Zero Parades – For Useless Spies finds itself in an uneviable place. Swapping out detective noir stylings for a spy thriller ambiance, not solely does the narrative RPG should observe within the footsteps of Disco Elysium, which appears effectively on its strategy to turning into an all-timer of an RPG, but it surely additionally has to take action within the shadow of an ongoing controversy surrounding the doubtless illegal removing of the unique artistic employees.
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In a 2022 message from Robert Kurvitz and Aleksander Rostov — the sport director and artwork director of Disco Elysium — the pair describe their perspective on how the studio that made Disco Elysium has shifted fingers, summarily resulting in termination of their employment. Regardless of the hurdles and notion surrounding Zero Parades, together with the present state of studio ZA/UM, the narrative RPG is nearing completion. Zero Parades is about to launch within the court docket of public opinion later this 12 months for PC, with a demo at the moment out there on the Steam web page for anybody to strive.
Forward of that looming launch, at GDC 2026, I had an opportunity to sit down down with ZA/UM writers Siim “Kosmos” Sinamäe and Honey Watson as we mentioned ZA/UM’s sophomore title, altering style types, the intersection of role-playing and narrative writing, literary inspirations, and the controversial adjustments within the artistic staff.

Siim “Kosmos” Sinamäe:
I’m Siim Sinamäe. On Disco Elysium, I labored within the capability of a producer. I additionally wrote some textual content, some characters like Fool Doom Spiral and Mega Wealthy Gentle-Bending Man. On Zero Parades, I’ve labored within the capability of a lead producer and as a principal author.Honey Watson: And I am Honey, I am new to ZA/UM. I have been with the corporate for about 18 months now. And so I’ve completely labored on Zero Parades.
Sinamäe:
I’d say that we didn’t actually look into the neighborhood participant suggestions particularly. One massive factor we acquired from some locations was complaints that ‘There’s isn’t any fight in Disco Elysium, will the subsequent sport have fight?’ Then we put out the demo for Zero Parades, and I noticed a remark, ‘Fuck this sport, there is no fight!’ I used to be very glad to see it.Honestly, it is that we’d reasonably have a look at how we approached Disco Elysium and think about what we’d do in another way at the moment, however the direct suggestions. Should you have a look at the criticism and suggestions when the unique sport got here out in 2019, the world was a really completely different place then. Taking all of the suggestions from 2019, years later … it is possibly not essentially the most environment friendly manner of doing issues. We knew what we needed to do. We wish to change the style. We wish to problem ourselves, foremost as writers — writing it as members of the writing staff — alongside the opposite departments. However in the identical manner, it is like, let’s push ourselves on what we are able to do.

Watson:
Nicely, it is a utterly completely different style for one. The detective noir style and the spy style are well-established and fairly completely different. I feel once you have a look at the face of it, you may get cops and spies confused once you’re pondering of, like, James Bond and Jason Bourne and weapons and explosions and whatnot. However, actually, what spycraft is, is regular individuals making an attempt to govern issues in sneaky, sly methods. The second a spy outs themselves and their true motives, they’re doing a nasty job. So you might be coming at this in a really completely different manner. As Harry in Disco Elysium, you will have authority. You may go round demanding issues. As Herschel in Zero Parades, as a job participant, you need to go undercover. It’s important to cover your true intentions and your true id. And so there are much more … what number of extra ability checks is it?Sinamäe: We’ve got ability checks about each 3,000 phrases in Zero Parades, whereas in Disco, it was about each 6,000 phrases. So primarily, as a result of there are extra checks, meaning your character construct issues much more. There are fewer expertise in Zero Parades — 15 in comparison with 24. So your particular person expertise matter extra as effectively.
I agree with Honey right here that after we had been like, ‘Hey, like, let’s make a brand new sport, let’s make it in a brand new style.’ At first, you may assume ‘What do you imply by new style? Are we gonna make a shooter and…’. No, no, we’re gonna make an RPG, however we’re gonna do it in an espionage setting as a result of espionage fiction is so completely different, however doubtlessly extra action-oriented. It may well imply a lot drier stakes, however normally larger stakes. The whole lot is much more murky … it’s even murkier than a useless physique and not using a head, even when espionage could comprise such cases as effectively. There could also be no proper or mistaken. There are undoubtedly pursuits at play, competing pursuits, vying for it on a world stage.
Watson: There are additionally extra role-playing alternatives as a result of, as I used to be saying, as a spy, you need to assume extra about. You do not have a badge you can stroll up and present to individuals and demand data. It’s important to assume extra about how you are going to tactically strategy individuals to get data, how you are going to get what you need, and possibly how you are going to get to sure locations. So the role-playing is a way as a lot as your character.

