“We’re developing a system that has the very best of each worlds for battle techniques” – Gust chats with us about Atelier Karia’s fight, potential plans for a 3rd sport, how ‘Maomao in an Atelier sport’ led to The Apothecary Diaries, and extra


Throughout Tokyo Sport Present 2026, we had a possibility to interview Junzo Hosoi and Daiki Fukui from Koei Tecmo’s Gust. The 2 are the producer and director of Atelier Karia: The Night time Kingdom & the Information of Reminiscences respectively. We mentioned how Gust desires to evolve the battle system, participant suggestions from Atelier Yumia, the Swap 2 port, and whether or not we should always anticipate a 3rd entry to shut out the trilogy or a brand-new collection.

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RPG Website: Since Atelier Karia is a sequel to Atelier Yumia, we might first prefer to ask the way you grasped the final reception to Atelier Yumia, and the way that affected the event of Atelier Karia.

Junzo Hosoi: Atelier Yumia was developed with the idea of bringing a significant evolution to the Atelier collection. After we’ve launched it worldwide, we discovered that some elements have been acquired nicely whereas some others weren’t. I really feel like some elements of the sport have a combined reception within the fanbase. We then went to develop Atelier Karia by extending the elements that have been acquired nicely and doing main enhancements to elements that weren’t.

RPG Website: Being a sequel to Yumia, Atelier Karia can even have a extra action-based battle gameplay. Nevertheless, we’ve been seeing combined receptions on this battle system. When the Atelier Resleriana console sport got here out final yr with the same old turn-based command battles, we’ve seen opinions saying that must be the best way to go. How are you taking a look at that whereas making an attempt to enhance the fight system in Atelier Karia?

Daiki Fukui: 

Atelier followers have additionally been saying that Yumia and the Ryza collection had battle techniques that included lots of motion parts. So there are certainly two sides of Atelier followers: individuals who need action-based and those that need turn-based like within the Atelier Resleriana console sport.

So in Atelier Karia, because it’s based totally on Atelier Yumia, whereas we’re protecting motion as the first axis, folks additionally desire a strategic facet and the positives of turn-based parts. For instance throughout battles, you possibly can open the Command Menu anytime. It’ll cease time, and you may have on a regular basis it’s good to suppose completely. In comparison with Atelier Yumia, we’re including the elements like considering strategically with command-based battles. We’re tuning it up a bit whereas bringing in Yumia’s battle system, so we’re developing a system that has the very best of each worlds for battle techniques.

RPG Website: Yumia is clearly already confirmed to look in Atelier Karia. However can we additionally anticipate different characters from the prequel like Isla and Viktor to make an look right here? Like both in-game or through DLC?

Junzo Hosoi:

You’ll know later throughout Tokyo Sport Present. 

(Editor’s Be aware: The returning characters have since been confirmed to be Rutger and Lenja.)


RPG Website: One of many options proven on this sport is that Karia will be capable of eat any gadgets and acquire alternate kinds with completely different enhancements to her stats. However one of many gadgets confirmed to be edible is a literal Bomb! Is Karia going to be alright consuming Bombs and possibly issues like Toxic Herbs? Is she not going to get affected by debuffs or standing illnesses like Poison? Are the consequences gained from consuming in-game going to be all buffs with no drawbacks?

Daiki Fukui:

 Not even Karia would stay nicely by consuming poison. She will nonetheless eat them, however she’s going to obtain injury for doing that. Not every kind of poison could be unhealthy, however when she eats issues which might be primarily clarified to be toxic, her well being will deteriorate step by step.
RPG Website: Nintendo Swap 2 goes to be one of many platforms Atelier Karia might be obtainable on. Will the Swap 2 model have a big distinction in efficiency, like body price, in comparison with different platforms? We’re additionally curious whether or not the Swap 2 model will assist Variable Refresh Charge or not.

Daiki Fukui: Since we’ve beforehand launched Atelier Yumia on Swap 2 as nicely, we’re making progress on optimization as a lot as doable by making use of this knowledge.

