergistic Tsurugi-Kagura pair, it felt extra like Tsurugi + hooked up legal responsibility.

The weapon swapping mechanic additionally feels a little bit underbaked. Swapping out swords instantly brings the sturdiness of the eliminated sword again to full. So as an alternative of some kind of compelling rhythmic A-B alternating cadence, I discovered myself sticking to my most popular sword assault, after which swapping swords *twice* in fast succession to be again to full sturdiness of my most popular sword almost instantaneously. I discovered a personality whose skill I preferred, and mashed it as usually as I probably might. Irrespective of the enemy, boss, or run, simply spam the identical skill as a lot as potential. This all led to fight turning into a bit uninteresting and predictable, however efficient.
An unlucky circumstance of Towa having 8 guardians to select from (plus Towa herself), all of whom play in another way from one another, is that you will doubtless discover a character whose fight fashion you want and stick with taking part in them as a lot as you possibly can. For me, that was Shigen, one thing of a catboy shinobi with a robust AoE-type assault. The sport is difficult sufficient (on the usual problem) that I did not wish to change characters and get used to a brand new fight fashion once I did not must.
It is also value noting that many of the character conversations between the eight guardians solely happen throughout fight runs, not again at Shinju Village. I acquired to study loads about Shigen and Akazu — my most popular Tsurugi/Kagura pair — as a result of I used them often. Nevertheless, this meant that I barely acquired the prospect to study something in regards to the different characters. Partially my fault for not utilizing them, however once I’m making an attempt to present myself the perfect odds to achieve success in my subsequent run, I am not going to play as different characters that I really feel I wasn’t nearly as good at controlling.

When you’re not felling Magatsu spawn throughout a run, you will be spending time at Shinju Village.
One of many extra vital actions you will do within the village is forge new swords as you acquire higher improve supplies. Swordsmithing is actually a collection of QTE-like minigames, together with timing hammer strikes and furnace quenches. The higher you carry out throughout these mini-games, the higher your sword stats might be, and the extra doubtless they’re to be imbued with stronger standing results. Bettering your swords is a type of everlasting stat development, making it simpler to succeed at your runs.
There are a number of different everlasting development treadmills you will end up on in making your characters stronger over time. You may flip in foreign money to the village Dojo to lift character stats completely for issues like assault energy, assault pace, and hit factors. You may equip gems in your Kagura so as to add proportion boosters to statistical data that have an effect on each members of the Tsurugi-Kagura pair. Setting up new buildings on the town can even elevate your stats globally and completely. Even when you do not achieve making it to the end line of a run, varied collectables and currencies can be utilized all through city in these methods, so it by no means looks like time was wasted.
There’s truly fairly a bit you are able to do to customise the looks of your sword, together with hilt and scabbard patterns. Nevertheless, this felt unusual to me, since you’d by no means discover any personalizations with the zoomed-out isometric digicam within the fray of hectic fight. I rapidly determined to not trouble with this.
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What I loved most about Towa (the sport) was seeing how Shinju Village adjustments over the a long time that move as Towa (the character) works to repair the timeline. The dojo grasp raises an apprentice who will someday surpass him. There’s the village cafe, the place a household of cooks works to excellent a household recipe over generations. A teen who likes to play pranks on her trainer within the village faculty grows as much as change into an admired trainer herself. Childhood pals on the blacksmith develop up by way of the years collectively to lift an aspiring swordsmith. Towa herself is current all through all of this as a guardian spirit, beloved and never-changing, whereas the city adjustments round her.
There are very specific themes surrounding the passage of time and leaving a legacy for future generations. There’s additionally a really private scope to village affairs, which I respect. Towa is usually not particularly involved with the world at massive. Almost every part within the recreation is centered on Shinju Village, the households who reside there, and characters’ instant relationships with these round them. Whereas the sport’s fight parts are merely serviceable, I used to be all the time desirous to verify in on the residents of the village and see every mini-story progress over time. As I mentioned, this was my favourite a part of the sport.
Nevertheless, Towa’s bigger narrative is a little more plain and uninteresting, and the villainous demon Magatsu is disappointing. It’s largely handled as a faceless, malevolent power that must be quelled as a result of it’s evil. There is no villainous charisma, battle of beliefs, or curious antagonistic motive right here. Magatsu is just an evil power that must be stopped. I can not focus on it immediately with out spoilers, after all, however the ending of Towa additionally left one thing to be desired.

Once I hit the credit of Towa and the Guardians of the Sacred Tree, I felt a little bit bit bummed out. I do not remorse my 25 hours spent taking part in the sport, nevertheless it by no means elevated past simply being an appropriate motion roguelike. Most of the recreation’s distinctive parts within the fight & construction really feel both inconsequential or insignificant. The general presentation is stellar, and the Shinju Village NPC tales are endearing. Nevertheless, stale fight, underbaked sub-systems, and a mediocre total narrative convey down a recreation that I want left extra of an impression on me
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