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Watson:
Yeah, vastly.Sinamäe: That is a superb level to make. I’d say it branches greater than in Disco, undoubtedly contemplating the scope of it. For instance there is a secret holding facility into which it is advisable to acquire entry, and the methods you are able to do this are very completely different. Relying in your participant sort, relying on what you are good at, what you are dangerous at, and what you love to do, how do you wish to strategy it? Who do you converse to, and what data do you get? You may strive for a really sneaky strategy, or you are able to do an strategy that makes you very weak as you lay your coronary heart on the desk in some methods.
Watson: And relying on which certainly one of these choices you select, it is going to have an effect on not solely the way you entry that facility at the moment, but additionally the knowledge that you just receive. It should have an effect on your later gameplay, principally. I feel there are many radically other ways to expertise this sport.
RPG Website: So, from what you might be telling me, can the general ending to the sport change?
Sinamäe: There may be variation, however we can not actually spoil it. Relying on what you probably did throughout your playthrough, there could also be some fuller context you didn’t get to see. However on the similar time, these variations are usually not like ‘the earth is destroyed’ or ‘everybody lives fortunately ever after’.
Watson:
With nice issue and pleasure. That is essentially the most enjoyable for me. Kosmos can also be a poet, and I am a novelist. So we come from, you understand, extra “conventional” modes of writing or narrative storytelling. Nevertheless, we’re actually drawn to video games. I’ve seen individuals describe video games like Disco Elysium as form of a novel with cube rolls in it. I really feel actually strongly that what we’re doing because the narrative staff is taking the sport format critically as its personal new mode of storytelling and of narrative artwork. What can we do with the sport that you just can not do with some other mode of storytelling? That is the place actually the joy is for us. So monitoring all these completely different branching issues that the participant can do, that is essentially the most thrilling factor. And the sport remembering one thing that you just did 30 hours in the past and it coming again to get you later is simply essentially the most satisfying factor for me as a author and hopefully as a participant.Sinamäe: For us as builders, even when there are so much, there are literally solely a finite variety of potentialities, proper? However for the participant, it feels infinite as they step into it and meet the characters on this planet. That is the nice feeling we wish to impart, proper? On the similar time, there’s much more reactivity than you may count on. We do not account for each single click on {that a} participant makes, however we account for the clicks that matter and what the participant actually feels.
Watson: The sport is not simply monitoring easy binary selections just like the character is, you understand, you inform a personality you want apples reasonably than bananas, and they are going to keep in mind that. There are specific selections that you just make which can be going to lift your character’s anxiousness, or they are going to increase your delirium. Should you say issues that contradict one another or contradict sure facets of your role-playing conditioning, the sport goes to, you understand, keep in mind that, discover it, and punish you for the dissonance for issues that you’ve dedicated to earlier.

Watson:
That is a part of the enjoyment of the narrative capacities of the sport. When writing an interplay with an organization pc, for instance, a participant who has put numerous expertise into Technoflex goes to be drastically rewarded by extra content material with like high-level Technoflex passives. They’ll have extra of an interplay on this explicit state of affairs. One other participant who has put numerous ability factors into Instincts, for instance, goes to have a really completely different expertise navigating a pc, as a result of Instincts is, like, intrusive ideas of their head telling them to punch it or one thing like that.Sinamäe: Then the query of balancing as effectively is … it is numerous iteration. We do use an Excel sheet in some unspecified time in the future to see the way it all matches up. We additionally really feel that when establishing the story, if I’m this sneaky sort who needs to interrupt into issues, I am noticing that I in all probability put factors into sure expertise to have the ability to do this. So we have now measured that. In Disco, we had 24 expertise. Whereas I would not say that we have now a totally symmetrical illustration in Zero Parades, there nonetheless is one thing for every sort of participant and, as an instance, the participant archetypes that we count on to come across. We’ve got gone by way of the work of estimating what the participant fantasy spies might need. What would the participant count on to do? After which simply put them within the locations the place you are feeling it sees match. However in fact, we do not at all times merely adhere to the participant. Ultimately, it is extremely a lot an iterative course of. Put a quantity in; we could change among the resultant texts. It’s totally troublesome to clarify, but it surely requires diligent work, and it takes numerous time.
Watson: It is a actually enjoyable authorial problem, although, as a result of with each single dialogue, there isn’t a right strategy to strategy it. There is not merely a static manuscript that sits on the center of this that the participant can mess with. There are a number of legit methods to do the whole lot. It isn’t like a proper manner and a mistaken manner that the author has of their head. It is a dialog between the participant and the sport. And you’ll deviate from it for those who like.