We will not actually specify about Variable Refresh Charge proper now, however for the reason that Swap 2 actually has a spot in its mechanical elements, we’re making acceptable reductions whereas additionally making an attempt to align the body price for battles within the Swap 2 model.


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RPG Website: That is most likely method too early to ask proper now, however the Atelier collection has been identified to have many video games that finally turn out to be trilogies. After Atelier Karia could have been launched, do you have already got a plan to make a 3rd sport with a narrative persevering with from Atelier Yumia and Karia?

Junzo Hosoi: We’re all the time occupied with the sport mechanics we wish to implement. As for the story in Atelier Karia, we do intend to create one type of conclusion in a narrative that continues from Atelier Yumia, and what Yumia and Karia can do there.

That is why I might like for us to go the path of evolving the Atelier collection’ mechanics the best way we wish it to be. However on the opposite facet, whereas we’re additionally occupied with the place to take the story subsequent, we nonetheless shouldn’t have something concrete but.

On the similar time, the issues we advanced once we made Atelier Yumia actually ended up getting main adjustments from our customers’ opinions. Proper now, our occupied with whether or not we’re making a 3rd entry or a brand new collection will rely on our customers’ opinions.

The Apothecary Diaries: The False Imperial Brother interview with Gust

Along with Atelier Karia, we have been additionally in a position to ask a few questions associated to each The Apothecary Diaries: The False Imperial Brother and the Atelier collection. Junzo Hosoi additionally revealed that he’s the Gust-side producer of the anime-based sport, which is being co-produced with Toho Video games.

The Apothecary Diaries: The False Imperial Brother is being developed by Gust. Koei Tecmo and Toho Video games are working collectively to launch the sport for PlayStation 5, Nintendo Swap 1&2, and PC through Steam worldwide in early 2027.


RPG Website: Please clarify how The Apothecary Diaries: The False Imperial Brother sport got here to fruition from Gust’s standpoint. We now have had a hunch that this sport could be made due to the similarity between Apothecary’s protagonist Maomao and the entire Atelier collection in merchandise gathering and synthesis. We simply went to look at The Apothecary Diaries presentation on the sales space’s stage, and the producer from Toho Video games truly confirmed that! So we want to know the way Gust responded to Toho’s proposal.

Junzo Hosoi:

 I used to be truly the one who acquired that proposal. I’m the producer for The Apothecary Diaries: The False Imperial Brother. I additionally like The Apothecary Diaries, the unique collection itself.

So after I acquired the proposal from Toho Video games, I additionally was like, “Oh, yeah, I do know that too.” Like, I already had that picture after I’ve watched the anime. I additionally thought, “Oh, what if we make it as Maomao in an Atelier sport?” That is the way it all started in our discussions with Toho.

RPG Website: We want to dive deeper into Gust’s know-how in relation to completely different alchemy techniques within the Atelier video games. How are you using that information for The Apothecary Diaries: The False Imperial Brother, and what are a number of the techniques that distinguish it from the merchandise synthesis within the Atelier video games?

Junzo Hosoi: For compounding medicines right here, in fact it might have simply comprehensible issues seen in current Atelier titles, such because the visuals and ensuing results. However whereas we could also be presenting it with sufficient depth, I feel it might nonetheless go away a little bit of problem.

Nevertheless, since this time we’re working with The Apothecary Diaries IP, we’ve the will to make it playable for a variety of individuals. So we chosen a gaggle of options from the Atelier collection that may be very enjoyable to strive from the start, after which made a sequential order on play them from the start to the sport’s ending.

For instance, there’s a mini-game at first. The gadgets’ high quality ranges on this mini-game are pre-determined at first, however while you insert gadgets, the radar graph would change and trace you in direction of creating higher gadgets. That is the type of sequential sport planning I have been aiming for. That is why the tactic of implementing issues within the Atelier collection has served as a significant reference for us right here.