I not too long ago had an opportunity to speak with Closing Fantasy XIV Localization Supervisor and Closing Fantasy XVI Localization Director Michael-Christopher Koji Fox about his work on FFXIV, being in The Primals, engaged on books in comparison with video games, LOGOS: The World of Closing Fantasy XVI, track lyrics, singing at Obtain Pageant, including taste and colour to localization, Closing Fantasy XVI, Shantotto’s dialogue, Closing Fantasy XI, espresso, and far more. This interview was carried out over electronic mail previous to Koji Fox’s look at Otakon 2026 and forward of the Closing Fantasy XIV Swap 2 launch.
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Koji Fox:
I joined Sq. Enix on April 1, 2003—or the day the Squaresoft and Enix merger grew to become official. By then, I had already lived in Japan for roughly seven and a half years, spending most of that point in Hokkaido, the place I had attended the Hokkaido College of Schooling and taught in a neighborhood junior highschool. The workplace tradition I encountered at Sq. Enix was far completely different from the classroom, however each the Localization Division (which I used to be a member of) and the FINAL FANTASY XI Improvement group (which I used to be assigned to) had been extraordinarily welcoming.The Localization Division was simply beginning to develop into its personal, taking up extra initiatives and turning into extra broadly accepted by your complete firm—partly due to the efforts of Richard Mark Honeywood, one of many division’s founding members. Localizers got desks inside the growth groups, granting us entry to not solely all the things we wanted to translate, but in addition put us in touch with the precise writers—a luxurious not afforded most translators within the trade. Largely, although, it allowed us to create bonds with the opposite creators—bonds which have endured to today, whereas opening up paths for me that I think about in any other case would have remained closed.

Koji Fox:
Richard (whom I discussed above) was accountable for coaching me as a localizer once I joined the XI group, and I recall him putting a heavy emphasis on the significance of distinctive characterizations. For the reason that recreation didn’t have voiced strains, and we couldn’t depend on a voice actor’s supply, it was as much as the translator to be sure that the localization supplied a transparent voice that gamers would hear of their heads when studying the dialogue.We ended up using all types of gimmicks to make this occur, from varied regional accents to particular letters and symbols, from the repetition of vowels and consonants to their elimination and alternative with apostrophes, and naturally, with alliteration to rhyme (which was copiously utilized to Shantotto’s character…for higher or for worse). Trying again at a few of the textual content now, I admit we could have gone overboard at occasions, however in the end it helped make these characters impactful and memorable.
These days, we take pleasure in voiced strains, so (thankfully) it isn’t as essential to go as arduous as we did earlier than. Suggestions from gamers has additionally been useful, as as soon as issues begin getting too heavy (like, say, in early Limsa Lominsa), what had been meant as intelligent characterizations merely find yourself being annoyances. I prefer to suppose that now I higher perceive the significance of discovering methods to maintain issues contemporary and distinctive with out placing an excessive amount of of a burden on the participant.

Koji Fox:
Having labored with each of them for thus lengthy has given me distinctive perception into how their minds work, what they worth, and what messages they wish to relay to the gamers by means of each their phrases and their works. They know I perceive who they’re as individuals and what they’re considering, and so I prefer to suppose they’ve grown comfy permitting me to be their voice—a voice I strive to ensure represents their underlying stance, even when my actual translations don’t fairly match up word-for-word. Finally, each Yoshida and Soken are entertainers, and (I hope!) recognize my makes an attempt at sustaining that sense of leisure in my interpretations.Nonetheless, whereas I’m honored to have been given the chance to characterize the challenge and the Localization group, I do wish to emphasize that in the end that’s all I’m—a consultant. There are way more individuals who contribute to the greatness of FFXIV however are by no means seen, and with out them, the sport wouldn’t exist. Working with them has been simply as rewarding as my time with Yoshida and Soken.