Sinamäe:
I’m very a lot into basic RPGs … however … I am from Estonia. We did not actually have gaming consoles after I was rising up. You bought, like, pretend Nintendos coming in and stuff. So I’ve performed numerous RPGs on emulators. I’ve performed the entire basic Remaining Fantasy video games, Chrono Set off, you understand, the primary few Pokémon video games. I actually lived and breathed these forms of video games. I am additionally a fan of Diablo and motion RPGs, again within the day. I like the primary one essentially the most. I used to be very fortunate that my father noticed within the ’90s in Estonia that a pc was one thing we would have liked for the longer term, you understand? And we acquired one after I was 4, which was fairly unheard over there. As for now, I am busy engaged on Zero Parades, however I feel the final massive RPG I performed was Remaining Fantasy VII Rebirth. I loved the unique one on the unique PlayStation. I benefit from the remake with its fashion of retconning the unique story, all of that.Watson: I am actually occupied with video games as a mode of narrative artwork, as I used to be saying earlier. One which I have been continually most obsessive about is definitely Elden Ring as a result of I am actually occupied with how the narrative format of a online game can be utilized to inform tales in methods distinctive to the format. So Elden Ring is …. that is to not say Elden Ring is much like Zero Parades, however..
RPG Website: I am writing that down.
Watson: No! [laughs] Simply within the sense you can solely inform one of these story within the format of a sport. It is doing stuff you can uniquely use the format for. You would say we’re principally getting into reverse methods to deal with a sport as a story artwork kind. With Elden Ring, it is all environmental exploration and player-driven. How a lot of or how little of the story are you able to get into? I simply love seeing what you are able to do and solely do with video games and the other ways you possibly can strategy them.
Watson:
There’s like big-time Pynchon as an enormous affect. We’re continually referencing Pynchon, le Carré, Le Guin, a number of science fiction writers.Sinamäe: Philip Ok. Dick. There’s a sort of vibe that goes into the sport that’s exhausting to love, form of describe..
Watson: It’s very nostalgic in a manner. Loads of stuff within the sport is impressed by ’90s expertise. There are a couple of interactions within the sport the place it is capturing the sensation of, like, memorizing cheat codes and issues like that. Like, working the locks, for instance. It’s important to work out easy methods to manipulate all of the levers and cogs on this machine that you do not perceive in any respect, simply by pulling them so as and seeing what goes proper and what goes mistaken.
RPG Website: I may even inform from the artwork path, like numerous the notes are like handwritten notes and scribbles and issues like that.
Sinamäe: The most effective spies are like mid-level bureaucrats, paper pushers.
Watson: James Bond actually is the worst spy on this planet. Such as you see him going miles away, the whole lot’s on hearth.

Watson: I feel the sport can converse for itself. Simply … play it.
Sinamäe: Truthfully, for those who do not prefer it, you do not prefer it. We don’t make Disco Elysium. We’re making Zero Parades. It is a completely different sport in a unique universe, in a unique literary style. With an expanded staff, many individuals who labored on the unique Disco Elysium, together with me, are nonetheless on the staff.
Watson: We’re much less occupied with arguing that we’re capable of make a superb sport than in truly making one.
Sinamäe: Precisely, that is effectively put. As writers, we wish to have our artwork and craft converse for itself. We may additionally get into so-called, as an instance, mud-flinging competitions. However we aren’t merely occupied with that.
[Editor’s Note: ZA/UM public relations noted here that, for ongoing legal reasons, certain subject matter surrounding the topic could not be commented on.]
Sinamäe:
We’ve got this function referred to as Dramatic Encounters. So the at the moment out there demo ends with a Dramatic Encounter, which is like an evolution of the dice-based gameplay. After all, we nonetheless haven’t got fight per se, however we nonetheless have ‘story fight’. There are a lot of, as an instance, set items within the sport by which your cube rolls decide ‘Will you make it?’ or ‘Will you not make it?’ That is one thing that we actually needed so as to add.Watson: Principally simply these high-stakes moments the place the strain is absolutely heightened and time stops for a second.
RPG Website: Can these Dramatic Encounters be like failed outright?
Sinamäe: Yeah, however the sport does not essentially cease.
Watson: We’re very pro-failure as a studio.
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Sinamäe:
It is a lot greater. I’d say the idea time for a run of Zero Parades might be round 30 to 50 hours.RPG Website: Thanks to your time.
Zero Parades: For Useless Spies is about to launch in 2026 for PC (Steam).