Wander Stars Evaluation | RPG Website


I’ve at all times cherished the artwork of language. The way you say one thing is simply as vital as what you’re saying. When writing, phrases are puzzle items, shuffled and shifted till they click on into place and your which means lands with readability. That’s why a recreation like Wander Stars caught my consideration: a role-playing recreation that took phrases and turned them weapons; marrying my love of language with my fondness for traditional anime-inspired adventures.

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Wander Stars, developed by Paper Citadel Video games and revealed by Fellow Traveller, wears its influences on its sleeve. With a pointy, ‘90s anime aesthetic and a serialized story construction, it feels distinctly classic. The battle system is a word-combining gimmick that permits you to assemble distinctive assaults, which feels like a dream on paper. In observe, although, the expressiveness promised by the system is sometimes hampered by design limitations that sluggish its momentum.

The narrative is split into ten “episodes,” every accompanied by a title card and pacing that instantly evoke shōnen and space-opera anime from the Nineties. Gamers assume the position of Ringo, a younger martial artist who lives together with her adoptive grandmother. On the onset, she meets Wolfe, a speaking wolf with a mysterious previous who crash-landed on Ringo’s island. Collectively they chase fragments of the Wanderstar Map, which results in a legendary artifact mentioned to unlock cosmic secrets and techniques. Their partnership is begrudging, however slowly develops right into a heartfelt friendship.


If that setup sounds acquainted, it ought to. It’s intentionally trope-heavy and crammed with character archetypes gamers will acknowledge instantly. Ringo will combat area pirates, banter with witches, and stumble throughout speaking animals, offered with an earnestness that makes the melodrama digestible. The episodic format works surprisingly nicely, with every chapter being compact but flavorful, supplying you with simply sufficient story to propel you ahead. As somebody who grew up taping Dragon Ball Z off Toonami, this on-its-sleeve method works to nice impact. 

On the coronary heart of Wander Stars is its battle system, and it’s right here that the sport each shines and stumbles. As a substitute of studying set assaults or spells, you construct them out of phrases. You fit collectively Motion Phrases (“Kick,” “Block”), Elemental Phrases (“Hearth,” “Ice”), and Modifiers (“Tremendous,” “Huge,” “Quick”) to create assaults which are as expressive and purposeful. The primary time you unleash one thing like “Tremendous Hearth Kick” looks like writing a brand new sentence and discovering simply how nicely it flows. Fight feels playful, artistic, and refreshingly totally different.

However the system’s limitations weigh it down. Every episode requires you to equip your vocabulary at first, and when you’re locked in, you’ll be able to’t change phrases mid-episode. In case you packed your loadout with ice assaults solely to find that the majority enemies resist ice, you’re out of luck. Worse nonetheless, for lengthy stretches of the sport, your out there phrase pool is small. In concept, you would be stringing collectively elaborate assault names, however in observe, you’re usually repeating the identical few purposeful combos.


One intelligent twist helps offset this: the power to launch enemies earlier than knocking them out. As a substitute of grinding each opponent into mud, you’ll be able to select mercy and allow them to go in change for a “Pep,” a brief buff that lasts for the remainder of the episode. These can vary from stat boosts to immunities to unlocking further phrase slots in battle. It’s a neat risk-reward mechanic that provides texture to encounters. Do you end the combat rapidly for security, or lengthen it simply sufficient to “pep” your manner right into a stronger vocabulary for the boss forward? It’s an creative layer that additionally encourages gamers to take further time to clear a map or combat all enemies on a map. Moreso, the uncommon everlasting boosts to HP and different upgrades give a way of development in lieu of formal ranges and different conventional parts present in RPGs.

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Exterior of battle, the episodes unfold on a game-board model map. You progress from node to node, encountering dialogue occasions, enemy battles, outlets, or treasures. These nodes give the story some gentle roguelite taste, however the board format doesn’t differ sufficient to maintain issues thrilling. The gameplay rhythm is purposeful, nevertheless it doesn’t at all times spark the identical stage of creativity because the battle system goals to.

If fight mechanics typically falter, presentation carries the sport. Wander Stars is extremely fashionable, boasting an artwork path that’s unapologetically anime. It’s stuffed with daring colours, sharp character designs, and expressive portraits channeling the power of ’90s reveals like Trigun or Sailor Moon. It’s all a bit static, with a visual-novel model illustration of the characters in fight and through cutscenes. There are a handful of absolutely animated cutscenes which are nicely executed, even when they’d the unintended impact of reminding me how nonetheless this recreation could be in any other case.


Sound design is equally sturdy. The battle themes bump with brass-heavy devices, blasting with a bravado that makes routine encounters really feel cinematic. Publish-battle transitions echo Persona with vibrant animations and musical atmosphere. Even the sound results lean right into a cartoony brashness, giving hits and spells a satisfying thwack (or punch). Even when the battle system dangers feeling sluggish, the spectacle of the artwork and sound retains your consideration.

Wander Stars isn’t the primary recreation to toy with language as a mechanic. Titles like Letter Quest have constructed RPG techniques round spelling phrases. However these video games concentrate on vocabulary breadth, rewarding gamers for unusual or prolonged phrases. Wander Stars leans into the nuance of language. That distinction offers the sport its distinctive identification. I discovered experimenting with how phrases change when stacked collectively virtually as interesting as executing the assaults themselves.


Wander Stars is bursting with character, and I like the sport’s central conceit. Few video games make me take into consideration language in such a playful manner and in a package deal this fashionable. Even when the fight system stalled, I discovered myself pulled alongside by the anime melodrama and sheer appeal, which helped carry the day even when I discovered fight feeling repetitive in later chapters.

For gamers who grew up loving ’90s anime or these fascinated by experimental mechanics in RPGs, Wander Stars is price experiencing. It could not absolutely ship on the limitless potential of phrases, however when it hits, it feels as satisfying as the proper sentence – or punch – touchdown precisely the place it ought to.

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