Koji Fox:
Because the Localization groups on each XIV and XVI are/had been closely concerned with the naming and world constructing on each initiatives, work on the lore books finally ends up being far more inventive than common in-game localization—which may show fairly rewarding. Most localization entails working with content material that has already been created by a 3rd social gathering, so the quantity of freedom given to “unfold our inventive wings” tends to be restricted. That opens up barely with the FFXIV lore books, permitting our group to strategy the writing in another way.For LOGOS, this was dialed as much as 10, as there was little or no Japanese supply materials, and it was as much as me and my group of writers to create all the things from scratch in English primarily based on Inventive Director Kazutoyo Maehiro’s notes.
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Koji Fox:
The three volumes (and counting) of Encyclopedia Eorzea have at all times been what their title says—encyclopedias. Like encyclopedias, they’re receptacles of information meant to be “referenced” reasonably than merely “learn.” They’re dry, informative, all-knowing…and positively not meant to be devoured in a single sitting. And whereas I definitely needed LOGOS to be as informative because the Encyclopedias Eorzea, I needed it to be extra accessible and considerably extra readable. One thing that was slightly extra natural, and presumably much more flawed. One thing that felt prefer it had originated on the planet of FFXVI, having been written and compiled by a considerably unreliable narrator (as a consequence of his private connections with the world and its inhabitants). One thing that wouldn’t give all of the solutions…as a result of nobody actually has all of the solutions.Ultimately, I don’t see LOGOS as a “cap” to FINAL FANTASY XVI, however extra an invite to return and revisit the sport. Whereas not one of the content material in LOGOS is important to grasp and revel in XVI’s fundamental story, I feel it gives a brand new perspective to sure scenes and character interactions.
Koji Fox:
Completely not. The one purpose I agreed to sing on that first Soken track (Good King Moggle Mog XII) was as a result of he particularly assured me that by way of the “energy of science” nobody would ever comprehend it was me singing. The entire “stand up on stage and carry out in entrance of 30,000 followers at Tokyo Dome” factor sort of goes towards that. (laughs)Koji Fox:
Completely wonderful. Seeing all of the followers who particularly travelled to the fest to see us and present us their love was each breathtaking and heartwarming, however seeing all the opposite individuals—those who had no concept who we had been, however had been keen on our sound—seeing them come to pay attention, after which follow us to the very finish of the set (although Electrical Callboy was enjoying a kick-ass set the subsequent stage over) was one thing I didn’t anticipate. Properly, that and the dude who was crowd browsing. First time at a Primals live performance ever. EPIC.Koji Fox:
I’ve talked about this a few occasions elsewhere, however Alex Pheby’s The Cities of the Weft trilogy (beginning with the guide, Mordew) was certainly one of my inspirations for FFXVI. Because it seems, Alex is a large FF nerd, and noticed an interview the place I talked about Mordew…and one way or the other by means of his agent discovered a option to get in contact with me to say thanks. Then, when it got here time to put in writing LOGOS, I contacted him on the off probability that he is likely to be keen on contributing…and he stated sure, in the end writing about 10 pages of Valisthean Pilgrimage entries that seem all through the guide.Aside from that, I’ve not too long ago been gobbling up something written by Ok.J. Parker—not just for the dry wit and lovably hate-able (or is that hate-ably lovable?) characters, however for the quantity of analysis that goes into his novels. Writing lore is all about specializing in particulars and fleshing out the mundane and giving it life, and I discover that Parker is a grasp at this. I study a lot from his books whereas additionally having enjoyable with the story, and hope LOGOS may assist others do the identical.

Koji Fox:
Oh, there’s a purpose most untold tales stay untold…That stated, there needs to be one thing… Hmm… Let’s see… There was that one time I used to be residing out of a lodge in Burbank whereas attending voice recording for Dirge of Cerberus. Nonetheless, translation for the non-voiced strains was nonetheless occurring whereas I used to be there, so whereas I used to be within the studio through the week, on the weekends, I’d stay in my room and translate textual content on my laptop computer. Nonetheless, across the third week of recording this grew to become very troublesome to do…as a result of MTV began filming a steamy actuality present on the lodge pool exterior my window…and it wasn’t lengthy earlier than scantily clad lads and women strutting backwards and forwards started distracting me from the duties at hand.
Was that fascinating? In all probability not? And positively not as fascinating as that point a unadorned man sporting solely a backpack one way or the other snuck previous our safety guards and made it as much as the eighth ground of our workplaces in Shinjuku earlier than having the cops referred to as on him by The Final Remnant localization lead.
And definitely not as fascinating as that point an applicant for an in-house German translator place disappeared from the room he was taking his translation take a look at in—regardless of there solely being one exit from the room, and the attendant stationed exterior the room by no means seeing him depart.
However yeah.

Koji Fox:
For me, it will be with as a lot chocolate as (in)humanly potential. Shantotto would most likely take hers with microdoses of random poisons in order that she might slowly construct up resistances to any unusual substance a saboteur may slip her. I think about Hildibrand solely drinks pictures of 5-hour Vitality from lonely interstate fuel stations.Commercial. Hold scrolling for extra